Files
Viano-Core/src/server/bnetserver/Packets/ConnectionPackets.cpp
T
2020-01-04 18:32:38 +01:00

109 lines
3.4 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Session.h"
#include "ConnectionPackets.h"
std::string Battlenet::Connection::Ping::ToString() const
{
return "Battlenet::Connection::Ping";
}
void Battlenet::Connection::Ping::CallHandler(Session* session)
{
session->HandlePing(*this);
}
std::string Battlenet::Connection::EnableEncryption::ToString() const
{
return "Battlenet::Connection::EnableEncryption";
}
void Battlenet::Connection::EnableEncryption::CallHandler(Session* session)
{
session->HandleEnableEncryption(*this);
}
std::string Battlenet::Connection::LogoutRequest::ToString() const
{
return "Battlenet::Connection::LogoutRequest";
}
void Battlenet::Connection::LogoutRequest::CallHandler(Session* session)
{
session->HandleLogoutRequest(*this);
}
void Battlenet::Connection::DisconnectRequest::Read()
{
Timeout = _stream.Read<uint16>(16);
Tick = _stream.Read<uint32>(32);
}
std::string Battlenet::Connection::DisconnectRequest::ToString() const
{
std::ostringstream str;
str << "Battlenet::Connection::DisconnectRequest Timeout: " << Timeout << ", Tick: " << Tick;
return str.str();
}
void Battlenet::Connection::ConnectionClosing::Read()
{
Reason = _stream.Read<ClosingReason>(4);
if (_stream.Read<bool>(1)) // HasHeader
{
Header.Opcode = _stream.Read<uint32>(6);
if (_stream.Read<bool>(1))
Header.Channel = _stream.Read<int32>(4);
}
Now = _stream.Read<time_t>(32);
_stream.Read<uint32>(25);
auto bytes = _stream.ReadBytes(_stream.Read<uint8>(8)); // BadData
Packets.resize(_stream.Read<uint8>(6));
for (size_t i = 0; i < Packets.size(); ++i)
{
PacketInfo& info = Packets[i];
info.CommandName = _stream.ReadFourCC();
info.LayerId = _stream.Read<uint32>(16);
info.Channel = _stream.ReadFourCC();
info.Timestamp = _stream.Read<uint32>(32);
info.Size = _stream.Read<uint32>(16);
}
}
std::string Battlenet::Connection::ConnectionClosing::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::Connection::ConnectionClosing Reason: " << Reason << ", Now: " << Now << ", Packet history size: " << Packets.size();
for (PacketInfo const& packet : Packets)
stream << std::endl << "Battlenet::Connection::ConnectionClosing::PacketInfo LayerId: " << packet.LayerId
<< ", Channel: " << packet.Channel << ", CommandName: " << packet.CommandName << ", Size: " << packet.Size << ", Timestamp: " << packet.Timestamp;
return stream.str();
}
void Battlenet::Connection::ConnectionClosing::CallHandler(Session* session)
{
session->HandleConnectionClosing(*this);
}
std::string Battlenet::Connection::Pong::ToString() const
{
return "Battlenet::Connection::Pong";
}