57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEF_ULDAMAN_H
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#define DEF_ULDAMAN_H
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#include "CreatureAIImpl.h"
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namespace Uldaman
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{
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#define UldamanScriptName "instance_uldaman"
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constexpr char const* DataHeader = "UD";
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#define MAX_ENCOUNTER 3
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enum UDDataTypes
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{
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DATA_ALTAR_DOORS = 1,
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DATA_ANCIENT_DOOR = 2,
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DATA_IRONAYA_DOOR = 3,
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DATA_STONE_KEEPERS = 4,
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DATA_MINIONS = 5,
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DATA_IRONAYA_SEAL = 6,
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};
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enum UDGameObjectIds
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{
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GO_ARCHAEDAS_TEMPLE_DOOR = 141869,
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GO_ALTAR_OF_THE_KEEPER_TEMPLE_DOOR = 124367,
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GO_ANCIENT_VAULT_DOOR = 124369,
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GO_IRONAYA_SEAL_DOOR = 124372,
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GO_KEYSTONE = 124371,
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};
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template <class AI, class T>
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inline AI* GetUldamanAI(T* obj)
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{
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return GetInstanceAI<AI>(obj, UldamanScriptName);
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}
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}
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#endif
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