Files
Viano-Core/src/server/game/Chat/Channels/Channel.cpp
T
2016-10-24 19:28:03 +02:00

926 lines
29 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Channel.h"
#include "ChannelAppenders.h"
#include "Chat.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "ObjectMgr.h"
#include "Language.h"
#include "SocialMgr.h"
#include "World.h"
#include "DatabaseEnv.h"
#include "AccountMgr.h"
#include "Player.h"
Channel::Channel(uint32 channelId, uint32 team /*= 0*/, AreaTableEntry const* zoneEntry /*= nullptr*/) :
_announceEnabled(false), // no join/leave announces
_ownershipEnabled(false), // no ownership handout
_persistentChannel(false),
_isOwnerInvisible(false),
_channelFlags(CHANNEL_FLAG_GENERAL), // for all built-in channels
_channelId(channelId),
_channelTeam(team),
_ownerGuid(),
_channelName(),
_channelPassword(),
_zoneEntry(zoneEntry)
{
ChatChannelsEntry const* channelEntry = sChatChannelsStore.AssertEntry(channelId);
if (channelEntry->flags & CHANNEL_DBC_FLAG_TRADE) // for trade channel
_channelFlags |= CHANNEL_FLAG_TRADE;
if (channelEntry->flags & CHANNEL_DBC_FLAG_CITY_ONLY2) // for city only channels
_channelFlags |= CHANNEL_FLAG_CITY;
if (channelEntry->flags & CHANNEL_DBC_FLAG_LFG) // for LFG channel
_channelFlags |= CHANNEL_FLAG_LFG;
else // for all other channels
_channelFlags |= CHANNEL_FLAG_NOT_LFG;
}
Channel::Channel(std::string const& name, uint32 team /*= 0*/) :
_announceEnabled(true),
_ownershipEnabled(true),
_persistentChannel(false),
_isOwnerInvisible(false),
_channelFlags(CHANNEL_FLAG_CUSTOM),
_channelId(0),
_channelTeam(team),
_ownerGuid(),
_channelName(name),
_channelPassword(),
_zoneEntry(nullptr)
{
// If storing custom channels in the db is enabled either load or save the channel
if (sWorld->getBoolConfig(CONFIG_PRESERVE_CUSTOM_CHANNELS))
{
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHANNEL);
stmt->setString(0, name);
stmt->setUInt32(1, _channelTeam);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) // load
{
Field* fields = result->Fetch();
_channelName = fields[0].GetString(); // re-get channel name. MySQL table collation is case insensitive
_announceEnabled = fields[1].GetBool();
_ownershipEnabled = fields[2].GetBool();
_channelPassword = fields[3].GetString();
std::string db_BannedList = fields[4].GetString();
if (!db_BannedList.empty())
{
Tokenizer tokens(db_BannedList, ' ');
for (auto const& token : tokens)
{
ObjectGuid banned_guid(uint64(atoull(token)));
if (banned_guid)
{
TC_LOG_DEBUG("chat.system", "Channel(%s) loaded player %s into bannedStore", name.c_str(), banned_guid.ToString().c_str());
_bannedStore.insert(banned_guid);
}
}
}
}
else // save
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHANNEL);
stmt->setString(0, name);
stmt->setUInt32(1, _channelTeam);
CharacterDatabase.Execute(stmt);
TC_LOG_DEBUG("chat.system", "Channel(%s) saved in database", name.c_str());
}
_persistentChannel = true;
}
}
void Channel::GetChannelName(std::string& channelName, uint32 channelId, LocaleConstant locale, AreaTableEntry const* zoneEntry)
{
if (channelId)
{
ChatChannelsEntry const* channelEntry = sChatChannelsStore.AssertEntry(channelId);
if (!(channelEntry->flags & CHANNEL_DBC_FLAG_GLOBAL))
{
if (channelEntry->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
