236 lines
6.7 KiB
C++
236 lines
6.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MiscPackets.h"
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#include "Common.h"
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WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
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{
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_worldPacket.WriteBits(Data.size(), 23);
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for (Record const& data : Data)
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{
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_worldPacket.WriteBit(data.WeeklyQuantity.is_initialized());
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_worldPacket.WriteBits(data.Flags, 4);
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_worldPacket.WriteBit(data.MaxWeeklyQuantity.is_initialized());
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_worldPacket.WriteBit(data.TrackedQuantity.is_initialized());
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}
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_worldPacket.FlushBits();
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for (Record const& data : Data)
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{
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_worldPacket << uint32(data.Quantity);
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if (data.MaxWeeklyQuantity.is_initialized())
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_worldPacket << uint32(*data.MaxWeeklyQuantity);
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if (data.TrackedQuantity.is_initialized())
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_worldPacket << uint32(*data.TrackedQuantity);
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_worldPacket << uint32(data.Type);
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if (data.WeeklyQuantity.is_initialized())
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_worldPacket << uint32(*data.WeeklyQuantity);
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}
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::RequestPVPRewardsResponse::Write()
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{
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_worldPacket << uint32(MaxRewardPointsThisWeek);
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_worldPacket << uint32(RewardPointsThisWeek);
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_worldPacket << uint32(ArenaMaxRewardPointsThisWeek);
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_worldPacket << uint32(RatedRewardPointsThisWeek);
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_worldPacket << uint32(ArenaRewardPointsThisWeek);
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_worldPacket << uint32(RatedMaxRewardPointsThisWeek);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
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{
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_worldPacket << int32(MovieID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
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{
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_worldPacket << int32(CinematicID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::StreamingMovies::Write()
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{
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_worldPacket.WriteBits(MovieIDs.size(), 25);
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_worldPacket.FlushBits();
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for (uint16 moveId : MovieIDs)
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_worldPacket << int16(moveId);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PhaseShiftChange::Write()
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{
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_worldPacket.WriteBit(Client[2]);
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_worldPacket.WriteBit(Client[3]);
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_worldPacket.WriteBit(Client[1]);
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_worldPacket.WriteBit(Client[6]);
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_worldPacket.WriteBit(Client[4]);
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_worldPacket.WriteBit(Client[5]);
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_worldPacket.WriteBit(Client[0]);
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_worldPacket.WriteBit(Client[7]);
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_worldPacket.WriteByteSeq(Client[7]);
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_worldPacket.WriteByteSeq(Client[4]);
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_worldPacket << uint32(UiMapPhaseIDs.size() * 2); // size in bytes
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for (uint16 uiMapPhaseId : UiMapPhaseIDs)
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_worldPacket << uint16(uiMapPhaseId); // phase id, controls only map display (visible on all maps)
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_worldPacket.WriteByteSeq(Client[1]);
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_worldPacket << uint32(Phaseshift.PhaseShiftFlags);
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_worldPacket.WriteByteSeq(Client[2]);
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_worldPacket.WriteByteSeq(Client[6]);
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_worldPacket << uint32(PreloadMapIDs.size() * 2); // size in bytes
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for (uint16 preloadMapId : PreloadMapIDs)
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_worldPacket << uint16(preloadMapId); // Inactive terrain swap map id
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_worldPacket << uint32 (Phaseshift.Phases.size() * 2); // size in bytes
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for (uint16 phaseId : Phaseshift.Phases)
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_worldPacket << uint16(phaseId); // active phase ids
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_worldPacket.WriteByteSeq(Client[3]);
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_worldPacket.WriteByteSeq(Client[0]);
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_worldPacket << uint32(VisibleMapIDs.size() * 2); // size in bytes
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for (uint16 visibleMapId : VisibleMapIDs)
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_worldPacket << uint16(visibleMapId); // Active terrain swap map id
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_worldPacket.WriteByteSeq(Client[5]);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::UITime::Write()
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{
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_worldPacket << uint32(Time);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlaySound::Write()
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{
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_worldPacket << uint32(SoundKitID);
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_worldPacket << SourceObjectGUID;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayObjectSound::Write()
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{
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_worldPacket << uint32(SoundKitID);
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_worldPacket << SourceObjectGUID;
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_worldPacket << TargetObjectGUID;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
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{
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_worldPacket << uint32(SoundKitID);
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_worldPacket << SourceObjectGUID;
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return &_worldPacket;
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}
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WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
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WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
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: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
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WorldPacket const* WorldPackets::Misc::Weather::Write()
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{
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_worldPacket << uint32(WeatherID);
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_worldPacket << float(Intensity);
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_worldPacket << uint8(Abrupt);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
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{
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_worldPacket << uint32(AreaLightID);
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_worldPacket << uint32(OverrideLightID);
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_worldPacket << uint32(TransitionMilliseconds);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
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{
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_worldPacket << int32(Percent);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayOneShotAnimKit::Write()
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{
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_worldPacket << Unit.WriteAsPacked();
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_worldPacket << uint16(AnimKitID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::SetAIAnimKit::Write()
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{
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_worldPacket << Unit.WriteAsPacked();
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_worldPacket << uint16(AnimKitID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::SetMeleeAnimKit::Write()
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{
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_worldPacket << Unit.WriteAsPacked();
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_worldPacket << uint16(AnimKitID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::SetMovementAnimKit::Write()
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{
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_worldPacket << Unit.WriteAsPacked();
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_worldPacket << uint16(AnimKitID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::UnitHealthFrquent::Write()
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{
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_worldPacket << UnitGUID.WriteAsPacked();
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_worldPacket << int32(Health);
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return &_worldPacket;
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}
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