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Viano-Core/src/server/game/Server/WorldSocketMgr.h
T

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1.8 KiB
C++

/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \addtogroup u2w User to World Communication
* @{
* \file WorldSocketMgr.h
* \author Derex <derex101@gmail.com>
*/
#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H
#include "SocketMgr.h"
class WorldSocket;
/// Manages all sockets connected to peers and network threads
class WorldSocketMgr : public SocketMgr<WorldSocket>
{
typedef SocketMgr<WorldSocket> BaseSocketMgr;
public:
static WorldSocketMgr& Instance()
{
static WorldSocketMgr instance;
return instance;
}
/// Start network, listen at address:port .
bool StartNetwork(boost::asio::io_service& service, std::string const& bindIp, uint16 port) override;
/// Stops all network threads, It will wait for all running threads .
void StopNetwork() override;
void OnSocketOpen(tcp::socket&& sock) override;
protected:
WorldSocketMgr();
NetworkThread<WorldSocket>* CreateThreads() const override;
private:
int32 _socketSendBufferSize;
int32 m_SockOutUBuff;
bool _tcpNoDelay;
};
#define sWorldSocketMgr WorldSocketMgr::Instance()
#endif
/// @}