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59c1a238f5f4ba3888bb588958015a245ac83c45
Viano-Core
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src
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server
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scripts
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Spells
T
History
QAston
59c1a238f5
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
...
Scripts: remove some unnecessary NULL checks from scripts. --HG-- branch : trunk
2010-12-05 21:38:52 +01:00
..
CMakeLists.txt
BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)
2010-09-05 17:19:41 +02:00
spell_dk.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00
spell_druid.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00
spell_generic.cpp
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
2010-12-05 21:38:52 +01:00
spell_hunter.cpp
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
2010-12-05 21:38:52 +01:00
spell_item.cpp
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
2010-12-05 21:38:52 +01:00
spell_mage.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00
spell_paladin.cpp
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
2010-12-05 21:38:52 +01:00
spell_priest.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00
spell_quest.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00
spell_rogue.cpp
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
2010-12-05 21:38:52 +01:00
spell_shaman.cpp
Scripts/AuraScript: Make AuraApplication in OnEffectPeriodic never be NULL.
2010-12-05 21:38:52 +01:00
spell_warlock.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00
spell_warrior.cpp
Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
2010-10-08 21:33:44 +02:00