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Viano-Core/src/server/game/Server/WorldSocket.h
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WORLDSOCKET_H__
#define __WORLDSOCKET_H__
#include "BigNumber.h"
#include "Common.h"
#include "WorldPacketCrypt.h"
#include "ServerPktHeader.h"
#include "Socket.h"
#include "Util.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "MPSCQueue.h"
#include <chrono>
#include <boost/asio/ip/tcp.hpp>
using boost::asio::ip::tcp;
class EncryptablePacket;
struct z_stream_s;
namespace WorldPackets
{
class ServerPacket;
namespace Auth
{
class AuthSession;
class AuthContinuedSession;
class ConnectToFailed;
class Ping;
}
}
#pragma pack(push, 1)
struct ClientPktHeader
{
uint16 size;
uint32 cmd;
bool IsValidSize() const { return size >= 4 && size < 10240; }
bool IsValidOpcode() const { return cmd < NUM_OPCODE_HANDLERS; }
};
#pragma pack(pop)
struct AuthSession;
class TC_GAME_API WorldSocket : public Socket<WorldSocket>
{
static std::string const ServerConnectionInitialize;
static std::string const ClientConnectionInitialize;
typedef Socket<WorldSocket> BaseSocket;
public:
WorldSocket(tcp::socket&& socket);
~WorldSocket();
WorldSocket(WorldSocket const& right) = delete;
WorldSocket& operator=(WorldSocket const& right) = delete;
void Start() override;
bool Update() override;
void SendPacket(WorldPacket const& packet);
void SetSendBufferSize(std::size_t sendBufferSize) { _sendBufferSize = sendBufferSize; }
ConnectionType GetConnectionType() const { return _type; }
void SendAuthResponseError(uint8 code);
void SetWorldSession(WorldSession* session);
protected:
void OnClose() override;
void ReadHandler() override;
bool ReadHeaderHandler();
enum class ReadDataHandlerResult
{
Ok = 0,
Error = 1,
WaitingForQuery = 2
};
ReadDataHandlerResult ReadDataHandler();
private:
void CheckIpCallback(PreparedQueryResult result);
/// writes network.opcode log
/// accessing WorldSession is not threadsafe, only do it when holding _worldSessionLock
void LogOpcodeText(OpcodeClient opcode, std::unique_lock<std::mutex> const& guard) const;
/// sends and logs network.opcode without accessing WorldSession
void SendPacketAndLogOpcode(WorldPacket const& packet);
void HandleSendAuthSession();
void HandleAuthSession(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession);
void HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthSession> authSession, PreparedQueryResult result);
void HandleAuthContinuedSession(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession);
void HandleAuthContinuedSessionCallback(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession, PreparedQueryResult result);
void LoadSessionPermissionsCallback(PreparedQueryResult result);
void HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed);
bool HandlePing(WorldPackets::Auth::Ping& ping);
ConnectionType _type;
uint32 _authSeed;
WorldPacketCrypt _authCrypt;
BigNumber _encryptSeed;
BigNumber _decryptSeed;
std::chrono::steady_clock::time_point _LastPingTime;
uint32 _OverSpeedPings;
std::mutex _worldSessionLock;
WorldSession* _worldSession;
bool _authed;
MessageBuffer _headerBuffer;
MessageBuffer _packetBuffer;
z_stream_s* _compressionStream;
MPSCQueue<EncryptablePacket> _bufferQueue;
std::size_t _sendBufferSize;
bool _initialized;
QueryCallbackProcessor _queryProcessor;
std::string _ipCountry;
};
#endif