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Viano-Core/src/server/game/Spells/Auras/SpellAuraEffects.cpp
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2025-08-05 20:36:37 +02:00

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273 KiB
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SpellAuraEffects.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "CharmInfo.h"
#include "Common.h"
#include "DBCStores.h"
#include "GridNotifiersImpl.h"
#include "Item.h"
#include "Log.h"
#include "LootMgr.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "ThreatManager.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "Weather.h"
#include "WorldPacket.h"
#include <G3D/g3dmath.h>
#include <numeric>
class Aura;
//
// EFFECT HANDLER NOTES
//
// in aura handler there should be check for modes:
// AURA_EFFECT_HANDLE_REAL set
// AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK set
// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK set - aura is recalculated or is just applied/removed - need to redo all things related to m_amount
// AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK - logical or of above conditions
// AURA_EFFECT_HANDLE_STAT - set when stats are reapplied
// such checks will speedup trinity change amount/send for client operations
// because for change amount operation packets will not be send
// aura effect handlers shouldn't contain any AuraEffect or Aura object modifications
pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
{
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
&AuraEffect::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
&AuraEffect::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
&AuraEffect::HandleNoImmediateEffect, // 3 SPELL_AURA_PERIODIC_DAMAGE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
&AuraEffect::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
&AuraEffect::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
&AuraEffect::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
&AuraEffect::HandleNoImmediateEffect, // 8 SPELL_AURA_PERIODIC_HEAL implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
&AuraEffect::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
&AuraEffect::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
&AuraEffect::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
&AuraEffect::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
&AuraEffect::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
&AuraEffect::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
&AuraEffect::HandleModStealthDetect, // 17 SPELL_AURA_MOD_DETECT
&AuraEffect::HandleModInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
&AuraEffect::HandleModInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECT
&AuraEffect::HandleNoImmediateEffect, // 20 SPELL_AURA_OBS_MOD_HEALTH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, // 21 SPELL_AURA_OBS_MOD_POWER implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
&AuraEffect::HandleNoImmediateEffect, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, // 24 SPELL_AURA_PERIODIC_ENERGIZE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
&AuraEffect::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
&AuraEffect::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
&AuraEffect::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
&AuraEffect::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
&AuraEffect::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
&AuraEffect::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
&AuraEffect::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
&AuraEffect::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
&AuraEffect::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
&AuraEffect::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
&AuraEffect::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
&AuraEffect::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
&AuraEffect::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
&AuraEffect::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
&AuraEffect::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
&AuraEffect::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
&AuraEffect::HandleNoImmediateEffect, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in AuraEffect::HandleProc
&AuraEffect::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in AuraEffect::HandleProc
&AuraEffect::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
&AuraEffect::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
&AuraEffect::HandleNULL, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
&AuraEffect::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
&AuraEffect::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
&AuraEffect::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&AuraEffect::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
&AuraEffect::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
&AuraEffect::HandleAuraModWeaponCritPercent, // 52 SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
&AuraEffect::HandleNoImmediateEffect, // 53 SPELL_AURA_PERIODIC_LEECH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
&AuraEffect::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
&AuraEffect::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
&AuraEffect::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
&AuraEffect::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
&AuraEffect::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
&AuraEffect::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
&AuraEffect::HandleNoImmediateEffect, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleUnused, // 63 unused (4.3.4) old SPELL_AURA_PERIODIC_MANA_FUNNEL
&AuraEffect::HandleNoImmediateEffect, // 64 SPELL_AURA_PERIODIC_MANA_LEECH implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
&AuraEffect::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
&AuraEffect::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
&AuraEffect::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
&AuraEffect::HandleNoImmediateEffect, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS clientside
&AuraEffect::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
&AuraEffect::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
&AuraEffect::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
&AuraEffect::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
&AuraEffect::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
&AuraEffect::HandleNoImmediateEffect, // 76 SPELL_AURA_FAR_SIGHT
&AuraEffect::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
&AuraEffect::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
&AuraEffect::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
&AuraEffect::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
&AuraEffect::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
&AuraEffect::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
&AuraEffect::HandleNoImmediateEffect, // 84 SPELL_AURA_MOD_REGEN implemented in Player::RegenerateHealth
&AuraEffect::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN implemented in Player::Regenerate
&AuraEffect::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
&AuraEffect::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
&AuraEffect::HandleNoImmediateEffect, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
&AuraEffect::HandleUnused, // 90 unused (4.3.4) old SPELL_AURA_MOD_RESIST_CHANCE
&AuraEffect::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
&AuraEffect::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
&AuraEffect::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
&AuraEffect::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::Regenerate
&AuraEffect::HandleAuraGhost, // 95 SPELL_AURA_GHOST
&AuraEffect::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
&AuraEffect::HandleNoImmediateEffect, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
&AuraEffect::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
&AuraEffect::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
&AuraEffect::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
&AuraEffect::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
&AuraEffect::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
&AuraEffect::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
&AuraEffect::HandleAuraHover, //106 SPELL_AURA_HOVER
&AuraEffect::HandleNoImmediateEffect, //107 SPELL_AURA_ADD_FLAT_MODIFIER implemented in AuraEffect::CalculateSpellMod()
&AuraEffect::HandleNoImmediateEffect, //108 SPELL_AURA_ADD_PCT_MODIFIER implemented in AuraEffect::CalculateSpellMod()
&AuraEffect::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER
&AuraEffect::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT implemented in Player::Regenerate, Creature::Regenerate
&AuraEffect::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
&AuraEffect::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
&AuraEffect::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
&AuraEffect::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
&AuraEffect::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleModHealingPercent, //118 SPELL_AURA_MOD_HEALING_PCT
&AuraEffect::HandleUnused, //119 unused (4.3.4) old SPELL_AURA_SHARE_PET_TRACKING
&AuraEffect::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
&AuraEffect::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
&AuraEffect::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
&AuraEffect::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
&AuraEffect::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
&AuraEffect::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraFixate, //128 SPELL_AURA_FIXATE
&AuraEffect::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
&AuraEffect::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
&AuraEffect::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
&AuraEffect::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
&AuraEffect::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&AuraEffect::HandleModHealingDonePercent, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT
&AuraEffect::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&AuraEffect::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
&AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
&AuraEffect::HandleUnused, //141 SPELL_AURA_141
&AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
&AuraEffect::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
&AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
&AuraEffect::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
&AuraEffect::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
&AuraEffect::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK
&AuraEffect::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
&AuraEffect::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
&AuraEffect::HandleShieldBlockValuePercent, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
&AuraEffect::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
&AuraEffect::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
&AuraEffect::HandleUnused, //153 Unused (4.3.4) old SPELL_AURA_SPLIT_DAMAGE_FLAT
&AuraEffect::HandleModStealthLevel, //154 SPELL_AURA_MOD_STEALTH_LEVEL
&AuraEffect::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
&AuraEffect::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
&AuraEffect::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
&AuraEffect::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
&AuraEffect::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
&AuraEffect::HandleUnused, //160 Unused (4.3.4) old SPELL_AURA_MOD_AOE_AVOIDANCE
&AuraEffect::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
&AuraEffect::HandleNoImmediateEffect, //162 SPELL_AURA_POWER_BURN implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
&AuraEffect::HandleUnused, //164 unused (3.2.0), only one test spell
&AuraEffect::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
&AuraEffect::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
&AuraEffect::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&AuraEffect::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
&AuraEffect::HandleDetectAmore, //170 SPELL_AURA_DETECT_AMORE used to detect various spells that change visual of units for aura target
&AuraEffect::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
&AuraEffect::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
&AuraEffect::HandleUnused, //173 unused (4.3.4) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
&AuraEffect::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
&AuraEffect::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
&AuraEffect::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
&AuraEffect::HandleCharmConvert, //177 SPELL_AURA_AOE_CHARM
&AuraEffect::HandleUnused, //178 old SPELL_AURA_MOD_DEBUFF_RESISTANCE unused 4.3.4
&AuraEffect::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
&AuraEffect::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
&AuraEffect::HandleUnused, //181 unused (4.3.4) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
&AuraEffect::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
&AuraEffect::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 - miscvalue - spell school
&AuraEffect::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&AuraEffect::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
&AuraEffect::HandleModRating, //189 SPELL_AURA_MOD_RATING
&AuraEffect::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
&AuraEffect::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_MOD_MELEE_RANGED_HASTE
&AuraEffect::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
&AuraEffect::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN - flat mod of spell cooldowns
&AuraEffect::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
&AuraEffect::HandleUnused, //198 unused (4.3.4) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
&AuraEffect::HandleUnused, //199 unused (4.3.4) old SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
&AuraEffect::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::RewardPlayerAndGroupAtKill
&AuraEffect::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
&AuraEffect::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&AuraEffect::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
&AuraEffect::HandleNULL, //205 SPELL_AURA_MOD_SCHOOL_CRIT_DMG_TAKEN
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //206 SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //210 SPELL_AURA_MOD_VEHICLE_SPEED_ALWAYS
&AuraEffect::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
&AuraEffect::HandleUnused, //212 Unused (4.3.4) old SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
&AuraEffect::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
&AuraEffect::HandleNULL, //214 Tamed Pet Passive
&AuraEffect::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
&AuraEffect::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
&AuraEffect::HandleModMeleeSpeedPct, //217 SPELL_AURA_MOD_MELEE_HASTE_2
&AuraEffect::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
&AuraEffect::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
&AuraEffect::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
&AuraEffect::HandleModDetaunt, //221 SPELL_AURA_MOD_DETAUNT
&AuraEffect::HandleUnused, //222 unused (3.2.0) only for spell 44586 that not used in real spell cast
&AuraEffect::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE
&AuraEffect::HandleUnused, //224 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
&AuraEffect::HandleNoImmediateEffect, //226 SPELL_AURA_PERIODIC_DUMMY implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH stealth detection
&AuraEffect::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
&AuraEffect::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2
&AuraEffect::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
&AuraEffect::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
&AuraEffect::HandleUnused, //233 set model id to the one of the creature with id GetMiscValue() - clientside
&AuraEffect::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
&AuraEffect::HandleNoImmediateEffect, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
&AuraEffect::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
&AuraEffect::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
&AuraEffect::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
&AuraEffect::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
&AuraEffect::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&AuraEffect::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the caster to move forward
&AuraEffect::HandleNULL, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182
&AuraEffect::HandleAuraModFaction, //243 SPELL_AURA_MOD_FACTION
&AuraEffect::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
&AuraEffect::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
&AuraEffect::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
&AuraEffect::HandleAuraCloneCaster, //247 SPELL_AURA_CLONE_CASTER
&AuraEffect::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
&AuraEffect::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
&AuraEffect::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE
&AuraEffect::HandleModCombatSpeedPct, //252 SPELL_AURA_252 Is there any difference between this and SPELL_AURA_MELEE_SLOW ? maybe not stacking mod?
&AuraEffect::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
&AuraEffect::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
&AuraEffect::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&AuraEffect::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
&AuraEffect::HandleUnused, //259 unused (4.3.4) old SPELL_AURA_MOD_HOT_PCT
&AuraEffect::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
&AuraEffect::HandlePhase, //261 SPELL_AURA_PHASE
&AuraEffect::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in Spell::CheckCast
&AuraEffect::HandleAuraDisableCastingExceptAbilities, //263 SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES implemented in Spell::CheckCast
&AuraEffect::HandleAuraDisableAttackingExceptAbilities, //264 SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES implemented in Spell::CheckCast, Unit::Attack
&AuraEffect::HandleUnused, //265 unused (4.3.4)
&AuraEffect::HandleUnused, //266 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
&AuraEffect::HandleUnused, //268 unused (4.3.4) old SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT.
&AuraEffect::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage
&AuraEffect::HandleUnused, //270 unused (4.3.4) old SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST
&AuraEffect::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
&AuraEffect::HandleNoImmediateEffect, //272 SPELL_AURA_IGNORE_MELEE_RESET
&AuraEffect::HandleUnused, //273 clientside
&AuraEffect::HandleUnused, //274 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
&AuraEffect::HandleNULL, //276 mod damage % mechanic?
&AuraEffect::HandleUnused, //277 unused (4.3.4) old SPELL_AURA_MOD_MAX_AFFECTED_TARGETS
&AuraEffect::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
&AuraEffect::HandleNoImmediateEffect, //279 SPELL_AURA_INITIALIZE_IMAGES
&AuraEffect::HandleUnused, //280 unused (4.3.4) old SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
&AuraEffect::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor
&AuraEffect::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_MOD_BASE_HEALTH_PCT
&AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
&AuraEffect::HandleAuraLinked, //284 SPELL_AURA_LINKED
&AuraEffect::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
&AuraEffect::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in AuraEffect::PeriodicTick
&AuraEffect::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
&AuraEffect::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
&AuraEffect::HandleNoImmediateEffect, //289 SPELL_AURA_PREVENT_DURABILITY_LOSS implemented in Player::DurabilityPointsLoss
&AuraEffect::HandleAuraModCritPct, //290 SPELL_AURA_MOD_CRIT_PCT
&AuraEffect::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_XP_QUEST_PCT implemented in Player::RewardQuest
&AuraEffect::HandleAuraOpenStable, //292 SPELL_AURA_OPEN_STABLE
&AuraEffect::HandleAuraOverrideSpells, //293 SPELL_AURA_OVERRIDE_SPELLS auras which probably add set of abilities to their target based on it's miscvalue
&AuraEffect::HandleNoImmediateEffect, //294 SPELL_AURA_PREVENT_REGENERATE_POWER implemented in Player::Regenerate(Powers power)
&AuraEffect::HandleUnused, //295 unused (4.3.4)
&AuraEffect::HandleAuraSetVehicle, //296 SPELL_AURA_SET_VEHICLE_ID sets vehicle on target
&AuraEffect::HandleNULL, //297 Spirit Burst spells
&AuraEffect::HandleNULL, //298 70569 - Strangulating, maybe prevents talk or cast
&AuraEffect::HandleUnused, //299 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //300 SPELL_AURA_SHARE_DAMAGE_PCT implemented in Unit::DealDamage
&AuraEffect::HandleNoImmediateEffect, //301 SPELL_AURA_SCHOOL_HEAL_ABSORB implemented in Unit::CalcHealAbsorb
&AuraEffect::HandleUnused, //302 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //303 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
&AuraEffect::HandleAuraModFakeInebriation, //304 SPELL_AURA_MOD_DRUNK
&AuraEffect::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
&AuraEffect::HandleUnused, //306 unused (4.3.4)
&AuraEffect::HandleUnused, //307 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //308 SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER implemented in Unit::GetUnitCriticalChance and Unit::GetUnitSpellCriticalChance
&AuraEffect::HandleUnused, //309 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //310 SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE implemented in Spell::CalculateDamageDone
&AuraEffect::HandleNULL, //311 0 spells in 3.3.5
&AuraEffect::HandleNULL, //312 0 spells in 3.3.5
&AuraEffect::HandleUnused, //313 unused (4.3.4)
&AuraEffect::HandlePreventResurrection, //314 SPELL_AURA_PREVENT_RESURRECTION todo
&AuraEffect::HandleNoImmediateEffect, //315 SPELL_AURA_UNDERWATER_WALKING todo
&AuraEffect::HandleNoImmediateEffect, //316 unused (4.3.4) old SPELL_AURA_PERIODIC_HASTE
&AuraEffect::HandleAuraModSpellPowerPct, //317 SPELL_AURA_MOD_SPELL_POWER_PCT
&AuraEffect::HandleMastery, //318 SPELL_AURA_MASTERY
&AuraEffect::HandleModMeleeSpeedPct, //319 SPELL_AURA_MOD_MELEE_HASTE_3
&AuraEffect::HandleAuraModRangedHaste, //320 SPELL_AURA_MOD_RANGED_HASTE_2
&AuraEffect::HandleAuraModNoActions, //321 SPELL_AURA_MOD_NO_ACTIONS
&AuraEffect::HandleNULL, //322 SPELL_AURA_INTERFERE_TARGETTING
&AuraEffect::HandleUnused, //323 unused (4.3.4)
&AuraEffect::HandleNULL, //324 SPELL_AURA_324
&AuraEffect::HandleUnused, //325 unused (4.3.4)
&AuraEffect::HandlePhaseGroup, //326 SPELL_AURA_PHASE_GROUP
&AuraEffect::HandleUnused, //327 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //328 SPELL_AURA_PROC_ON_POWER_AMOUNT implemented in AuraEffect::HandleProc
&AuraEffect::HandleNULL, //329 SPELL_AURA_MOD_RUNE_REGEN_SPEED
&AuraEffect::HandleNoImmediateEffect, //330 SPELL_AURA_CAST_WHILE_WALKING
&AuraEffect::HandleAuraForceWeather, //331 SPELL_AURA_FORCE_WEATHER
&AuraEffect::HandleNoImmediateEffect, //332 SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS implemented in Unit::GetCastSpellInfo
&AuraEffect::HandleNoImmediateEffect, //333 SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGERED implemented in Unit::GetCastSpellInfo
&AuraEffect::HandleNULL, //334 SPELL_AURA_MOD_BLIND
&AuraEffect::HandleNULL, //335 SPELL_AURA_335
