- They should work as documented by wiki now. - Add some consts to Player methods - Fixed negative PrevQuestID to mean only active quest (ie not rewarded/complete, as those quests are required to complete another) Closes #19300
2783 lines
122 KiB
C++
2783 lines
122 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "Unit.h"
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#include "CUFProfile.h"
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#include "DatabaseEnvFwd.h"
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#include "DBCEnums.h"
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#include "EquipmentSet.h"
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#include "GroupReference.h"
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#include "ItemDefines.h"
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#include "ItemEnchantmentMgr.h"
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#include "MapReference.h"
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#include "PetDefines.h"
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#include "PlayerTaxi.h"
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#include "QuestDef.h"
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#include <queue>
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struct AccessRequirement;
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struct AchievementEntry;
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struct AreaTableEntry;
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struct AreaTriggerEntry;
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struct ArchData;
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struct BarberShopStyleEntry;
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struct CharacterCustomizeInfo;
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struct CharTitlesEntry;
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struct ChatChannelsEntry;
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struct CreatureTemplate;
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struct CurrencyTypesEntry;
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struct FactionEntry;
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struct ItemExtendedCostEntry;
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struct ItemSetEffect;
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struct ItemTemplate;
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struct Loot;
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struct Mail;
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struct ScalingStatValuesEntry;
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struct TrainerSpell;
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struct VendorItem;
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struct GuildMemberProfessionData;
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template<class T>
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class AchievementMgr;
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class Archaeology;
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class Bag;
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class Battleground;
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class CinematicMgr;
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class Channel;
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class CharacterCreateInfo;
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class Creature;
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class DynamicObject;
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class Group;
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class Guild;
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class Item;
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class LootStore;
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class OutdoorPvP;
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class Pet;
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class PetAura;
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class PlayerAI;
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class PlayerMenu;
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class PlayerSocial;
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class ReputationMgr;
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class SpellCastTargets;
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class TradeData;
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enum InventoryType : uint8;
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enum ItemClass : uint8;
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enum LootError : uint8;
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enum LootType : uint8;
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typedef std::deque<Mail*> PlayerMails;
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#define PLAYER_MAX_SKILLS 128
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#define PLAYER_MAX_DAILY_QUESTS 25
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#define PLAYER_EXPLORED_ZONES_SIZE 156
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#define PLAYER_GUILD_REPUTATION 1168
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// Note: SPELLMOD_* values is aura types in fact
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enum SpellModType : uint8
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{
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SPELLMOD_FLAT = SPELL_AURA_ADD_FLAT_MODIFIER,
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SPELLMOD_PCT = SPELL_AURA_ADD_PCT_MODIFIER
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};
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// 2^n values, Player::m_isunderwater is a bitmask. These are Trinity internal values, they are never send to any client
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enum PlayerUnderwaterState
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{
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UNDERWATER_NONE = 0x00,
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UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
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UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
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UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
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UNDERWATER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
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UNDERWATER_EXIST_TIMERS = 0x10
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};
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enum BuyBankSlotResult
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{
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ERR_BANKSLOT_FAILED_TOO_MANY = 0,
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ERR_BANKSLOT_INSUFFICIENT_FUNDS = 1,
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ERR_BANKSLOT_NOTBANKER = 2,
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ERR_BANKSLOT_OK = 3
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};
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enum PlayerSpellState
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{
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PLAYERSPELL_UNCHANGED = 0,
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PLAYERSPELL_CHANGED = 1,
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PLAYERSPELL_NEW = 2,
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PLAYERSPELL_REMOVED = 3,
