254 lines
11 KiB
C++
254 lines
11 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ObjectGuid_h__
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#define ObjectGuid_h__
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#include "Common.h"
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#include "ByteBuffer.h"
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#include <functional>
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enum TypeID
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{
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TYPEID_OBJECT = 0,
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TYPEID_ITEM = 1,
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TYPEID_CONTAINER = 2,
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TYPEID_UNIT = 3,
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TYPEID_PLAYER = 4,
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TYPEID_GAMEOBJECT = 5,
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TYPEID_DYNAMICOBJECT = 6,
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TYPEID_CORPSE = 7
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};
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#define NUM_CLIENT_OBJECT_TYPES 8
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enum TypeMask
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{
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TYPEMASK_OBJECT = 0x0001,
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TYPEMASK_ITEM = 0x0002,
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TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004
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TYPEMASK_UNIT = 0x0008, // creature
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TYPEMASK_PLAYER = 0x0010,
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TYPEMASK_GAMEOBJECT = 0x0020,
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TYPEMASK_DYNAMICOBJECT = 0x0040,
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TYPEMASK_CORPSE = 0x0080,
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TYPEMASK_SEER = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
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};
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enum HighGuid
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{
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HIGHGUID_ITEM = 0x4000, // blizz 4000
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HIGHGUID_CONTAINER = 0x4000, // blizz 4000
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HIGHGUID_PLAYER = 0x0000, // blizz 0000
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HIGHGUID_GAMEOBJECT = 0xF110, // blizz F110
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HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT)
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HIGHGUID_UNIT = 0xF130, // blizz F130
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HIGHGUID_PET = 0xF140, // blizz F140
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HIGHGUID_VEHICLE = 0xF150, // blizz F550
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HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100
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HIGHGUID_CORPSE = 0xF101, // blizz F100
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HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT)
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HIGHGUID_INSTANCE = 0x1F40, // blizz 1F40
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HIGHGUID_GROUP = 0x1F50
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};
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class ObjectGuid;
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class PackedGuid;
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struct PackedGuidReader
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{
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explicit PackedGuidReader(ObjectGuid& guid) : m_guidPtr(&guid) {}
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ObjectGuid* m_guidPtr;
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};
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class ObjectGuid
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{
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public: // constructors
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ObjectGuid() : m_guid(0) {}
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explicit ObjectGuid(uint64 guid) : m_guid(guid) {}
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ObjectGuid(HighGuid hi, uint32 entry, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) {}
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ObjectGuid(HighGuid hi, uint32 counter) : m_guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) {}
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//operator uint64() const { return m_guid; }
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PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
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void Set(uint64 guid) { m_guid = guid; }
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void Clear() { m_guid = 0; }
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PackedGuid WriteAsPacked() const;
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uint64 GetRawValue() const { return m_guid; }
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HighGuid GetHigh() const { return HighGuid((m_guid >> 48) & 0x00000FFF); }
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uint32 GetEntry() const { return HasEntry() ? uint32((m_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
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uint32 GetCounter() const
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{
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return HasEntry()
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? uint32(m_guid & UI64LIT(0x0000000000FFFFFF))
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: uint32(m_guid & UI64LIT(0x00000000FFFFFFFF));
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}
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static uint32 GetMaxCounter(HighGuid high)
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{
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return HasEntry(high)
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? uint32(0x00FFFFFF)
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: uint32(0xFFFFFFFF);
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}
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uint32 GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
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bool IsEmpty() const { return m_guid == 0; }
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bool IsCreature() const { return GetHigh() == HIGHGUID_UNIT; }
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bool IsPet() const { return GetHigh() == HIGHGUID_PET; }
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bool IsVehicle() const { return GetHigh() == HIGHGUID_VEHICLE; }
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bool IsCreatureOrPet() const { return IsCreature() || IsPet(); }
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bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); }
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bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); }
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bool IsPlayer() const { return !IsEmpty() && GetHigh() == HIGHGUID_PLAYER; }
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bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); }
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bool IsItem() const { return GetHigh() == HIGHGUID_ITEM; }
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bool IsGameObject() const { return GetHigh() == HIGHGUID_GAMEOBJECT; }
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bool IsDynamicObject() const { return GetHigh() == HIGHGUID_DYNAMICOBJECT; }
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bool IsCorpse() const { return GetHigh() == HIGHGUID_CORPSE; }
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bool IsTransport() const { return GetHigh() == HIGHGUID_TRANSPORT; }
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bool IsMOTransport() const { return GetHigh() == HIGHGUID_MO_TRANSPORT; }
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bool IsInstance() const { return GetHigh() == HIGHGUID_INSTANCE; }
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bool IsGroup() const { return GetHigh() == HIGHGUID_GROUP; }
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static TypeID GetTypeId(HighGuid high)