&AuraEffect::HandleNULL, //336 SPELL_AURA_MOUNT_RESTRICTIONS implemented in Unit::GetMountCapability
&AuraEffect::HandleNoImmediateEffect, //337 SPELL_AURA_MOD_VENDOR_ITEMS_PRICES
&AuraEffect::HandleNoImmediateEffect, //338 SPELL_AURA_MOD_DURABILITY_LOSS
&AuraEffect::HandleNoImmediateEffect, //339 SPELL_AURA_INCREASE_SKILL_GAIN_CHANCE implemented in SkillGainChance in player.cpp
&AuraEffect::HandleNoImmediateEffect, //340 SPELL_AURA_MOD_RESURRECTED_HEALTH_BY_GUILD_MEMBER implemented in Spell::EffectResurrect, Spell::EffectResurrectNew and Spell::EffectResurrectWithAura
&AuraEffect::HandleModSpellCategoryCooldown, //341 SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN
&AuraEffect::HandleModMeleeRangedSpeedPct, //342 SPELL_AURA_MOD_MELEE_RANGED_HASTE_2
&AuraEffect::HandleNoImmediateEffect, //343 SPELL_AURA_MOD_MELEE_DAMAGE_FROM_CASTER implemented in Unit::MeleeDamageBonusTaken
&AuraEffect::HandleNoImmediateEffect, //344 SPELL_AURA_MOD_AUTOATTACK_DAMAGE implemented in Unit::MeleeDamageBonusDone
&AuraEffect::HandleNoImmediateEffect, //345 SPELL_AURA_BYPASS_ARMOR_FOR_CASTER
&AuraEffect::HandleEnableAltPower, //346 SPELL_AURA_ENABLE_ALT_POWER
&AuraEffect::HandleNoImmediateEffect, //347 SPELL_AURA_MOD_SPELL_COOLDOWN_BY_HASTE implemented in SpellHistory::StartCooldown
&AuraEffect::HandleNoImmediateEffect, //348 SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT implemented in WorldSession::HandleLootMoneyOpcode
&AuraEffect::HandleNoImmediateEffect, //349 SPELL_AURA_MOD_CURRENCY_GAIN implemented in Player::ModifyCurrency
&AuraEffect::HandleNULL, //350 SPELL_AURA_MOD_GATHERING_ITEMS_GAINED_PERCENT
&AuraEffect::HandleNoImmediateEffect, //351 SPELL_AURA_MOD_CURRENCY_CATEGORY_GAIN_PCT implemented Loot::AddItem
&AuraEffect::HandleNULL, //352 SPELL_AURA_352
&AuraEffect::HandleNULL, //353 SPELL_AURA_MOD_CAMOUFLAGE
&AuraEffect::HandleNoImmediateEffect, //354 SPELL_AURA_MOD_HEALING_FROM_TARGET_HEALTH implemented in Unit::SpellHealingPctDone
&AuraEffect::HandleUnused, //355 unused (4.3.4)
&AuraEffect::HandleNoImmediateEffect, //356 SPELL_AURA_MOD_DAMAGE_FROM_MANA implemented in Unit::SpellDamagePctDone
&AuraEffect::HandleNULL, //357 SPELL_AURA_ENABLE_BOSS1_UNIT_FRAME
&AuraEffect::HandleNULL, //358 SPELL_AURA_358
&AuraEffect::HandleNULL, //359 SPELL_AURA_359
&AuraEffect::HandleNoImmediateEffect, //360 SPELL_AURA_PROC_TRIGGER_SPELL_COPY implemented in AuraEffect::HandleProc
&AuraEffect::HandleNoImmediateEffect, //361 SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_MELEE_SPELL implemented in Unit::AttackerStateUpdate
&AuraEffect::HandleUnused, //362 unused (4.3.4)
&AuraEffect::HandleNULL, //363 SPELL_AURA_MOD_NEXT_SPELL
&AuraEffect::HandleUnused, //364 unused (4.3.4)
&AuraEffect::HandleNULL, //365 SPELL_AURA_MAX_FAR_CLIP_PLANE
&AuraEffect::HandleOverrideSpellPowerByAttackPower, //366 SPELL_AURA_OVERRIDE_SPELL_POWER_BY_AP_PCT
&AuraEffect::HandleNULL, //367 SPELL_AURA_OVERRIDE_AUTOATTACK_WITH_RANGED_SPELL
&AuraEffect::HandleUnused, //368 unused (4.3.4)
&AuraEffect::HandleNULL, //369 SPELL_AURA_ENABLE_POWER_BAR_TIMER
&AuraEffect::HandleNULL, //370 SPELL_AURA_SET_FAIR_FAR_CLIP
};
AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 const* baseAmount, Unit* caster):
m_base(base), m_spellInfo(base->GetSpellInfo()),
m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[effIndex].BasePoints),
m_spellmod(nullptr), _periodicTimer(0), _period(0), _ticksDone(0),
m_effIndex(effIndex), m_canBeRecalculated(true), m_isPeriodic(false)
{
CalculatePeriodic(caster, true, false);
_amount = CalculateAmount(caster);
CalculateSpellMod();
}
AuraEffect::~AuraEffect()
{
delete m_spellmod;
}
template <typename Container>
void AuraEffect::GetTargetList(Container& targetContainer) const
{
Aura::ApplicationMap const& targetMap = GetBase()->GetApplicationMap();
// remove all targets which were not added to new list - they no longer deserve area aura
for (auto appIter = targetMap.begin(); appIter != targetMap.end(); ++appIter)
{
if (appIter->second->HasEffect(GetEffIndex()))
targetContainer.push_back(appIter->second->GetTarget());
}
}
template <typename Container>
void AuraEffect::GetApplicationList(Container& applicationContainer) const
{
Aura::ApplicationMap const& targetMap = GetBase()->GetApplicationMap();
for (auto appIter = targetMap.begin(); appIter != targetMap.end(); ++appIter)
{
if (appIter->second->HasEffect(GetEffIndex()))
applicationContainer.push_back(appIter->second);
}
}
int32 AuraEffect::CalculateAmount(Unit* caster)
{
// default amount calculation
int32 amount = m_spellInfo->Effects[m_effIndex].CalcValue(caster, &m_baseAmount, GetBase()->GetOwner()->ToUnit());;
// check item enchant aura cast
if (!amount && caster)
if (ObjectGuid itemGUID = GetBase()->GetCastItemGUID())
if (Player* playerCaster = caster->ToPlayer())
if (Item* castItem = playerCaster->GetItemByGuid(itemGUID))
if (castItem->GetItemSuffixFactor())
{
ItemRandomSuffixEntry const* item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
if (item_rand_suffix)
{
for (int k = 0; k < MAX_ITEM_ENCHANTMENT_EFFECTS; k++)
{
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->Enchantment[k]);
if (pEnchant)
{
for (int t = 0; t < MAX_ITEM_ENCHANTMENT_EFFECTS; t++)
if (pEnchant->EffectArg[t] == m_spellInfo->Id)
{
amount = uint32((item_rand_suffix->AllocationPct[k]*castItem->GetItemSuffixFactor()) / 10000);
break;
}
}
if (amount)
break;
}
}
}
// custom amount calculations go here
switch (GetAuraType())
{
// crowd control auras
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_TRANSFORM:
m_canBeRecalculated = false;
if (!m_spellInfo->ProcFlags)
break;
amount = int32(GetBase()->GetUnitOwner()->CountPctFromMaxHealth(10));
if (caster)
{
// Glyphs increasing damage cap
Unit::AuraEffectList const& overrideClassScripts = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
for (Unit::AuraEffectList::const_iterator itr = overrideClassScripts.begin(); itr != overrideClassScripts.end(); ++itr)
{
if ((*itr)->IsAffectingSpell(m_spellInfo))
{
// Glyph of Frost nova and similar auras
if ((*itr)->GetMiscValue() == 7801)
{
AddPct(amount, (*itr)->GetAmount());
break;
}
}
}
}
break;
case SPELL_AURA_SCHOOL_ABSORB:
case SPELL_AURA_MANA_SHIELD:
m_canBeRecalculated = false;
break;
case SPELL_AURA_MOUNTED:
if (MountCapabilityEntry const* mountCapability = GetBase()->GetUnitOwner()->GetMountCapability(uint32(GetMiscValueB())))
amount = mountCapability->ID;
break;
case SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE:
{
if (caster)
{
// if Level <= 70 resist = player level
int32 resist = caster->getLevel();
if (resist > 70 && resist < 81)
resist += (resist - 70) * 5;
else if (resist > 80)
resist += ((resist-70) * 5 + (resist - 80) * 7);
switch (GetId())
{
case 20043: // Aspect of the Wild
case 8185: // Elemental Resistance
case 19891: // Resistance Aura
case 79106: // Shadow Protection
case 79107: // Shadow Protection
amount = resist;
break;
case 79060: // Mark of the Wild
case 79061: // Mark of the Wild
case 79062: // Blessing of Kings
case 79063: // Blessing of Kings
case 90363: // Embrace of the Shale Spider
amount = resist / 2;
break;
default:
break;
}
break;
}
break;
}
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellDamageBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), 1, nullptr, this);
break;
case SPELL_AURA_PERIODIC_HEAL:
if (caster && GetBase()->GetType() == UNIT_AURA_TYPE)
amount = caster->SpellHealingBonusDone(GetBase()->GetUnitOwner(), GetSpellInfo(), amount, DOT, GetEffIndex(), 1, nullptr, this);
break;
default:
break;
}
/*
* @todo: validate
if (GetSpellInfo()->HasAttribute(SPELL_ATTR0_CU_ROLLING_PERIODIC))
{
Unit::AuraEffectList const& periodicAuras = GetBase()->GetUnitOwner()->GetAuraEffectsByType(GetAuraType());
amount = std::accumulate(std::begin(periodicAuras), std::end(periodicAuras), amount, [this](int32 val, AuraEffect const* aurEff)
{
if (aurEff->GetCasterGUID() == GetCasterGUID() && aurEff->GetId() == GetId() && aurEff->GetEffIndex() == GetEffIndex() && aurEff->GetTotalTicks() > 0)
val += aurEff->GetAmount() * static_cast<int32>(aurEff->GetRemainingTicks()) / static_cast<int32>(aurEff->GetTotalTicks());
return val;
});
}
*/
GetBase()->CallScriptEffectCalcAmountHandlers(this, amount, m_canBeRecalculated);
amount *= GetBase()->GetStackAmount();
return amount;
}
uint32 AuraEffect::GetTotalTicks() const
{
uint32 totalTicks = 0;
if (_period && !GetBase()->IsPermanent())
{
totalTicks = static_cast<uint32>((GetBase()->GetMaxDuration() - GetBase()->GetRolledOverDuration()) / _period);
if (m_spellInfo->HasAttribute(SPELL_ATTR5_EXTRA_INITIAL_PERIOD))
++totalTicks;
if (GetBase()->GetRolledOverDuration() > 0)
++totalTicks;
}
return totalTicks;
}
void AuraEffect::ResetPeriodic(bool resetPeriodicTimer /*= false*/)
{
_ticksDone = 0;
if (resetPeriodicTimer)
{
_periodicTimer = 0;
// Start periodic on next tick or at aura apply
if (m_spellInfo->HasAttribute(SPELL_ATTR5_EXTRA_INITIAL_PERIOD))
_periodicTimer = _period;
}
}
void AuraEffect::CalculatePeriodic(Unit* caster, bool resetPeriodicTimer, bool load)
{
_period = GetSpellInfo()->Effects[GetEffIndex()].AuraPeriod;
// prepare periodics
switch (GetAuraType())
{
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
case SPELL_AURA_POWER_BURN:
case SPELL_AURA_PERIODIC_DUMMY:
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
m_isPeriodic = true;
break;
default:
break;
}
GetBase()->CallScriptEffectCalcPeriodicHandlers(this, m_isPeriodic, _period);
if (!m_isPeriodic)
{
_period = 0;
return;
}
if (_period)
_period = m_spellInfo->CalcPeriod(caster, SpellEffIndex(GetEffIndex()), _period);
if (!_period) // prevent infinite loop on Update
m_isPeriodic = false;
if (load) // aura loaded from db
{
if (_period && !GetBase()->IsPermanent())
{
uint32 elapsedTime = GetBase()->GetMaxDuration() - GetBase()->GetDuration();
_ticksDone = elapsedTime / uint32(_period);
_periodicTimer = elapsedTime % uint32(_period);
}
if (m_spellInfo->HasAttribute(SPELL_ATTR5_EXTRA_INITIAL_PERIOD))
++_ticksDone;
}
else // aura just created or reapplied
{
// reset periodic timer on aura create or reapply
// we don't reset periodic timers when aura is triggered by proc
ResetPeriodic(resetPeriodicTimer);
}
}
void AuraEffect::CalculateSpellMod()
{
switch (GetAuraType())
{
case SPELL_AURA_ADD_FLAT_MODIFIER:
case SPELL_AURA_ADD_PCT_MODIFIER:
if (!m_spellmod)
{
SpellModifierByClassMask* spellmod = new SpellModifierByClassMask(GetBase());
spellmod->op = SpellModOp(GetMiscValue());
spellmod->type = GetAuraType() == SPELL_AURA_ADD_PCT_MODIFIER ? SPELLMOD_PCT : SPELLMOD_FLAT;
spellmod->spellId = GetId();
spellmod->mask = GetSpellInfo()->Effects[GetEffIndex()].SpellClassMask;
m_spellmod = spellmod;
}
static_cast<SpellModifierByClassMask*>(m_spellmod)->value = GetAmount();
break;
default:
break;
}
GetBase()->CallScriptEffectCalcSpellModHandlers(this, m_spellmod);
// validate modifier
if (m_spellmod)
{
bool isValid = true;
auto logErrors = [&] { return std::ranges::any_of(GetBase()->m_loadedScripts, [](AuraScript const* script) { return script->DoEffectCalcSpellMod.size() > 0; }); };
if (AsUnderlyingType(m_spellmod->op) >= MAX_SPELLMOD)
{
isValid = false;
if (logErrors())
TC_LOG_ERROR("spells.aura.effect", "Aura script for spell id %u created invalid spell modifier op %u", GetId(), AsUnderlyingType(m_spellmod->op));
}
if (m_spellmod->type >= SPELLMOD_END)
{
isValid = false;
if (logErrors())
TC_LOG_ERROR("spells.aura.effect", "Aura script for spell id %u created invalid spell modifier type %u", GetId(), AsUnderlyingType(m_spellmod->type));
}
if (!isValid)
{
delete m_spellmod;
m_spellmod = nullptr;
}
}
}
void AuraEffect::ChangeAmount(int32 newAmount, bool mark, bool onStackOrReapply)
{
// Reapply if amount change
uint8 handleMask = 0;
if (newAmount != GetAmount())
handleMask |= AURA_EFFECT_HANDLE_CHANGE_AMOUNT;
if (onStackOrReapply)
handleMask |= AURA_EFFECT_HANDLE_REAPPLY;
if (!handleMask)
return;
std::vector<AuraApplication*> effectApplications;
GetApplicationList(effectApplications);
for (AuraApplication* aurApp : effectApplications)
{
aurApp->GetTarget()->_RegisterAuraEffect(this, false);
HandleEffect(aurApp, handleMask, false);
}
if (handleMask & AURA_EFFECT_HANDLE_CHANGE_AMOUNT)
{
if (!mark)
_amount = newAmount;
else
SetAmount(newAmount);
CalculateSpellMod();
}
for (AuraApplication* aurApp : effectApplications)
{
if (aurApp->GetRemoveMode().HasAnyFlag())
continue;
aurApp->GetTarget()->_RegisterAuraEffect(this, true);
HandleEffect(aurApp, handleMask, true);
}
if (GetSpellInfo()->HasAttribute(SPELL_ATTR8_AURA_POINTS_ON_CLIENT) || Aura::EffectTypeNeedsSendingAmount(GetAuraType()))
GetBase()->SetNeedClientUpdateForTargets();
}
void AuraEffect::HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply)
{
// check if call is correct, we really don't want using bitmasks here (with 1 exception)
ASSERT(mode == AURA_EFFECT_HANDLE_REAL
|| mode == AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
|| mode == AURA_EFFECT_HANDLE_CHANGE_AMOUNT
|| mode == AURA_EFFECT_HANDLE_STAT
|| mode == AURA_EFFECT_HANDLE_SKILL
|| mode == AURA_EFFECT_HANDLE_REAPPLY
|| mode == (AURA_EFFECT_HANDLE_CHANGE_AMOUNT | AURA_EFFECT_HANDLE_REAPPLY));
// register/unregister effect in lists in case of real AuraEffect apply/remove
// registration/unregistration is done always before real effect handling (some effect handlers code is depending on this)
if (mode & AURA_EFFECT_HANDLE_REAL)
aurApp->GetTarget()->_RegisterAuraEffect(this, apply);
// real aura apply/remove, handle modifier
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
ApplySpellMod(aurApp->GetTarget(), apply);
// call scripts helping/replacing effect handlers
bool prevented = false;
if (apply)
prevented = GetBase()->CallScriptEffectApplyHandlers(this, aurApp, (AuraEffectHandleModes)mode);
else
prevented = GetBase()->CallScriptEffectRemoveHandlers(this, aurApp, (AuraEffectHandleModes)mode);
// check if script events have removed the aura or if default effect prevention was requested
if (apply && aurApp->GetRemoveMode().HasAnyFlag())
return;
// call default effect handler if it wasn't prevented
if (!prevented)
(*this.*AuraEffectHandler[GetAuraType()])(aurApp, mode, apply);
// check if script events have removed the aura or if default effect prevention was requested
if (apply && aurApp->GetRemoveMode().HasAnyFlag())
return;
// call scripts triggering additional events after apply/remove
if (apply)
GetBase()->CallScriptAfterEffectApplyHandlers(this, aurApp, (AuraEffectHandleModes)mode);
else
GetBase()->CallScriptAfterEffectRemoveHandlers(this, aurApp, (AuraEffectHandleModes)mode);
}
void AuraEffect::HandleEffect(Unit* target, uint8 mode, bool apply)
{
AuraApplication* aurApp = GetBase()->GetApplicationOfTarget(target->GetGUID());
ASSERT(aurApp);
HandleEffect(aurApp, mode, apply);
}
void AuraEffect::ApplySpellMod(Unit* target, bool apply)
{
if (!m_spellmod || target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->AddSpellMod(m_spellmod, apply);
// Auras with charges do not mod amount of passive auras
if (GetBase()->IsUsingCharges())
return;
// reapply some passive spells after add/remove related spellmods
// Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
std::bitset<MAX_SPELL_EFFECTS> recalculateEffectMask;
switch (SpellModOp(GetMiscValue()))
{
case SpellModOp::Points:
recalculateEffectMask.set();
break;
case SpellModOp::PointsIndex0:
recalculateEffectMask.set(EFFECT_0);
break;
case SpellModOp::PointsIndex1:
recalculateEffectMask.set(EFFECT_1);
break;
case SpellModOp::PointsIndex2:
recalculateEffectMask.set(EFFECT_2);
break;
default:
break;
}
if (recalculateEffectMask.any())
{
ObjectGuid guid = target->GetGUID();
Unit::AuraApplicationMap& auras = target->GetAppliedAuras();
for (auto iter = auras.begin(); iter != auras.end(); ++iter)
{
Aura* aura = iter->second->GetBase();
// only passive and permament auras-active auras should have amount set on spellcast and not be affected
// if aura is cast by others, it will not be affected
if ((aura->IsPassive() || aura->IsPermanent()) && aura->GetCasterGUID() == guid && aura->GetSpellInfo()->IsAffectedBySpellMod(m_spellmod))
for (size_t i = 0; i < recalculateEffectMask.size(); ++i)
if (recalculateEffectMask[i])
if (AuraEffect* aurEff = aura->GetEffect(i))
aurEff->RecalculateAmount();
}
}
}
void AuraEffect::Update(uint32 diff, Unit* caster)
{
if (m_isPeriodic && (GetBase()->GetDuration() >=0 || GetBase()->IsPassive() || GetBase()->IsPermanent()))
{
uint32 totalTicks = GetTotalTicks();
_periodicTimer += diff;
while (_periodicTimer >= _period)
{
_periodicTimer -= _period;
if (!GetBase()->IsPermanent() && (_ticksDone + 1) > totalTicks)
break;
++_ticksDone;
// update before tick (aura can be removed in TriggerSpell or PeriodicTick calls)
UpdatePeriodic(caster);
std::vector<AuraApplication*> effectApplications;
GetApplicationList(effectApplications);
// tick on targets of effects
for (AuraApplication* aurApp : effectApplications)
PeriodicTick(aurApp, caster);
}
}
}
void AuraEffect::UpdatePeriodic(Unit* caster)
{
switch (GetAuraType())
{
case SPELL_AURA_PERIODIC_DUMMY:
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
// Drink
case 430:
case 431:
case 432:
case 1133:
case 1135:
case 1137:
case 10250:
case 22734:
case 27089:
case 34291:
case 43182:
case 43183:
case 46755:
case 49472: // Drink Coffee
case 57073:
case 61830:
case 69176:
case 72623:
case 80166:
case 80167:
case 87958:
case 87959:
case 92736:
case 92797:
case 92800:
case 92803:
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
// Get SPELL_AURA_MOD_POWER_REGEN aura from spell
if (AuraEffect* aurEff = GetBase()->GetEffect(0))
{
if (aurEff->GetAuraType() != SPELL_AURA_MOD_POWER_REGEN)
{
m_isPeriodic = false;
TC_LOG_ERROR("spells", "Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", GetId());
}
else
{
// default case - not in arena
if (!caster->ToPlayer()->InArena())
{
aurEff->ChangeAmount(GetAmount());
m_isPeriodic = false;
}
else
{
// **********************************************
// This feature uses only in arenas
// **********************************************
// Here need increase mana regen per tick (6 second rule)
// on 0 tick - 0 (handled in 2 second)
// on 1 tick - 166% (handled in 4 second)
// on 2 tick - 133% (handled in 6 second)
// Apply bonus for 1 - 4 tick
switch (_ticksDone)
{
case 1: // 0%
aurEff->ChangeAmount(0);
break;
case 2: // 166%
aurEff->ChangeAmount(GetAmount() * 5 / 3);
break;
case 3: // 133%
aurEff->ChangeAmount(GetAmount() * 4 / 3);
break;
default: // 100% - normal regen
aurEff->ChangeAmount(GetAmount());
// No need to update after 4th tick
m_isPeriodic = false;
break;
}
}
}
}
break;
case 58549: // Tenacity
case 59911: // Tenacity (vehicle)
GetBase()->RefreshDuration();
break;
default:
break;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
// Chains of Ice
if (GetSpellInfo()->SpellFamilyFlags[1] & 0x00004000)
{
// Get 0 effect aura
if (AuraEffect* slow = GetBase()->GetEffect(0))
{
int32 newAmount = slow->GetAmount() + GetAmount();
if (newAmount > 0)
newAmount = 0;
slow->ChangeAmount(newAmount);
}
return;
}
break;
default:
break;
}
break;
default:
break;
}
GetBase()->CallScriptEffectUpdatePeriodicHandlers(this);
}
float AuraEffect::GetCritChanceFor(Unit const* caster, Unit const* target) const
{
return target->SpellCritChanceTaken(caster, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), GetBase()->GetCritChance(), GetSpellInfo()->GetAttackType(), true);
}
bool AuraEffect::IsAffectingSpell(SpellInfo const* spell) const
{
if (!spell)
return false;
// Check family name and EffectClassMask
if (!spell->IsAffected(m_spellInfo->SpellFamilyName, m_spellInfo->Effects[m_effIndex].SpellClassMask))
return false;
return true;
}
void AuraEffect::SendTickImmune(Unit* target, Unit* caster) const
{
if (caster)
caster->SendSpellDamageImmune(target, m_spellInfo->Id);
}
void AuraEffect::PeriodicTick(AuraApplication* aurApp, Unit* caster) const
{
bool prevented = GetBase()->CallScriptEffectPeriodicHandlers(this, aurApp);
if (prevented)
return;
Unit* target = aurApp->GetTarget();
switch (GetAuraType())
{
case SPELL_AURA_PERIODIC_DUMMY:
HandlePeriodicDummyAuraTick(target, caster);
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
HandlePeriodicTriggerSpellAuraTick(target, caster);
break;
case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
HandlePeriodicTriggerSpellWithValueAuraTick(target, caster);
break;
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
HandlePeriodicDamageAurasTick(target, caster);
break;
case SPELL_AURA_PERIODIC_LEECH:
HandlePeriodicHealthLeechAuraTick(target, caster);
break;
case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
HandlePeriodicHealthFunnelAuraTick(target, caster);
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
HandlePeriodicHealAurasTick(target, caster);
break;
case SPELL_AURA_PERIODIC_MANA_LEECH:
HandlePeriodicManaLeechAuraTick(target, caster);
break;
case SPELL_AURA_OBS_MOD_POWER:
HandleObsModPowerAuraTick(target, caster);
break;
case SPELL_AURA_PERIODIC_ENERGIZE:
HandlePeriodicEnergizeAuraTick(target, caster);
break;
case SPELL_AURA_POWER_BURN:
HandlePeriodicPowerBurnAuraTick(target, caster);
break;
default:
break;
}
}
bool AuraEffect::CheckEffectProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) const
{
bool result = GetBase()->CallScriptCheckEffectProcHandlers(this, aurApp, eventInfo);
if (!result)
return false;
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
switch (GetAuraType())
{
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_TRANSFORM:
{
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return false;
// Spell own damage at apply won't break CC
if (spellInfo && spellInfo == GetSpellInfo())
{
Aura* aura = GetBase();
// called from spellcast, should not have ticked yet
if (aura->GetDuration() == aura->GetMaxDuration())
return false;
}
break;
}
case SPELL_AURA_MECHANIC_IMMUNITY:
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
// compare mechanic
if (!spellInfo || static_cast<int32>(spellInfo->Mechanic) != GetMiscValue())
return false;
break;
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// skip melee hits and instant cast spells
if (!spellInfo || !spellInfo->CalcCastTime())
return false;
break;
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
// Compare casters
if (GetCasterGUID() != eventInfo.GetActor()->GetGUID())
return false;
break;
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
// Skip melee hits and spells with wrong school or zero cost
if (!spellInfo || (!spellInfo->ManaCost && !spellInfo->ManaCostPercentage) || // Cost Check
!(spellInfo->GetSchoolMask() & GetMiscValue())) // School Check
return false;
break;
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
// Skip melee hits and spells with wrong school
if (!spellInfo || !(spellInfo->GetSchoolMask() & GetMiscValue()))
return false;
break;
case SPELL_AURA_PROC_TRIGGER_SPELL:
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
case SPELL_AURA_PROC_ON_POWER_AMOUNT:
case SPELL_AURA_PROC_TRIGGER_SPELL_COPY:
{
// Don't proc extra attacks while already processing extra attack spell
uint32 triggerSpellId = GetSpellInfo()->Effects[GetEffIndex()].TriggerSpell;
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
if (aurApp->GetTarget()->m_extraAttacks && triggeredSpellInfo->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
return false;
break;
}
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
// skip spells that can't crit
if (!spellInfo || !spellInfo->HasAttribute(SPELL_ATTR0_CU_CAN_CRIT))
return false;
break;
default:
break;
}
return result;
}
void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
bool prevented = GetBase()->CallScriptEffectProcHandlers(this, aurApp, eventInfo);
if (prevented)
return;
switch (GetAuraType())
{
// CC Auras which use their amount to drop
// Are there any more auras which need this?
