Files
Viano-Core/src/server/game/Server/Packets/QuestPackets.cpp
T

483 lines
14 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "QuestPackets.h"
#include "Errors.h"
WorldPacket const* WorldPackets::Quest::QuestGiverRequestItems::Write()
{
_worldPacket << QuestGiverGUID;
_worldPacket << uint32(QuestID);
_worldPacket << QuestTitle;
_worldPacket << CompletionText;
_worldPacket << uint32(CompEmoteDelay);
_worldPacket << uint32(CompEmoteType);
_worldPacket << uint32(AutoLaunched);
_worldPacket << uint32(QuestFlags);
_worldPacket << uint32(SuggestPartyMembers);
_worldPacket << uint32(MoneyToGet);
_worldPacket << uint32(Collect.size());
for (QuestObjectiveCollect const& obj : Collect)
{
_worldPacket << uint32(obj.ObjectID);
_worldPacket << uint32(obj.Amount);
_worldPacket << uint32(obj.DisplayID);
}
_worldPacket << uint32(Currency.size());
for (QuestCurrency const& cur : Currency)
{
_worldPacket << uint32(cur.CurrencyID);
_worldPacket << uint32(cur.Amount);
}
for (uint8 i = 0; i < 5; i++)
_worldPacket << uint32(StatusFlags[i]);
return &_worldPacket;
}
void WorldPackets::Quest::QuestGiverAcceptQuest::Read()
{
_worldPacket >> QuestGiverGUID;
_worldPacket >> QuestID;
_worldPacket >> StartCheat;
}
void WorldPackets::Quest::QuestGiverChooseReward::Read()
{
_worldPacket >> QuestGiverGUID;
_worldPacket >> QuestID;
_worldPacket >> ItemChoiceID;
}
void WorldPackets::Quest::QuestGiverCompleteQuest::Read()
{
_worldPacket >> QuestGiverGUID;
_worldPacket >> QuestID;
_worldPacket >> FromScript;
}
void WorldPackets::Quest::QuestGiverHello::Read()
{
_worldPacket >> QuestGiverGUID;
}
void WorldPackets::Quest::QuestGiverQueryQuest::Read()
{
_worldPacket >> QuestGiverGUID;
_worldPacket >> QuestID;
_worldPacket >> RespondToGiver;
}
void WorldPackets::Quest::QuestGiverRequestReward::Read()
{
_worldPacket >> QuestGiverGUID;
_worldPacket >> QuestID;
}
void WorldPackets::Quest::QuestGiverStatusQuery::Read()
{
_worldPacket >> QuestGiverGUID;
}
void WorldPackets::Quest::QuestLogRemoveQuest::Read()
{
_worldPacket >> Entry;
}
void WorldPackets::Quest::QuestConfirmAccept::Read()
{
_worldPacket >> QuestID;
}
void WorldPackets::Quest::QueryQuestInfo::Read()
{
_worldPacket >> QuestID;
}
WorldPacket const* WorldPackets::Quest::QuestGiverQuestListMessage::Write()
{
_worldPacket << QuestGiverGUID;
_worldPacket << Greeting;
_worldPacket << uint32(GreetEmoteDelay);
_worldPacket << uint32(GreetEmoteType);
_worldPacket << uint8(QuestDataText.size());
for (GossipText const& gossip : QuestDataText)
{
_worldPacket << uint32(gossip.QuestID);
_worldPacket << uint32(gossip.QuestType);
_worldPacket << int32(gossip.QuestLevel);
_worldPacket << uint32(gossip.QuestFlags);
_worldPacket << uint8(gossip.Repeatable);
_worldPacket << gossip.QuestTitle;
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverStatus::Write()
{
_worldPacket << QuestGiver.Guid;
_worldPacket << uint32(QuestGiver.Status);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverQuestDetails::Write()
{
_worldPacket << QuestGiverGUID;
_worldPacket << InformUnit;
_worldPacket << uint32(QuestID);
_worldPacket << QuestTitle;
_worldPacket << LogDescription;
_worldPacket << Objectives;
_worldPacket << PortraitGiverText;
_worldPacket << PortraitGiverName;
_worldPacket << PortraitTurnInText;
_worldPacket << PortraitTurnInName;
_worldPacket << uint32(PortraitGiver);
_worldPacket << uint32(PortraitTurnIn);
_worldPacket << uint8(AutoLaunched);
_worldPacket << uint32(QuestFlags);
_worldPacket << uint32(SuggestedPartyMembers);
_worldPacket << uint8(StartCheat);
_worldPacket << uint8(DisplayPopup);
_worldPacket << uint32(RequiredSpellID);
_worldPacket << Rewards;
_worldPacket << uint32(DescEmotes.size());
for (WorldPackets::Quest::QuestDescEmote const& emote : DescEmotes)
{
_worldPacket << uint32(emote.Type);
_worldPacket << uint32(emote.Delay);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverQuestComplete::Write()
{
_worldPacket << uint32(TalentReward);
_worldPacket << uint32(NumSkillUpsReward);
_worldPacket << uint32(MoneyReward);
_worldPacket << uint32(XPReward);
_worldPacket << uint32(QuestID);
