Files
Viano-Core/src/server/game/DataStores/GameTable.h
T
Ovahlord 96975fcd6b Core/Spells: fixed combo points damage calculation
* added GameTable class to simplify access to game table values
2025-06-07 11:40:18 +02:00

32 lines
964 B
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAMETABLE_H
#define __GAMETABLE_H
#include "Define.h"
enum UnitClass : uint8;
class GameTable
{
public:
static float GetSpellScalingValue(uint8 level, UnitClass unitClass);
};
#endif // __GAMETABLE_H