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Viano-Core/src/server/scripts/Commands/cs_character.cpp
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tkrokli 9e4cc26312 [3.3.5] Core/Logs: English text corrections
This is an attempt to proofread standard error messages and system messages
from both core and DB. The corrections span typos, grammar and punctuation.

Because some of these messages can have multiple meanings depending on context,
this PR will stay in "WIP" status until the corrections have been validated and approved.

You are welcome to suggest improvements and files not yet included in this list.

Thanks to @Kinzcool for suggesting this line of work. :)
2016-02-20 10:05:04 +01:00

1016 lines
39 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: character_commandscript
%Complete: 100
Comment: All character related commands
Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "Chat.h"
#include "ObjectMgr.h"
#include "PlayerDump.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
class character_commandscript : public CommandScript
{
public:
character_commandscript() : CommandScript("character_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> pdumpCommandTable =
{
{ "load", rbac::RBAC_PERM_COMMAND_PDUMP_LOAD, true, &HandlePDumpLoadCommand, "" },
{ "write", rbac::RBAC_PERM_COMMAND_PDUMP_WRITE, true, &HandlePDumpWriteCommand, "" },
};
static std::vector<ChatCommand> characterDeletedCommandTable =
{
{ "delete", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE, true, &HandleCharacterDeletedDeleteCommand, "" },
{ "list", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST, true, &HandleCharacterDeletedListCommand, "" },
{ "restore", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE, true, &HandleCharacterDeletedRestoreCommand, "" },
{ "old", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD, true, &HandleCharacterDeletedOldCommand, "" },
};
static std::vector<ChatCommand> characterCommandTable =
{
{ "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", },
{ "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", },
{ "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", },
{ "deleted", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED, true, NULL, "", characterDeletedCommandTable },
{ "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", },
{ "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", },
{ "rename", rbac::RBAC_PERM_COMMAND_CHARACTER_RENAME, true, &HandleCharacterRenameCommand, "", },
{ "reputation", rbac::RBAC_PERM_COMMAND_CHARACTER_REPUTATION, true, &HandleCharacterReputationCommand, "", },
{ "titles", rbac::RBAC_PERM_COMMAND_CHARACTER_TITLES, true, &HandleCharacterTitlesCommand, "", },
};
static std::vector<ChatCommand> commandTable =
{
{ "character", rbac::RBAC_PERM_COMMAND_CHARACTER, true, NULL, "", characterCommandTable },
{ "levelup", rbac::RBAC_PERM_COMMAND_LEVELUP, false, &HandleLevelUpCommand, "" },
{ "pdump", rbac::RBAC_PERM_COMMAND_PDUMP, true, NULL, "", pdumpCommandTable },
};
return commandTable;
}
// Stores informations about a deleted character
struct DeletedInfo
{
ObjectGuid guid; ///< the GUID from the character
std::string name; ///< the character name
uint32 accountId; ///< the account id
std::string accountName; ///< the account name
time_t deleteDate; ///< the date at which the character has been deleted
};
typedef std::list<DeletedInfo> DeletedInfoList;
/**
* Collects all GUIDs (and related info) from deleted characters which are still in the database.
*
* @param foundList a reference to an std::list which will be filled with info data
* @param searchString the search string which either contains a player GUID or a part fo the character-name
* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
*/
static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
{
PreparedQueryResult result;
PreparedStatement* stmt;
if (!searchString.empty())
{
// search by GUID
if (isNumeric(searchString.c_str()))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
stmt->setUInt32(0, uint32(atoi(searchString.c_str())));
result = CharacterDatabase.Query(stmt);
}
// search by name
else
{
if (!normalizePlayerName(searchString))
return false;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME);
stmt->setString(0, searchString);
result = CharacterDatabase.Query(stmt);
}
}
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO);
result = CharacterDatabase.Query(stmt);
}
if (result)
{
do
{
Field* fields = result->Fetch();
DeletedInfo info;
info.guid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32());
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
// account name will be empty for nonexisting account
AccountMgr::GetName(info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt32());
foundList.push_back(info);
}
while (result->NextRow());
}
return true;
}
/**
* Shows all deleted characters which matches the given search string, expected non empty list
*
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedRestoreCommand
* @see HandleCharacterDeletedDeleteCommand
* @see DeletedInfoList
*
* @param foundList contains a list with all found deleted characters
*/
static void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList, ChatHandler* handler)
{
if (!handler->GetSession())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
{
std::string dateStr = TimeToTimestampStr(itr->deleteDate);
if (!handler->GetSession())
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existing>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existing>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
if (!handler->GetSession())
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
}
/**
* Restore a previously deleted character
*
* @see HandleCharacterDeletedListHelper
* @see HandleCharacterDeletedRestoreCommand
* @see HandleCharacterDeletedDeleteCommand
* @see DeletedInfoList
*
* @param delInfo the informations about the character which will be restored
*/
static void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo, ChatHandler* handler)
{
if (delInfo.accountName.empty()) // account does not exist
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
// check character count
uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
if (charcount >= 10)
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
if (sObjectMgr->GetPlayerGUIDByName(delInfo.name))
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, delInfo.name);
stmt->setUInt32(1, delInfo.accountId);
stmt->setUInt32(2, delInfo.guid.GetCounter());