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_MOD_STUN:
case SPELL_AURA_MOD_ROOT:
case SPELL_AURA_TRANSFORM:
HandleBreakableCCAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_DUMMY:
case SPELL_AURA_PROC_TRIGGER_SPELL:
HandleProcTriggerSpellAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
HandleProcTriggerSpellWithValueAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
HandleProcTriggerDamageAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
HandleRaidProcFromChargeAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
HandleRaidProcFromChargeWithValueAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_PROC_ON_POWER_AMOUNT:
HandleProcOnPowerAmountAuraProc(aurApp, eventInfo);
break;
case SPELL_AURA_PROC_TRIGGER_SPELL_COPY:
HandleProcTriggerSpellCopyAuraProc(aurApp, eventInfo);
break;
default:
break;
}
GetBase()->CallScriptAfterEffectProcHandlers(this, aurApp, eventInfo);
}
void AuraEffect::HandleShapeshiftBoosts(Unit* target, bool apply) const
{
uint32 spellId = 0;
uint32 spellId2 = 0;
switch (GetMiscValue())
{
case FORM_CAT:
spellId = 3025;
break;
case FORM_TREE:
spellId = 34123;
break;
case FORM_TRAVEL:
spellId = 5419;
break;
case FORM_AQUA:
spellId = 5421;
break;
case FORM_BEAR:
spellId = 1178;
spellId2 = 21178;
break;
case FORM_BATTLESTANCE:
spellId = 21156;
break;
case FORM_DEFENSIVESTANCE:
spellId = 7376;
break;
case FORM_BERSERKERSTANCE:
spellId = 7381;
break;
case FORM_MOONKIN:
spellId = 24905;
spellId2 = 24907;
break;
case FORM_FLIGHT:
spellId = 33948;
spellId2 = 34764;
break;
case FORM_FLIGHT_EPIC:
spellId = 40122;
spellId2 = 40121;
break;
case FORM_METAMORPHOSIS:
spellId = 54817;
spellId2 = 54879;
break;
case FORM_SPIRITOFREDEMPTION:
spellId = 27792;
spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
break;
case FORM_SHADOW:
spellId = 49868;
break;
case FORM_GHOSTWOLF:
spellId = 67116;
break;
case FORM_GHOUL:
case FORM_AMBIENT:
case FORM_STEALTH:
case FORM_CREATURECAT:
case FORM_CREATUREBEAR:
break;
default:
break;
}
if (apply)
{
if (spellId)
target->CastSpell(target, spellId, this);
if (spellId2)
target->CastSpell(target, spellId2, this);
if (target->GetTypeId() == TYPEID_PLAYER)
{
Player* plrTarget = target->ToPlayer();
PlayerSpellMap const& sp_list = plrTarget->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second.state == PLAYERSPELL_REMOVED || itr->second.disabled)
continue;
if (itr->first == spellId || itr->first == spellId2)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (!spellInfo || !(spellInfo->IsPassive() || spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY_SPELLBOOK_AURA_ICON_COMBAT_LOG)))
continue;
if (spellInfo->HasAttribute(SPELL_ATTR8_MASTERY_AFFECTS_POINTS) && !plrTarget->IsCurrentSpecMasterySpell(spellInfo))
continue;
if (spellInfo->Stances & (UI64LIT(1) << (GetMiscValue() - 1)))
target->CastSpell(target, itr->first, this);
}
// Also do it for Glyphs
for (uint32 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i)
{
if (uint32 glyphId = plrTarget->GetGlyph(plrTarget->GetActiveSpec(), i))
{
if (GlyphPropertiesEntry const* glyph = sGlyphPropertiesStore.LookupEntry(glyphId))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(glyph->SpellID);
if (!spellInfo || !(spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) || spellInfo->HasAttribute(SPELL_ATTR0_DO_NOT_DISPLAY_SPELLBOOK_AURA_ICON_COMBAT_LOG)))
continue;
if (spellInfo->Stances & (UI64LIT(1) << (GetMiscValue() - 1)))
target->CastSpell(target, glyph->SpellID, this);
}
}
}
// Leader of the Pack
if (plrTarget->HasSpell(17007))
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(24932);
if (spellInfo && spellInfo->Stances & (UI64LIT(1) << (GetMiscValue() - 1)))
target->CastSpell(target, 24932, this);
}
// Heart of the Wild
if (AuraEffect const* heartOfTheWild = target->GetAuraEffectOfRankedSpell(17003, EFFECT_0))
{
uint32 heartOfTheWildSpellId = 0;
int32 heartOfTheWildAmount = 0;
switch (GetMiscValue())
{
case FORM_CAT:
heartOfTheWildSpellId = 24900;
heartOfTheWildAmount = heartOfTheWild->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
break;
case FORM_BEAR:
heartOfTheWildSpellId = 24899;
heartOfTheWildAmount = heartOfTheWild->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
break;
default:
break;
}
if (heartOfTheWildSpellId)
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, heartOfTheWildAmount);
target->CastSpell(target, heartOfTheWildSpellId, args);
}
}
switch (GetMiscValue())
{
case FORM_CAT:
// Savage Roar
if (target->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_DRUID, 0, 0x10000000, 0))
target->CastSpell(target, 62071, true);
// Nurturing Instinct
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, SPELLFAMILY_DRUID, 2254, EFFECT_0))
{
uint32 spellId3 = 0;
switch (aurEff->GetId())
{
case 33872:
spellId3 = 47179;
break;
case 33873:
spellId3 = 47180;
break;
default:
break;
}
target->CastSpell(target, spellId3, this);
}
// Master Shapeshifter - Cat
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, 2851, EFFECT_0))
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount());
target->CastSpell(target, 48420, args);
}
break;
case FORM_BEAR:
// Master Shapeshifter - Bear
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, 2851, EFFECT_0))
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount());
target->CastSpell(target, 48418, args);
}
// Survival of the Fittest
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DRUID, 961, EFFECT_0))
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue());
target->CastSpell(target, 62069, args);
}
break;
case FORM_MOONKIN:
// Master Shapeshifter - Moonkin
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, 2851, EFFECT_0))
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, aurEff->GetAmount());
target->CastSpell(target, 48421, args);
}
break;
default:
break;
}
}
}
else
{
if (spellId)
target->RemoveOwnedAura(spellId, target->GetGUID());
if (spellId2)
target->RemoveOwnedAura(spellId2, target->GetGUID());
Unit::AuraEffectList const& shapeshifts = target->GetAuraEffectsByType(SPELL_AURA_MOD_SHAPESHIFT);
AuraEffect const* newAura = nullptr;
// Iterate through all the shapeshift auras that the target has, if there is another aura with SPELL_AURA_MOD_SHAPESHIFT, then this aura is being removed due to that one being applied
for (AuraEffect const* aurEff : shapeshifts)
{
if (aurEff != this)
{
newAura = aurEff;
break;
}
}
Unit::AuraApplicationMap& tAuras = target->GetAppliedAuras();
for (auto itr = tAuras.begin(); itr != tAuras.end();)
{
// Use the new aura to see on what stance the target will be
uint64 newStance = newAura ? (UI64LIT(1) << (newAura->GetMiscValue() - 1)) : 0;
// If the stances are not compatible with the spell, remove it
if (itr->second->GetBase()->IsRemovedOnShapeLost(target) && !(itr->second->GetBase()->GetSpellInfo()->Stances & newStance))
target->RemoveAura(itr);
else
++itr;
}
}
}
bool AuraEffect::CanPeriodicTickCrit(Unit const* caster) const
{
if (m_spellInfo->HasAttribute(SPELL_ATTR8_PERIODIC_CAN_CRIT))
return true;
return caster && caster->HasAuraTypeWithAffectMask(SPELL_AURA_ABILITY_PERIODIC_CRIT, m_spellInfo);
}
/*********************************************************/
/*** AURA EFFECT HANDLERS ***/
/*********************************************************/
/**************************************/
/*** VISIBILITY & PHASES ***/
/**************************************/
void AuraEffect::HandleModInvisibilityDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
InvisibilityType type = InvisibilityType(GetMiscValue());
if (apply)
{
target->m_invisibilityDetect.AddFlag(type);
target->m_invisibilityDetect.AddValue(type, GetAmount());
}
else
{
if (!target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY_DETECT))
target->m_invisibilityDetect.DelFlag(type);
target->m_invisibilityDetect.AddValue(type, -GetAmount());
}
// call functions which may have additional effects after changing state of unit
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleModInvisibility(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
InvisibilityType type = InvisibilityType(GetMiscValue());
if (apply)
{
// apply glow vision
if (target->GetTypeId() == TYPEID_PLAYER && type == INVISIBILITY_GENERAL)
target->SetByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->m_invisibility.AddFlag(type);
target->m_invisibility.AddValue(type, GetAmount());
}
else
{
if (!target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
{
// if not have different invisibility auras.
// remove glow vision
if (target->GetTypeId() == TYPEID_PLAYER)
target->RemoveByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->m_invisibility.DelFlag(type);
}
else
{
bool found = false;
Unit::AuraEffectList const& invisAuras = target->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
for (Unit::AuraEffectList::const_iterator i = invisAuras.begin(); i != invisAuras.end(); ++i)
{
if (GetMiscValue() == (*i)->GetMiscValue())
{
found = true;
break;
}
}
if (!found)
{
// if not have invisibility auras of type INVISIBILITY_GENERAL
// remove glow vision
if (target->GetTypeId() == TYPEID_PLAYER && type == INVISIBILITY_GENERAL)
target->RemoveByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
target->m_invisibility.DelFlag(type);
}
}
target->m_invisibility.AddValue(type, -GetAmount());
}
// call functions which may have additional effects after changing state of unit
if (apply && (mode & AURA_EFFECT_HANDLE_REAL))
{
// drop flag at invisibiliy in bg
target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::StealthOrInvis);
}
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleModStealthDetect(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
StealthType type = StealthType(GetMiscValue());
if (apply)
{
target->m_stealthDetect.AddFlag(type);
target->m_stealthDetect.AddValue(type, GetAmount());
}
else
{
if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH_DETECT))
target->m_stealthDetect.DelFlag(type);
target->m_stealthDetect.AddValue(type, -GetAmount());
}
// call functions which may have additional effects after changing state of unit
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleModStealth(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
StealthType type = StealthType(GetMiscValue());
if (apply)
{
target->m_stealth.AddFlag(type);
target->m_stealth.AddValue(type, GetAmount());
target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
if (target->GetTypeId() == TYPEID_PLAYER)
target->SetByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, PLAYER_FIELD_BYTE2_STEALTH);
}
else
{
target->m_stealth.AddValue(type, -GetAmount());
if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH
{
target->m_stealth.DelFlag(type);
target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
if (target->GetTypeId() == TYPEID_PLAYER)
target->RemoveByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, PLAYER_FIELD_BYTE2_STEALTH);
}
}
// call functions which may have additional effects after changing state of unit
if (apply && (mode & AURA_EFFECT_HANDLE_REAL))
{
// drop flag at stealth in bg
target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::StealthOrInvis);
}
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleModStealthLevel(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
StealthType type = StealthType(GetMiscValue());
if (apply)
target->m_stealth.AddValue(type, GetAmount());
else
target->m_stealth.AddValue(type, -GetAmount());
// call functions which may have additional effects after changing state of unit
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleDetectAmore(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
target->SetByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, 1 << (GetMiscValue() - 1));
else
{
if (target->HasAuraType(SPELL_AURA_DETECT_AMORE))
{
Unit::AuraEffectList const& amoreAuras = target->GetAuraEffectsByType(SPELL_AURA_DETECT_AMORE);
for (Unit::AuraEffectList::const_iterator i = amoreAuras.begin(); i != amoreAuras.end(); ++i)
{
if (GetMiscValue() == (*i)->GetMiscValue())
return;
}
}
target->RemoveByteFlag(PLAYER_FIELD_BYTES2, PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION, 1 << (GetMiscValue() - 1));
}
}
void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
if (apply)
{
target->RemoveAllAurasOnDeath();
target->CastSpell(target, SPELL_UNTRANSFORM_HERO, true);
target->CastSpell(target, SPELL_SPIRIT_OF_REDEMPTION_IMMUNITY, true);
target->SetFullHealth();
}
else
{
target->setDeathState(JUST_DIED);
target->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_REDEMPTION_IMMUNITY);
}
}
void AuraEffect::HandleAuraGhost(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
{
target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST);
}
else
{
if (target->HasAuraType(SPELL_AURA_GHOST))
return;
target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
target->m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
target->m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_ALIVE);
}
}
void AuraEffect::HandlePhase(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (apply)
PhasingHandler::AddPhase(target, uint32(GetMiscValueB()), true);
else
PhasingHandler::RemovePhase(target, uint32(GetMiscValueB()), true);
}
void AuraEffect::HandlePhaseGroup(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
PhasingHandler::AddPhaseGroup(target, uint32(GetMiscValueB()), true);
if (apply)
PhasingHandler::AddPhaseGroup(target, uint32(GetMiscValueB()), true);
else
PhasingHandler::RemovePhaseGroup(target, uint32(GetMiscValueB()), true);
}
/**********************/
/*** UNIT MODEL ***/
/**********************/
void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK))
return;
Unit* target = aurApp->GetTarget();
uint32 modelid = 0;
Powers PowerType = POWER_MANA;
ShapeshiftForm form = ShapeshiftForm(GetMiscValue());
switch (form)
{
case FORM_CAT: // 0x01
case FORM_GHOUL: // 0x07
PowerType = POWER_ENERGY;
break;
case FORM_BEAR: // 0x05
case FORM_BATTLESTANCE: // 0x11
case FORM_DEFENSIVESTANCE: // 0x12
case FORM_BERSERKERSTANCE: // 0x13
PowerType = POWER_RAGE;
break;
case FORM_TREE: // 0x02
case FORM_TRAVEL: // 0x03
case FORM_AQUA: // 0x04
case FORM_AMBIENT: // 0x06
case FORM_STEVES_GHOUL: // 0x09
case FORM_THARONJA_SKELETON: // 0x0A
case FORM_TEST_OF_STRENGTH: // 0x0B
case FORM_BLB_PLAYER: // 0x0C
case FORM_SHADOW_DANCE: // 0x0D
case FORM_CREATUREBEAR: // 0x0E
case FORM_CREATURECAT: // 0x0F
case FORM_GHOSTWOLF: // 0x10
case FORM_TEST: // 0x14
case FORM_ZOMBIE: // 0x15
case FORM_METAMORPHOSIS: // 0x16
case FORM_UNDEAD: // 0x19
case FORM_MASTER_ANGLER: // 0x1A
case FORM_FLIGHT_EPIC: // 0x1B
case FORM_SHADOW: // 0x1C
case FORM_FLIGHT: // 0x1D
case FORM_STEALTH: // 0x1E
case FORM_MOONKIN: // 0x1F
case FORM_SPIRITOFREDEMPTION: // 0x20
break;
default:
TC_LOG_ERROR("spells", "Auras: Unknown Shapeshift Type: %u", GetMiscValue());
}
modelid = target->GetModelForForm(form, GetId());
if (apply)
{
// remove polymorph before changing display id to keep new display id
switch (form)
{
case FORM_CAT:
case FORM_TREE:
case FORM_TRAVEL:
case FORM_AQUA:
case FORM_BEAR:
case FORM_FLIGHT_EPIC:
case FORM_FLIGHT:
case FORM_MOONKIN:
{
// remove movement affects
target->RemoveAurasByShapeShift();
// and polymorphic affects
if (target->IsPolymorphed())
target->RemoveAurasDueToSpell(target->getTransForm());
break;
}
default:
break;
}
// remove other shapeshift before applying a new one
target->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT, ObjectGuid::Empty, GetBase());
// stop handling the effect if it was removed by linked event
if (aurApp->GetRemoveMode().HasAnyFlag())
return;
if (PowerType != POWER_MANA)
{
int32 oldPower = target->GetPower(PowerType);
// reset power to default values only at power change
if (target->GetPowerType() != PowerType)
target->SetPowerType(PowerType);
if (form == FORM_CAT || form == FORM_BEAR)
{
AuraEffect const* furorEffect = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0);
if (form == FORM_CAT)
{
target->SetPower(POWER_ENERGY, 0);
if (furorEffect)
{
// Allow to retain up to x% of the caster's energy when shape shifting into cat form
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, std::min<int32>(oldPower, furorEffect->GetAmount()));
target->CastSpell(target, 17099, args);
}
}
else if (furorEffect && roll_chance_i(furorEffect->GetAmount())) // x% chance to gain 10 rage when shape shifting into bear form
target->CastSpell(target, 17057, true);
}
}
// stop handling the effect if it was removed by linked event
if (aurApp->GetRemoveMode().HasAnyFlag())
return;
ShapeshiftForm prevForm = target->GetShapeshiftForm();
target->SetShapeshiftForm(form);
// add the shapeshift aura's boosts
if (prevForm != form)
HandleShapeshiftBoosts(target, true);
if (modelid > 0)
{
SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm());
if (!transformSpellInfo || !GetSpellInfo()->IsPositive())
target->SetDisplayId(modelid);
}
if (SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(form))
if (!shapeshift->GetFlags().HasFlag(SpellShapeshiftFormFlags::Stance))
target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Shapeshifting, GetSpellInfo());
}
else
{
// reset model id if no other auras present
// may happen when aura is applied on linked event on aura removal
if (!target->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
{
target->SetShapeshiftForm(FORM_NONE);
if (target->getClass() == CLASS_DRUID)
{
// Remove movement impairing effects also when shifting out
target->RemoveAurasByShapeShift();
}
}
if (modelid > 0)
target->RestoreDisplayId();
switch (form)
{
// Nordrassil Harness - bonus
case FORM_BEAR:
case FORM_CAT:
if (AuraEffect* dummy = target->GetAuraEffect(37315, 0))
target->CastSpell(target, 37316, dummy);
break;
// Nordrassil Regalia - bonus
case FORM_MOONKIN:
if (AuraEffect* dummy = target->GetAuraEffect(37324, 0))
target->CastSpell(target, 37325, dummy);
break;
case FORM_BATTLESTANCE:
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
int32 Rage_val = 0;
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
if (AuraEffect const* aurEff = target->IsScriptOverriden(m_spellInfo, 831))
Rage_val += aurEff->GetAmount() * 10;
}
// Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
if (target->GetTypeId() == TYPEID_PLAYER)
{
PlayerSpellMap const& sp_list = target->ToPlayer()->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
if (itr->second.state == PLAYERSPELL_REMOVED || itr->second.disabled)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += target->CalculateSpellDamage(target, spellInfo, 0) * 10;
}
}
if (target->GetPower(POWER_RAGE) > Rage_val)
target->SetPower(POWER_RAGE, Rage_val);
break;
}
default:
break;
}
// remove the shapeshift aura's boosts
HandleShapeshiftBoosts(target, false);
}
if (target->GetTypeId() == TYPEID_PLAYER)
{
target->ToPlayer()->InitDataForForm();
target->ToPlayer()->UpdateArmorSpecialization();
}
else
target->UpdateDisplayPower();
if (target->getClass() == CLASS_DRUID)
{
// Dash
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
aurEff->RecalculateAmount();
// Disarm handling
// If druid shifts while being disarmed we need to deal with that since forms aren't affected by disarm
// and also HandleAuraModDisarm is not triggered
if (!target->CanUseAttackType(BASE_ATTACK))
{
if (Item* pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
target->ToPlayer()->_ApplyWeaponDamage(EQUIPMENT_SLOT_MAINHAND, pItem->GetTemplate(), apply);
}
}
// stop handling the effect if it was removed by linked event
if (apply && aurApp->GetRemoveMode().HasAnyFlag())
return;
if (target->GetTypeId() == TYPEID_PLAYER)
{
SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
ASSERT(shapeInfo);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
for (uint8 i = 0; i < MAX_SHAPESHIFT_SPELLS; ++i)
{
if (!shapeInfo->PresetSpellID[i])
continue;
if (apply)
target->ToPlayer()->AddTemporarySpell(shapeInfo->PresetSpellID[i]);
else
target->ToPlayer()->RemoveTemporarySpell(shapeInfo->PresetSpellID[i]);
}
}
}
void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
// update active transform spell only when transform not set or not overwriting negative by positive case
SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(target->getTransForm());
if (!transformSpellInfo || !GetSpellInfo()->IsPositive() || transformSpellInfo->IsPositive())
{
target->setTransForm(GetId());
// special case (spell specific functionality)
if (GetMiscValue() == 0)
{
switch (GetId())
{
// Orb of Deception
case 16739:
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
switch (target->getRace())
{
// Blood Elf
case RACE_BLOODELF:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17830 : 17829);
break;
// Orc
case RACE_ORC:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10140 : 10139);
break;
// Troll
case RACE_TROLL:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10134 : 10135);
break;
// Tauren
