Files
Viano-Core/src/server/game/Server/Packets/CombatLogPackets.cpp
T

216 lines
6.8 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CombatLogPackets.h"
#include "SpellAuraDefines.h"
#include "UnitDefines.h"
WorldPacket const* WorldPackets::CombatLog::AttackerStateUpdate::Write()
{
_worldPacket << int32(HitInfo);
_worldPacket << AttackerGUID.WriteAsPacked();
_worldPacket << VictimGUID.WriteAsPacked();
_worldPacket << int32(Damage);
_worldPacket << int32(OverDamage);
_worldPacket << uint8(SubDmg.has_value());
if (SubDmg)
{
_worldPacket << int32(SubDmg->SchoolMask);
_worldPacket << float(SubDmg->FDamage);
_worldPacket << int32(SubDmg->Damage);
if (HitInfo & (HITINFO_FULL_ABSORB | HITINFO_PARTIAL_ABSORB))
_worldPacket << int32(SubDmg->Absorbed);
if (HitInfo & (HITINFO_FULL_RESIST | HITINFO_PARTIAL_RESIST))
_worldPacket << int32(SubDmg->Resisted);
}
_worldPacket << uint8(VictimState);
_worldPacket << uint32(AttackerState);
_worldPacket << uint32(MeleeSpellID);
if (HitInfo & HITINFO_BLOCK)
_worldPacket << int32(BlockAmount);
if (HitInfo & HITINFO_RAGE_GAIN)
_worldPacket << int32(RageGained);
if (HitInfo & HITINFO_UNK1)
{
_worldPacket << int32(UnkState.State1);
_worldPacket << float(UnkState.State2);
_worldPacket << float(UnkState.State3);
_worldPacket << float(UnkState.State4);
_worldPacket << float(UnkState.State5);
_worldPacket << float(UnkState.State6);
_worldPacket << float(UnkState.State7);
_worldPacket << float(UnkState.State8);
_worldPacket << float(UnkState.State9);
_worldPacket << float(UnkState.State10);
_worldPacket << float(UnkState.State11);
_worldPacket << int32(UnkState.State12);
_worldPacket << int32(UnkState.State13);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::CombatLog::SpellEnergizeLog::Write()
{
_worldPacket << TargetGUID.WriteAsPacked();
_worldPacket << CasterGUID.WriteAsPacked();
_worldPacket << int32(SpellID);
_worldPacket << int32(Type);
_worldPacket << int32(Amount);
return &_worldPacket;
}
WorldPacket const* WorldPackets::CombatLog::EnvironmentalDamageLog::Write()
{
_worldPacket << Victim;
_worldPacket << uint8(Type);
_worldPacket << int32(Amount);
_worldPacket << int32(Absorbed);
_worldPacket << int32(Resisted);
return &_worldPacket;
}
WorldPacket const* WorldPackets::CombatLog::SpellDamageShield::Write()
{
_worldPacket << Defender;
_worldPacket << Attacker;
_worldPacket << int32(SpellID);
_worldPacket << int32(TotalDamage);
_worldPacket << int32(OverKill);
_worldPacket << int32(SchoolMask);
_worldPacket << int32(LogAbsorbed);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::CombatLog::SpellLogMissDebug const& debug)
{
data << float(debug.HitRoll);
data << float(debug.HitRollNeeded);
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::CombatLog::SpellLogMissEntry const& entry)
{
data << entry.Victim;
data << uint8(entry.MissReason);
if (entry.Debug.has_value())
data << *entry.Debug;
return data;
}
WorldPacket const* WorldPackets::CombatLog::SpellMissLog::Write()
{
_worldPacket << int32(SpellID);
_worldPacket << Caster;
_worldPacket << uint8(0); // Debug
_worldPacket << uint32(Entries.size());
for (SpellLogMissEntry const& entry : Entries)
_worldPacket << entry;
return &_worldPacket;
}
WorldPacket const* WorldPackets::CombatLog::SpellPeriodicAuraLog::Write()
{
_worldPacket << TargetGUID.WriteAsPacked();
_worldPacket << CasterGUID.WriteAsPacked();
_worldPacket << int32(SpellID);
_worldPacket << int32(Entries.size());
for (PeriodicAuraLogEffect const& logEffect : Entries)
{
_worldPacket << int32(logEffect.Effect);
switch (logEffect.Effect)
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
_worldPacket << int32(logEffect.Amount);
_worldPacket << int32(logEffect.OverHealOrKill);
_worldPacket << int32(logEffect.SchoolMaskOrPower);
_worldPacket << int32(logEffect.AbsorbedOrAmplitude);
_worldPacket << int32(logEffect.Resisted);
_worldPacket << bool(logEffect.Crit);
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
_worldPacket << int32(logEffect.Amount);
_worldPacket << int32(logEffect.OverHealOrKill);
_worldPacket << int32(logEffect.AbsorbedOrAmplitude);
_worldPacket << bool(logEffect.Crit);
break;
case SPELL_AURA_OBS_MOD_POWER:
case SPELL_AURA_PERIODIC_ENERGIZE:
_worldPacket << int32(logEffect.SchoolMaskOrPower);
_worldPacket << int32(logEffect.Amount);
break;
case SPELL_AURA_PERIODIC_MANA_LEECH:
_worldPacket << int32(logEffect.SchoolMaskOrPower);
_worldPacket << int32(logEffect.Amount);
_worldPacket << float(logEffect.AbsorbedOrAmplitude);
break;
default:
break;
}
}
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::CombatLog::SpellDispellData const& dispellData)
{
data << int32(dispellData.SpellID);
data << bool(dispellData.Harmful);
return data;
}
WorldPacket const* WorldPackets::CombatLog::SpellDispellLog::Write()
{
_worldPacket << TargetGUID.WriteAsPacked();
_worldPacket << CasterGUID.WriteAsPacked();
_worldPacket << int32(DispelledBySpellID);
_worldPacket << bool(Debug);
_worldPacket << int32(DispellData.size());
for (SpellDispellData const& dispellData : DispellData)
_worldPacket << dispellData;
if (Debug)
{
for (SpellDispellData const& dispellData : DispellData)
{
_worldPacket << int32(dispellData.Needed);
_worldPacket << int32(dispellData.Rolled);
}
}
return &_worldPacket;
}