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PLAYERSPELL_TEMPORARY = 4
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};
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struct PlayerSpell
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{
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PlayerSpellState state : 8;
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bool active : 1; // show in spellbook
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bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
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bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
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};
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struct PlayerTalent
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{
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PlayerSpellState state : 8;
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uint8 spec : 8;
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};
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extern uint32 const MasterySpells[MAX_CLASSES];
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enum TalentTree // talent tabs
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{
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TALENT_TREE_WARRIOR_ARMS = 746,
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TALENT_TREE_WARRIOR_FURY = 815,
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TALENT_TREE_WARRIOR_PROTECTION = 845,
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TALENT_TREE_PALADIN_HOLY = 831,
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TALENT_TREE_PALADIN_PROTECTION = 839,
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TALENT_TREE_PALADIN_RETRIBUTION = 855,
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TALENT_TREE_HUNTER_BEAST_MASTERY = 811,
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TALENT_TREE_HUNTER_MARKSMANSHIP = 807,
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TALENT_TREE_HUNTER_SURVIVAL = 809,
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TALENT_TREE_ROGUE_ASSASSINATION = 182,
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TALENT_TREE_ROGUE_COMBAT = 181,
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TALENT_TREE_ROGUE_SUBTLETY = 183,
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TALENT_TREE_PRIEST_DISCIPLINE = 760,
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TALENT_TREE_PRIEST_HOLY = 813,
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TALENT_TREE_PRIEST_SHADOW = 795,
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TALENT_TREE_DEATH_KNIGHT_BLOOD = 398,
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TALENT_TREE_DEATH_KNIGHT_FROST = 399,
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TALENT_TREE_DEATH_KNIGHT_UNHOLY = 400,
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TALENT_TREE_SHAMAN_ELEMENTAL = 261,
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TALENT_TREE_SHAMAN_ENHANCEMENT = 263,
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TALENT_TREE_SHAMAN_RESTORATION = 262,
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TALENT_TREE_MAGE_ARCANE = 799,
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TALENT_TREE_MAGE_FIRE = 851,
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TALENT_TREE_MAGE_FROST = 823,
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TALENT_TREE_WARLOCK_AFFLICTION = 871,
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TALENT_TREE_WARLOCK_DEMONOLOGY = 867,
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TALENT_TREE_WARLOCK_DESTRUCTION = 865,
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TALENT_TREE_DRUID_BALANCE = 752,
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TALENT_TREE_DRUID_FERAL_COMBAT = 750,
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TALENT_TREE_DRUID_RESTORATION = 748
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};
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#define MAX_ARMOR_SPECIALIZATION_IDS 7
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uint32 const ArmorSpecializationIds[MAX_ARMOR_SPECIALIZATION_IDS] = { 86530, 86531, 86529, 86528, 86525, 86524, 86526 };
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// Spell modifier (used for modify other spells)
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struct SpellModifier
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{
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SpellModifier(Aura* _ownerAura) : op(SPELLMOD_DAMAGE), type(SPELLMOD_FLAT), value(0), mask(), spellId(0), ownerAura(_ownerAura) { }
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SpellModOp op;
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SpellModType type;
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int32 value;
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flag96 mask;
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uint32 spellId;
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Aura* const ownerAura;
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};
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enum PlayerCurrencyState
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{
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PLAYERCURRENCY_UNCHANGED = 0,
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PLAYERCURRENCY_CHANGED = 1,
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PLAYERCURRENCY_NEW = 2,
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PLAYERCURRENCY_REMOVED = 3 //not removed just set count == 0
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};
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struct PlayerCurrency
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{
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PlayerCurrencyState state;
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uint32 Quantity;
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uint32 WeeklyQuantity;
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uint32 TrackedQuantity;
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uint8 Flags;
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};
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typedef std::unordered_map<uint32, PlayerTalent*> PlayerTalentMap;
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typedef std::unordered_map<uint32, PlayerSpell*> PlayerSpellMap;
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typedef std::unordered_set<SpellModifier*> SpellModContainer;
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typedef std::unordered_map<uint32, PlayerCurrency> PlayerCurrenciesMap;
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typedef std::unordered_map<uint32 /*instanceId*/, time_t/*releaseTime*/> InstanceTimeMap;
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enum ActionButtonUpdateState
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{
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ACTIONBUTTON_UNCHANGED = 0,
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ACTIONBUTTON_CHANGED = 1,
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ACTIONBUTTON_NEW = 2,
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ACTIONBUTTON_DELETED = 3
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};
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enum ActionButtonType
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{
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ACTION_BUTTON_SPELL = 0x00,
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ACTION_BUTTON_C = 0x01, // click?