case RACE_TAUREN:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10147 : 10136);
break;
// Undead
case RACE_UNDEAD_PLAYER:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10145 : 10146);
break;
// Draenei
case RACE_DRAENEI:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 17828 : 17827);
break;
// Dwarf
case RACE_DWARF:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10142 : 10141);
break;
// Gnome
case RACE_GNOME:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10149 : 10148);
break;
// Human
case RACE_HUMAN:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10138 : 10137);
break;
// Night Elf
case RACE_NIGHTELF:
target->SetDisplayId(target->getGender() == GENDER_FEMALE ? 10144 : 10143);
break;
default:
break;
}
break;
}
// Murloc costume
case 42365:
target->SetDisplayId(21723);
break;
// Dread Corsair
case 50517:
// Corsair Costume
case 51926:
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
switch (target->getRace())
{
// Blood Elf
case RACE_BLOODELF:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25032 : 25043);
break;
// Orc
case RACE_ORC:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25039 : 25050);
break;
// Troll
case RACE_TROLL:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25041 : 25052);
break;
// Tauren
case RACE_TAUREN:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25040 : 25051);
break;
// Undead
case RACE_UNDEAD_PLAYER:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25042 : 25053);
break;
// Draenei
case RACE_DRAENEI:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25033 : 25044);
break;
// Dwarf
case RACE_DWARF:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25034 : 25045);
break;
// Gnome
case RACE_GNOME:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25035 : 25046);
break;
// Human
case RACE_HUMAN:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25037 : 25048);
break;
// Night Elf
case RACE_NIGHTELF:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 25038 : 25049);
break;
default:
break;
}
break;
}
// Pygmy Oil
case 53806:
target->SetDisplayId(22512);
break;
// Honor the Dead
case 65386:
case 65495:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 29203 : 29204);
break;
// Darkspear Pride
case 75532:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 31737 : 31738);
break;
// Gnomeregan Pride
case 75531:
target->SetDisplayId(target->getGender() == GENDER_MALE ? 31654 : 31655);
break;
default:
break;
}
}
else
{
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(GetMiscValue());
if (!ci)
{
target->SetDisplayId(16358); // pig pink ^_^
TC_LOG_ERROR("spells", "Auras: unknown creature id = %d (only need its modelid) From Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
}
else
{
uint32 model_id = 0;
// choose a model, based on trigger flag
if (uint32 modelid = ObjectMgr::ChooseDisplayId(ci)->CreatureDisplayID)
model_id = modelid;
// Polymorph (sheep)
if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellInfo()->SpellIconID == 82 && GetSpellInfo()->SpellVisual[0] == 12978)
{
if (Unit* caster = GetCaster())
{
if (caster->HasAura(52648)) // Glyph of the Penguin
model_id = 26452;
else if (caster->HasAura(57927)) // Glyph of the Monkey
model_id = 21362;
}
}
target->SetDisplayId(model_id);
// Dragonmaw Illusion (set mount model also)
if (GetId() == 42016 && target->GetMountID() && !target->GetAuraEffectsByType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED).empty())
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 16314);
}
}
}
// polymorph case
if ((mode & AURA_EFFECT_HANDLE_REAL) && target->GetTypeId() == TYPEID_PLAYER && target->IsPolymorphed())
{
// for players, start regeneration after 1s (in polymorph fast regeneration case)
// only if caster is Player (after patch 2.4.2)
//dismount polymorphed target (after patch 2.4.2)
if (target->IsMounted())
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
}
else
{
// HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true) will reapply it if need
if (target->getTransForm() == GetId())
target->setTransForm(0);
target->RestoreDisplayId();
// Dragonmaw Illusion (restore mount model)
if (GetId() == 42016 && target->GetMountID() == 16314)
{
if (!target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).empty())
{
uint32 cr_id = target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(cr_id))
{
CreatureModel model = *ObjectMgr::ChooseDisplayId(ci);
sObjectMgr->GetCreatureModelRandomGender(&model, ci);
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, model.CreatureDisplayID);
}
}
}
}
}
void AuraEffect::HandleAuraModScale(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
aurApp->GetTarget()->RecalculateObjectScale();
}
void AuraEffect::HandleAuraCloneCaster(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
Unit* caster = GetCaster();
if (!caster || caster == target)
return;
// What must be cloned? at least display and scale
target->SetDisplayId(caster->GetDisplayId());
//target->SetObjectScale(caster->GetObjectScale()); // we need retail info about how scaling is handled (aura maybe?)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
}
else
{
target->SetDisplayId(target->GetNativeDisplayId());
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_MIRROR_IMAGE);
}
}
/************************/
/*** FIGHT ***/
/************************/
void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
/*
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0);
target->SendMessageToSet(&data, true);
*/
auto isAffectedByFeignDeath = [](Unit const* attacker)
{
Creature const* attackerCreature = attacker->ToCreature();
return !attackerCreature || !attackerCreature->IsIgnoringFeignDeath();
};
std::vector<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetMap()->GetVisibilityRange());
Trinity::UnitListSearcher searcher(target, targets, u_check);
Cell::VisitAllObjects(target, searcher, target->GetMap()->GetVisibilityRange());
for (Unit* unit : targets)
{
if (!unit->HasUnitState(UNIT_STATE_CASTING))
continue;
if (!isAffectedByFeignDeath(unit))
continue;
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
{
if (unit->GetCurrentSpell(i)
&& unit->GetCurrentSpell(i)->m_targets.GetUnitTargetGUID() == target->GetGUID())
{
unit->InterruptSpell(CurrentSpellTypes(i), false);
}
}
}
for (auto const& [guid, ref] : target->GetThreatManager().GetThreatenedByMeList())
if (isAffectedByFeignDeath(ref->GetOwner()))
ref->ScaleThreat(0.0f);
if (target->GetMap()->IsDungeon()) // feign death does not remove combat in dungeons
{
target->AttackStop();
if (Player* targetPlayer = target->ToPlayer())
targetPlayer->SendAttackSwingCancelAttack();
}
else
target->CombatStop(false, false, isAffectedByFeignDeath);
// prevent interrupt message
if (GetCasterGUID() == target->GetGUID() && target->GetCurrentSpell(CURRENT_GENERIC_SPELL))
target->FinishSpell(CURRENT_GENERIC_SPELL, false);
target->InterruptNonMeleeSpells(true);
// stop handling the effect if it was removed by linked event
if (aurApp->GetRemoveMode().HasAnyFlag())
return;
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); // blizz like 2.0.x
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); // blizz like 2.0.x
target->AddUnitState(UNIT_STATE_DIED);
if (Creature* creature = target->ToCreature())
creature->SetReactState(REACT_PASSIVE);
}
else
{
/*
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 0);
target->SendMessageToSet(&data, true);
*/
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT); // blizz like 2.0.x
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); // blizz like 2.0.x
target->ClearUnitState(UNIT_STATE_DIED);
if (Creature* creature = target->ToCreature())
creature->InitializeReactState();
}
}
void AuraEffect::HandleModUnattackable(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (!apply && target->HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
return;
target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE_2, apply);
target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, apply);
}
void AuraEffect::HandleAuraModDisarm(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
AuraType type = GetAuraType();
bool(*flagChangeFunc)(Unit* u) = nullptr;
uint32 slot;
WeaponAttackType attType;
switch (type)
{
case SPELL_AURA_MOD_DISARM:
if (apply)
flagChangeFunc = [](Unit* u) { if (u->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED)) { return false; } u->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); return true; };
else
flagChangeFunc = [](Unit* u) { if (u->HasAuraType(SPELL_AURA_MOD_DISARM)) { return false; } u->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); return true; };
slot = EQUIPMENT_SLOT_MAINHAND;
attType = BASE_ATTACK;
break;
case SPELL_AURA_MOD_DISARM_OFFHAND:
if (apply)
flagChangeFunc = [](Unit* u) { if (u->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND)) { return false; } u->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND); return true; };
else
flagChangeFunc = [](Unit* u) { if (u->HasAuraType(SPELL_AURA_MOD_DISARM_OFFHAND)) { return false; } u->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND); return true; };
slot = EQUIPMENT_SLOT_OFFHAND;
attType = OFF_ATTACK;
break;
case SPELL_AURA_MOD_DISARM_RANGED:
if (apply)
flagChangeFunc = [](Unit* u) { if (u->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED)) { return false; } u->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED); return true; };
else
flagChangeFunc = [](Unit* u) { if (u->HasAuraType(SPELL_AURA_MOD_DISARM_RANGED)) { return false; } u->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED); return true; };
slot = EQUIPMENT_SLOT_MAINHAND;
attType = RANGED_ATTACK;
break;
default:
return;
}
// set/remove flag before weapon bonuses so it's properly reflected in CanUseAttackType
if (flagChangeFunc)
if (!flagChangeFunc(target)) //Prevent handling aura twice
return;
// Handle damage modification, shapeshifted druids are not affected
if (target->GetTypeId() == TYPEID_PLAYER && !target->IsInFeralForm())
{
Player* player = target->ToPlayer();
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
WeaponAttackType const attackType = Player::GetAttackBySlot(slot);
player->ApplyItemDependentAuras(item, !apply);
if (attackType != MAX_ATTACK)
{
player->_ApplyWeaponDamage(slot, item->GetTemplate(), !apply);
if (!apply) // apply case already handled on item dependent aura removal (if any)
player->UpdateWeaponDependentAuras(attackType);
}
}
}
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->GetCurrentEquipmentId())
target->UpdateDamagePhysical(attType);
}
void AuraEffect::HandleAuraModSilence(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
// call functions which may have additional effects after chainging state of unit
// Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = target->GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
// Stop spells on prepare or casting state
target->InterruptSpell(CurrentSpellTypes(i), false);
}
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_MOD_SILENCE) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
}
}
void AuraEffect::HandleAuraModPacify(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_MOD_PACIFY) || target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
}
}
void AuraEffect::HandleAuraModPacifyAndSilence(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
// Vengeance of the Blue Flight (@todo REMOVE THIS!)5402
/// @workaround
if (m_spellInfo->Id == 45839)
{
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
else
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
}
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE))
return;
}
HandleAuraModPacify(aurApp, mode, apply);
HandleAuraModSilence(aurApp, mode, apply);
}
void AuraEffect::HandleAuraDisableCastingExceptAbilities(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->IsPlayer())
{
if (apply)
target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_DISABLE_CASTING_EXCEPT_ABILITIES);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_DISABLE_CASTING_EXCEPT_ABILITIES))
return;
target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_DISABLE_CASTING_EXCEPT_ABILITIES);
}
}
}
void AuraEffect::HandleAuraDisableAttackingExceptAbilities(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->IsPlayer())
{
if (apply)
{
target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_DISABLE_ATTACKING_EXCEPT_ABILITIES);
target->AttackStop();
}
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(SPELL_AURA_DISABLE_ATTACKING_EXCEPT_ABILITIES))
return;
target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_DISABLE_ATTACKING_EXCEPT_ABILITIES);
}
}
}
void AuraEffect::HandleAuraModNoActions(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_NO_ACTIONS);
// call functions which may have additional effects after chainging state of unit
// Stop cast only spells vs PreventionType & SPELL_PREVENTION_TYPE_NO_ACTIONS
for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
if (Spell* spell = target->GetCurrentSpell(CurrentSpellTypes(i)))
if (spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_NO_ACTIONS)
// Stop spells on prepare or casting state
target->InterruptSpell(CurrentSpellTypes(i), false);
}
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit
if (target->HasAuraType(SPELL_AURA_MOD_NO_ACTIONS))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_NO_ACTIONS);
}
}
/****************************/
/*** TRACKING ***/
/****************************/
void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
target->SetFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
else
target->RemoveFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1));
}
void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
target->SetFlag(PLAYER_TRACK_RESOURCES, uint32(1) << (GetMiscValue() - 1));
else
target->RemoveFlag(PLAYER_TRACK_RESOURCES, uint32(1) << (GetMiscValue() - 1));
}
void AuraEffect::HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (!(apply))
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
target->ApplyModByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_FLAGS, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
}
void AuraEffect::HandleAuraModStalked(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
// used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
if (apply)
target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (!target->HasAuraType(GetAuraType()))
target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
}
// call functions which may have additional effects after changing state of unit
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleAuraUntrackable(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
target->SetByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_STAND_FLAGS_UNTRACKABLE);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_VIS_FLAG, UNIT_STAND_FLAGS_UNTRACKABLE);
}
}
/****************************/
/*** SKILLS & TALENTS ***/
/****************************/
void AuraEffect::HandleAuraModPetTalentsPoints(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate pet talent points
if (Pet* pet = target->ToPlayer()->GetPet())
pet->InitTalentForLevel();
}
void AuraEffect::HandleAuraModSkill(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_SKILL)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
uint32 prot = GetMiscValue();
int32 points = GetAmount();
if (prot == SKILL_DEFENSE)
return;
target->ModifySkillBonus(prot, (apply ? points : -points), GetAuraType() == SPELL_AURA_MOD_SKILL_TALENT);
}
/****************************/
/*** MOVEMENT ***/
/****************************/
void AuraEffect::HandleAuraMounted(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK)
{
uint32 creatureEntry = GetMiscValue();
uint32 displayId = 0;
uint32 vehicleId = 0;
// Festive Holiday Mount
if (target->HasAura(62061))
{
if (GetBase()->HasEffectType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
creatureEntry = 24906;
else
creatureEntry = 15665;
}
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry))
{
vehicleId = creatureInfo->VehicleId;
CreatureModel model = *ObjectMgr::ChooseDisplayId(creatureInfo);
sObjectMgr->GetCreatureModelRandomGender(&model, creatureInfo);
displayId = model.CreatureDisplayID;
//some spell has one aura of mount and one of vehicle
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (GetSpellInfo()->Effects[i].Effect == SPELL_EFFECT_SUMMON
&& GetSpellInfo()->Effects[i].MiscValue == GetMiscValue())
displayId = 0;
}
target->Mount(displayId, vehicleId, creatureEntry);
}
// cast speed aura
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
if (MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(GetAmount()))
target->CastSpell(target, mountCapability->ModSpellAuraID, true);
}
else
{
if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK)
target->Dismount();
//some mounts like Headless Horseman's Mount or broom stick are skill based spell
// need to remove ALL arura related to mounts, this will stop client crash with broom stick
// and never endless flying after using Headless Horseman's Mount
if (mode & AURA_EFFECT_HANDLE_REAL)
target->RemoveAurasByType(SPELL_AURA_MOUNTED);
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
// remove speed aura
if (MountCapabilityEntry const* mountCapability = sMountCapabilityStore.LookupEntry(GetAmount()))
target->RemoveAurasDueToSpell(mountCapability->ModSpellAuraID, target->GetGUID());
}
}
void AuraEffect::HandleAuraAllowFlight(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()) || target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
return;
}
target->SetCanFly(apply);
if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsGravityDisabled())
target->GetMotionMaster()->MoveFall();
}
void AuraEffect::HandleAuraWaterWalk(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
target->SetWaterWalking(apply);
}
void AuraEffect::HandleAuraFeatherFall(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
target->SetFeatherFall(apply);
// start fall from current height
if (!apply && target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->SetFallInformation(0, target->GetPositionZ());
}
void AuraEffect::HandleAuraHover(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
target->SetHover(apply); //! Sets movementflags
}
void AuraEffect::HandleWaterBreathing(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
// update timers in client
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateMirrorTimers();
}
void AuraEffect::HandleForceMoveForward(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVEMENT);
}
}
/****************************/
/*** THREAT ***/
/****************************/
void AuraEffect::HandleModThreat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
aurApp->GetTarget()->GetThreatManager().UpdateMySpellSchoolModifiers();
}
void AuraEffect::HandleAuraModTotalThreat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (!target->IsAlive() || target->GetTypeId() != TYPEID_PLAYER)
return;
Unit* caster = GetCaster();
if (caster && caster->IsAlive())
caster->GetThreatManager().UpdateMyTempModifiers();
}
void AuraEffect::HandleModTaunt(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (!target->IsAlive() || !target->CanHaveThreatList())
return;
target->GetThreatManager().TauntUpdate();
}
void AuraEffect::HandleModDetaunt(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* caster = GetCaster();
Unit* target = aurApp->GetTarget();
if (!caster || !caster->IsAlive() || !target->IsAlive() || !caster->CanHaveThreatList())
return;
caster->GetThreatManager().TauntUpdate();
}
void AuraEffect::HandleAuraFixate(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (!target->IsAlive())
return;
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_UNIT || !caster->IsAlive())
return;
if (apply)
{
caster->EngageWithTarget(target);
caster->GetThreatManager().FixateTarget(target);
}
else
caster->GetThreatManager().ClearFixate();
}
/*****************************/
/*** CONTROL ***/
/*****************************/
void AuraEffect::HandleModConfuse(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_CONFUSED);
if (apply)
target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleModFear(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_FLEEING);
}
void AuraEffect::HandleAuraModStun(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_STUNNED);
if (apply)
target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModRoot(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
target->SetControlled(apply, UNIT_STATE_ROOT);
}
void AuraEffect::HandlePreventFleeing(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
// Since patch 3.0.2 this mechanic no longer affects fear effects. It will ONLY prevent humanoids from fleeing due to low health.
if (!apply || target->HasAuraType(SPELL_AURA_MOD_FEAR))
return;
/// TODO: find a way to cancel fleeing for assistance.
