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Nico/Viano-Core
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Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
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a5195ee67fab784c8f195190902cf08e49c202ba
Viano-Core/src
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Ovahlord a5195ee67f Scripts/LCT: initialize Augh's passive state in constructor to prevent him being engageable when he is not suposed to do so
2019-01-08 13:07:19 +01:00
..
common
Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana
2019-01-02 15:51:56 +01:00
genrev
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
server
Scripts/LCT: initialize Augh's passive state in constructor to prevent him being engageable when he is not suposed to do so
2019-01-08 13:07:19 +01:00
tools
Merge branch '4.3.4' of https://gitlab.com/trinitycore/TrinityCore_434 into 4.3.4
2018-09-17 15:43:22 +02:00
CMakeLists.txt
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00
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