Files
Viano-Core/src/server/game/Server/Packets/ItemPacketsCommon.cpp
T
2020-01-04 18:32:38 +01:00

88 lines
2.7 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ItemPacketsCommon.h"
#include "Item.h"
#include "Player.h"
#include "Loot.h"
void WorldPackets::Item::ItemInstance::Initialize(::Item const* item)
{
ItemID = item->GetEntry();
RandomPropertiesID = item->GetItemRandomPropertyId();
RandomPropertiesSeed = item->GetItemSuffixFactor();
}
bool WorldPackets::Item::ItemInstance::operator==(ItemInstance const& r) const
{
if (ItemID != r.ItemID || RandomPropertiesID != r.RandomPropertiesID || RandomPropertiesSeed != r.RandomPropertiesSeed)
return false;
return true;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemInstance const& itemInstance)
{
data << int32(itemInstance.ItemID);
data << int32(itemInstance.RandomPropertiesID);
data << int32(itemInstance.RandomPropertiesSeed);
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::ItemInstance& itemInstance)
{
data >> itemInstance.ItemID;
data >> itemInstance.RandomPropertiesID;
data >> itemInstance.RandomPropertiesSeed;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemEnchantData const& itemEnchantData)
{
data << int32(itemEnchantData.ID);
data << uint32(itemEnchantData.Expiration);
data << int32(itemEnchantData.Charges);
data << uint8(itemEnchantData.Slot);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemGemData const& itemGemData)
{
data << uint32(itemGemData.Slot);
data << uint32(itemGemData.EnchantmentId);
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::ItemGemData& itemGemData)
{
data >> itemGemData.Slot;
data >> itemGemData.EnchantmentId;
return data;
}
ByteBuffer& operator>>(ByteBuffer& data, WorldPackets::Item::InvUpdate& invUpdate)
{
invUpdate.Items.resize(data.ReadBits(2));
for (size_t i = 0; i < invUpdate.Items.size(); ++i)
{
data >> invUpdate.Items[i].ContainerSlot;
data >> invUpdate.Items[i].Slot;
}
return data;
}