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{
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switch (high)
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{
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case HIGHGUID_ITEM: return TYPEID_ITEM;
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//case HIGHGUID_CONTAINER: return TYPEID_CONTAINER; HIGHGUID_CONTAINER==HIGHGUID_ITEM currently
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case HIGHGUID_UNIT: return TYPEID_UNIT;
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case HIGHGUID_PET: return TYPEID_UNIT;
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case HIGHGUID_PLAYER: return TYPEID_PLAYER;
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case HIGHGUID_GAMEOBJECT: return TYPEID_GAMEOBJECT;
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case HIGHGUID_DYNAMICOBJECT: return TYPEID_DYNAMICOBJECT;
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case HIGHGUID_CORPSE: return TYPEID_CORPSE;
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case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT;
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case HIGHGUID_VEHICLE: return TYPEID_UNIT;
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// unknown
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case HIGHGUID_INSTANCE:
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case HIGHGUID_GROUP:
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default: return TYPEID_OBJECT;
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}
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}
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TypeID GetTypeId() const { return GetTypeId(GetHigh()); }
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bool operator!() const { return IsEmpty(); }
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bool operator== (ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); }
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bool operator!= (ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); }
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bool operator< (ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); }
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static char const* GetTypeName(HighGuid high);
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char const* GetTypeName() const { return !IsEmpty() ? GetTypeName(GetHigh()) : "None"; }
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std::string ToString() const;
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private:
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static bool HasEntry(HighGuid high)
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{
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switch (high)
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{
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case HIGHGUID_ITEM:
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case HIGHGUID_PLAYER:
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case HIGHGUID_DYNAMICOBJECT:
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case HIGHGUID_CORPSE:
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case HIGHGUID_MO_TRANSPORT:
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case HIGHGUID_INSTANCE:
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case HIGHGUID_GROUP:
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return false;
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case HIGHGUID_GAMEOBJECT:
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case HIGHGUID_TRANSPORT:
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case HIGHGUID_UNIT:
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case HIGHGUID_PET:
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case HIGHGUID_VEHICLE:
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default:
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return true;
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}
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}
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bool HasEntry() const { return HasEntry(GetHigh()); }
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explicit ObjectGuid(uint32 const&) = delete; // no implementation, used to catch wrong type assignment
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ObjectGuid(HighGuid, uint32, uint64 counter) = delete; // no implementation, used to catch wrong type assignment
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ObjectGuid(HighGuid, uint64 counter) = delete; // no implementation, used to catch wrong type assignment
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uint64 m_guid;
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};
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// minimum buffer size for packed guid is 9 bytes
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#define PACKED_GUID_MIN_BUFFER_SIZE 9
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class PackedGuid
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{
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friend ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
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public: // constructors
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explicit PackedGuid() : m_packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { m_packedGuid.appendPackGUID(0); }
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explicit PackedGuid(uint64 guid) : m_packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { m_packedGuid.appendPackGUID(guid); }
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explicit PackedGuid(ObjectGuid guid) : m_packedGuid(PACKED_GUID_MIN_BUFFER_SIZE) { m_packedGuid.appendPackGUID(guid.GetRawValue()); }
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void Set(uint64 guid) { m_packedGuid.wpos(0); m_packedGuid.appendPackGUID(guid); }
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void Set(ObjectGuid guid) { m_packedGuid.wpos(0); m_packedGuid.appendPackGUID(guid.GetRawValue()); }
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size_t size() const { return m_packedGuid.size(); }
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//private: // fields
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ByteBuffer m_packedGuid;
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};
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template<HighGuid high>
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class ObjectGuidGenerator
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{
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public: // constructors
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explicit ObjectGuidGenerator(uint32 start = 1) : m_nextGuid(start) {}
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void Set(uint32 val) { m_nextGuid = val; }
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uint32 Generate();
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uint32 GetNextAfterMaxUsed() const { return m_nextGuid; }
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private: // fields
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uint32 m_nextGuid;
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};
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ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid);
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ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid);
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ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
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ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid);
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inline PackedGuid ObjectGuid::WriteAsPacked() const { return PackedGuid(*this); }
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namespace std
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{
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template<>
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class hash<ObjectGuid>
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{
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public:
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size_t operator()(ObjectGuid const& key) const
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{
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return hash<uint64>()(key.GetRawValue());
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}
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};
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}
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#endif // ObjectGuid_h__
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