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ACTION_BUTTON_EQSET = 0x20,
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ACTION_BUTTON_DROPDOWN = 0x30,
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ACTION_BUTTON_MACRO = 0x40,
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ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
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ACTION_BUTTON_ITEM = 0x80
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};
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enum ReputationSource
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{
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REPUTATION_SOURCE_KILL,
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REPUTATION_SOURCE_QUEST,
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REPUTATION_SOURCE_DAILY_QUEST,
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REPUTATION_SOURCE_WEEKLY_QUEST,
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REPUTATION_SOURCE_MONTHLY_QUEST,
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REPUTATION_SOURCE_REPEATABLE_QUEST,
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REPUTATION_SOURCE_SPELL
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};
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#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
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#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
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#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
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struct ActionButton
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{
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ActionButton() : packedData(0), uState(ACTIONBUTTON_NEW) { }
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uint32 packedData;
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ActionButtonUpdateState uState;
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// helpers
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ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
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uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
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void SetActionAndType(uint32 action, ActionButtonType type)
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{
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uint32 newData = action | (uint32(type) << 24);
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if (newData != packedData || uState == ACTIONBUTTON_DELETED)
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{
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packedData = newData;
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if (uState != ACTIONBUTTON_NEW)
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uState = ACTIONBUTTON_CHANGED;
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}
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}
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};
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#define MAX_ACTION_BUTTONS 144 //checked in 3.2.0
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typedef std::map<uint8, ActionButton> ActionButtonList;
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struct PvPInfo
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{
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PvPInfo() : IsHostile(false), IsInHostileArea(false), IsInNoPvPArea(false), IsInFFAPvPArea(false), EndTimer(0) { }
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bool IsHostile;
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bool IsInHostileArea; ///> Marks if player is in an area which forces PvP flag
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bool IsInNoPvPArea; ///> Marks if player is in a sanctuary or friendly capital city
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bool IsInFFAPvPArea; ///> Marks if player is in an FFAPvP area (such as Gurubashi Arena)
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time_t EndTimer; ///> Time when player unflags himself for PvP (flag removed after 5 minutes)
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};
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struct DuelInfo
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{
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DuelInfo() : initiator(nullptr), opponent(nullptr), startTimer(0), startTime(0), outOfBound(0), isMounted(false), isCompleted(false) { }
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Player* initiator;
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Player* opponent;
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time_t startTimer;
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time_t startTime;
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time_t outOfBound;
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bool isMounted;
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bool isCompleted;
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};
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struct Areas
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{
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uint32 areaID;
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uint32 areaFlag;
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float x1;
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float x2;
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float y1;
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float y2;
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};
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#define MAX_RUNES 6
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enum RuneCooldowns
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{
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RUNE_BASE_COOLDOWN = 10000,
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RUNE_MISS_COOLDOWN = 1500 // cooldown applied on runes when the spell misses
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};
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enum RuneType : uint8
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{
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RUNE_BLOOD = 0,
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RUNE_UNHOLY = 1,
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RUNE_FROST = 2,
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RUNE_DEATH = 3,
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NUM_RUNE_TYPES = 4
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};
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struct RuneInfo
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{
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uint8 BaseRune;
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uint8 CurrentRune;
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uint32 Cooldown;
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AuraEffect const* ConvertAura;
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AuraType ConvertAuraType;
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SpellInfo const* ConvertAuraInfo;
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};
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struct Runes
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{
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RuneInfo runes[MAX_RUNES];
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uint8 runeState; // mask of available runes
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RuneType lastUsedRune;
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uint8 lastUsedRuneMask;
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void SetRuneState(uint8 index, bool set = true)
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{
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if (set)