/// Currently this will only stop creatures fleeing due to low health that could not find nearby allies to flee towards.
target->SetControlled(false, UNIT_STATE_FLEEING);
}
/***************************/
/*** CHARM ***/
/***************************/
void AuraEffect::HandleModPossess(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();
// no support for posession AI yet
if (caster && caster->GetTypeId() == TYPEID_UNIT)
{
HandleModCharm(aurApp, mode, apply);
return;
}
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_POSSESS, aurApp);
else
target->RemoveCharmedBy(caster);
}
void AuraEffect::HandleModCharm(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_CHARM, aurApp);
else
target->RemoveCharmedBy(caster);
}
void AuraEffect::HandleCharmConvert(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();
if (apply)
target->SetCharmedBy(caster, CHARM_TYPE_CONVERT, aurApp);
else
target->RemoveCharmedBy(caster);
}
/**
* Such auras are applied from a caster(=player) to a vehicle.
* This has been verified using spell #49256
*/
void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (!target->IsVehicle())
return;
Unit* caster = GetCaster();
if (!caster || caster == target)
return;
if (apply)
{
// Currently spells that have base points 0 and DieSides 0 = "0/0" exception are pushed to -1,
// however the idea of 0/0 is to ingore flag VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT and -1 checks for it,
// so this break such spells or most of them.
// Current formula about m_amount: effect base points + dieside - 1
// TO DO: Reasearch more about 0/0 and fix it.
caster->_EnterVehicle(target->GetVehicleKit(), GetAmount() - 1, aurApp);
}
else
{
// Remove pending passengers before exiting vehicle - might cause an Uninstall
target->GetVehicleKit()->RemovePendingEventsForPassenger(caster);
if (GetId() == 53111) // Devour Humanoid
{
Unit::Kill(target, caster);
if (caster->GetTypeId() == TYPEID_UNIT)
caster->ToCreature()->DespawnOrUnsummon();
}
bool seatChange = (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT) // Seat change on the same direct vehicle
|| target->HasAuraTypeWithCaster(SPELL_AURA_CONTROL_VEHICLE, caster->GetGUID()); // Seat change to a proxy vehicle (for example turret mounted on a siege engine)
if (!seatChange)
caster->_ExitVehicle();
else
target->GetVehicleKit()->RemovePassenger(caster); // Only remove passenger from vehicle without launching exit movement or despawning the vehicle
// some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
caster->RemoveAurasDueToSpell(GetId());
}
}
/*********************************************************/
/*** MODIFY SPEED ***/
/*********************************************************/
void AuraEffect::HandleAuraModIncreaseSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_WALK);
target->UpdateSpeed(MOVE_RUN);
}
void AuraEffect::HandleAuraModIncreaseMountedSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleAuraModIncreaseSpeed(aurApp, mode, apply);
}
void AuraEffect::HandleAuraModIncreaseFlightSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK)
target->UpdateSpeed(MOVE_FLIGHT);
//! Update ability to fly
if (GetAuraType() == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK && (apply || (!target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) && !target->HasAuraType(SPELL_AURA_FLY))))
{
if (Player* player = target->ToPlayer())
player->SetCanTransitionBetweenSwimAndFly(apply);
target->SetCanFly(apply);
if (!apply && target->GetTypeId() == TYPEID_UNIT && !target->IsGravityDisabled())
target->GetMotionMaster()->MoveFall();
}
//! Someone should clean up these hacks and remove it from this function. It doesn't even belong here.
if (mode & AURA_EFFECT_HANDLE_REAL)
{
//Players on flying mounts must be immune to polymorph
if (target->GetTypeId() == TYPEID_PLAYER)
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
if (apply && target->HasAuraEffect(42016, 0) && target->GetMountID())
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 16314);
}
}
if (mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_SEND_FOR_CLIENT_MASK)
target->UpdateSpeed(MOVE_FLIGHT);
}
void AuraEffect::HandleAuraModIncreaseSwimSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_SWIM);
}
void AuraEffect::HandleAuraModDecreaseSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN);
target->UpdateSpeed(MOVE_SWIM);
target->UpdateSpeed(MOVE_FLIGHT);
target->UpdateSpeed(MOVE_RUN_BACK);
target->UpdateSpeed(MOVE_SWIM_BACK);
target->UpdateSpeed(MOVE_FLIGHT_BACK);
}
void AuraEffect::HandleAuraModUseNormalSpeed(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
target->UpdateSpeed(MOVE_RUN);
target->UpdateSpeed(MOVE_SWIM);
target->UpdateSpeed(MOVE_FLIGHT);
}
/*********************************************************/
/*** IMMUNITY ***/
/*********************************************************/
void AuraEffect::HandleModMechanicImmunityMask(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
}
void AuraEffect::HandleModMechanicImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
}
void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
// when removing flag aura, handle flag drop
// TODO: this should be handled in aura script for flag spells using AfterEffectRemove hook
Player* player = target->ToPlayer();
if (!apply && player && GetSpellInfo()->HasAuraInterruptFlag(SpellAuraInterruptFlags::StealthOrInvis))
{
if (player->InBattleground())
{
if (Battleground* bg = player->GetBattleground())
bg->EventPlayerDroppedFlag(player);
}
else
sOutdoorPvPMgr->HandleDropFlag(player, GetSpellInfo()->Id);
}
}
void AuraEffect::HandleAuraModStateImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
}
void AuraEffect::HandleAuraModSchoolImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
if (GetSpellInfo()->Mechanic == MECHANIC_BANISH)
{
if (apply)
target->AddUnitState(UNIT_STATE_ISOLATED);
else
{
bool banishFound = false;
Unit::AuraEffectList const& banishAuras = target->GetAuraEffectsByType(GetAuraType());
for (AuraEffect const* aurEff : banishAuras)
{
if (aurEff->GetSpellInfo()->Mechanic == MECHANIC_BANISH)
{
banishFound = true;
break;
}
}
if (!banishFound)
target->ClearUnitState(UNIT_STATE_ISOLATED);
}
}
// TODO: should be changed to a proc script on flag spell (they have "Taken positive" proc flags in db2)
{
if (apply && GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::StealthOrInvis);
// remove all flag auras (they are positive, but they must be removed when you are immune)
if (GetSpellInfo()->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT)
&& GetSpellInfo()->HasAttribute(SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE))
target->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::StealthOrInvis);
}
if (apply)
{
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE);
target->GetThreatManager().EvaluateSuppressed();
}
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE);
}
}
void AuraEffect::HandleAuraModDmgImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
if (apply)
target->GetThreatManager().EvaluateSuppressed();
}
void AuraEffect::HandleAuraModDispelImmunity(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
m_spellInfo->ApplyAllSpellImmunitiesTo(target, GetEffIndex(), apply);
}
/*********************************************************/
/*** MODIFY STATS ***/
/*********************************************************/
/********************************/
/*** RESISTANCE ***/
/********************************/
void AuraEffect::HandleAuraModResistanceExclusive(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
for (uint8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; ++x)
{
if (GetMiscValue() & (1 << x))
{
int32 amount = target->GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE, 1 << x, this);
if (amount < GetAmount())
{
float value = float(GetAmount() - amount);
target->HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, value, apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->IsPet())
target->UpdateResistanceBuffModsMod(SpellSchools(x));
}
}
}
}
void AuraEffect::HandleAuraModResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
for (uint8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; ++x)
{
if (GetMiscValue() & (1 << x))
{
target->HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->IsPet())
target->UpdateResistanceBuffModsMod(SpellSchools(x));
}
}
}
void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
if (target->IsPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
{
if (apply)
target->ApplyStatPctModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_BASE_RESISTANCE_PCT, SPELL_SCHOOL_MASK_NORMAL);
target->SetStatPctModifier(UNIT_MOD_ARMOR, BASE_PCT, amount);
}
}
}
else
{
for (uint8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL; ++x)
{
if (GetMiscValue() & (1 << x))
{
if (apply)
target->ApplyStatPctModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_BASE_RESISTANCE_PCT, 1 << x);
target->SetStatPctModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, amount);
}
}
}
}
}
void AuraEffect::HandleModResistancePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
{
if (GetMiscValue() & (1 << i))
{
float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_RESISTANCE_PCT, 1 << i);
if (target->GetPctModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT) == amount)
continue;
target->SetStatPctModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, amount);
if (target->GetTypeId() == TYPEID_PLAYER || target->IsPet())
target->UpdateResistanceBuffModsMod(SpellSchools(i));
}
}
}
void AuraEffect::HandleModBaseResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
if (target->IsPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->HandleStatFlatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetAmount()), apply);
}
else
{
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1 << i))
target->HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetAmount()), apply);
}
}
void AuraEffect::HandleModTargetResistance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
// show armor penetration
if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, GetAmount(), apply);
// show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
if (target->GetTypeId() == TYPEID_PLAYER && (GetMiscValue() & SPELL_SCHOOL_MASK_SPELL) == SPELL_SCHOOL_MASK_SPELL)
target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, GetAmount(), apply);
}
/********************************/
/*** STAT ***/
/********************************/
void AuraEffect::HandleAuraModStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
if (GetMiscValue() < -2 || GetMiscValue() > 4)
{
TC_LOG_ERROR("spells", "WARNING: Spell %u effect %u has an unsupported misc value (%i) for SPELL_AURA_MOD_STAT ", GetId(), GetEffIndex(), GetMiscValue());
return;
}
Unit* target = aurApp->GetTarget();
int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, SPELL_AURA_MOD_STAT, true, GetMiscValue());
if (abs(spellGroupVal) >= abs(GetAmount()))
return;
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
// -1 or -2 is all stats (misc < -2 checked in function beginning)
if (GetMiscValue() < 0 || GetMiscValue() == i)
{
if (spellGroupVal)
{
target->HandleStatFlatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(spellGroupVal), !apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->IsPet())
target->UpdateStatBuffMod(Stats(i));
}
target->HandleStatFlatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
if (target->GetTypeId() == TYPEID_PLAYER || target->IsPet())
target->UpdateStatBuffMod(Stats(i));
}
}
}
void AuraEffect::HandleModPercentStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
TC_LOG_ERROR("spells", "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
// only players have base stats
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
if (GetMiscValue() == i || GetMiscValue() == -1)
{
if (apply)
target->ApplyStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_PERCENT_STAT, [i](AuraEffect const* aurEff) -> bool
{
if (aurEff->GetMiscValue() == i || aurEff->GetMiscValue() == -1)
return true;
return false;
});
target->SetStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, amount);
}
}
}
}
void AuraEffect::HandleModSpellDamagePercentFromStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellHealingPercentFromStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellDamagePercentFromAttackPower(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Magic damage modifiers implemented in Unit::SpellDamageBonus
// This information for client side use only
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModSpellHealingPercentFromAttackPower(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Recalculate bonus
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModHealingDone(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// implemented in Unit::SpellHealingBonus
// this information is for client side only
target->ToPlayer()->UpdateSpellDamageAndHealingBonus();
}
void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
TC_LOG_ERROR("spells", "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
Unit* target = aurApp->GetTarget();
// save current health state
float healthPct = target->GetHealthPct();
bool zeroHealth = !target->IsAlive();
// players in corpse state may mean two different states:
/// 1. player just died but did not release (in this case health == 0)
/// 2. player is corpse running (ie ghost) (in this case health == 1)
if (target->getDeathState() == CORPSE)
zeroHealth = (target->GetHealth() == 0);
for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
{
if ((GetMiscValueB() & 1 << i) || !GetMiscValueB()) // affect the same stats
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, [i](AuraEffect const* aurEff) -> bool
{
if ((aurEff->GetMiscValueB() & 1 << i) || aurEff->GetMiscValueB() == -1)
return true;
return false;
});
if (target->GetPctModifierValue(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT) == amount)
continue;
target->SetStatPctModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, amount);
if (target->GetTypeId() == TYPEID_PLAYER || target->IsPet())
target->UpdateStatBuffMod(Stats(i));
}
}
// recalculate current HP/MP after applying aura modifications (only for spells with SPELL_ATTR0_IS_ABILITY 0x00000010 flag)
// this check is total bullshit i think
if (((GetMiscValueB() & 1 << STAT_STAMINA) || GetMiscValueB() == - 1) && m_spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY))
target->SetHealth(std::max<uint32>(CalculatePct(target->GetMaxHealth(), healthPct), (zeroHealth ? 0 : 1)));
}
void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (GetMiscValue() != SPELL_SCHOOL_MASK_NORMAL)
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
TC_LOG_ERROR("spells", "Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) does not work for non-armor type resistances!");
return;
}
// Recalculate Armor
target->UpdateArmor();
}
void AuraEffect::HandleAuraModExpertise(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateExpertise(BASE_ATTACK);
target->ToPlayer()->UpdateExpertise(OFF_ATTACK);
}
/********************************/
/*** HEAL & ENERGIZE ***/
/********************************/
void AuraEffect::HandleModPowerRegen(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
// Update power regen values
aurApp->GetTarget()->UpdatePowerRegeneration(Powers(GetMiscValue()));
}
void AuraEffect::HandleModPowerRegenPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleModPowerRegen(aurApp, mode, apply);
}
void AuraEffect::HandleModHealingPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
target->UpdateSpellHealingPercentTaken();
}
void AuraEffect::HandleModHealingDonePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
target->UpdateSpellHealingPercentDone();
}
void AuraEffect::HandleModManaRegen(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
//Note: an increase in regen does NOT cause threat.
target->ToPlayer()->UpdatePowerRegeneration(POWER_MANA);
}
void AuraEffect::HandleAuraModIncreaseHealth(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
target->HandleStatFlatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
target->ModifyHealth(GetAmount());
}
else
{
if (target->GetHealth() > 0)
{
int32 value = std::min<int32>(target->GetHealth() - 1, GetAmount());
target->ModifyHealth(-value);
}
target->HandleStatFlatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
}
}
void AuraEffect::HandleAuraModIncreaseMaxHealth(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
float percent = target->GetHealthPct();
target->HandleStatFlatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetAmount()), apply);
// refresh percentage
if (target->GetHealth() > 0)
{
uint32 newHealth = std::max<uint32>(target->CountPctFromMaxHealth(int32(percent)), 1);
target->SetHealth(newHealth);
}
}
void AuraEffect::HandleAuraModIncreaseEnergy(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
Powers powerType = Powers(GetMiscValue());
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType));
target->HandleStatFlatModifier(unitMod, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModIncreaseEnergyPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
Powers powerType = Powers(GetMiscValue());
UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType));
// Save old powers for further calculation
int32 oldPower = int32(target->GetPower(powerType));
int32 oldMaxPower = int32(target->GetMaxPower(powerType));
// Handle aura effect for max power
if (apply)
{
float amount = float(GetAmount());
target->ApplyStatPctModifier(unitMod, TOTAL_PCT, amount);
}
else
{
float amount = target->GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT, GetMiscValue());
target->SetStatPctModifier(unitMod, TOTAL_PCT, amount);
}
// Calculate the current power change
int32 change = target->GetMaxPower(powerType) - oldMaxPower;
change = (oldPower + change) - target->GetPower(powerType);
target->ModifyPower(powerType, change);
}
void AuraEffect::HandleAuraModIncreaseHealthPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// Unit will keep hp% after MaxHealth being modified if unit is alive.
float percent = target->GetHealthPct();
if (apply)
target->ApplyStatPctModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT);
target->SetStatPctModifier(UNIT_MOD_HEALTH, TOTAL_PCT, amount);
}
if (target->GetHealth() > 0)
{
uint32 newHealth = std::max<uint32>(CalculatePct(target->GetMaxHealth(), percent), 1);
target->SetHealth(newHealth);
}
}
void AuraEffect::HandleAuraIncreaseBaseHealthPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (apply)
target->ApplyStatPctModifier(UNIT_MOD_HEALTH, BASE_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_BASE_HEALTH_PCT);
target->SetStatPctModifier(UNIT_MOD_HEALTH, BASE_PCT, amount);
}
}
/********************************/
/*** FIGHT ***/
/********************************/
void AuraEffect::HandleAuraModParryPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateParryPercentage();
}
void AuraEffect::HandleAuraModDodgePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateDodgePercentage();
}
void AuraEffect::HandleAuraModBlockPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
target->ToPlayer()->UpdateBlockPercentage();
}
void AuraEffect::HandleAuraModRegenInterrupt(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
HandleModManaRegen(aurApp, mode, apply);
}
void AuraEffect::HandleAuraModWeaponCritPercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
target->UpdateAllWeaponDependentCritAuras();
}
void AuraEffect::HandleModHitChance(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateHitChances();
}
void AuraEffect::HandleModSpellHitChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateSpellHitChances();
else
target->m_modSpellHitChance += (apply) ? GetAmount(): (-GetAmount());
}
void AuraEffect::HandleModSpellCritChance(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAllSpellCritChances();
else
target->m_baseSpellCritChance += (apply) ? GetAmount():-GetAmount();
}
void AuraEffect::HandleModSpellCritChanceShool(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
if (GetMiscValue() & (1<<school))
target->ToPlayer()->UpdateSpellCritChance(school);
}
void AuraEffect::HandleAuraModCritPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
{
target->m_baseSpellCritChance += (apply) ? GetAmount() : -GetAmount();
return;
}
target->ToPlayer()->UpdateAllWeaponDependentCritAuras();
// included in Player::UpdateSpellCritChance calculation
target->ToPlayer()->UpdateAllSpellCritChances();
}
/********************************/
/*** ATTACK SPEED ***/
/********************************/
// There are some SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK effects which cause spells to become instant casts.
