Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls. Remove unused code.
Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls. Remove unused code.