_worldPacket << uint32(SkillLineIDReward);
_worldPacket.WriteBit(LaunchGossip);
_worldPacket.WriteBit(UseQuestReward);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestConfirmAcceptResponse::Write()
{
_worldPacket << uint32(QuestID);
_worldPacket << QuestTitle;
_worldPacket << InitiatedBy;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestUpdateAddCredit::Write()
{
_worldPacket << uint32(QuestID);
_worldPacket << uint32(ObjectID);
_worldPacket << uint32(Count);
_worldPacket << uint32(Required);
_worldPacket << VictimGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestUpdateAddPvPCredit::Write()
{
_worldPacket << uint32(QuestID);
_worldPacket << uint32(Count);
_worldPacket << uint32(Required);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestUpdateComplete::Write()
{
_worldPacket << uint32(QuestID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestUpdateFailedTimer::Write()
{
_worldPacket << uint32(QuestID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverInvalidQuest::Write()
{
_worldPacket << uint32(Reason);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverQuestFailed::Write()
{
_worldPacket << uint32(QuestID);
_worldPacket << uint32(Reason);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestPushResultResponse::Write()
{
_worldPacket << SenderGUID;
_worldPacket << uint8(Result);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverStatusMultiple::Write()
{
_worldPacket << int32(QuestGiver.size());
for (QuestGiverInfo const& questGiver : QuestGiver)
{
_worldPacket << questGiver.Guid;
_worldPacket << uint32(questGiver.Status);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QuestGiverOfferRewardMessage::Write()
{
_worldPacket << QuestData.QuestGiverGUID;
_worldPacket << uint32(QuestData.QuestID);
_worldPacket << QuestTitle;
_worldPacket << RewardText;
_worldPacket << PortraitGiverText;
_worldPacket << PortraitGiverName;
_worldPacket << PortraitTurnInText;
_worldPacket << PortraitTurnInName;
_worldPacket << uint32(PortraitGiver);
_worldPacket << uint32(PortraitTurnIn);
_worldPacket << uint8(QuestData.AutoLaunched);
_worldPacket << uint32(QuestData.QuestFlags);
_worldPacket << uint32(QuestData.SuggestedPartyMembers);
_worldPacket << uint32(QuestData.Emotes.size());
for (WorldPackets::Quest::QuestDescEmote const& emote : QuestData.Emotes)
{
_worldPacket << uint32(emote.Delay);
_worldPacket << uint32(emote.Type);
}
_worldPacket << QuestData.Rewards;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Quest::QueryQuestInfoResponse::Write()
{
_worldPacket << uint32(Info.QuestID);
_worldPacket << int32(Info.QuestType);
_worldPacket << int32(Info.QuestLevel);
_worldPacket << int32(Info.QuestMinLevel);
_worldPacket << int32(Info.QuestSortID);
_worldPacket << int32(Info.QuestInfoID);
_worldPacket << uint32(Info.SuggestedGroupNum);
for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i)
{
_worldPacket << uint32(Info.RequiredFactionId[i]);
_worldPacket << int32(Info.RequiredFactionValue[i]);
}
_worldPacket << int32(Info.RewardNextQuest);
_worldPacket << uint32(Info.RewardXPDifficulty);
if ((Info.Flags & QUEST_FLAGS_HIDDEN_REWARDS) != 0)
_worldPacket << int32(0);
else
_worldPacket << int32(Info.RewardMoney);
_worldPacket << uint32(Info.RewardBonusMoney);
_worldPacket << int32(Info.RewardDisplaySpell);
_worldPacket << int32(Info.RewardSpell);
_worldPacket << int32(Info.RewardHonor);
_worldPacket << float(Info.RewardKillHonor);
_worldPacket << uint32(Info.StartItem);
_worldPacket << uint32(Info.Flags);
_worldPacket << uint32(Info.MinimapTargetMark);
_worldPacket << uint32(Info.RewardTitle);
_worldPacket << uint32(Info.RequiredPlayerKills);
_worldPacket << uint32(Info.RewardTalents);
_worldPacket << uint32(Info.RewardArenaPoints);
_worldPacket << uint32(Info.RewardSkillLineID);
_worldPacket << uint32(Info.RewardNumSkillUps);
_worldPacket << uint32(Info.RewardReputationMask);
_worldPacket << uint32(Info.PortraitGiver);
_worldPacket << uint32(Info.PortraitTurnIn);
if ((Info.Flags & QUEST_FLAGS_HIDDEN_REWARDS) != 0)
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