// In this case we do not want these effects to affect the global haste of spells but only the casting time.
static constexpr uint16 CAST_HASTE_AMOUNT_THRESHOLD = 1000;
void AuraEffect::HandleModCastingSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, GetAuraType());
if (abs(spellGroupVal) >= abs(GetAmount()))
return;
if (spellGroupVal)
target->ApplyCastTimePercentMod((float)GetAmount(), !apply, GetAmount() < CAST_HASTE_AMOUNT_THRESHOLD);
target->ApplyCastTimePercentMod((float)GetAmount(), apply, GetAmount() < CAST_HASTE_AMOUNT_THRESHOLD);
}
void AuraEffect::HandleModMeleeRangedSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
//! ToDo: Haste auras with the same handler _CAN'T_ stack together
Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
}
void AuraEffect::HandleModCombatSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, GetAuraType());
if (abs(spellGroupVal) >= abs(GetAmount()))
return;
if (spellGroupVal)
{
target->ApplyCastTimePercentMod(float(spellGroupVal), !apply);
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(spellGroupVal), !apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, float(spellGroupVal), !apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(spellGroupVal), !apply);
target->ApplyHasteRegenMod(float(spellGroupVal), !apply);
}
target->ApplyCastTimePercentMod(float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(GetAmount()), apply);
target->ApplyHasteRegenMod((float)GetAmount(), apply);
}
void AuraEffect::HandleModAttackSpeed(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
target->UpdateDamagePhysical(BASE_ATTACK);
}
void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, GetAuraType());
bool applyHasteRegenMod = GetAuraType() == SPELL_AURA_MOD_MELEE_HASTE;
if (std::abs(spellGroupVal) >= std::abs(GetAmount()))
return;
if (spellGroupVal)
{
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(spellGroupVal), !apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, float(spellGroupVal), !apply);
if (applyHasteRegenMod)
target->ApplyHasteRegenMod(float(spellGroupVal), !apply);
}
target->ApplyAttackTimePercentMod(BASE_ATTACK, float(GetAmount()), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, float(GetAmount()), apply);
if (applyHasteRegenMod)
target->ApplyHasteRegenMod(float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedHaste(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
int32 spellGroupVal = target->GetHighestExclusiveSameEffectSpellGroupValue(this, GetAuraType());
bool applyHasteRegenMod = GetAuraType() == SPELL_AURA_MOD_RANGED_HASTE;
if (std::abs(spellGroupVal) >= std::abs(GetAmount()))
return;
if (spellGroupVal)
{
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(spellGroupVal), !apply);
if (applyHasteRegenMod)
target->ApplyHasteRegenMod(float(spellGroupVal), !apply);
}
target->ApplyAttackTimePercentMod(RANGED_ATTACK, float(GetAmount()), apply);
if (applyHasteRegenMod)
target->ApplyHasteRegenMod(float(GetAmount()), apply);
}
/********************************/
/*** COMBAT RATING ***/
/********************************/
void AuraEffect::HandleModRating(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (GetMiscValue() & (1 << rating))
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), GetAmount(), apply);
}
void AuraEffect::HandleModRatingFromStat(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// Just recalculate ratings
for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
if (GetMiscValue() & (1 << rating))
target->ToPlayer()->ApplyRatingMod(CombatRating(rating), 0, apply);
}
/********************************/
/*** ATTACK POWER ***/
/********************************/
void AuraEffect::HandleAuraModAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModRangedAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
target->HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetAmount()), apply);
}
void AuraEffect::HandleAuraModAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
//UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
if (apply)
target->ApplyStatPctModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_ATTACK_POWER_PCT);
target->SetStatPctModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, amount);
}
}
void AuraEffect::HandleAuraModRangedAttackPowerPercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if ((target->getClassMask() & CLASSMASK_WAND_USERS) != 0)
return;
//UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
if (apply)
target->ApplyStatPctModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT);
target->SetStatPctModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, amount);
}
}
void AuraEffect::HandleAuraModAttackPowerOfArmor(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// Recalculate bonus
if (target->GetTypeId() == TYPEID_PLAYER)
target->ToPlayer()->UpdateAttackPowerAndDamage(false);
}
void AuraEffect::HandleOverrideSpellPowerByAttackPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
target->ApplyModSignedFloatValue(PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT, float(GetAmount()), apply);
target->UpdateSpellDamageAndHealingBonus();
}
/********************************/
/*** DAMAGE BONUS ***/
/********************************/
void AuraEffect::HandleModDamageDone(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
if (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
target->UpdateAllDamageDoneMods();
// Magic damage modifiers implemented in Unit::SpellBaseDamageBonusDone
// This information for client side use only
if (target->GetTypeId() == TYPEID_PLAYER)
{
uint16 baseField = GetAmount() >= 0 ? PLAYER_FIELD_MOD_DAMAGE_DONE_POS : PLAYER_FIELD_MOD_DAMAGE_DONE_NEG;
for (uint16 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1 << i))
target->ApplyModUInt32Value(baseField + i, GetAmount(), apply);
if (Guardian* pet = target->ToPlayer()->GetGuardianPet())
pet->UpdateAttackPowerAndDamage();
}
}
void AuraEffect::HandleModDamagePercentDone(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// also handles spell group stacks
if (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
target->UpdateAllDamagePctDoneMods();
if (target->GetTypeId() == TYPEID_PLAYER)
{
for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
{
if (GetMiscValue() & (1 << i))
{
// only aura type modifying PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
float amount = target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, 1 << i);
target->SetFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, amount);
}
}
}
}
void AuraEffect::HandleModOffhandDamagePercent(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Unit* target = aurApp->GetTarget();
// also handles spell group stacks
target->UpdateDamagePctDoneMods(OFF_ATTACK);
}
void AuraEffect::HandleShieldBlockValue(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
target->HandleBaseModFlatValue(SHIELD_BLOCK_VALUE, float(GetAmount()), apply);
}
/********************************/
/*** POWER COST ***/
/********************************/
void AuraEffect::HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
float amount = CalculatePct(1.0f, GetAmount());
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1 << i))
target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
}
void AuraEffect::HandleShieldBlockValuePercent(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
if (apply)
target->ApplyBaseModPctValue(SHIELD_BLOCK_VALUE, float(GetAmount()));
else
{
float amount = target->GetTotalAuraMultiplier(SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT);
target->SetBaseModPctValue(SHIELD_BLOCK_VALUE, amount);
}
}
void AuraEffect::HandleModPowerCost(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (GetMiscValue() & (1<<i))
target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i, GetAmount(), apply);
}
void AuraEffect::HandleArenaPreparation(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
else
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
}
}
void AuraEffect::HandleNoReagentUseAura(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
flag96 mask;
Unit::AuraEffectList const& noReagent = target->GetAuraEffectsByType(SPELL_AURA_NO_REAGENT_USE);
for (Unit::AuraEffectList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
mask |= (*i)->m_spellInfo->Effects[(*i)->m_effIndex].SpellClassMask;
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
}
void AuraEffect::HandleAuraRetainComboPoints(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
// combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
// remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
if (!(apply) && GetBase()->GetDuration() == 0 && target->ToPlayer()->GetComboTarget())
if (Unit* unit = ObjectAccessor::GetUnit(*target, target->ToPlayer()->GetComboTarget()))
target->ToPlayer()->AddComboPoints(unit, -GetAmount());
}
/*********************************************************/
/*** OTHERS ***/
/*********************************************************/
void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_REAPPLY)))
return;
Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();
// pet auras
if (target->GetTypeId() == TYPEID_PLAYER && (mode & AURA_EFFECT_HANDLE_REAL))
{
if (PetAura const* petSpell = sSpellMgr->GetPetAura(GetId(), m_effIndex))
{
if (apply)
target->ToPlayer()->AddPetAura(petSpell);
else
target->ToPlayer()->RemovePetAura(petSpell);
}
}
if (mode & (AURA_EFFECT_HANDLE_REAL | AURA_EFFECT_HANDLE_REAPPLY))
{
// AT APPLY
if (apply)
{
switch (GetId())
{
case 1515: // Tame beast
// FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
if (caster && target->CanHaveThreatList())
target->GetThreatManager().AddThreat(caster, 10.0f);
break;
case 13139: // net-o-matic
// root to self part of (root_target->charge->root_self sequence
if (caster)
caster->CastSpell(caster, 13138, this);
break;
case 34026: // kill command
{
Unit* pet = target->GetGuardianPet();
if (!pet)
break;
target->CastSpell(target, 34027, this);
// set 3 stacks and 3 charges (to make all auras not disappear at once)
Aura* owner_aura = target->GetAura(34027, GetCasterGUID());
Aura* pet_aura = pet->GetAura(58914, GetCasterGUID());
if (owner_aura)
{
owner_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount);
if (pet_aura)
{
pet_aura->SetCharges(0);
pet_aura->SetStackAmount(owner_aura->GetSpellInfo()->StackAmount);
}
}
break;
}
case 37096: // Blood Elf Illusion
{
if (caster)
{
if (caster->getGender() == GENDER_FEMALE)
caster->CastSpell(target, 37095, this); // Blood Elf Disguise
else
caster->CastSpell(target, 37093, this);
}
break;
}
case 39850: // Rocket Blast
if (roll_chance_i(20)) // backfire stun
target->CastSpell(target, 51581, this);
break;
case 43873: // Headless Horseman Laugh
target->PlayDistanceSound(11965);
break;
case 46354: // Blood Elf Illusion
if (caster)
{
if (caster->getGender() == GENDER_FEMALE)
caster->CastSpell(target, 46356, this);
else
caster->CastSpell(target, 46355, this);
}
break;
case 46361: // Reinforced Net
if (caster)
target->GetMotionMaster()->MoveFall();
break;
default:
break;
}
}
// AT REMOVE
else
{
if ((GetSpellInfo()->IsQuestTame()) && caster && caster->IsAlive() && target->IsAlive())
{
uint32 finalSpelId = 0;
switch (GetId())
{
case 19548: finalSpelId = 19597; break;
case 19674: finalSpelId = 19677; break;
case 19687: finalSpelId = 19676; break;
case 19688: finalSpelId = 19678; break;
case 19689: finalSpelId = 19679; break;
case 19692: finalSpelId = 19680; break;
case 19693: finalSpelId = 19684; break;
case 19694: finalSpelId = 19681; break;
case 19696: finalSpelId = 19682; break;
case 19697: finalSpelId = 19683; break;
case 19699: finalSpelId = 19685; break;
case 19700: finalSpelId = 19686; break;
case 30646: finalSpelId = 30647; break;
case 30653: finalSpelId = 30648; break;
case 30654: finalSpelId = 30652; break;
case 30099: finalSpelId = 30100; break;
case 30102: finalSpelId = 30103; break;
case 30105: finalSpelId = 30104; break;
default:
break;
}
if (finalSpelId)
caster->CastSpell(target, finalSpelId, this);
}
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
case 2584: // Waiting to Resurrect
// Waiting to resurrect spell cancel, we must remove player from resurrect queue
if (target->GetTypeId() == TYPEID_PLAYER)
{
if (Battleground* bg = target->ToPlayer()->GetBattleground())
bg->RemovePlayerFromResurrectQueue(target->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetMap(), target->GetZoneId()))
bf->RemovePlayerFromResurrectQueue(target->GetGUID());
}
break;
case 36730: // Flame Strike
target->CastSpell(target, 36731, this);
break;
case 43681: // Inactive
{
if (target->GetTypeId() != TYPEID_PLAYER || !aurApp->GetRemoveMode().HasFlag(AuraRemoveFlags::Expired))
return;
if (target->GetMap()->IsBattleground())
target->ToPlayer()->LeaveBattleground();
break;
}
case 42783: // Wrath of the Astromancer
target->CastSpell(target, GetAmount(), this);
break;
case 46308: // Burning Winds cast only at creatures at spawn
target->CastSpell(target, 47287, this);
break;
case 52172: // Coyote Spirit Despawn Aura
case 60244: // Blood Parrot Despawn Aura
target->CastSpell(nullptr, GetAmount(), this);
break;
case 91604: // Restricted Flight Area
if (aurApp->GetRemoveMode().HasFlag(AuraRemoveFlags::Expired))
target->CastSpell(target, 58601, true);
break;
default:
break;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
// Summon Gargoyle (Dismiss Gargoyle at remove)
if (GetId() == 61777)
target->CastSpell(target, GetAmount(), true);
break;
default:
break;
}
}
}
// AT APPLY & REMOVE
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
break;
switch (GetId())
{
// Recently Bandaged
case 11196:
target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
break;
// Unstable Power
case 24658:
{
uint32 spellId = 24659;
if (apply && caster)
{
SpellInfo const* spell = sSpellMgr->AssertSpellInfo(spellId);
for (uint32 i = 0; i < spell->StackAmount; ++i)
caster->CastSpell(target, spell->Id, GetCasterGUID());
break;
}
target->RemoveAurasDueToSpell(spellId);
break;
}
// Restless Strength
case 24661:
{
uint32 spellId = 24662;
if (apply && caster)
{
SpellInfo const* spell = sSpellMgr->AssertSpellInfo(spellId);
for (uint32 i = 0; i < spell->StackAmount; ++i)
caster->CastSpell(target, spell->Id, GetCasterGUID());
break;
}
target->RemoveAurasDueToSpell(spellId);
break;
}
// Tag Murloc
case 30877:
{
// Tag/untag Blacksilt Scout
target->SetEntry(apply ? 17654 : 17326);
break;
}
case 57819: // Argent Champion
case 57820: // Ebon Champion
case 57821: // Champion of the Kirin Tor
case 57822: // Wyrmrest Champion
case 93337: // Ramkahen
case 93339: // Earthen Ring
case 93341: // Hyjal
case 93347: // Therazane
case 93368: // Wildhammer Clan
case 94158: // Dragonmaw Clan
case 93827: // Darkspear Champion
case 93830: // Bilgewater Champion
case 94462: // Undercity Champion
case 94463: // Thunder Bluff Champion
case 93828: // Silvermoon Champion
case 93825: // Orgrimmar Champion
case 93821: // Gnomeregan Champion
case 93816: // Gilneas Champion
case 93806: // Darnassus Champion
case 93811: // Exodar Champion
case 93805: // Ironforge Champion
case 93795: // Stormwind Champion
{
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
break;
uint32 FactionID = 0;
if (apply)
{
switch (m_spellInfo->Id)
{
case 57819: FactionID = 1106; break; // Argent Crusade
case 57820: FactionID = 1098; break; // Knights of the Ebon Blade
case 57821: FactionID = 1090; break; // Kirin Tor
case 57822: FactionID = 1091; break; // The Wyrmrest Accord
case 93337: FactionID = 1173; break; // Ramkahen
case 93339: FactionID = 1135; break; // Earthen Ring
case 93341: FactionID = 1158; break; // Hyjal
case 93347: FactionID = 1171; break; // Therazane
case 93368: FactionID = 1174; break; // Wildhammer Clan
case 94158: FactionID = 1172; break; // Dragonmaw Clan
case 93827: FactionID = 530; break; // Darkspear Champion
case 93830: FactionID = 1133; break; // Bilgewater Champion
case 94462: FactionID = 68; break; // Undercity Champion
case 94463: FactionID = 81; break; // Thunder Bluff Champion
case 93828: FactionID = 911; break; // Silvermoon Champion
case 93825: FactionID = 76; break; // Orgrimmar Champion
case 93821: FactionID = 54; break; // Gnomeregan Champion
case 93816: FactionID = 1134; break; // Gilneas Champion
case 93806: FactionID = 69; break; // Darnassus Champion
case 93811: FactionID = 930; break; // Exodar Champion
case 93805: FactionID = 47; break; // Ironforge Champion
case 93795: FactionID = 72; break; // Stormwind Champion
default:
break;
}
}
caster->ToPlayer()->SetChampioningFaction(FactionID);
break;
}
// LK Intro VO (1)
case 58204:
if (target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 1
if (apply)
target->PlayDirectSound(14970, target->ToPlayer());
// continue in 58205
else
target->CastSpell(target, 58205, true);
}
break;
// LK Intro VO (2)
case 58205:
if (target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 2
if (apply)
target->PlayDirectSound(14971, target->ToPlayer());
// Play part 3
else
target->PlayDirectSound(14972, target->ToPlayer());
}
break;
case 62061: // Festive Holiday Mount
if (target->HasAuraType(SPELL_AURA_MOUNTED))
{
uint32 creatureEntry = 0;
if (apply)
{
if (target->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
creatureEntry = 24906;
else
creatureEntry = 15665;
}
else
creatureEntry = target->GetAuraEffectsByType(SPELL_AURA_MOUNTED).front()->GetMiscValue();
if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry))
{
CreatureModel model = *ObjectMgr::ChooseDisplayId(creatureInfo);
sObjectMgr->GetCreatureModelRandomGender(&model, creatureInfo);
target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, model.CreatureDisplayID);
}
}
break;
default:
break;
}
break;
}
case SPELLFAMILY_MAGE:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
//break;
break;
}
case SPELLFAMILY_PRIEST:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
//break;
break;
}
case SPELLFAMILY_DRUID:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
//break;
break;
}
case SPELLFAMILY_SHAMAN:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
//break;
break;
}
case SPELLFAMILY_PALADIN:
// if (!(mode & AURA_EFFECT_HANDLE_REAL))
// break;
break;
case SPELLFAMILY_DEATHKNIGHT:
{
//if (!(mode & AURA_EFFECT_HANDLE_REAL))
// break;
break;
}
default:
break;
}
}
void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (apply || !aurApp->GetRemoveMode().HasFlag(AuraRemoveFlags::ByDeath))
return;
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
Player* plCaster = caster->ToPlayer();
Unit* target = aurApp->GetTarget();
// Item amount
if (GetAmount() <= 0)
return;
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 0)
return;
// Soul Shard
if (GetSpellInfo()->Effects[m_effIndex].ItemType == 6265)
{
// Soul Shard only from units that grant XP or honor
if (!plCaster->isHonorOrXPTarget(target) ||
(target->GetTypeId() == TYPEID_UNIT && !target->ToCreature()->isTappedBy(plCaster)))
return;
}
//Adding items
uint32 noSpaceForCount = 0;
uint32 count = GetAmount();
ItemPosCountVec dest;
InventoryResult msg = plCaster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, GetSpellInfo()->Effects[m_effIndex].ItemType, count, &noSpaceForCount);
if (msg != EQUIP_ERR_OK)
{
count-=noSpaceForCount;
plCaster->SendEquipError(msg, nullptr, nullptr, GetSpellInfo()->Effects[m_effIndex].ItemType);
if (count == 0)
return;
}
Item* newitem = plCaster->StoreNewItem(dest, GetSpellInfo()->Effects[m_effIndex].ItemType, true);
if (!newitem)
{
plCaster->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
return;
}
plCaster->SendNewItem(newitem, count, true, true);
}
void AuraEffect::HandleBindSight(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
Unit* caster = GetCaster();
if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
caster->ToPlayer()->SetViewpoint(target, apply);
}
void AuraEffect::HandleForceReaction(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
Player* player = target->ToPlayer();
if (!player)
return;
uint32 factionId = GetMiscValue();
ReputationRank factionRank = ReputationRank(GetAmount());
player->GetReputationMgr().ApplyForceReaction(factionId, factionRank, apply);
player->GetReputationMgr().SendForceReactions();
// stop fighting at apply (if forced rank friendly) or at remove (if real rank friendly)
if ((apply && factionRank >= REP_FRIENDLY) || (!apply && player->GetReputationRank(factionId) >= REP_FRIENDLY))
player->StopAttackFaction(factionId);
}
void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (!apply)
{
// do not remove unit flag if there are more than this auraEffect of that kind on unit on unit
if (target->HasAuraType(GetAuraType()))
return;
}
if (target->GetCreatureType() == CREATURE_TYPE_BEAST)
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
target->SetFaction(GetMiscValue());
if (target->IsPlayer())
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
}
else
{
target->RestoreFaction();
if (target->IsPlayer())
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
}
}
void AuraEffect::HandleComprehendLanguage(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
else
{
if (target->HasAuraType(GetAuraType()))
return;
target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
}
}
void AuraEffect::HandleAuraConvertRune(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Player* playerTarget = aurApp->GetTarget()->ToPlayer();
if (!playerTarget || playerTarget->getClass() != CLASS_DEATH_KNIGHT)
return;
/*
* Converts a rune into a new rune type.