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runeState |= (1 << index); // usable
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else
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runeState &= ~(1 << index); // on cooldown
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}
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};
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struct EnchantDuration
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{
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EnchantDuration() : item(nullptr), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) { }
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EnchantDuration(Item* _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot),
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leftduration(_leftduration){ ASSERT(item); }
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Item* item;
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EnchantmentSlot slot;
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uint32 leftduration;
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};
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typedef std::list<EnchantDuration> EnchantDurationList;
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typedef std::list<Item*> ItemDurationList;
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enum DrunkenState
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{
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DRUNKEN_SOBER = 0,
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DRUNKEN_TIPSY = 1,
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DRUNKEN_DRUNK = 2,
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DRUNKEN_SMASHED = 3
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};
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#define MAX_DRUNKEN 4
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enum PlayerFlags
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{
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PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
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PLAYER_FLAGS_AFK = 0x00000002,
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PLAYER_FLAGS_DND = 0x00000004,
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PLAYER_FLAGS_GM = 0x00000008,
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PLAYER_FLAGS_GHOST = 0x00000010,
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PLAYER_FLAGS_RESTING = 0x00000020,
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PLAYER_FLAGS_UNK6 = 0x00000040,
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PLAYER_FLAGS_UNK7 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
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PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
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PLAYER_FLAGS_IN_PVP = 0x00000200,
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PLAYER_FLAGS_HIDE_HELM = 0x00000400,
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PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
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PLAYER_FLAGS_PLAYED_LONG_TIME = 0x00001000, // played long time
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PLAYER_FLAGS_PLAYED_TOO_LONG = 0x00002000, // played too long time
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PLAYER_FLAGS_IS_OUT_OF_BOUNDS = 0x00004000,
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PLAYER_FLAGS_DEVELOPER = 0x00008000, // <Dev> prefix for something?
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PLAYER_FLAGS_UNK16 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
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PLAYER_FLAGS_TAXI_BENCHMARK = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
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PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
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PLAYER_FLAGS_UBER = 0x00080000,
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PLAYER_FLAGS_UNK20 = 0x00100000,
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PLAYER_FLAGS_UNK21 = 0x00200000,
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PLAYER_FLAGS_COMMENTATOR2 = 0x00400000,
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PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree, allowed only spells with SPELL_ATTR0_REQ_AMMO, SPELL_EFFECT_ATTACK, checked only for active player
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PLAYER_FLAGS_UNK24 = 0x01000000, // disabled all melee ability on tab include autoattack
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PLAYER_FLAGS_NO_XP_GAIN = 0x02000000,
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PLAYER_FLAGS_UNK26 = 0x04000000,
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PLAYER_FLAGS_AUTO_DECLINE_GUILD = 0x08000000, // Automatically declines guild invites
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PLAYER_FLAGS_GUILD_LEVEL_ENABLED = 0x10000000, // Lua_GetGuildLevelEnabled() - enables guild leveling related UI
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PLAYER_FLAGS_VOID_UNLOCKED = 0x20000000, // void storage
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PLAYER_FLAGS_UNK30 = 0x40000000,
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PLAYER_FLAGS_UNK31 = 0x80000000
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};
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enum PlayerBytesOffsets
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{
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PLAYER_BYTES_OFFSET_SKIN_ID = 0,
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PLAYER_BYTES_OFFSET_FACE_ID = 1,
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PLAYER_BYTES_OFFSET_HAIR_STYLE_ID = 2,
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PLAYER_BYTES_OFFSET_HAIR_COLOR_ID = 3
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};
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enum PlayerBytes2Offsets
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{
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PLAYER_BYTES_2_OFFSET_FACIAL_STYLE = 0,
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PLAYER_BYTES_2_OFFSET_PARTY_TYPE = 1,
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PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS = 2,
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PLAYER_BYTES_2_OFFSET_REST_STATE = 3
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};
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enum PlayerBytes3Offsets
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{
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PLAYER_BYTES_3_OFFSET_GENDER = 0,
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PLAYER_BYTES_3_OFFSET_INEBRIATION = 1,
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PLAYER_BYTES_3_OFFSET_PVP_TITLE = 2,
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PLAYER_BYTES_3_OFFSET_ARENA_FACTION = 3
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};
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enum PlayerFieldBytesOffsets
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{
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PLAYER_FIELD_BYTES_OFFSET_FLAGS = 0,
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PLAYER_FIELD_BYTES_OFFSET_RAF_GRANTABLE_LEVEL = 1,
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PLAYER_FIELD_BYTES_OFFSET_ACTION_BAR_TOGGLES = 2,
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PLAYER_FIELD_BYTES_OFFSET_LIFETIME_MAX_PVP_RANK = 3
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};
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enum PlayerFieldBytes2Offsets
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{
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PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID = 0, // uint16!