channelName = Trinity::StringFormat(channelEntry->pattern, sObjectMgr->GetTrinityString(LANG_CHANNEL_CITY, locale));
else
channelName = Trinity::StringFormat(channelEntry->pattern, ASSERT_NOTNULL(zoneEntry)->area_name[locale]);
}
else
channelName = channelEntry->pattern;
}
}
std::string Channel::GetName(LocaleConstant locale /*= DEFAULT_LOCALE*/) const
{
std::string result = _channelName;
Channel::GetChannelName(result, _channelId, locale, _zoneEntry);
return result;
}
void Channel::UpdateChannelInDB() const
{
if (_persistentChannel)
{
std::ostringstream banlist;
for (BannedContainer::const_iterator iter = _bannedStore.begin(); iter != _bannedStore.end(); ++iter)
banlist << iter->GetRawValue() << ' ';
std::string banListStr = banlist.str();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL);
stmt->setBool(0, _announceEnabled);
stmt->setBool(1, _ownershipEnabled);
stmt->setString(2, _channelPassword);
stmt->setString(3, banListStr);
stmt->setString(4, _channelName);
stmt->setUInt32(5, _channelTeam);
CharacterDatabase.Execute(stmt);
TC_LOG_DEBUG("chat.system", "Channel(%s) updated in database", _channelName.c_str());
}
}
void Channel::UpdateChannelUseageInDB() const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHANNEL_USAGE);
stmt->setString(0, _channelName);
stmt->setUInt32(1, _channelTeam);
CharacterDatabase.Execute(stmt);
}
void Channel::CleanOldChannelsInDB()
{
if (sWorld->getIntConfig(CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION) > 0)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_CHANNELS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION) * DAY);
CharacterDatabase.Execute(stmt);
TC_LOG_DEBUG("chat.system", "Cleaned out unused custom chat channels.");
}
}
void Channel::JoinChannel(Player* player, std::string const& pass)
{
ObjectGuid guid = player->GetGUID();
if (IsOn(guid))
{
// Do not send error message for built-in channels
if (!IsConstant())
{
PlayerAlreadyMemberAppend appender(guid);
ChannelNameBuilder<PlayerAlreadyMemberAppend> builder(this, appender);
SendToOne(builder, guid);
}
return;
}
if (IsBanned(guid))
{
BannedAppend appender;
ChannelNameBuilder<BannedAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (!_channelPassword.empty() && pass != _channelPassword)
{
WrongPasswordAppend appender;
ChannelNameBuilder<WrongPasswordAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (HasFlag(CHANNEL_FLAG_LFG) &&
sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) &&
AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && //FIXME: Move to RBAC
player->GetGroup())
{
NotInLFGAppend appender;
ChannelNameBuilder<NotInLFGAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
player->JoinedChannel(this);
if (_announceEnabled && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
{
JoinedAppend appender(guid);
ChannelNameBuilder<JoinedAppend> builder(this, appender);
SendToAll(builder);
}
bool newChannel = _playersStore.empty();
PlayerInfo& pinfo = _playersStore[guid];
pinfo.flags = MEMBER_FLAG_NONE;
pinfo.invisible = !player->isGMVisible();
YouJoinedAppend appender(this);
ChannelNameBuilder<YouJoinedAppend> builder(this, appender);
SendToOne(builder, guid);
JoinNotify(guid);
// Custom channel handling
if (!IsConstant())
{
// Update last_used timestamp in db
UpdateChannelUseageInDB();
// If the channel has no owner yet and ownership is allowed, set the new owner.