* MiscValueA describes what rune type can be converted
* MiscValueB describes into what rune the eligible rune will be converted into
* Amount is the number of runes that will be converted if available
*/
uint32 runesToConvert = GetAmount();
if (apply)
{
for (uint8 i = 0; i < MAX_RUNES && runesToConvert > 0; ++i)
{
if (static_cast<RuneType>(GetMiscValue()) != playerTarget->GetCurrentRune(i))
continue;
playerTarget->AddRuneByAuraEffect(i, static_cast<RuneType>(GetMiscValueB()), this, GetAuraType(), GetSpellInfo());
--runesToConvert;
}
}
else
playerTarget->RemoveRunesByAuraEffect(this);
}
void AuraEffect::HandleAuraLinked(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
Unit* target = aurApp->GetTarget();
uint32 triggeredSpellId = sSpellMgr->GetSpellIdForDifficulty(m_spellInfo->Effects[m_effIndex].TriggerSpell, target);
SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggeredSpellId);
if (!triggeredSpellInfo)
return;
if (mode & AURA_EFFECT_HANDLE_REAL)
{
if (apply)
{
Unit* caster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCaster() : target;
if (!caster)
return;
// If amount avalible cast with basepoints (Crypt Fever for example)
CastSpellExtraArgs args(this);
if (GetAmount()) // If amount avalible cast with basepoints (Crypt Fever for example)
args.AddSpellMod(SPELLVALUE_BASE_POINT0, GetAmount());
caster->CastSpell(target, triggeredSpellId, args);
}
else
{
ObjectGuid casterGUID = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCasterGUID() : target->GetGUID();
target->RemoveAura(triggeredSpellId, casterGUID);
}
}
else if (mode & AURA_EFFECT_HANDLE_REAPPLY && apply)
{
ObjectGuid casterGUID = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? GetCasterGUID() : target->GetGUID();
// change the stack amount to be equal to stack amount of our aura
if (Aura* triggeredAura = target->GetAura(triggeredSpellId, casterGUID))
triggeredAura->ModStackAmount(GetBase()->GetStackAmount() - triggeredAura->GetStackAmount());
}
}
void AuraEffect::HandleAuraOpenStable(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (target->GetTypeId() != TYPEID_PLAYER || !target->IsInWorld())
return;
if (apply)
target->ToPlayer()->GetSession()->SendStablePet(target->GetGUID());
// client auto close stable dialog at !apply aura
}
void AuraEffect::HandleAuraModFakeInebriation(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
target->m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
target->m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, GetAmount());
if (target->GetTypeId() == TYPEID_PLAYER)
{
int32 oldval = target->ToPlayer()->GetInt32Value(PLAYER_FAKE_INEBRIATION);
target->ToPlayer()->SetInt32Value(PLAYER_FAKE_INEBRIATION, oldval + GetAmount());
}
}
else
{
bool removeDetect = !target->HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE);
target->m_invisibilityDetect.AddValue(INVISIBILITY_DRUNK, -GetAmount());
if (target->GetTypeId() == TYPEID_PLAYER)
{
int32 oldval = target->ToPlayer()->GetInt32Value(PLAYER_FAKE_INEBRIATION);
target->ToPlayer()->SetInt32Value(PLAYER_FAKE_INEBRIATION, oldval - GetAmount());
if (removeDetect)
removeDetect = !target->ToPlayer()->GetDrunkValue();
}
if (removeDetect)
target->m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
}
// call functions which may have additional effects after changing state of unit
if (target->IsInWorld())
target->UpdateObjectVisibility();
}
void AuraEffect::HandleAuraOverrideSpells(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target || !target->IsInWorld())
return;
uint32 overrideId = uint32(GetMiscValue());
if (apply)
{
target->SetUInt16Value(PLAYER_FIELD_BYTES2, PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET, overrideId);
if (OverrideSpellDataEntry const* overrideSpells = sOverrideSpellDataStore.LookupEntry(overrideId))
for (uint8 i = 0; i < MAX_OVERRIDE_SPELL; ++i)
if (uint32 spellId = overrideSpells->Spells[i])
target->AddTemporarySpell(spellId);
}
else
{
target->SetUInt16Value(PLAYER_FIELD_BYTES2, PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET, 0);
if (OverrideSpellDataEntry const* overrideSpells = sOverrideSpellDataStore.LookupEntry(overrideId))
for (uint8 i = 0; i < MAX_OVERRIDE_SPELL; ++i)
if (uint32 spellId = overrideSpells->Spells[i])
target->RemoveTemporarySpell(spellId);
}
}
void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit* target = aurApp->GetTarget();
if (!target->IsInWorld())
return;
uint32 vehicleId = GetMiscValue();
if (apply)
{
if (!target->CreateVehicleKit(vehicleId, 0))
return;
}
else if (target->GetVehicleKit())
target->RemoveVehicleKit();
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
target->ToPlayer()->SendOnCancelExpectedVehicleRideAura();
}
void AuraEffect::HandlePreventResurrection(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (aurApp->GetTarget()->GetTypeId() != TYPEID_PLAYER)
return;
if (apply)
aurApp->GetTarget()->RemoveByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_FLAGS, PLAYER_FIELD_BYTE_RELEASE_TIMER);
else if (!aurApp->GetTarget()->GetMap()->Instanceable())
aurApp->GetTarget()->SetByteFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTES_OFFSET_FLAGS, PLAYER_FIELD_BYTE_RELEASE_TIMER);
}
void AuraEffect::HandleAuraModSpellPowerPct(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
// Calculations done in Unit::SpellBaseHealingBonusDone and Unit::SpellBaseDamageBonusDone
target->SetFloatValue(PLAYER_FIELD_MOD_SPELL_POWER_PCT, target->GetTotalAuraMultiplier(SPELL_AURA_MOD_SPELL_POWER_PCT));
}
void AuraEffect::HandleMastery(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
target->UpdateMastery();
}
void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
{
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
case 66149: // Bullet Controller Periodic - 10 Man
case 68396: // Bullet Controller Periodic - 25 Man
{
if (!caster)
break;
CastSpellExtraArgs args;
args.AddSpellMod(SPELLVALUE_MAX_TARGETS, urand(1, 6));
caster->CastSpell(target, 66152, args);
caster->CastSpell(target, 66153, args);
break;
}
case 62292: // Blaze (Pool of Tar)
// should we use custom damage?
target->CastSpell((Unit*)nullptr, m_spellInfo->Effects[m_effIndex].TriggerSpell, true);
break;
case 62399: // Overload Circuit
if (target->GetMap()->IsDungeon() && int(target->GetAppliedAuras().count(62399)) >= (target->GetMap()->IsHeroic() ? 4 : 2))
{
target->CastSpell(target, 62475, true); // System Shutdown
if (Unit* veh = target->GetVehicleBase())
veh->CastSpell(target, 62475, true);
}
break;
case 64821: // Fuse Armor (Razorscale)
if (GetBase()->GetStackAmount() == GetSpellInfo()->StackAmount)
{
target->CastSpell(target, 64774, GetCasterGUID());
target->RemoveAura(64821);
}
break;
default:
break;
}
break;
case SPELLFAMILY_HUNTER:
{
// Explosive Shot
if (GetSpellInfo()->SpellFamilyFlags[1] & 0x80000000)
{
if (caster)
{
CastSpellExtraArgs args;
args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0), GetAmount());
args.SetTriggeringAura(this);
caster->CastSpell(target, 53352, args);
}
break;
}
switch (GetSpellInfo()->Id)
{
// Feeding Frenzy Rank 1
case 53511:
if (target->GetVictim() && target->EnsureVictim()->HealthBelowPct(35))
target->CastSpell(target, 60096, this);
return;
// Feeding Frenzy Rank 2
case 53512:
if (target->GetVictim() && target->EnsureVictim()->HealthBelowPct(35))
target->CastSpell(target, 60097, this);
return;
default:
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
if (GetId() == 52179) // Astral Shift
{
// Periodic need for remove visual on stun/fear/silence lost
if (!(target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
target->RemoveAurasDueToSpell(52179);
break;
}
break;
case SPELLFAMILY_DEATHKNIGHT:
switch (GetId())
{
case 49016: // Hysteria
{
uint32 damage = uint32(target->CountPctFromMaxHealth(1));
Unit::DealDamage(target, target, damage, 0, NODAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
break;
}
default:
break;
}
// Blood of the North
// Reaping
// Death Rune Mastery
// Blood Rites
if (GetSpellInfo()->SpellIconID == 3041 || GetSpellInfo()->SpellIconID == 22
|| GetSpellInfo()->SpellIconID == 2622 || GetSpellInfo()->SpellIconID == 2724)
{
if (target->GetTypeId() != TYPEID_PLAYER)
return;
if (target->ToPlayer()->getClass() != CLASS_DEATH_KNIGHT)
return;
// timer expired - remove death runes
target->ToPlayer()->RemoveRunesByAuraEffect(this);
}
break;
default:
break;
}
}
void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster) const
{
// generic casting code with custom spells and target/caster customs
uint32 triggerSpellId = GetSpellInfo()->Effects[GetEffIndex()].TriggerSpell;
SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId);
SpellInfo const* auraSpellInfo = GetSpellInfo();
uint32 auraId = auraSpellInfo->Id;
// specific code for cases with no trigger spell provided in field
if (triggeredSpellInfo == nullptr)
{
switch (auraSpellInfo->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
{
switch (auraId)
{
// Brood Affliction: Bronze
case 23170:
triggerSpellId = 23171;
break;
// Restoration
case 24379:
case 23493:
{
if (caster)
{
int32 heal = caster->CountPctFromMaxHealth(10);
HealInfo healInfo(caster, target, heal, auraSpellInfo, auraSpellInfo->GetSchoolMask());
caster->HealBySpell(healInfo);
/// @todo: should proc other auras?
if (int32 mana = caster->GetMaxPower(POWER_MANA))
{
mana /= 10;
caster->EnergizeBySpell(caster, 23493, mana, POWER_MANA);
}
}
return;
}
// Nitrous Boost
case 27746:
if (caster && target->GetPower(POWER_MANA) >= 10)
{
target->ModifyPower(POWER_MANA, -10);
target->SendEnergizeSpellLog(caster, 27746, 10, POWER_MANA);
}
else
target->RemoveAurasDueToSpell(27746);
return;
// Frost Blast
case 27808:
if (caster)
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0), int32(target->CountPctFromMaxHealth(21)));
caster->CastSpell(target, triggerSpellId, args);
}
return;
// Inoculate Nestlewood Owlkin
case 29528:
if (target->GetTypeId() != TYPEID_UNIT) // prevent error reports in case ignored player target
return;
break;
// Feed Captured Animal
case 29917:
triggerSpellId = 29916;
break;
// Extract Gas
case 30427:
{
// move loot to player inventory and despawn target
if (caster && caster->GetTypeId() == TYPEID_PLAYER &&
target->GetTypeId() == TYPEID_UNIT &&
target->ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_GAS_CLOUD)
{
Player* player = caster->ToPlayer();
Creature* creature = target->ToCreature();
// missing lootid has been reported on startup - just return
if (!creature->GetCreatureTemplate()->SkinLootId)
return;
player->AutoStoreLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, true);
creature->DespawnOrUnsummon();
}
return;
}
// Quake
case 30576:
triggerSpellId = 30571;
break;
// Doom
/// @todo effect trigger spell may be independant on spell targets, and executed in spell finish phase
// so instakill will be naturally done before trigger spell
case 31347:
{
target->CastSpell(target, 31350, this);
target->KillSelf();
return;
}
// Spellcloth
case 31373:
{
// Summon Elemental after create item
target->SummonCreature(17870, 0, 0, 0, target->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
return;
}
// Flame Quills
case 34229:
{
// cast 24 spells 34269-34289, 34314-34316
for (uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
target->CastSpell(target, spell_id, this);
for (uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
target->CastSpell(target, spell_id, this);
return;
}
// Remote Toy
case 37027:
triggerSpellId = 37029;
break;
// Eye of Grillok
case 38495:
triggerSpellId = 38530;
break;
// Absorb Eye of Grillok (Zezzak's Shard)
case 38554:
{
if (!caster || target->GetTypeId() != TYPEID_UNIT)
return;
caster->CastSpell(caster, 38495, this);
Creature* creatureTarget = target->ToCreature();
creatureTarget->DespawnOrUnsummon();
return;
}
// Tear of Azzinoth Summon Channel - it's not really supposed to do anything, and this only prevents the console spam
case 39857:
triggerSpellId = 39856;
break;
// Personalized Weather
case 46736:
triggerSpellId = 46737;
break;
default:
break;
}
break;
}
case SPELLFAMILY_SHAMAN:
{
switch (auraId)
{
// Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
case 28820:
{
// Need remove self if Lightning Shield not active
if (!target->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0x400, 0, 0))
target->RemoveAurasDueToSpell(28820);
return;
}
default:
break;
}
break;
}
default:
break;
}
}
else
{
// Spell exist but require custom code
switch (auraId)
{
// Pursuing Spikes (Anub'arak)
case 65920:
case 65922:
case 65923:
{
Unit* permafrostCaster = nullptr;
Aura* permafrostAura = target->GetAura(66193);
if (!permafrostAura)
permafrostAura = target->GetAura(67855);
if (!permafrostAura)
permafrostAura = target->GetAura(67856);
if (!permafrostAura)
permafrostAura = target->GetAura(67857);
if (permafrostAura)
permafrostCaster = permafrostAura->GetCaster();
if (permafrostCaster)
{
if (Creature* permafrostCasterCreature = permafrostCaster->ToCreature())
permafrostCasterCreature->DespawnOrUnsummon(3000);
target->CastSpell(target, 66181, false);
target->RemoveAllAuras();
if (Creature* targetCreature = target->ToCreature())
targetCreature->DisappearAndDie();
}
break;
}
// Mana Tide
case 16191:
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, GetAmount());
args.SetTriggeringAura(this);
target->CastSpell(target, triggerSpellId, args);
return;
}
// Negative Energy Periodic
case 46284:
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_MAX_TARGETS, int32(_ticksDone / 10 + 1));
args.SetTriggeringAura(this);
target->CastSpell(nullptr, triggerSpellId, args);
return;
}
// Slime Pool (Dreadscale & Acidmaw)
case 66882:
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_RADIUS_MOD, int32((((float)_ticksDone / 60) * 0.9f + 0.1f) * 10000 * 2 / 3));
args.SetTriggeringAura(this);
target->CastSpell(nullptr, triggerSpellId, args);
return;
}
// Slime Spray - temporary here until preventing default effect works again
// added on 9.10.2010
case 69508:
{
if (caster)
caster->CastSpell(target, triggerSpellId, caster->GetGUID());
return;
}
case 24745: // Summon Templar, Trigger
case 24747: // Summon Templar Fire, Trigger
case 24757: // Summon Templar Air, Trigger
case 24759: // Summon Templar Earth, Trigger
case 24761: // Summon Templar Water, Trigger
case 24762: // Summon Duke, Trigger
case 24766: // Summon Duke Fire, Trigger
case 24769: // Summon Duke Air, Trigger
case 24771: // Summon Duke Earth, Trigger
case 24773: // Summon Duke Water, Trigger
case 24785: // Summon Royal, Trigger
case 24787: // Summon Royal Fire, Trigger
case 24791: // Summon Royal Air, Trigger
case 24792: // Summon Royal Earth, Trigger
case 24793: // Summon Royal Water, Trigger
{
// All this spells trigger a spell that requires reagents; if the
// triggered spell is cast as "triggered", reagents are not consumed
if (caster)
caster->CastSpell(target, triggerSpellId, false);
return;
}
default:
break;
}
}
// Reget trigger spell proto
triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId);
if (triggeredSpellInfo)
{
if (Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? caster : target)
{
triggerCaster->CastSpell(target, triggerSpellId, CastSpellExtraArgsInit {
.TriggerFlags = TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_REAGENT_COST),
.TriggeringAura = this
});
TC_LOG_DEBUG("spells", "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
}
else
TC_LOG_WARN("spells", "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit* caster) const
{
uint32 triggerSpellId = GetSpellInfo()->Effects[m_effIndex].TriggerSpell;
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
{
if (Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? caster : target)
{
CastSpellExtraArgs args(this);
args.SetTriggerFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_REAGENT_COST));
for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), GetAmount());
triggerCaster->CastSpell(target, triggerSpellId, args);
TC_LOG_DEBUG("spells", "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
}
else
TC_LOG_WARN("spells","AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{
if (!target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
{
SendTickImmune(target, caster);
return;
}
// Consecrate ticks can miss and will not show up in the combat log
// dynobj auras must always have a caster
if (GetSpellInfo()->Effects[GetEffIndex()].Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
ASSERT_NOTNULL(caster)->SpellHitResult(target, GetSpellInfo(), false) != SPELL_MISS_NONE)
return;
// some auras remove at specific health level or more
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
switch (GetSpellInfo()->Id)
{
case 43093: case 31956: case 38801: // Grievous Wound
case 35321: case 38363: case 39215: // Gushing Wound
if (target->IsFullHealth())
{
target->RemoveAurasDueToSpell(GetSpellInfo()->Id);
return;
}
break;
case 38772: // Grievous Wound
{
uint32 percent = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster);
if (!target->HealthBelowPct(percent))
{
target->RemoveAurasDueToSpell(GetSpellInfo()->Id);
return;
}
break;
}
default:
break;
}
}
// ignore negative values (can be result apply spellmods to aura damage
uint32 damage = std::max(GetAmount(), 0);
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE)
{
// leave only target depending bonuses, rest is handled in calculate amount
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this);
switch (GetSpellInfo()->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
switch (GetId())
{
case 70911: // Unbound Plague
case 72854: // Unbound Plague
case 72855: // Unbound Plague
case 72856: // Unbound Plague
damage *= uint32(pow(1.25f, int32(_ticksDone)));
break;
default:
break;
}
break;
case SPELLFAMILY_WARLOCK:
// Curse of Agony
if ((GetSpellInfo()->SpellFamilyFlags[0] & 0x400) && GetSpellInfo()->SpellIconID == 544)
{
uint32 totalTick = GetTotalTicks();
// 1..4 ticks, 1/2 from normal tick damage
if (_ticksDone <= totalTick / 3)
damage = damage / 2;
// 9..12 ticks, 3/2 from normal tick damage
else if (_ticksDone > totalTick * 2 / 3)
damage += (damage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
// 5..8 ticks have normal tick damage
}
// Drain Soul
if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000)
if (target->GetHealthPct() <= 25.0f)
AddPct(damage, 25);
break;
default:
break;
}
}
else // ceil obtained value, it may happen that 10 ticks for 10% damage may not kill owner
damage = uint32(ceil(CalculatePct<float, float>(target->GetMaxHealth(), damage)));
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT);
bool crit = false;
if (CanPeriodicTickCrit(caster))
crit = roll_chance_f(GetCritChanceFor(caster, target));
if (crit)
damage = Unit::SpellCriticalDamageBonus(caster, m_spellInfo, damage);
uint32 unmitigatedDamage = damage;
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo()))
{
uint32 damageReducedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetAttackType(), GetBase()->GetCasterLevel());
damage = damageReducedArmor;
}
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS))
{
if (GetSpellInfo()->Effects[GetEffIndex()].IsTargetingArea() || GetSpellInfo()->Effects[GetEffIndex()].IsAreaAuraEffect() || GetSpellInfo()->Effects[GetEffIndex()].Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA || GetSpellInfo()->HasAttribute(SPELL_ATTR5_TREAT_AS_AREA_EFFECT))
damage = target->CalculateAOEAvoidance(damage, m_spellInfo->SchoolMask, (caster && !caster->IsControlledByPlayer()) || GetSpellInfo()->HasAttribute(SPELL_ATTR7_TREAT_AS_NPC_AOE));
}
int32 dmg = damage;
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS) && caster && caster->CanApplyResilience())
Unit::ApplyResilience(target, &dmg);
damage = dmg;
DamageInfo damageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, BASE_ATTACK);
Unit::CalcAbsorbResist(damageInfo);
damage = damageInfo.GetDamage();
uint32 absorb = damageInfo.GetAbsorb();
uint32 resist = damageInfo.GetResist();
TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s attacked %s for %u dmg inflicted by %u absorb is %u",
GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId(), absorb);
Unit::DealDamageMods(target, damage, &absorb);
// Set trigger flag
ProcFlags procAttacker = PROC_FLAG_DEAL_PERIODIC;
ProcFlags procVictim = PROC_FLAG_TAKE_PERIODIC;
ProcFlagsHit hitMask = damageInfo.GetHitMask();
if (damage)
{
hitMask |= crit ? PROC_HIT_CRITICAL : PROC_HIT_NORMAL;
procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE;
}
int32 overkill = damage - target->GetHealth();
if (overkill < 0)
overkill = 0;
SpellPeriodicAuraLogInfo pInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
Unit::DealDamage(caster, target, damage, unmitigatedDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
Unit::ProcSkillsAndAuras(caster, target, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_HIT, hitMask, nullptr, &damageInfo, nullptr);
}
void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) const
{
if (!target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
{
SendTickImmune(target, caster);
return;
}
if (GetSpellInfo()->Effects[GetEffIndex()].Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
ASSERT_NOTNULL(caster)->SpellHitResult(target, GetSpellInfo(), false) != SPELL_MISS_NONE)
return;
// ignore negative values (can be result apply spellmods to aura damage
uint32 damage = std::max(GetAmount(), 0);
// Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
// dynobj auras must always have a caster