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
sWorld->AddCharacterInfo(delInfo.guid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
{
if (player)
{
player->GiveLevel(newLevel);
player->InitTalentForLevel();
player->SetUInt32Value(PLAYER_XP, 0);
if (handler->needReportToTarget(player))
{
if (oldLevel == newLevel)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
else if (oldLevel < newLevel)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
else // if (oldlevel > newlevel)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
}
}
else
{
// Update level and reset XP, everything else will be updated at login
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(newLevel));
stmt->setUInt32(1, playerGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = handler->GetSessionDbcLocale();
char const* targetName = target->GetName().c_str();
char const* knownStr = handler->GetTrinityString(LANG_KNOWN);
// Search in CharTitles.dbc
for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
{
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
if (name.empty())
continue;
char const* activeStr = target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? handler->GetTrinityString(LANG_ACTIVE)
: "";
char titleNameStr[80];
snprintf(titleNameStr, 80, name.c_str(), targetName);
// send title in "id (idx:idx) - [namedlink locale]" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
else
handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
}
}
return true;
}
//rename characters
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
char const* newNameStr = strtok(NULL, " ");
if (newNameStr)
{
std::string playerOldName;
std::string newName = newNameStr;
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
playerOldName = target->GetName();
}
else
{
// check offline security
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
sObjectMgr->GetPlayerNameByGUID(targetGuid, playerOldName);
}
if (!normalizePlayerName(newName))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (ObjectMgr::CheckPlayerName(newName, target ? target->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (WorldSession* session = handler->GetSession())
{
if (!session->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(newName))
{
handler->SendSysMessage(LANG_RESERVED_NAME);
handler->SetSentErrorMessage(true);
return false;
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, newName);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
handler->PSendSysMessage(LANG_RENAME_PLAYER_ALREADY_EXISTS, newName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
// Remove declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
if (target)
{
target->SetName(newName);
if (WorldSession* session = target->GetSession())
session->KickPlayer();
}
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
stmt->setString(0, newName);
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
sWorld->UpdateCharacterInfo(targetGuid, newName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());
if (WorldSession* session = handler->GetSession())
{
if (Player* player = session->GetPlayer())
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sObjectMgr->GetPlayerAccountIdByGUID(targetGuid));
}
else
sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
}
else
{
if (target)
{
// check online security
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
return false;
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
}
else
{
// check offline security
if (handler->HasLowerSecurity(NULL, targetGuid))
return false;
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
}
return true;
}
static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args)
{
char* nameStr;
char* levelStr;
handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
if (!levelStr)
return false;
// exception opt second arg: .character level $name
if (isalpha(levelStr[0]))
{
nameStr = levelStr;
levelStr = NULL; // current level will used
}
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(targetGuid);
int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
if (newlevel < 1)
return false; // invalid level
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
{
std::string nameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
}
return true;
}
// customize characters
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
if (target)
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
if (target)
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
return false;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
{
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
LocaleConstant loc = handler->GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionState const& faction = itr->second;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
if (handler->GetSession())
ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
else
ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
if (faction.Flags & FACTION_FLAG_VISIBLE)
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
if (faction.Flags & FACTION_FLAG_AT_WAR)
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
if (faction.Flags & FACTION_FLAG_HIDDEN)
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
if (faction.Flags & FACTION_FLAG_INACTIVE)
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
handler->SendSysMessage(ss.str().c_str());
}
return true;
}
/**
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
*
* @see HandleCharacterDeletedListHelper
* @see HandleCharacterDeletedRestoreCommand
* @see HandleCharacterDeletedDeleteCommand
* @see DeletedInfoList
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedListCommand(ChatHandler* handler, char const* args)
{
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
HandleCharacterDeletedListHelper(foundList, handler);
return true;
}
/**
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
*
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
*
* @see HandleCharacterDeletedRestoreHelper
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedDeleteCommand
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
static bool HandleCharacterDeletedRestoreCommand(ChatHandler* handler, char const* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
// GCC by some strange reason fail build code without temporary variable
std::istringstream params(args);
params >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
return false;
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