// or if the owner was a GM with .gm visible off
// don't do this if the new player is, too, an invis GM, unless the channel was empty
if (_ownershipEnabled && (newChannel || !pinfo.IsInvisible()) && (!_ownerGuid || _isOwnerInvisible))
{
_isOwnerInvisible = pinfo.IsInvisible();
SetOwner(guid, !newChannel && !_isOwnerInvisible);
pinfo.SetModerator(true);
}
}
}
void Channel::LeaveChannel(Player* player, bool send)
{
ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
if (send)
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
}
return;
}
if (send)
{
YouLeftAppend appender(this);
ChannelNameBuilder<YouLeftAppend> builder(this, appender);
SendToOne(builder, guid);
player->LeftChannel(this);
}
PlayerInfo& info = _playersStore.at(guid);
bool changeowner = info.IsOwner();
_playersStore.erase(guid);
if (_announceEnabled && !player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
{
LeftAppend appender(guid);
ChannelNameBuilder<LeftAppend> builder(this, appender);
SendToAll(builder);
}
LeaveNotify(guid);
if (!IsConstant())
{
// Update last_used timestamp in db
UpdateChannelUseageInDB();
// If the channel owner left and there are players still inside, pick a new owner
// do not pick invisible gm owner unless there are only invisible gms in that channel (rare)
if (changeowner && _ownershipEnabled && !_playersStore.empty())
{
PlayerContainer::iterator itr;
for (itr = _playersStore.begin(); itr != _playersStore.end(); ++itr)
{
if (!itr->second.IsInvisible())
break;
}
if (itr == _playersStore.end())
itr = _playersStore.begin();
ObjectGuid newOwner = itr->first;
itr->second.SetModerator(true);
SetOwner(newOwner);
// if the new owner is invisible gm, set flag to automatically choose a new owner
if (itr->second.IsInvisible())
_isOwnerInvisible = true;
}
}
}
void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban)
{
ObjectGuid good = player->GetGUID();
if (!IsOn(good))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
PlayerInfo& info = _playersStore.at(good);
if (!info.IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR))
{
NotModeratorAppend appender;
ChannelNameBuilder<NotModeratorAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
Player* bad = ObjectAccessor::FindConnectedPlayerByName(badname);
ObjectGuid victim = bad ? bad->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsOn(victim))
{
PlayerNotFoundAppend appender(badname);
ChannelNameBuilder<PlayerNotFoundAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
bool changeowner = _ownerGuid == victim;
if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR) && changeowner && good != _ownerGuid)
{
NotOwnerAppend appender;
ChannelNameBuilder<NotOwnerAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
if (ban && !IsBanned(victim))
{
_bannedStore.insert(victim);
UpdateChannelInDB();
if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
{
PlayerBannedAppend appender(good, victim);
ChannelNameBuilder<PlayerBannedAppend> builder(this, appender);
SendToAll(builder);
}
}
else if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_SILENTLY_JOIN_CHANNEL))
{
PlayerKickedAppend appender(good, victim);
ChannelNameBuilder<PlayerKickedAppend> builder(this, appender);
SendToAll(builder);
}
_playersStore.erase(victim);
bad->LeftChannel(this);
if (changeowner && _ownershipEnabled && !_playersStore.empty())
{
ObjectGuid newowner = good;
info.SetModerator(true);
SetOwner(newowner);
}
}
void Channel::UnBan(Player const* player, std::string const& badname)
{
ObjectGuid good = player->GetGUID();
if (!IsOn(good))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
PlayerInfo& info = _playersStore.at(good);
if (!info.IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR))
{
NotModeratorAppend appender;
ChannelNameBuilder<NotModeratorAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
Player* bad = ObjectAccessor::FindConnectedPlayerByName(badname);
ObjectGuid victim = bad ? bad->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsBanned(victim))
{
PlayerNotFoundAppend appender(badname);
ChannelNameBuilder<PlayerNotFoundAppend> builder(this, appender);
SendToOne(builder, good);
return;
}
_bannedStore.erase(victim);
PlayerUnbannedAppend appender(good, victim);
ChannelNameBuilder<PlayerUnbannedAppend> builder(this, appender);
SendToAll(builder);
UpdateChannelInDB();
}
