Files
Viano-Core/src/server/game/Server/Packets/TradePackets.cpp
T

216 lines
7.4 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TradePackets.h"
void WorldPackets::Trade::InitiateTrade::Read()
{
Guid[0] = _worldPacket.ReadBit();
Guid[3] = _worldPacket.ReadBit();
Guid[5] = _worldPacket.ReadBit();
Guid[1] = _worldPacket.ReadBit();
Guid[4] = _worldPacket.ReadBit();
Guid[6] = _worldPacket.ReadBit();
Guid[7] = _worldPacket.ReadBit();
Guid[2] = _worldPacket.ReadBit();
_worldPacket.ReadByteSeq(Guid[7]);
_worldPacket.ReadByteSeq(Guid[4]);
_worldPacket.ReadByteSeq(Guid[3]);
_worldPacket.ReadByteSeq(Guid[5]);
_worldPacket.ReadByteSeq(Guid[1]);
_worldPacket.ReadByteSeq(Guid[2]);
_worldPacket.ReadByteSeq(Guid[6]);
_worldPacket.ReadByteSeq(Guid[0]);
}
WorldPacket const* WorldPackets::Trade::TradeStatus::Write()
{
_worldPacket.WriteBit(PartnerIsSameBnetAccount);
_worldPacket.WriteBits(Status, 5);
switch (Status)
{
case TRADE_STATUS_BEGIN_TRADE:
_worldPacket.WriteBit(Partner[2]);
_worldPacket.WriteBit(Partner[4]);
_worldPacket.WriteBit(Partner[6]);
_worldPacket.WriteBit(Partner[0]);
_worldPacket.WriteBit(Partner[1]);
_worldPacket.WriteBit(Partner[3]);
_worldPacket.WriteBit(Partner[7]);
_worldPacket.WriteBit(Partner[5]);
_worldPacket.FlushBits();
_worldPacket.WriteByteSeq(Partner[4]);
_worldPacket.WriteByteSeq(Partner[1]);
_worldPacket.WriteByteSeq(Partner[2]);
_worldPacket.WriteByteSeq(Partner[3]);
_worldPacket.WriteByteSeq(Partner[0]);
_worldPacket.WriteByteSeq(Partner[7]);
_worldPacket.WriteByteSeq(Partner[6]);
_worldPacket.WriteByteSeq(Partner[5]);
break;
case TRADE_STATUS_INITIATED:
_worldPacket.FlushBits();
_worldPacket << uint32(ID);
break;
case TRADE_STATUS_FAILED:
_worldPacket.WriteBit(FailureForYou);
_worldPacket.FlushBits();
_worldPacket << int32(BagResult);
_worldPacket << uint32(ItemID); // @todo: validate
break;
case TRADE_STATUS_WRONG_REALM:
case TRADE_STATUS_NOT_ON_TAPLIST:
_worldPacket.FlushBits();
_worldPacket << uint8(TradeSlot);
break;
case TRADE_STATUS_CURRENCY: // Not implemented
case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented
_worldPacket.FlushBits();
// Blizzard never implemented these, you can only trade currency with the field9 & 1 in CurrencyTypes.DBC, and only two test currencies have that flag
_worldPacket << int32(CurrencyType);
_worldPacket << int32(CurrencyQuantity);
break;
default:
_worldPacket.FlushBits();
break;
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Trade::TradeUpdated::Write()
{
_worldPacket << uint32(ID);
_worldPacket << int32(CurrencyType);
_worldPacket << uint64(Gold);
_worldPacket << int32(ProposedEnchantment);
_worldPacket << uint32(ClientStateIndex);
_worldPacket << int32(CurrencyQuantity);
_worldPacket << uint8(WhichPlayer);
_worldPacket << uint32(CurrentStateIndex);
_worldPacket.WriteBits(Items.size(), 22);
for (WorldPackets::Trade::TradeItem const& item : Items)
{
_worldPacket.WriteBit(item.GiftCreator[7]);
_worldPacket.WriteBit(item.GiftCreator[1]);
_worldPacket.WriteBit(item.Unwrapped.has_value());
_worldPacket.WriteBit(item.GiftCreator[3]);
if (item.Unwrapped.has_value())
{
_worldPacket.WriteBit(item.Unwrapped->Creator[7]);
_worldPacket.WriteBit(item.Unwrapped->Creator[1]);
_worldPacket.WriteBit(item.Unwrapped->Creator[4]);
_worldPacket.WriteBit(item.Unwrapped->Creator[6]);
_worldPacket.WriteBit(item.Unwrapped->Creator[2]);
_worldPacket.WriteBit(item.Unwrapped->Creator[3]);
_worldPacket.WriteBit(item.Unwrapped->Creator[5]);
_worldPacket.WriteBit(item.Unwrapped->Lock);
_worldPacket.WriteBit(item.Unwrapped->Creator[0]);
}
_worldPacket.WriteBit(item.GiftCreator[6]);
_worldPacket.WriteBit(item.GiftCreator[4]);
_worldPacket.WriteBit(item.GiftCreator[2]);
_worldPacket.WriteBit(item.GiftCreator[0]);
_worldPacket.WriteBit(item.GiftCreator[5]);
}
_worldPacket.FlushBits();
for (WorldPackets::Trade::TradeItem const& item : Items)
{
if (item.Unwrapped.has_value())
{
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[1]);
_worldPacket << int32(item.Unwrapped->EnchantID);
for (int32 socketEnchant : item.Unwrapped->SocketEnchant)
_worldPacket << int32(socketEnchant);
_worldPacket << uint32(item.Unwrapped->MaxDurability);
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[6]);
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[2]);
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[7]);
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[4]);
_worldPacket << int32(item.Unwrapped->ReforgeEnchantmentID);
_worldPacket << uint32(item.Unwrapped->Durability);
_worldPacket << int32(item.Unwrapped->Item.RandomPropertiesID);
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[3]);
_worldPacket << int32(0); // unk
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[0]);
_worldPacket << int32(item.Unwrapped->Charges);
_worldPacket << int32(item.Unwrapped->Item.RandomPropertiesSeed);
_worldPacket.WriteByteSeq(item.Unwrapped->Creator[5]);
}
_worldPacket.WriteByteSeq(item.GiftCreator[6]);
_worldPacket.WriteByteSeq(item.GiftCreator[1]);
_worldPacket.WriteByteSeq(item.GiftCreator[7]);
_worldPacket.WriteByteSeq(item.GiftCreator[4]);
_worldPacket << int32(item.EntryID);
_worldPacket.WriteByteSeq(item.GiftCreator[0]);
_worldPacket << int32(item.StackCount);
_worldPacket.WriteByteSeq(item.GiftCreator[5]);
_worldPacket << uint8(item.Slot);
_worldPacket.WriteByteSeq(item.GiftCreator[2]);
_worldPacket.WriteByteSeq(item.GiftCreator[3]);
}
return &_worldPacket;
}
void WorldPackets::Trade::AcceptTrade::Read()
{
_worldPacket >> StateIndex;
}
void WorldPackets::Trade::ClearTradeItem::Read()
{
_worldPacket >> TradeSlot;
}
void WorldPackets::Trade::SetTradeItem::Read()
{
_worldPacket >> ItemSlotInPack;
_worldPacket >> TradeSlot;
_worldPacket >> PackSlot;
}
void WorldPackets::Trade::SetTradeGold::Read()
{
_worldPacket >> Coinage;
}