14 lines
411 B
C++
14 lines
411 B
C++
#ifndef VCORE_CLIENTLESS_POSITIONING_H
|
|
#define VCORE_CLIENTLESS_POSITIONING_H
|
|
#include "Common.h"
|
|
#include "Position.h"
|
|
#include <vector>
|
|
class Player;
|
|
namespace ClientlessPositioning
|
|
{
|
|
float Clearance(Player* player,Position const& point);
|
|
void Reserve(Player* player,Position const& point);
|
|
bool Nearby(Player* player,Position const& center,float radius,Position& point,std::vector<Position>& path);
|
|
}
|
|
#endif
|