void Channel::Password(Player const* player, std::string const& pass)
{
ObjectGuid guid = player->GetGUID();
ChatHandler chat(player->GetSession());
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
PlayerInfo& info = _playersStore.at(guid);
if (!info.IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR))
{
NotModeratorAppend appender;
ChannelNameBuilder<NotModeratorAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
_channelPassword = pass;
PasswordChangedAppend appender(guid);
ChannelNameBuilder<PasswordChangedAppend> builder(this, appender);
SendToAll(builder);
UpdateChannelInDB();
}
void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bool set)
{
ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
PlayerInfo& info = _playersStore.at(guid);
if (!info.IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR))
{
NotModeratorAppend appender;
ChannelNameBuilder<NotModeratorAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (guid == _ownerGuid && std::string(p2n) == player->GetName() && mod)
return;
Player* newp = ObjectAccessor::FindConnectedPlayerByName(p2n);
ObjectGuid victim = newp ? newp->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsOn(victim) ||
(player->GetTeam() != newp->GetTeam() &&
(!player->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL) ||
!newp->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL))))
{
PlayerNotFoundAppend appender(p2n);
ChannelNameBuilder<PlayerNotFoundAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (_ownerGuid == victim && _ownerGuid != guid)
{
NotOwnerAppend appender;
ChannelNameBuilder<NotOwnerAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (mod)
SetModerator(newp->GetGUID(), set);
else
SetMute(newp->GetGUID(), set);
}
void Channel::SetInvisible(Player const* player, bool on)
{
auto itr = _playersStore.find(player->GetGUID());
if (itr == _playersStore.end())
return;
itr->second.SetInvisible(on);
// we happen to be owner too, update flag
if (_ownerGuid == player->GetGUID())
_isOwnerInvisible = on;
}
void Channel::SetModerator(ObjectGuid guid, bool set)
{
if (!IsOn(guid))
return;
PlayerInfo& playerInfo = _playersStore.at(guid);
if (playerInfo.IsModerator() != set)
{
uint8 oldFlag = GetPlayerFlags(guid);
playerInfo.SetModerator(set);
ModeChangeAppend appender(guid, oldFlag, GetPlayerFlags(guid));
ChannelNameBuilder<ModeChangeAppend> builder(this, appender);
SendToAll(builder);
}
}
void Channel::SetMute(ObjectGuid guid, bool set)
{
if (!IsOn(guid))
return;
PlayerInfo& playerInfo = _playersStore.at(guid);
if (playerInfo.IsMuted() != set)
{
uint8 oldFlag = GetPlayerFlags(guid);
playerInfo.SetMuted(set);
ModeChangeAppend appender(guid, oldFlag, GetPlayerFlags(guid));
ChannelNameBuilder<ModeChangeAppend> builder(this, appender);
SendToAll(builder);
}
}
void Channel::SetOwner(Player const* player, std::string const& newname)
{
ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR) && guid != _ownerGuid)
{
NotOwnerAppend appender;
ChannelNameBuilder<NotOwnerAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
Player* newp = ObjectAccessor::FindConnectedPlayerByName(newname);
ObjectGuid victim = newp ? newp->GetGUID() : ObjectGuid::Empty;
if (!victim || !IsOn(victim) ||
(player->GetTeam() != newp->GetTeam() &&
(!player->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL) ||
!newp->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL))))
{
PlayerNotFoundAppend appender(newname);
ChannelNameBuilder<PlayerNotFoundAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
PlayerInfo& info = _playersStore.at(victim);
info.SetModerator(true);
SetOwner(victim);
}
void Channel::SendWhoOwner(ObjectGuid guid)
{
if (IsOn(guid))
{
ChannelOwnerAppend appender(this, _ownerGuid);
ChannelNameBuilder<ChannelOwnerAppend> builder(this, appender);
SendToOne(builder, guid);
}
else
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
}
}
void Channel::List(Player const* player) const
{
ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
std::string channelName = GetName(player->GetSession()->GetSessionDbcLocale());
TC_LOG_DEBUG("chat.system", "SMSG_CHANNEL_LIST %s Channel: %s",
player->GetSession()->GetPlayerInfo().c_str(), channelName.c_str());
WorldPacket data(SMSG_CHANNEL_LIST, 1 + (channelName.size() + 1) + 1 + 4 + _playersStore.size() * (8 + 1));
data << uint8(1); // channel type?
