Logo
Explore Help
Sign In
Nico/Viano-Core
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
Files
80d2cfbfc1ff7b8c9f4f1ee82111c2d8e2222dca
Viano-Core/sql/updates
T
History
Ovahlord a2fa0c2ffa Core/Units: treat CREATURE_FLAG_EXTRA_NO_COMBAT as a pseudo passive react state. Units with that flag will no longer enter combat with potential targets unless they are being engaged by their opponent or explicitely commanded to do so
* apply no combat flag on every creature and their difficulty entries that have been flagged in creaturedifficulty.db2
2020-08-09 18:02:41 +02:00
..
auth/4.3.4
DB: f45c211987794ff7e4192e0d3d4ca6bf67335fb5 followup
2020-07-22 17:04:24 +02:00
characters/4.3.4
Core/Players: Several gold handling improvements (#155)
2020-08-03 17:24:32 +02:00
hotfixes/4.3.4
DB/Hotfixes: Add portugese item_sparse_locale
2020-07-08 02:28:28 +02:00
WIP
Scripts/BWD: initial work on Nefarian's End encounter
2019-09-19 02:06:27 +02:00
world/4.3.4
Core/Units: treat CREATURE_FLAG_EXTRA_NO_COMBAT as a pseudo passive react state. Units with that flag will no longer enter combat with potential targets unless they are being engaged by their opponent or explicitely commanded to do so
2020-08-09 18:02:41 +02:00
Powered by Gitea Version: 28.1.0 Page: 176ms Template: 15ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API