180 lines
7.5 KiB
C++
180 lines
7.5 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLEGROUNDMGR_H
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#define __BATTLEGROUNDMGR_H
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#include "Common.h"
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#include "DBCEnums.h"
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#include "Battleground.h"
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#include "BattlegroundQueue.h"
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typedef std::map<uint32, Battleground*> BattlegroundContainer;
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typedef std::set<uint32> BattlegroundClientIdsContainer;
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typedef std::unordered_map<uint32, BattlegroundTypeId> BattleMastersMap;
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#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day
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#define WS_ARENA_DISTRIBUTION_TIME 20001 // Custom worldstate
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struct BattlegroundData
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{
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BattlegroundContainer m_Battlegrounds;
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BattlegroundClientIdsContainer m_ClientBattlegroundIds[MAX_BATTLEGROUND_BRACKETS];
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BGFreeSlotQueueContainer BGFreeSlotQueue;
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};
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struct BattlegroundTemplate
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{
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BattlegroundTypeId Id;
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uint16 MinPlayersPerTeam;
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uint16 MaxPlayersPerTeam;
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uint8 MinLevel;
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uint8 MaxLevel;
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Position StartLocation[BG_TEAMS_COUNT];
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float MaxStartDistSq;
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uint8 Weight;
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uint32 ScriptId;
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BattlemasterListEntry const* BattlemasterEntry;
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bool IsArena() const { return BattlemasterEntry->type == MAP_ARENA; }
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};
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class BattlegroundMgr
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{
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private:
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BattlegroundMgr();
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~BattlegroundMgr();
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public:
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static BattlegroundMgr* instance()
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{
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static BattlegroundMgr instance;
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return &instance;
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}
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void Update(uint32 diff);
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/* Packet Building */
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void BuildPlayerJoinedBattlegroundPacket(WorldPacket* data, Player* player);
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void BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid);
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void BuildBattlegroundListPacket(WorldPacket* data, ObjectGuid guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere);
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void BuildGroupJoinedBattlegroundPacket(WorldPacket* data, GroupJoinBattlegroundResult result);
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void BuildUpdateWorldStatePacket(WorldPacket* data, uint32 field, uint32 value);
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void BuildBattlegroundStatusPacket(WorldPacket* data, Battleground* bg, uint8 queueSlot, uint8 statusId, uint32 time1, uint32 time2, uint8 arenaType, uint32 arenaFaction);
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void BuildPlaySoundPacket(WorldPacket* data, uint32 soundId);
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void SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, ObjectGuid guid);
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/* Battlegrounds */
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Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId);
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Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId);
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Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId);
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Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated);
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void AddBattleground(Battleground* bg);
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void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId);
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void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg);
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void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId);
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BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId);
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void LoadBattlegroundTemplates();
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void DeleteAllBattlegrounds();
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void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId);
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/* Battleground queues */
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BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; }
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void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
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uint32 GetPrematureFinishTime() const;
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void ToggleArenaTesting();
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void ToggleTesting();
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void SetHolidayWeekends(uint32 mask);
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bool isArenaTesting() const { return m_ArenaTesting; }
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bool isTesting() const { return m_Testing; }
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static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType);
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static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId);
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static uint8 BGArenaType(BattlegroundQueueTypeId bgQueueTypeId);
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static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId);
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static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday);
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static bool IsBGWeekend(BattlegroundTypeId bgTypeId);
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uint32 GetMaxRatingDifference() const;
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uint32 GetRatingDiscardTimer() const;
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void InitAutomaticArenaPointDistribution();
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void LoadBattleMastersEntry();
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void CheckBattleMasters();
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BattlegroundTypeId GetBattleMasterBG(uint32 entry) const
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{
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BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
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if (itr != mBattleMastersMap.end())
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return itr->second;
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return BATTLEGROUND_TYPE_NONE;
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}
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private:
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bool CreateBattleground(BattlegroundTemplate const* bgTemplate);
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uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id);
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static bool IsArenaType(BattlegroundTypeId bgTypeId);
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BattlegroundTypeId GetRandomBG(BattlegroundTypeId id);
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typedef std::map<BattlegroundTypeId, BattlegroundData> BattlegroundDataContainer;
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BattlegroundDataContainer bgDataStore;
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BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES];
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std::vector<uint64> m_QueueUpdateScheduler;
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uint32 m_NextRatedArenaUpdate;
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time_t m_NextAutoDistributionTime;
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uint32 m_AutoDistributionTimeChecker;
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bool m_ArenaTesting;
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bool m_Testing;
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BattleMastersMap mBattleMastersMap;
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BattlegroundTemplate const* GetBattlegroundTemplateByTypeId(BattlegroundTypeId id)
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{
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BattlegroundTemplateMap::const_iterator itr = _battlegroundTemplates.find(id);
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if (itr != _battlegroundTemplates.end())
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return &itr->second;
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return nullptr;
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}
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BattlegroundTemplate const* GetBattlegroundTemplateByMapId(uint32 mapId)
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{
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BattlegroundMapTemplateContainer::const_iterator itr = _battlegroundMapTemplates.find(mapId);
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if (itr != _battlegroundMapTemplates.end())
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return itr->second;
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return nullptr;
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}
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typedef std::map<BattlegroundTypeId, uint8 /*weight*/> BattlegroundSelectionWeightMap;
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typedef std::map<BattlegroundTypeId, BattlegroundTemplate> BattlegroundTemplateMap;
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typedef std::map<uint32 /*mapId*/, BattlegroundTemplate*> BattlegroundMapTemplateContainer;
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BattlegroundTemplateMap _battlegroundTemplates;
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BattlegroundMapTemplateContainer _battlegroundMapTemplates;
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};
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#define sBattlegroundMgr BattlegroundMgr::instance()
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#endif // __BATTLEGROUNDMGR_H
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