data << channelName; // channel name
data << uint8(GetFlags()); // channel flags?
size_t pos = data.wpos();
data << uint32(0); // size of list, placeholder
uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
uint32 count = 0;
for (PlayerContainer::const_iterator i = _playersStore.begin(); i != _playersStore.end(); ++i)
{
Player* member = ObjectAccessor::FindConnectedPlayer(i->first);
// PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (member &&
(player->GetSession()->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) ||
member->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) &&
member->IsVisibleGloballyFor(player))
{
data << uint64(i->first);
data << uint8(i->second.flags); // flags seems to be changed...
++count;
}
}
data.put<uint32>(pos, count);
player->SendDirectMessage(&data);
}
void Channel::Announce(Player const* player)
{
ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
PlayerInfo& info = _playersStore.at(guid);
if (!info.IsModerator() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR))
{
NotModeratorAppend appender;
ChannelNameBuilder<NotModeratorAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
_announceEnabled = !_announceEnabled;
if (_announceEnabled)
{
AnnouncementsOnAppend appender(guid);
ChannelNameBuilder<AnnouncementsOnAppend> builder(this, appender);
SendToAll(builder);
}
else
{
AnnouncementsOffAppend appender(guid);
ChannelNameBuilder<AnnouncementsOffAppend> builder(this, appender);
SendToAll(builder);
}
UpdateChannelInDB();
}
void Channel::Say(ObjectGuid guid, std::string const& what, uint32 lang) const
{
if (what.empty())
return;
// TODO: Add proper RBAC check
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))
lang = LANG_UNIVERSAL;
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
PlayerInfo const& info = _playersStore.at(guid);
if (info.IsMuted())
{
MutedAppend appender;
ChannelNameBuilder<MutedAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
auto builder = [&](WorldPacket& data, LocaleConstant locale)
{
LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), player, player, what, 0, GetName(localeIdx));
else
ChatHandler::BuildChatPacket(data, CHAT_MSG_CHANNEL, Language(lang), guid, guid, what, 0, "", "", 0, false, GetName(localeIdx));
};
SendToAll(builder, !info.IsModerator() ? guid : ObjectGuid::Empty);
}
void Channel::Invite(Player const* player, std::string const& newname)
{
ObjectGuid guid = player->GetGUID();
if (!IsOn(guid))
{
NotMemberAppend appender;
ChannelNameBuilder<NotMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
Player* newp = ObjectAccessor::FindConnectedPlayerByName(newname);
if (!newp || !newp->isGMVisible())
{
PlayerNotFoundAppend appender(newname);
ChannelNameBuilder<PlayerNotFoundAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (IsBanned(newp->GetGUID()))
{
PlayerInviteBannedAppend appender(newname);
ChannelNameBuilder<PlayerInviteBannedAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (newp->GetTeam() != player->GetTeam() &&
(!player->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL) ||
!newp->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL)))
{
InviteWrongFactionAppend appender;
ChannelNameBuilder<InviteWrongFactionAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (IsOn(newp->GetGUID()))
{
