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Viano-Core/src/server/game/Entities/Vehicle/VehicleDefines.h
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __TRINITY_VEHICLEDEFINES_H
#define __TRINITY_VEHICLEDEFINES_H
#include "Define.h"
#include <vector>
#include <map>
class Map;
class WorldObject;
struct VehicleSeatEntry;
enum PowerDisplay : uint32
{
POWER_STEAM = 61,
POWER_PYRITE = 41,
POWER_HEAT = 101,
POWER_OOZE = 121,
POWER_BLOOD = 141,
POWER_WRATH = 142,
POWER_ARCANE_ENERGY = 143,
POWER_LIFE_ENERGY = 144,
POWER_SUN_ENERGY = 145,
POWER_SWING_VELOCITY = 146,
POWER_SHADOWFLAME_ENERGY = 147,
POWER_BLUE_POWER = 148,
POWER_PURPLE_POWER = 149,
POWER_GREEN_POWER = 150,
POWER_ORANGE_POWER = 151,
POWER_ELECTRICAL_ENERGY = 153,
POWER_ARCANE_ENERGY_2 = 161,
POWER_WIND_POWER_1 = 162,
POWER_WIND_POWER_2 = 163,
POWER_WIND_POWER_3 = 164,
POWER_FUEL = 165,
POWER_SUN_POWER = 166,
POWER_TWILIGHT_ENERGY = 169,
POWER_VENOM = 174,
POWER_ORANGE_POWER_2 = 176,
POWER_CONSUMING_FLAME = 177,
POWER_PYROCLASTIC_FRENZY = 178,
POWER_FLASHFIRE = 179,
};
enum VehicleFlags
{
VEHICLE_FLAG_NO_STRAFE = 0x00000001, // Sets MOVEFLAG2_NO_STRAFE
VEHICLE_FLAG_NO_JUMPING = 0x00000002, // Sets MOVEFLAG2_NO_JUMPING
VEHICLE_FLAG_FULLSPEEDTURNING = 0x00000004, // Sets MOVEFLAG2_FULLSPEEDTURNING
VEHICLE_FLAG_ALLOW_PITCHING = 0x00000010, // Sets MOVEFLAG2_ALLOW_PITCHING
VEHICLE_FLAG_FULLSPEEDPITCHING = 0x00000020, // Sets MOVEFLAG2_FULLSPEEDPITCHING
VEHICLE_FLAG_CUSTOM_PITCH = 0x00000040, // If set use pitchMin and pitchMax from DBC, otherwise pitchMin = -pi/2, pitchMax = pi/2
VEHICLE_FLAG_ADJUST_AIM_ANGLE = 0x00000400, // Lua_IsVehicleAimAngleAdjustable
VEHICLE_FLAG_ADJUST_AIM_POWER = 0x00000800, // Lua_IsVehicleAimPowerAdjustable
VEHICLE_FLAG_FIXED_POSITION = 0x00200000 // Used for cannons, when they should be rooted
};
enum VehicleSpells
{
VEHICLE_SPELL_RIDE_HARDCODED = 46598,
VEHICLE_SPELL_PARACHUTE = 45472
};
enum class VehicleExitParameters
{
VehicleExitParamNone = 0, // provided parameters will be ignored
VehicleExitParamOffset = 1, // provided parameters will be used as offset values
VehicleExitParamDest = 2, // provided parameters will be used as absolute destination
VehicleExitParamMax
};
struct PassengerInfo
{
PassengerInfo() : IsUnselectable(false) { }
ObjectGuid Guid;
bool IsUnselectable;
void Reset()
{
Guid.Clear();
IsUnselectable = false;
}
};
struct VehicleSeatAddon
{
VehicleSeatAddon() { }
VehicleSeatAddon(float xOffset, float yOffset, float zOffset, float orientatonOffset, float exitX, float exitY, float exitZ, float exitO, uint8 param) :
SeatXOffset(xOffset), SeatYOffset(yOffset), SeatZOffset(zOffset), SeatOrientationOffset(orientatonOffset),
ExitParameterX(exitX), ExitParameterY(exitY), ExitParameterZ(exitZ), ExitParameterO(exitO), ExitParameter(VehicleExitParameters(param)) { }
float SeatXOffset = 0.f;
float SeatYOffset = 0.f;
float SeatZOffset = 0.f;
float SeatOrientationOffset = 0.f;
float ExitParameterX = 0.f;
float ExitParameterY = 0.f;
float ExitParameterZ = 0.f;
float ExitParameterO = 0.f;
VehicleExitParameters ExitParameter = VehicleExitParameters::VehicleExitParamNone;
};
struct VehicleSeat
{
explicit VehicleSeat(VehicleSeatEntry const* seatInfo, VehicleSeatAddon const* seatAddon) : SeatInfo(seatInfo), SeatAddon(seatAddon)
{
Passenger.Reset();
}
bool IsEmpty() const { return Passenger.Guid.IsEmpty(); }
VehicleSeatEntry const* SeatInfo;
VehicleSeatAddon const* SeatAddon;
PassengerInfo Passenger;
};
struct VehicleAccessory
{
VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
AccessoryEntry(entry), IsMinion(isMinion), SummonTime(summonTime), SeatId(seatId), SummonedType(summonType) { }
uint32 AccessoryEntry;
bool IsMinion;
uint32 SummonTime;
int8 SeatId;
uint8 SummonedType;
};
typedef std::vector<VehicleAccessory> VehicleAccessoryList;
typedef std::map<uint32, VehicleAccessoryList> VehicleAccessoryContainer;
typedef std::map<int8, VehicleSeat> SeatMap;
class TransportBase
{
protected:
TransportBase() { }
virtual ~TransportBase() { }
public:
virtual ObjectGuid GetTransportGUID() const = 0;
/// This method transforms supplied transport offsets into global coordinates
virtual void CalculatePassengerPosition(float& x, float& y, float& z, float* o = nullptr) const = 0;
/// This method transforms supplied global coordinates into local offsets
virtual void CalculatePassengerOffset(float& x, float& y, float& z, float* o = nullptr) const = 0;
virtual float GetTransportOrientation() const = 0;
virtual void AddPassenger(WorldObject* passenger) = 0;
virtual TransportBase* RemovePassenger(WorldObject* passenger) = 0;
void UpdatePassengerPosition(Map* map, WorldObject* passenger, float x, float y, float z, float o, bool setHomePosition);
static void CalculatePassengerPosition(float& x, float& y, float& z, float* o, float transX, float transY, float transZ, float transO)
{
float inx = x, iny = y, inz = z;
if (o)
*o = Position::NormalizeOrientation(transO + *o);
x = transX + inx * std::cos(transO) - iny * std::sin(transO);
y = transY + iny * std::cos(transO) + inx * std::sin(transO);
z = transZ + inz;
}
static void CalculatePassengerOffset(float& x, float& y, float& z, float* o, float transX, float transY, float transZ, float transO)
{
if (o)
*o = Position::NormalizeOrientation(*o - transO);
z -= transZ;
y -= transY; // y = searchedY * std::cos(o) + searchedX * std::sin(o)
x -= transX; // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi)
float inx = x, iny = y;
y = (iny - inx * std::tan(transO)) / (std::cos(transO) + std::sin(transO) * std::tan(transO));
x = (inx + iny * std::tan(transO)) / (std::cos(transO) + std::sin(transO) * std::tan(transO));
}
virtual int32 GetMapIdForSpawning() const = 0;
};
#endif