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PLAYER_FIELD_BYTES_2_OFFSET_IGNORE_POWER_REGEN_PREDICTION_MASK = 2,
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PLAYER_FIELD_BYTES_2_OFFSET_AURA_VISION = 3
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};
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static_assert((PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID & 1) == 0, "PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID must be aligned to 2 byte boundary");
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#define PLAYER_BYTES_2_OVERRIDE_SPELLS_UINT16_OFFSET (PLAYER_FIELD_BYTES_2_OFFSET_OVERRIDE_SPELLS_ID / 2)
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#define KNOWN_TITLES_SIZE 4
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#define MAX_TITLE_INDEX (KNOWN_TITLES_SIZE * 64) // 4 uint64 fields
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// used in PLAYER_FIELD_BYTES values
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enum PlayerFieldByteFlags
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{
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PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
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PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
|
|
PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
|
|
};
|
|
|
|
// used in PLAYER_FIELD_BYTES2 values
|
|
enum PlayerFieldByte2Flags
|
|
{
|
|
PLAYER_FIELD_BYTE2_NONE = 0x00,
|
|
PLAYER_FIELD_BYTE2_STEALTH = 0x20,
|
|
PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x40
|
|
};
|
|
|
|
enum MirrorTimerType
|
|
{
|
|
FATIGUE_TIMER = 0,
|
|
BREATH_TIMER = 1,
|
|
FIRE_TIMER = 2 // feign death
|
|
};
|
|
#define MAX_TIMERS 3
|
|
#define DISABLED_MIRROR_TIMER -1
|
|
|
|
// 2^n values
|
|
enum PlayerExtraFlags
|
|
{
|
|
// gm abilities
|
|
PLAYER_EXTRA_GM_ON = 0x0001,
|
|
PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
|
|
PLAYER_EXTRA_TAXICHEAT = 0x0008,
|
|
PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
|
|
PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
|
|
|
|
// other states
|
|
PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
|
|
};
|
|
|
|
// 2^n values
|
|
enum AtLoginFlags
|
|
{
|
|
AT_LOGIN_NONE = 0x000,
|
|
AT_LOGIN_RENAME = 0x001,
|
|
AT_LOGIN_RESET_SPELLS = 0x002,
|
|
AT_LOGIN_RESET_TALENTS = 0x004,
|
|
AT_LOGIN_CUSTOMIZE = 0x008,
|
|
AT_LOGIN_RESET_PET_TALENTS = 0x010,
|
|
AT_LOGIN_FIRST = 0x020,
|
|
AT_LOGIN_CHANGE_FACTION = 0x040,
|
|
AT_LOGIN_CHANGE_RACE = 0x080,
|
|
AT_LOGIN_RESURRECT = 0x100
|
|
};
|
|
|
|
typedef std::map<uint32, QuestStatusData> QuestStatusMap;