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = ASSERT_NOTNULL(caster)->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this);
damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT);
bool crit = false;
if (CanPeriodicTickCrit(caster))
crit = roll_chance_f(GetCritChanceFor(caster, target));
if (crit)
damage = Unit::SpellCriticalDamageBonus(caster, m_spellInfo, damage);
uint32 unmitigatedDamage = damage;
// Calculate armor mitigation
if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo()))
{
uint32 damageReducedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetAttackType(), GetBase()->GetCasterLevel());
damage = damageReducedArmor;
}
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS))
{
if (GetSpellInfo()->Effects[GetEffIndex()].IsTargetingArea() || GetSpellInfo()->Effects[GetEffIndex()].IsAreaAuraEffect() || GetSpellInfo()->Effects[GetEffIndex()].Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA || GetSpellInfo()->HasAttribute(SPELL_ATTR5_TREAT_AS_AREA_EFFECT))
damage = target->CalculateAOEAvoidance(damage, m_spellInfo->SchoolMask, (caster && !caster->IsControlledByPlayer()) || GetSpellInfo()->HasAttribute(SPELL_ATTR7_TREAT_AS_NPC_AOE));
}
int32 dmg = damage;
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_IGNORE_DAMAGE_TAKEN_MODIFIERS) && caster && caster->CanApplyResilience())
Unit::ApplyResilience(target, &dmg);
damage = dmg;
DamageInfo damageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, GetSpellInfo()->GetAttackType());
Unit::CalcAbsorbResist(damageInfo);
uint32 absorb = damageInfo.GetAbsorb();
uint32 resist = damageInfo.GetResist();
TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s health leech of %s for %u dmg inflicted by %u abs is %u",
GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId(), absorb);
// SendSpellNonMeleeDamageLog expects non-absorbed/non-resisted damage
if (caster)
caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit);
damage = damageInfo.GetDamage();
// Set trigger flag
ProcFlags procAttacker = PROC_FLAG_DEAL_PERIODIC;
ProcFlags procVictim = PROC_FLAG_TAKE_PERIODIC;
ProcFlagsHit hitMask = damageInfo.GetHitMask();
if (damage)
{
hitMask |= crit ? PROC_HIT_CRITICAL : PROC_HIT_NORMAL;
procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE;
}
int32 new_damage = Unit::DealDamage(caster, target, damage, unmitigatedDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), false);
Unit::ProcSkillsAndAuras(caster, target, procAttacker, procVictim, PROC_SPELL_TYPE_DAMAGE, PROC_SPELL_PHASE_NONE, hitMask, nullptr, &damageInfo, nullptr);
// process caster heal from now on (must be in world)
if (!caster || !caster->IsAlive())
return;
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
uint32 heal = uint32(caster->SpellHealingBonusDone(caster, GetSpellInfo(), uint32(new_damage * gainMultiplier), DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this));
heal = uint32(caster->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT));
HealInfo healInfo(caster, caster, heal, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
caster->HealBySpell(healInfo);
caster->GetThreatManager().ForwardThreatForAssistingMe(caster, healInfo.GetEffectiveHeal() * 0.5f, GetSpellInfo());
Unit::ProcSkillsAndAuras(caster, caster, PROC_FLAG_DEAL_PERIODIC, PROC_FLAG_TAKE_PERIODIC, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, hitMask, nullptr, nullptr, &healInfo);
}
void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster) const
{
if (!caster || !caster->IsAlive() || !target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
{
SendTickImmune(target, caster);
return;
}
uint32 damage = std::max(GetAmount(), 0);
// do not kill health donator
if (caster->GetHealth() < damage)
damage = caster->GetHealth() - 1;
if (!damage)
return;
caster->ModifyHealth(-(int32)damage);
TC_LOG_DEBUG("spells", "PeriodicTick: donator %u target %u damage %u.", caster->GetEntry(), target->GetEntry(), damage);
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
damage = int32(damage * gainMultiplier);
HealInfo healInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
caster->HealBySpell(healInfo);
Unit::ProcSkillsAndAuras(caster, target, PROC_FLAG_DEAL_PERIODIC, PROC_FLAG_TAKE_PERIODIC, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, PROC_HIT_NORMAL, nullptr, nullptr, &healInfo);
}
void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
{
if (!target->IsAlive())
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
{
SendTickImmune(target, caster);
return;
}
// don't regen when permanent aura target has full power
if (GetBase()->IsPermanent() && target->IsFullHealth())
return;
// ignore negative values (can be result apply spellmods to aura damage
uint32 damage = std::max(GetAmount(), 0);
// Script Hook For HandlePeriodicHealAurasTick -- Allow scripts to change the Damage pre class mitigation calculations
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
if (GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH)
damage = uint32(target->CountPctFromMaxHealth(damage));
else
{
if (GetBase()->GetType() == DYNOBJ_AURA_TYPE)
damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetEffIndex(), GetBase()->GetStackAmount(), nullptr, this) * caster->SpellHealingPctDone(target, m_spellInfo);
}
damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT);
bool crit = false;
if (CanPeriodicTickCrit(caster))
crit = roll_chance_f(GetCritChanceFor(caster, target));
if (crit)
damage = Unit::SpellCriticalHealingBonus(caster, damage);
TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s heal of %s for %u health inflicted by %u",
GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), damage, GetId());
uint32 heal = damage;
HealInfo healInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask());
Unit::CalcHealAbsorb(healInfo);
Unit::DealHeal(healInfo);
SpellPeriodicAuraLogInfo pInfo(this, heal, heal - healInfo.GetEffectiveHeal(), healInfo.GetAbsorb(), 0, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
if (caster)
target->GetThreatManager().ForwardThreatForAssistingMe(caster, float(healInfo.GetEffectiveHeal()) * 0.5f, GetSpellInfo());
bool haveCastItem = !GetBase()->GetCastItemGUID().IsEmpty();
// %-based heal - does not proc auras
if (GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH)
return;
ProcFlags procAttacker = PROC_FLAG_DEAL_PERIODIC;
ProcFlags procVictim = PROC_FLAG_TAKE_PERIODIC;
ProcFlagsHit hitMask = crit ? PROC_HIT_CRITICAL : PROC_HIT_NORMAL;
// ignore item heals
if (!haveCastItem)
Unit::ProcSkillsAndAuras(caster, target, procAttacker, procVictim, PROC_SPELL_TYPE_HEAL, PROC_SPELL_PHASE_HIT, hitMask, nullptr, nullptr, &healInfo);
}
void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) const
{
Powers powerType = Powers(GetMiscValue());
if (!caster || !caster->IsAlive() || !target->IsAlive() || target->GetPowerType() != powerType)
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
{
SendTickImmune(target, caster);
return;
}
if (GetSpellInfo()->Effects[GetEffIndex()].Effect == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
caster->SpellHitResult(target, GetSpellInfo(), false) != SPELL_MISS_NONE)
return;
// ignore negative values (can be result apply spellmods to aura damage
int32 drainAmount = std::max(GetAmount(), 0);
// Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
// It's mana percent cost spells, m_amount is percent drain from target
if (m_spellInfo->ManaCostPercentage)
{
// max value
int32 maxmana = CalculatePct(caster->GetMaxPower(powerType), drainAmount * 2.0f);
ApplyPct(drainAmount, target->GetMaxPower(powerType));
if (drainAmount > maxmana)
drainAmount = maxmana;
}
TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s power leech of %s for %u dmg inflicted by %u",
GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), drainAmount, GetId());
int32 drainedAmount = -target->ModifyPower(powerType, -drainAmount);
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
SpellPeriodicAuraLogInfo pInfo(this, drainedAmount, 0, 0, 0, gainMultiplier, false);
target->SendPeriodicAuraLog(&pInfo);
int32 gainAmount = int32(drainedAmount * gainMultiplier);
int32 gainedAmount = 0;
if (gainAmount)
{
gainedAmount = caster->ModifyPower(powerType, gainAmount);
if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_NO_HELPFUL_THREAT))
target->GetThreatManager().AddThreat(caster, float(gainedAmount) * 0.5f, GetSpellInfo(), true);
}
// Drain Mana - Mana Feed effect
if (caster->GetGuardianPet() && m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[0] & 0x00000010)
{
int32 manaFeedVal = 0;
if (AuraEffect const* aurEff = GetBase()->GetEffect(EFFECT_1))
manaFeedVal = aurEff->GetAmount();
if (manaFeedVal > 0)
{
CastSpellExtraArgs args(this);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, int32(CalculatePct(gainedAmount, manaFeedVal)));
args.SetTriggeringAura(this);
caster->CastSpell(caster, 32554, args);
}
}
}
void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
{
Powers powerType;
if (GetMiscValue() == POWER_ALL)
powerType = target->GetPowerType();
else
powerType = Powers(GetMiscValue());
if (!target->IsAlive() || !target->GetMaxPower(powerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
{
SendTickImmune(target, caster);
return;
}
// don't regen when permanent aura target has full power
if (GetBase()->IsPermanent() && target->GetPower(powerType) == target->GetMaxPower(powerType))
return;
// ignore negative values (can be result apply spellmods to aura damage
uint32 amount = std::max(GetAmount(), 0) * target->GetMaxPower(powerType) / 100;
TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s energize %s for %u dmg inflicted by %u",
GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), amount, GetId());
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
int32 gain = target->ModifyPower(powerType, amount);
if (caster)
target->GetThreatManager().ForwardThreatForAssistingMe(caster, float(gain) * 0.5f, GetSpellInfo(), true);
}
void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) const
{
Powers powerType = Powers(GetMiscValue());
if (!target->IsAlive() || !target->GetMaxPower(powerType))
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED))
{
SendTickImmune(target, caster);
return;
}
// don't regen when permanent aura target has full power
if (GetBase()->IsPermanent() && target->GetPower(powerType) == target->GetMaxPower(powerType))
return;
// ignore negative values (can be result apply spellmods to aura damage
int32 amount = std::max(GetAmount(), 0);
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
TC_LOG_DEBUG("spells.periodic", "PeriodicTick: %s energize %s for %u dmg inflicted by %u",
GetCasterGUID().ToString().c_str(), target->GetGUID().ToString().c_str(), amount, GetId());
int32 gain = target->ModifyPower(powerType, amount);
if (caster)
target->GetThreatManager().ForwardThreatForAssistingMe(caster, float(gain) * 0.5f, GetSpellInfo(), true);
}
void AuraEffect::HandlePeriodicPowerBurnAuraTick(Unit* target, Unit* caster) const
{
Powers powerType = Powers(GetMiscValue());
if (!caster || !target->IsAlive() || target->GetPowerType() != powerType)
return;
if (target->HasUnitState(UNIT_STATE_ISOLATED) || target->IsImmunedToDamage(GetSpellInfo()))
{
SendTickImmune(target, caster);
return;
}
// ignore negative values (can be result apply spellmods to aura damage
int32 damage = std::max(GetAmount(), 0);
uint32 gain = uint32(-target->ModifyPower(powerType, -damage));
float dmgMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
SpellInfo const* spellProto = GetSpellInfo();
// maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
SpellNonMeleeDamage damageInfo(caster, target, spellProto->Id, spellProto->SchoolMask);
// no SpellDamageBonus for burn mana
caster->CalculateSpellDamageTaken(&damageInfo, int32(gain * dmgMultiplier), spellProto);
Unit::DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
caster->SendSpellNonMeleeDamageLog(&damageInfo);
// Set trigger flag
ProcFlags procAttacker = PROC_FLAG_DEAL_PERIODIC;
ProcFlags procVictim = PROC_FLAG_TAKE_PERIODIC;
ProcFlagsHit hitMask = createProcHitMask(&damageInfo, SPELL_MISS_NONE);
ProcFlagsSpellType spellTypeMask = PROC_SPELL_TYPE_NO_DMG_HEAL;
if (damageInfo.damage)
{
procVictim |= PROC_FLAG_TAKE_ANY_DAMAGE;
spellTypeMask |= PROC_SPELL_TYPE_DAMAGE;
}
caster->DealSpellDamage(&damageInfo, true);
DamageInfo dotDamageInfo(damageInfo, DOT, BASE_ATTACK, hitMask);
Unit::ProcSkillsAndAuras(caster, target, procAttacker, procVictim, spellTypeMask, PROC_SPELL_PHASE_HIT, hitMask, nullptr, &dotDamageInfo, nullptr);
}
void AuraEffect::HandleBreakableCCAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
int32 const damageLeft = GetAmount() - static_cast<int32>(eventInfo.GetDamageInfo()->GetDamage());
if (damageLeft <= 0)
aurApp->GetTarget()->RemoveAura(aurApp);
else
SetAmount(damageLeft);
}
void AuraEffect::HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
Unit* triggerCaster = aurApp->GetTarget();
Unit* triggerTarget = eventInfo.GetProcTarget();
if (GetSpellInfo()->HasAttribute(SPELL_ATTR8_TARGET_PROCS_ON_CASTER) && eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
triggerTarget = eventInfo.GetActor();
uint32 triggerSpellId = GetSpellInfo()->Effects[GetEffIndex()].TriggerSpell;
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
{
TC_LOG_DEBUG("spells", "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId());
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo->Id, CastSpellExtraArgs(this)
.SetTriggeringSpell(eventInfo.GetProcSpell())
.SetTriggerFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_REAGENT_COST)));
}
else if (triggerSpellId && GetAuraType() != SPELL_AURA_DUMMY)
TC_LOG_ERROR("spells","AuraEffect::HandleProcTriggerSpellAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
}
void AuraEffect::HandleProcTriggerSpellCopyAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
Unit* triggerCaster = aurApp->GetTarget();
Unit* triggerTarget = eventInfo.GetProcTarget();
if (GetSpellInfo()->HasAttribute(SPELL_ATTR8_TARGET_PROCS_ON_CASTER) && eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK)
triggerTarget = eventInfo.GetActor();
SpellInfo const* triggeredSpellInfo = eventInfo.GetSpellInfo();
if (!triggeredSpellInfo)
return;
TC_LOG_DEBUG("spells", "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId());
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo->Id, CastSpellExtraArgs(this)
.SetTriggeringSpell(eventInfo.GetProcSpell())
.SetTriggerFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_REAGENT_COST)));
}
void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
Unit* triggerCaster = aurApp->GetTarget();
Unit* triggerTarget = eventInfo.GetProcTarget();
uint32 triggerSpellId = GetSpellInfo()->Effects[m_effIndex].TriggerSpell;
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
{
CastSpellExtraArgs args(this);
args.SetTriggerFlags(TRIGGERED_FULL_MASK & ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_REAGENT_COST));
args.AddSpellMod(SPELLVALUE_BASE_POINT0, GetAmount());
triggerCaster->CastSpell(triggerTarget, triggerSpellId, args);
TC_LOG_DEBUG("spells", "AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Triggering spell %u with value %d from aura %u proc", triggeredSpellInfo->Id, GetAmount(), GetId());
}
else
TC_LOG_ERROR("spells","AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
}
void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
if (!aurApp)
return;
Unit* target = aurApp->GetTarget();
Unit* triggerTarget = eventInfo.GetProcTarget();
if (triggerTarget->HasUnitState(UNIT_STATE_ISOLATED) || triggerTarget->IsImmunedToDamage(GetSpellInfo()))
{
SendTickImmune(triggerTarget, target);
return;
}
SpellNonMeleeDamage damageInfo(target, triggerTarget, GetId(), GetSpellInfo()->SchoolMask);
uint32 damage = target->SpellDamageBonusDone(triggerTarget, GetSpellInfo(), GetAmount(), SPELL_DIRECT_DAMAGE, GetEffIndex(), 1, nullptr, this);
damage = triggerTarget->SpellDamageBonusTaken(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE);
target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
Unit:: DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
target->SendSpellNonMeleeDamageLog(&damageInfo);
TC_LOG_DEBUG("spells", "AuraEffect::HandleProcTriggerDamageAuraProc: Triggering %u spell damage from aura %u proc", damage, GetId());
target->DealSpellDamage(&damageInfo, true);
}
void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcEventInfo& /*eventInfo*/)
{
Unit* target = aurApp->GetTarget();
uint32 triggerSpellId;
switch (GetId())
{
case 57949: // Shiver
triggerSpellId = 57952;
//animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
break;
case 59978: // Shiver
triggerSpellId = 59979;
break;
case 43593: // Cold Stare
triggerSpellId = 43594;
break;
default:
TC_LOG_DEBUG("spells", "AuraEffect::HandleRaidProcFromChargeAuraProc: received not handled spell: %u", GetId());
return;
}
int32 jumps = GetBase()->GetCharges();
// current aura expire on proc finish
GetBase()->SetCharges(0);
GetBase()->SetUsingCharges(true);
// next target selection
if (jumps > 0)
{
if (Unit* caster = GetCaster())
{
float radius = GetSpellInfo()->Effects[GetEffIndex()].CalcRadius(caster);
if (Unit* triggerTarget = target->GetNextRandomRaidMemberOrPet(radius))
{
target->CastSpell(triggerTarget, GetId(), { this, GetCasterGUID() });
if (Aura* aura = triggerTarget->GetAura(GetId(), GetCasterGUID()))
aura->SetCharges(jumps);
}
}
}
TC_LOG_DEBUG("spells", "AuraEffect::HandleRaidProcFromChargeAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
target->CastSpell(target, triggerSpellId, { this, GetCasterGUID() });
}
void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurApp, ProcEventInfo& /*eventInfo*/)
{
Unit* target = aurApp->GetTarget();
// Currently only Prayer of Mending
if (!(GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST && GetSpellInfo()->SpellFamilyFlags[1] & 0x20))
{
TC_LOG_DEBUG("spells", "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: received not handled spell: %u", GetId());
return;
}
uint32 triggerSpellId = 33110;
int32 jumps = GetBase()->GetCharges();
// current aura expire on proc finish
GetBase()->SetCharges(0);
GetBase()->SetUsingCharges(true);
CastSpellExtraArgs args(this);
args.OriginalCaster = GetCasterGUID();
args.AddSpellMod(SPELLVALUE_BASE_POINT0, GetAmount());
// next target selection
if (jumps > 0)
{
if (Unit* caster = GetCaster())
{
float radius = GetSpellInfo()->Effects[GetEffIndex()].CalcRadius(caster);
if (Unit* triggerTarget = target->GetNextRandomRaidMemberOrPet(radius))
{
target->CastSpell(triggerTarget, GetId(), args);
if (Aura* aura = triggerTarget->GetAura(GetId(), GetCasterGUID()))
aura->SetCharges(jumps);
}
}
}
TC_LOG_DEBUG("spells", "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
target->CastSpell(target, triggerSpellId, args);
}
void AuraEffect::HandleProcOnPowerAmountAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
Unit* triggerCaster = aurApp->GetTarget();
Unit* triggerTarget = eventInfo.GetProcTarget();
int32 powerAmountRequired = GetAmount();
Powers powerRequired = Powers(GetMiscValue());
if (!powerRequired || !powerAmountRequired)
{
TC_LOG_ERROR("spells", "AuraEffect::HandleProcOnPowerAmountAuraProc: Spell %u have 0 powerAmountRequired in EffectAmount[%d] or 0 powerRequired in EffectMiscValue, not handled custom case?", GetId(), GetEffIndex());
return;
}
if (triggerCaster->GetPower(powerRequired) != powerAmountRequired)
return;
uint32 triggerSpellId = GetSpellInfo()->Effects[GetEffIndex()].TriggerSpell;
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
{
TC_LOG_DEBUG("spells", "AuraEffect::HandleProcOnPowerAmountAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId());
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo->Id, true);
}
else
TC_LOG_ERROR("spells", "AuraEffect::HandleProcOnPowerAmountAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
}
void AuraEffect::HandleAuraForceWeather(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Player* target = aurApp->GetTarget()->ToPlayer();
if (!target)
return;
if (apply)
target->SendDirectMessage(WorldPackets::Misc::Weather(WeatherState(GetMiscValue()), 1.0f).Write());
else
target->GetMap()->SendZoneWeather(target->GetZoneId(), target);
}
void AuraEffect::HandleEnableAltPower(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
uint32 altPowerId = GetMiscValue();
UnitPowerBarEntry const* powerEntry = sUnitPowerBarStore.LookupEntry(altPowerId);
if (!powerEntry)
return;
Unit* target = aurApp->GetTarget();
if (apply)
{
target->SetMaxPower(POWER_ALTERNATE_POWER, powerEntry->MaxPower);
target->SetPower(POWER_ALTERNATE_POWER, powerEntry->StartPower);
target->SetPowerBarID(altPowerId);
}
else
{
target->SetMaxPower(POWER_ALTERNATE_POWER, 0);
target->SetPowerBarID(0);
}
}
void AuraEffect::HandleModSpellCategoryCooldown(AuraApplication const* aurApp, uint8 mode, bool /*apply*/) const
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (Player* player = aurApp->GetTarget()->ToPlayer())
player->SendSpellCategoryCooldowns();
}
template TC_GAME_API void AuraEffect::GetTargetList(std::list<Unit*>&) const;
template TC_GAME_API void AuraEffect::GetTargetList(std::deque<Unit*>&) const;
template TC_GAME_API void AuraEffect::GetTargetList(std::vector<Unit*>&) const;
template TC_GAME_API void AuraEffect::GetApplicationList(std::list<AuraApplication*>&) const;
template TC_GAME_API void AuraEffect::GetApplicationList(std::deque<AuraApplication*>&) const;
template TC_GAME_API void AuraEffect::GetApplicationList(std::vector<AuraApplication*>&) const;