handler->SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList, handler);
if (newCharName.empty())
{
// Drop nonexisting account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr, handler);
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
{
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
{
delInfo.accountId = newAccount;
AccountMgr::GetName(newAccount, delInfo.accountName);
}
HandleCharacterDeletedRestoreHelper(delInfo, handler);
}
else
handler->SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
}
/**
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
*
* @see Player::GetDeletedCharacterGUIDs
* @see Player::DeleteFromDB
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedDeleteCommand(ChatHandler* handler, char const* args)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
return false;
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
return false;
}
handler->SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
HandleCharacterDeletedListHelper(foundList, handler);
// Call the appropriate function to delete them (current account for deleted characters is 0)
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
Player::DeleteFromDB(itr->guid, 0, false, true);
return true;
}
/**
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
*
* @see Player::DeleteOldCharacters
* @see Player::DeleteFromDB
* @see HandleCharacterDeletedDeleteCommand
* @see HandleCharacterDeletedListCommand
* @see HandleCharacterDeletedRestoreCommand
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedOldCommand(ChatHandler* /*handler*/, char const* args)
{
int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
char* daysStr = strtok((char*)args, " ");
if (daysStr)
{
if (!isNumeric(daysStr))
return false;
keepDays = atoi(daysStr);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
return false;
Player::DeleteOldCharacters(uint32(keepDays));
return true;
}
static bool HandleCharacterEraseCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* characterName_str = strtok((char*)args, " ");
if (!characterName_str)
return false;
std::string characterName = characterName_str;
if (!normalizePlayerName(characterName))
return false;
ObjectGuid characterGuid;
uint32 accountId;
Player* player = ObjectAccessor::FindPlayerByName(characterName);
if (player)
{
characterGuid = player->GetGUID();
accountId = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer();
}
else
{
characterGuid = sObjectMgr->GetPlayerGUIDByName(characterName);
if (!characterGuid)
{
handler->PSendSysMessage(LANG_NO_PLAYER, characterName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
accountId = sObjectMgr->GetPlayerAccountIdByGUID(characterGuid);
}
std::string accountName;
AccountMgr::GetName(accountId, accountName);
Player::DeleteFromDB(characterGuid, accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
return true;
}
static bool HandleLevelUpCommand(ChatHandler* handler, char const* args)
{
char* nameStr;
char* levelStr;
handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
// exception opt second arg: .character level $name
if (levelStr && isalpha(levelStr[0]))
{
nameStr = levelStr;
levelStr = NULL; // current level will be used
}
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
return false;
int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(targetGuid);
int32 addlevel = levelStr ? atoi(levelStr) : 1;
int32 newlevel = oldlevel + addlevel;
if (newlevel < 1)
newlevel = 1;
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
newlevel = STRONG_MAX_LEVEL;
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL
{
std::string nameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
}
return true;
}
static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* fileStr = strtok((char*)args, " ");
if (!fileStr)
return false;
char* accountStr = strtok(NULL, " ");
if (!accountStr)
return false;
std::string accountName = accountStr;
if (!AccountMgr::normalizeString(accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint32 accountId = AccountMgr::GetId(accountName);
if (!accountId)
{
accountId = atoi(accountStr); // use original string
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
if (!AccountMgr::GetName(accountId, accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
char* guidStr = NULL;
char* nameStr = strtok(NULL, " ");
std::string name;
if (nameStr)
{
name = nameStr;
// normalize the name if specified and check if it exists
if (!normalizePlayerName(name))
{
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
handler->SetSentErrorMessage(true);
return false;
}
if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
{
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
handler->SetSentErrorMessage(true);
return false;
}
guidStr = strtok(NULL, " ");
}
ObjectGuid::LowType guid = 0;
if (guidStr)
{
guid = uint32(atoi(guidStr));
if (!guid)
{
handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
handler->SetSentErrorMessage(true);
return false;
}
if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HighGuid::Player, guid)))
{
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
handler->SetSentErrorMessage(true);
return false;
}
}
switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
{
case DUMP_SUCCESS:
handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
handler->SetSentErrorMessage(true);
return false;
case DUMP_FILE_BROKEN:
handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr);
handler->SetSentErrorMessage(true);
return false;
case DUMP_TOO_MANY_CHARS:
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId);
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* fileStr = strtok((char*)args, " ");
char* playerStr = strtok(NULL, " ");
if (!fileStr || !playerStr)
return false;
ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = ObjectGuid(HighGuid::Player, uint32(atoi(playerStr)));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);
if (name.empty())
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
guid = sObjectMgr->GetPlayerGUIDByName(name);
}
if (!sObjectMgr->GetPlayerAccountIdByGUID(guid))
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
switch (PlayerDumpWriter().WriteDump(fileStr, uint32(guid)))
{
case DUMP_SUCCESS:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
handler->SetSentErrorMessage(true);
return false;
case DUMP_CHARACTER_DELETED:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
handler->SetSentErrorMessage(true);
return false;
}
return true;
}
};
void AddSC_character_commandscript()
{
new character_commandscript();
}