|
|
typedef std::set<uint32> RewardedQuestSet;
|
|
|
|
enum QuestSaveType
|
|
{
|
|
QUEST_DEFAULT_SAVE_TYPE = 0,
|
|
QUEST_DELETE_SAVE_TYPE,
|
|
QUEST_FORCE_DELETE_SAVE_TYPE
|
|
};
|
|
|
|
// quest
|
|
typedef std::map<uint32, QuestSaveType> QuestStatusSaveMap;
|
|
|
|
|
|
enum QuestSlotOffsets
|
|
{
|
|
QUEST_ID_OFFSET = 0,
|
|
QUEST_STATE_OFFSET = 1,
|
|
QUEST_COUNTS_OFFSET = 2,
|
|
QUEST_TIME_OFFSET = 4
|
|
};
|
|
|
|
#define MAX_QUEST_OFFSET 5
|
|
|
|
enum QuestSlotStateMask
|
|
{
|
|
QUEST_STATE_NONE = 0x0000,
|
|
QUEST_STATE_COMPLETE = 0x0001,
|
|
QUEST_STATE_FAIL = 0x0002
|
|
};
|
|
|
|
enum SkillUpdateState
|
|
{
|
|
SKILL_UNCHANGED = 0,
|
|
SKILL_CHANGED = 1,
|
|
SKILL_NEW = 2,
|
|
SKILL_DELETED = 3
|
|
};
|
|
|
|
struct SkillStatusData
|
|
{
|
|
SkillStatusData(uint8 _pos, SkillUpdateState _uState) : pos(_pos), uState(_uState)
|
|
{
|
|
}
|
|
uint8 pos;
|
|
SkillUpdateState uState;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, SkillStatusData> SkillStatusMap;
|
|
|
|
class Quest;
|
|
class Spell;
|
|
class Item;
|
|
class WorldSession;
|
|
|
|
enum PlayerSlots
|
|
{
|
|
// first slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_START = 0,
|
|
// last+1 slot for item stored (in any way in player m_items data)
|
|
PLAYER_SLOT_END = 86,
|
|
PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
|
|
};
|
|
|
|
#define INVENTORY_SLOT_BAG_0 255
|
|
|
|
enum EquipmentSlots : uint8 // 19 slots
|
|
{
|
|
EQUIPMENT_SLOT_START = 0,
|
|
EQUIPMENT_SLOT_HEAD = 0,
|
|
EQUIPMENT_SLOT_NECK = 1,
|
|
EQUIPMENT_SLOT_SHOULDERS = 2,
|
|
EQUIPMENT_SLOT_BODY = 3,
|
|
EQUIPMENT_SLOT_CHEST = 4,
|
|
EQUIPMENT_SLOT_WAIST = 5,
|
|
EQUIPMENT_SLOT_LEGS = 6,
|
|
EQUIPMENT_SLOT_FEET = 7,
|
|
EQUIPMENT_SLOT_WRISTS = 8,
|
|
EQUIPMENT_SLOT_HANDS = 9,
|
|
EQUIPMENT_SLOT_FINGER1 = 10,
|
|
EQUIPMENT_SLOT_FINGER2 = 11,
|
|
EQUIPMENT_SLOT_TRINKET1 = 12,
|
|
EQUIPMENT_SLOT_TRINKET2 = 13,
|
|
EQUIPMENT_SLOT_BACK = 14,
|
|
EQUIPMENT_SLOT_MAINHAND = 15,
|
|
EQUIPMENT_SLOT_OFFHAND = 16,
|
|
EQUIPMENT_SLOT_RANGED = 17,
|
|
EQUIPMENT_SLOT_TABARD = 18,
|
|
EQUIPMENT_SLOT_END = 19
|
|
};
|
|
|
|
enum InventorySlots : uint8 // 4 slots
|
|
{
|
|
INVENTORY_SLOT_BAG_START = 19,
|
|
INVENTORY_SLOT_BAG_END = 23
|
|
};
|
|
|
|
enum InventoryPackSlots : uint8 // 16 slots
|
|
{
|
|
INVENTORY_SLOT_ITEM_START = 23,
|
|
INVENTORY_SLOT_ITEM_END = 39
|
|
};
|
|
|
|
enum BankItemSlots // 28 slots
|
|
{
|
|
BANK_SLOT_ITEM_START = 39,
|
|
BANK_SLOT_ITEM_END = 67
|
|
};
|
|
|
|
enum BankBagSlots // 7 slots
|
|
{
|
|
BANK_SLOT_BAG_START = 67,
|
|
BANK_SLOT_BAG_END = 74
|
|
};
|
|
|
|