_worldPacket << int32(0) << uint32(0);
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
_worldPacket << int32(0) << uint32(0);
}
else
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
_worldPacket << int32(Info.RewardItems[i]);
_worldPacket << uint32(Info.RewardAmount[i]);
}
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
{
_worldPacket << int32(Info.UnfilteredChoiceItems[i].ItemID);
_worldPacket << uint32(Info.UnfilteredChoiceItems[i].Quantity);
}
}
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
_worldPacket << uint32(Info.RewardFactionID[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
_worldPacket << int32(Info.RewardFactionValue[i]);
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
_worldPacket << uint32(Info.RewardFactionValueOverride[i]);
_worldPacket << uint32(Info.POIContinent);
_worldPacket << float(Info.POIx);
_worldPacket << float(Info.POIy);
_worldPacket << uint32(Info.POIPriority);
_worldPacket << Info.LogTitle;
_worldPacket << Info.LogDescription;
_worldPacket << Info.QuestDescription;
_worldPacket << Info.AreaDescription;
_worldPacket << Info.QuestCompletionLog;
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (Info.RequiredNpcOrGo[i] < 0)
_worldPacket << uint32((Info.RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
else
_worldPacket << uint32(Info.RequiredNpcOrGo[i]);
_worldPacket << uint32(Info.RequiredNpcOrGoCount[i]);
_worldPacket << int32(Info.ItemDrop[i]);
_worldPacket << uint32(Info.ItemDropQuantity[i]);
}
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
_worldPacket << int32(Info.RequiredItemId[i]);
_worldPacket << uint32(Info.RequiredItemCount[i]);
}
_worldPacket << uint32(Info.RequiredSpell);
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
_worldPacket << Info.ObjectiveText[i];
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
{
_worldPacket << uint32(Info.RewardCurrencyID[i]);
_worldPacket << uint32(Info.RewardCurrencyQty[i]);
}
for (uint32 i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
{
_worldPacket << uint32(Info.RequiredCurrencyID[i]);
_worldPacket << uint32(Info.RequiredCurrencyQty[i]);
}
_worldPacket << Info.PortraitGiverText;
_worldPacket << Info.PortraitGiverName;
_worldPacket << Info.PortraitTurnintext;
_worldPacket << Info.PortraitTurnInName;
_worldPacket << uint32(Info.AcceptedSoundKitID);
_worldPacket << uint32(Info.CompleteSoundKitID);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Quest::QuestRewards const& questRewards)
{
data << uint32(questRewards.ChoiceItemCount);
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(questRewards.ChoiceItems[i].ItemID);
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(questRewards.ChoiceItems[i].Quantity);
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
data << uint32(questRewards.ChoiceItems[i].DisplayID);
data << uint32(questRewards.ItemCount);
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(questRewards.ItemID[i]);
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(questRewards.ItemQty[i]);
for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
data << uint32(questRewards.ItemDisplayID[i]);
data << uint32(questRewards.Money);
data << uint32(questRewards.XP);
data << uint32(questRewards.Title);
data << uint32(0); // unkown
data << float(0.0f); // unknown
data << uint32(questRewards.NumBonusTalents);
data << uint32(0); // unkown
data << uint32(questRewards.FactionFlags);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << uint32(questRewards.FactionID[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << int32(questRewards.FactionValue[i]);
for (uint32 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
data << uint32(questRewards.FactionOverride[i]);
data << uint32(questRewards.SpellCompletionDisplayID);
data << uint32(questRewards.SpellCompletionID);
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
data << uint32(questRewards.CurrencyID[i]);
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
data << uint32(questRewards.CurrencyQty[i]);
data << uint32(questRewards.SkillLineID);
data << uint32(questRewards.NumSkillUps);
return data;
}