- Use different queues for each team (or shared one if two-side interaction is enabled) - Some optimizations in matching algorithm
140 lines
5.4 KiB
C++
140 lines
5.4 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _LFGQUEUE_H
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#define _LFGQUEUE_H
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#include "LFG.h"
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enum LfgCompatibility
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{
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LFG_COMPATIBILITY_PENDING,
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LFG_INCOMPATIBLES_WRONG_GROUP_SIZE,
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LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS,
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LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS,
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LFG_INCOMPATIBLES_HAS_IGNORES,
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LFG_INCOMPATIBLES_NO_ROLES,
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LFG_INCOMPATIBLES_NO_DUNGEONS,
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LFG_COMPATIBLES_WITH_LESS_PLAYERS, // Values under this = not compatible (do not modify order)
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LFG_COMPATIBLES_BAD_STATES,
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LFG_COMPATIBLES_MATCH // Must be the last one
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};
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/// Stores player or group queue info
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struct LfgQueueData
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{
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LfgQueueData(): joinTime(time_t(time(NULL))), tanks(LFG_TANKS_NEEDED),
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healers(LFG_HEALERS_NEEDED), dps(LFG_DPS_NEEDED)
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{ }
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LfgQueueData(time_t _joinTime, const LfgDungeonSet &_dungeons, const LfgRolesMap &_roles)
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{
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joinTime = _joinTime;
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dungeons = _dungeons;
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roles = _roles;
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tanks = LFG_TANKS_NEEDED;
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healers = LFG_HEALERS_NEEDED;
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dps = LFG_DPS_NEEDED;
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for (LfgRolesMap::const_iterator it = roles.begin(); it != roles.end(); ++it)
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{
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uint8 role = it->second;
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if (role & PLAYER_ROLE_TANK)
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--tanks;
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else if (role & PLAYER_ROLE_HEALER)
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--healers;
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else
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--dps;
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}
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}
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time_t joinTime; ///< Player queue join time (to calculate wait times)
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uint8 tanks; ///< Tanks needed
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uint8 healers; ///< Healers needed
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uint8 dps; ///< Dps needed
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LfgDungeonSet dungeons; ///< Selected Player/Group Dungeon/s
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LfgRolesMap roles; ///< Selected Player Role/s
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};
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struct LfgWaitTime
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{
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LfgWaitTime(): time(-1), number(0) {}
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int32 time; ///< Wait time
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uint32 number; ///< Number of people used to get that wait time
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};
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typedef std::map<uint32, LfgWaitTime> LfgWaitTimesMap;
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typedef std::map<std::string, LfgCompatibility> LfgCompatibleMap;
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typedef std::map<uint64, LfgQueueData> LfgQueueDataMap;
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/**
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Stores all data related to queue
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*/
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class LfgQueue
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{
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public:
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// Add/Remove from queue
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void AddToQueue(uint64 guid);
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void RemoveFromQueue(uint64 guid);
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void AddQueueData(uint64 guid, time_t joinTime, const LfgDungeonSet &dungeons, const LfgRolesMap &rolesMap);
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void RemoveQueueData(uint64 guid);
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// Update Timers (when proposal success)
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void UpdateWaitTimeAvg(int32 waitTime, uint32 dungeonId);
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void UpdateWaitTimeTank(int32 waitTime, uint32 dungeonId);
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void UpdateWaitTimeHealer(int32 waitTime, uint32 dungeonId);
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void UpdateWaitTimeDps(int32 waitTime, uint32 dungeonId);
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// Update Queue timers
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void UpdateQueueTimers(time_t currTime);
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time_t GetJoinTime(uint64 guid);
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// Find new group
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uint8 FindGroups();
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// Just for debugging purposes
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LfgCompatibleMap const& GetCompatibleMap();
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std::string DumpQueueInfo() const;
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std::string DumpCompatibleInfo() const;
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private:
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void AddToNewQueue(uint64 guid);
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void AddToCurrentQueue(uint64 guid);
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void RemoveFromNewQueue(uint64 guid);
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void RemoveFromCurrentQueue(uint64 guid);
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void SetCompatibles(std::string const& key, LfgCompatibility compatibles);
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LfgCompatibility GetCompatibles(std::string const& key);
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void RemoveFromCompatibles(uint64 guid);
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LfgCompatibility FindNewGroups(LfgGuidList& check, LfgGuidList& all);
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LfgCompatibility CheckCompatibility(LfgGuidList check);
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// Queue
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LfgQueueDataMap m_QueueDataMap; ///< Queued groups
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LfgCompatibleMap m_CompatibleMap; ///< Compatible dungeons
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LfgWaitTimesMap m_waitTimesAvg; ///< Average wait time to find a group queuing as multiple roles
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LfgWaitTimesMap m_waitTimesTank; ///< Average wait time to find a group queuing as tank
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LfgWaitTimesMap m_waitTimesHealer; ///< Average wait time to find a group queuing as healer
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LfgWaitTimesMap m_waitTimesDps; ///< Average wait time to find a group queuing as dps
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LfgGuidList m_currentQueue; ///< Ordered list. Used to find groups
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LfgGuidList m_newToQueue; ///< New groups to add to queue
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};
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#endif
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