Logo
Explore Help
Sign In
Nico/Viano-Core
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
Files
507ae0a89dc90c5674762b65fdeceb1dc2c469ba
Viano-Core/src
T
History
megamage 507ae0a89d *Fix a typo that makes target stop automatically when it is hit by attacker.
--HG--
branch : trunk
2009-05-31 14:34:05 -05:00
..
bindings
*Provide another way to implement dynamic spawns. Now a creature will call its zonescript before spawn to determine the spawned entry. This can be used to implement zones such as wintergrasp with less data requirement (only need to know the entry of counterpart creatures, not require spawn points)
2009-05-30 22:15:05 -05:00
framework
*Merge.
2009-05-25 13:17:41 -05:00
game
*Fix a typo that makes target stop automatically when it is hit by attacker.
2009-05-31 14:34:05 -05:00
shared
[7908] Extract class data from creature_*_addon bytes0 fields, drop its, amd add unit_class field to creature_template. Author: NoFantasy
2009-05-29 21:24:23 -05:00
tools
Fix genrevision to get correct hash when compiling from archive
2009-05-25 12:59:11 -04:00
trinitycore
*Merge.
2009-05-25 12:51:14 -05:00
trinityrealm
[7810] Moved ZThread related code on ACE framework. Author: Ambal
2009-05-13 18:22:21 -05:00
CMakeLists.txt
mangosd->trinitycore & realmd->trinityrealm
2009-03-20 22:17:39 +01:00
Makefile.am
Removed automake from TC for good. ACE automake is still there, for folks who want to build ACE from dep/ACE_wrappers.
2009-03-29 23:14:53 +02:00
Powered by Gitea Version: 28.1.0 Page: 1208ms Template: 73ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API