PlayerAlreadyMemberAppend appender(newp->GetGUID());
ChannelNameBuilder<PlayerAlreadyMemberAppend> builder(this, appender);
SendToOne(builder, guid);
return;
}
if (!newp->GetSocial()->HasIgnore(guid.GetCounter()))
{
InviteAppend appender(guid);
ChannelNameBuilder<InviteAppend> builder(this, appender);
SendToOne(builder, newp->GetGUID());
}
PlayerInvitedAppend appender(newp->GetName());
ChannelNameBuilder<PlayerInvitedAppend> builder(this, appender);
SendToOne(builder, guid);
}
void Channel::SetOwner(ObjectGuid guid, bool exclaim)
{
if (_ownerGuid)
{
auto itr = _playersStore.find(_ownerGuid);
if (itr != _playersStore.end())
itr->second.SetOwner(false);
}
_ownerGuid = guid;
if (_ownerGuid)
{
uint8 oldFlag = GetPlayerFlags(_ownerGuid);
auto itr = _playersStore.find(_ownerGuid);
if (itr == _playersStore.end())
return;
itr->second.SetModerator(true);
itr->second.SetOwner(true);
ModeChangeAppend appender(_ownerGuid, oldFlag, GetPlayerFlags(_ownerGuid));
ChannelNameBuilder<ModeChangeAppend> builder(this, appender);
SendToAll(builder);
if (exclaim)
{
OwnerChangedAppend appender(_ownerGuid);
ChannelNameBuilder<OwnerChangedAppend> builder(this, appender);
SendToAll(builder);
}
UpdateChannelInDB();
}
}
void Channel::Voice(ObjectGuid /*guid1*/, ObjectGuid /*guid2*/) const
{
}
void Channel::DeVoice(ObjectGuid /*guid1*/, ObjectGuid /*guid2*/) const
{
}
void Channel::JoinNotify(ObjectGuid guid) const
{
auto builder = [&](WorldPacket& data, LocaleConstant locale)
{
LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);
data.Initialize(IsConstant() ? SMSG_USERLIST_ADD : SMSG_USERLIST_UPDATE, 8 + 1 + 1 + 4 + 30 /*channelName buffer*/);
data << uint64(guid);
data << uint8(GetPlayerFlags(guid));
data << uint8(GetFlags());
data << uint32(GetNumPlayers());
data << GetName(localeIdx);
};
if (IsConstant())
SendToAllButOne(builder, guid);
else
SendToAll(builder);
}
void Channel::LeaveNotify(ObjectGuid guid) const
{
auto builder = [&](WorldPacket& data, LocaleConstant locale)
{
LocaleConstant localeIdx = sWorld->GetAvailableDbcLocale(locale);
data.Initialize(SMSG_USERLIST_REMOVE, 8 + 1 + 4 + 30 /*channelName buffer*/);
data << uint64(guid);
data << uint8(GetFlags());
data << uint32(GetNumPlayers());
data << GetName(localeIdx);
};
if (IsConstant())
SendToAllButOne(builder, guid);
else
SendToAll(builder);
}
template<class Builder>
void Channel::SendToAll(Builder& builder, ObjectGuid guid /*= ObjectGuid::Empty*/) const
{
Trinity::LocalizedPacketDo<Builder> localizer(builder);
for (PlayerContainer::const_iterator i = _playersStore.begin(); i != _playersStore.end(); ++i)
if (Player* player = ObjectAccessor::FindConnectedPlayer(i->first))
if (!guid || !player->GetSocial()->HasIgnore(guid.GetCounter()))
localizer(player);
}
template<class Builder>
void Channel::SendToAllButOne(Builder& builder, ObjectGuid who) const
{
Trinity::LocalizedPacketDo<Builder> localizer(builder);
for (PlayerContainer::const_iterator i = _playersStore.begin(); i != _playersStore.end(); ++i)
if (i->first != who)
if (Player* player = ObjectAccessor::FindConnectedPlayer(i->first))
localizer(player);
}
template<class Builder>
void Channel::SendToOne(Builder& builder, ObjectGuid who) const
{
Trinity::LocalizedPacketDo<Builder> localizer(builder);
if (Player* player = ObjectAccessor::FindConnectedPlayer(who))
localizer(player);
}