Files
Viano-Core/src/server/game/Server/Packets/MiscPackets.cpp
T

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C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MiscPackets.h"
#include "Common.h"
WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
{
_worldPacket.WriteBits(Data.size(), 23);
for (Record const& data : Data)
{
_worldPacket.WriteBit(data.WeeklyQuantity.is_initialized());
_worldPacket.WriteBits(data.Flags, 4);
_worldPacket.WriteBit(data.MaxWeeklyQuantity.is_initialized());
_worldPacket.WriteBit(data.TrackedQuantity.is_initialized());
}
_worldPacket.FlushBits();
for (Record const& data : Data)
{
_worldPacket << uint32(data.Quantity);
if (data.MaxWeeklyQuantity.is_initialized())
_worldPacket << uint32(*data.MaxWeeklyQuantity);
if (data.TrackedQuantity.is_initialized())
_worldPacket << uint32(*data.TrackedQuantity);
_worldPacket << uint32(data.Type);
if (data.WeeklyQuantity.is_initialized())
_worldPacket << uint32(*data.WeeklyQuantity);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::RequestPVPRewardsResponse::Write()
{
_worldPacket << uint32(MaxRewardPointsThisWeek);
_worldPacket << uint32(RewardPointsThisWeek);
_worldPacket << uint32(ArenaMaxRewardPointsThisWeek);
_worldPacket << uint32(RatedRewardPointsThisWeek);
_worldPacket << uint32(ArenaRewardPointsThisWeek);
_worldPacket << uint32(RatedMaxRewardPointsThisWeek);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
{
_worldPacket << int32(MovieID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
{
_worldPacket << int32(CinematicID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StreamingMovies::Write()
{
_worldPacket.WriteBits(MovieIDs.size(), 25);
_worldPacket.FlushBits();
for (uint16 moveId : MovieIDs)
_worldPacket << int16(moveId);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PhaseShiftChange::Write()
{
_worldPacket.WriteBit(Client[2]);
_worldPacket.WriteBit(Client[3]);
_worldPacket.WriteBit(Client[1]);
_worldPacket.WriteBit(Client[6]);
_worldPacket.WriteBit(Client[4]);
_worldPacket.WriteBit(Client[5]);
_worldPacket.WriteBit(Client[0]);
_worldPacket.WriteBit(Client[7]);
_worldPacket.WriteByteSeq(Client[7]);
_worldPacket.WriteByteSeq(Client[4]);
_worldPacket << uint32(UiMapPhaseIDs.size() * 2); // size in bytes
for (uint16 uiMapPhaseId : UiMapPhaseIDs)
_worldPacket << uint16(uiMapPhaseId); // phase id, controls only map display (visible on all maps)
_worldPacket.WriteByteSeq(Client[1]);
_worldPacket << uint32(Phaseshift.PhaseShiftFlags);
_worldPacket.WriteByteSeq(Client[2]);
_worldPacket.WriteByteSeq(Client[6]);
_worldPacket << uint32(PreloadMapIDs.size() * 2); // size in bytes
for (uint16 preloadMapId : PreloadMapIDs)
_worldPacket << uint16(preloadMapId); // Inactive terrain swap map id
_worldPacket << uint32 (Phaseshift.Phases.size() * 2); // size in bytes
for (uint16 phaseId : Phaseshift.Phases)
_worldPacket << uint16(phaseId); // active phase ids
_worldPacket.WriteByteSeq(Client[3]);
_worldPacket.WriteByteSeq(Client[0]);
_worldPacket << uint32(VisibleMapIDs.size() * 2); // size in bytes
for (uint16 visibleMapId : VisibleMapIDs)
_worldPacket << uint16(visibleMapId); // Active terrain swap map id
_worldPacket.WriteByteSeq(Client[5]);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::UITime::Write()
{
_worldPacket << uint32(Time);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlaySound::Write()
{
_worldPacket << uint32(SoundKitID);
_worldPacket << SourceObjectGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayObjectSound::Write()
{
_worldPacket << uint32(SoundKitID);
_worldPacket << SourceObjectGUID;
_worldPacket << TargetObjectGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
{
_worldPacket << uint32(SoundKitID);
_worldPacket << SourceObjectGUID;
return &_worldPacket;
}
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
WorldPacket const* WorldPackets::Misc::Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket << uint8(Abrupt);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
{
_worldPacket << uint32(AreaLightID);
_worldPacket << uint32(OverrideLightID);
_worldPacket << uint32(TransitionMilliseconds);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
{
_worldPacket << int32(Percent);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayOneShotAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetAIAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMeleeAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMovementAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::UnitHealthFrquent::Write()
{
_worldPacket << UnitGUID.WriteAsPacked();
_worldPacket << int32(Health);
return &_worldPacket;
}