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Viano-Core/src/server/game/Movement/MovementGenerator.h
T

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/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITY_MOVEMENTGENERATOR_H
#define TRINITY_MOVEMENTGENERATOR_H
#include "Define.h"
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
#include "Common.h"
#include "MotionMaster.h"
class Unit;
class TC_GAME_API MovementGenerator
{
public:
virtual ~MovementGenerator();
virtual void Initialize(Unit*) = 0;
virtual void Finalize(Unit*) = 0;
virtual void Reset(Unit*) = 0;
virtual bool Update(Unit*, uint32 diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() const = 0;
virtual void UnitSpeedChanged() { }
virtual void Pause(uint32/* timer = 0*/) { } // timer in ms
virtual void Resume(uint32/* overrideTimer = 0*/) { } // timer in ms
// used by Evade code for select point to evade with expected restart default movement
virtual bool GetResetPosition(Unit*, float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
};
template<class T, class D>
class MovementGeneratorMedium : public MovementGenerator
{
public:
void Initialize(Unit* u) override
{
(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
}
void Finalize(Unit* u) override
{
(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
}
void Reset(Unit* u) override
{
(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
}
bool Update(Unit* u, uint32 time_diff) override
{
return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
}
};
typedef FactoryHolder<MovementGenerator, Unit, MovementGeneratorType> MovementGeneratorCreator;
template<class Movement>
struct MovementGeneratorFactory : public MovementGeneratorCreator
{
MovementGeneratorFactory(MovementGeneratorType movementGeneratorType) : MovementGeneratorCreator(movementGeneratorType) { }
MovementGenerator* Create(Unit* /*object*/) const override
{
return new Movement();
}
};
struct IdleMovementFactory : public MovementGeneratorCreator
{
IdleMovementFactory() : MovementGeneratorCreator(IDLE_MOTION_TYPE) { }
MovementGenerator* Create(Unit* object) const override;
};
typedef MovementGeneratorCreator::FactoryHolderRegistry MovementGeneratorRegistry;
#define sMovementGeneratorRegistry MovementGeneratorRegistry::instance()
#endif