Core can now be built in dynamic mode, enabling the hotswap system to be used. Hotswap works fine on Windows. Didnt work for me on Debian, the rebuild and reload process happens but the old version of the module remains for some reason. Cant figure it out right now
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _COMMANDS_H
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#define _COMMANDS_H
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#include "Define.h"
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#include "Realm/Realm.h"
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#include <string>
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enum Channels
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{
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IPC_CHANNEL_BNET,
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MAX_IPC_CHANNELS,
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};
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enum BnetCommands
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{
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BNET_CHANGE_TOON_ONLINE_STATE,
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IPC_BNET_MAX_COMMAND
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};
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namespace IPC
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{
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struct Header
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{
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uint8 Channel;
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uint8 Command;
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};
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namespace BattlenetComm
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{
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struct Header
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{
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IPC::Header Ipc;
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Battlenet::RealmHandle Realm;
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};
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struct ToonHandle
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{
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uint32 AccountId;
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uint32 GameAccountId;
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uint64 Guid;
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std::string Name;
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};
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}
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}
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namespace zmqpp
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{
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class message;
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}
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header);
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm);
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header);
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TC_IPC_API zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header);
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TC_IPC_API zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle);
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#endif // _COMMANDS_H
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