* this implements full support for stoppable transports as well as serverside transport position tracking * fixed several vehicle related issues * fixed gameobject passengers not being displayed as transport passengers * pets, dynamic objects and other summons are not added as transport passengers and will now properly be displayed Todo: - Deeprun Tram visual issues needs to be resolved - Lady Deathwhisper's elevator needs some additional research
138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectGuid.h"
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#include "Errors.h"
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#include "Hash.h"
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#include "Log.h"
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#include "World.h"
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#include <iomanip>
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#include <sstream>
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ObjectGuid const ObjectGuid::Empty = ObjectGuid();
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uint8& ObjectGuid::operator[](uint32 index)
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{
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ASSERT(index < sizeof(uint64));
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return _data._bytes[index];
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}
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uint8 const& ObjectGuid::operator[](uint32 index) const
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{
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ASSERT(index < sizeof(uint64));
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return _data._bytes[index];
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}
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char const* ObjectGuid::GetTypeName(HighGuid high)
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{
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switch (high)
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{
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case HighGuid::Item: return "Item";
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case HighGuid::Player: return "Player";
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case HighGuid::GameObject: return "Gameobject";
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case HighGuid::Transport: return "Transport";
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case HighGuid::Unit: return "Creature";
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case HighGuid::Pet: return "Pet";
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case HighGuid::Vehicle: return "Vehicle";
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case HighGuid::DynamicObject: return "DynObject";
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case HighGuid::Corpse: return "Corpse";
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case HighGuid::AreaTrigger: return "AreaTrigger";
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case HighGuid::BattleGround: return "Battleground";
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case HighGuid::Instance: return "InstanceID";
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case HighGuid::Group: return "Group";
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case HighGuid::Guild: return "Guild";
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default:
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return "<unknown>";
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}
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}
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std::string ObjectGuid::ToString() const
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{
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std::ostringstream str;
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str << "GUID Full: 0x" << std::hex << std::setw(16) << std::setfill('0') << _data._guid << std::dec;
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str << " Type: " << GetTypeName();
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if (HasEntry())
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str << (IsPet() ? " Pet number: " : " Entry: ") << GetEntry() << " ";
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str << " Low: " << GetCounter();
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return str.str();
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}
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ObjectGuid ObjectGuid::Global(HighGuid type, LowType counter)
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{
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return ObjectGuid(type, counter);
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}
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ObjectGuid ObjectGuid::MapSpecific(HighGuid type, uint32 entry, LowType counter)
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{
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return ObjectGuid(type, entry, counter);
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}
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ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid)
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{
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buf << uint64(guid.GetRawValue());
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return buf;
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}
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ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid)
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{
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guid.Set(buf.read<uint64>());
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return buf;
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}
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ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid)
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{
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buf.append(guid._packedGuid);
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return buf;
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}
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ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid)
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{
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buf.readPackGUID(reinterpret_cast<uint64&>(guid.Guid));
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return buf;
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}
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void ObjectGuidGeneratorBase::HandleCounterOverflow(HighGuid high)
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{
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TC_LOG_ERROR("misc", "%s guid overflow!! Can't continue, shutting down server. ", ObjectGuid::GetTypeName(high));
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World::StopNow(ERROR_EXIT_CODE);
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}
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void ObjectGuidGeneratorBase::CheckGuidTrigger(ObjectGuid::LowType guidlow)
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{
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if (!sWorld->IsGuidAlert() && guidlow > sWorld->getIntConfig(CONFIG_RESPAWN_GUIDALERTLEVEL))
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sWorld->TriggerGuidAlert();
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else if (!sWorld->IsGuidWarning() && guidlow > sWorld->getIntConfig(CONFIG_RESPAWN_GUIDWARNLEVEL))
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sWorld->TriggerGuidWarning();
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}
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#define GUID_TRAIT_INSTANTIATE_GUID( HIGH_GUID ) \
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template class TC_GAME_API ObjectGuidGenerator< HIGH_GUID >;
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Container)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Player)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::GameObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Transport)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Unit)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Pet)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Vehicle)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::DynamicObject)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Transport)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Instance)
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GUID_TRAIT_INSTANTIATE_GUID(HighGuid::Group)
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