109 lines
3.4 KiB
C++
109 lines
3.4 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Session.h"
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#include "ConnectionPackets.h"
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std::string Battlenet::Connection::Ping::ToString() const
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{
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return "Battlenet::Connection::Ping";
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}
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void Battlenet::Connection::Ping::CallHandler(Session* session)
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{
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session->HandlePing(*this);
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}
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std::string Battlenet::Connection::EnableEncryption::ToString() const
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{
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return "Battlenet::Connection::EnableEncryption";
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}
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void Battlenet::Connection::EnableEncryption::CallHandler(Session* session)
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{
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session->HandleEnableEncryption(*this);
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}
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std::string Battlenet::Connection::LogoutRequest::ToString() const
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{
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return "Battlenet::Connection::LogoutRequest";
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}
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void Battlenet::Connection::LogoutRequest::CallHandler(Session* session)
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{
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session->HandleLogoutRequest(*this);
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}
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void Battlenet::Connection::DisconnectRequest::Read()
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{
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Timeout = _stream.Read<uint16>(16);
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Tick = _stream.Read<uint32>(32);
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}
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std::string Battlenet::Connection::DisconnectRequest::ToString() const
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{
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std::ostringstream str;
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str << "Battlenet::Connection::DisconnectRequest Timeout: " << Timeout << ", Tick: " << Tick;
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return str.str();
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}
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void Battlenet::Connection::ConnectionClosing::Read()
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{
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Reason = _stream.Read<ClosingReason>(4);
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if (_stream.Read<bool>(1)) // HasHeader
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{
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Header.Opcode = _stream.Read<uint32>(6);
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if (_stream.Read<bool>(1))
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Header.Channel = _stream.Read<int32>(4);
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}
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Now = _stream.Read<time_t>(32);
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_stream.Read<uint32>(25);
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auto bytes = _stream.ReadBytes(_stream.Read<uint8>(8)); // BadData
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Packets.resize(_stream.Read<uint8>(6));
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for (size_t i = 0; i < Packets.size(); ++i)
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{
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PacketInfo& info = Packets[i];
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info.CommandName = _stream.ReadFourCC();
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info.LayerId = _stream.Read<uint32>(16);
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info.Channel = _stream.ReadFourCC();
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info.Timestamp = _stream.Read<uint32>(32);
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info.Size = _stream.Read<uint32>(16);
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}
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}
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std::string Battlenet::Connection::ConnectionClosing::ToString() const
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{
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std::ostringstream stream;
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stream << "Battlenet::Connection::ConnectionClosing Reason: " << Reason << ", Now: " << Now << ", Packet history size: " << Packets.size();
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for (PacketInfo const& packet : Packets)
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stream << std::endl << "Battlenet::Connection::ConnectionClosing::PacketInfo LayerId: " << packet.LayerId
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<< ", Channel: " << packet.Channel << ", CommandName: " << packet.CommandName << ", Size: " << packet.Size << ", Timestamp: " << packet.Timestamp;
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return stream.str();
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}
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void Battlenet::Connection::ConnectionClosing::CallHandler(Session* session)
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{
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session->HandleConnectionClosing(*this);
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}
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std::string Battlenet::Connection::Pong::ToString() const
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{
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return "Battlenet::Connection::Pong";
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}
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