enum BuyBackSlots // 12 slots
|
|
{
|
|
// stored in m_buybackitems
|
|
BUYBACK_SLOT_START = 74,
|
|
BUYBACK_SLOT_END = 86
|
|
};
|
|
|
|
struct ItemPosCount
|
|
{
|
|
ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) { }
|
|
bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
|
|
uint16 pos;
|
|
uint32 count;
|
|
};
|
|
typedef std::vector<ItemPosCount> ItemPosCountVec;
|
|
|
|
#define JUSTICE_POINTS_CONVERSION_MONEY 4750
|
|
|
|
enum TransferAbortReason
|
|
{
|
|
TRANSFER_ABORT_NONE = 0x00,
|
|
TRANSFER_ABORT_ERROR = 0x01,
|
|
TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
|
|
TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
|
|
TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
|
|
TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
|
|
TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC, WotLK> expansion installed to access this area.
|
|
TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal, Heroic, Epic> difficulty mode is not available for %s.
|
|
TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
|
|
TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
|
|
TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND1 = 0x0C, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND2 = 0x0D, // 3.1
|
|
TRANSFER_ABORT_NOT_FOUND3 = 0x0E, // 3.2
|
|
TRANSFER_ABORT_REALM_ONLY = 0x0F, // All players on party must be from the same realm.
|
|
TRANSFER_ABORT_MAP_NOT_ALLOWED = 0x10, // Map can't be entered at this time.
|
|
TRANSFER_ABORT_LOCKED_TO_DIFFERENT_INSTANCE = 0x12, // 4.2.2
|
|
TRANSFER_ABORT_ALREADY_COMPLETED_ENCOUNTER = 0x13 // 4.2.2
|
|
};
|
|
|
|
enum InstanceResetWarningType
|
|
{
|
|
RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
|
|
RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
|
|
RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
|
|
RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
|
|
RAID_INSTANCE_EXPIRED = 5
|
|
};
|
|
|
|
// PLAYER_FIELD_ARENA_TEAM_INFO_1_1 offsets
|
|
enum ArenaTeamInfoType
|
|
{
|
|
ARENA_TEAM_ID = 0,
|
|
ARENA_TEAM_TYPE = 1, // new in 3.2 - team type?
|
|
ARENA_TEAM_MEMBER = 2, // 0 - captain, 1 - member
|
|
ARENA_TEAM_GAMES_WEEK = 3,
|
|
ARENA_TEAM_GAMES_SEASON = 4,
|
|
ARENA_TEAM_WINS_SEASON = 5,
|
|
ARENA_TEAM_PERSONAL_RATING = 6,
|
|
ARENA_TEAM_END = 7
|
|
};
|
|
|
|
class InstanceSave;
|
|
|
|
enum RestFlag
|
|
{
|
|
REST_FLAG_IN_TAVERN = 0x1,
|
|
REST_FLAG_IN_CITY = 0x2,
|
|
REST_FLAG_IN_FACTION_AREA = 0x4
|
|
};
|
|
|
|
enum TeleportToOptions
|
|
{
|
|
TELE_TO_GM_MODE = 0x01,
|
|
TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
|
|
TELE_TO_NOT_LEAVE_COMBAT = 0x04,
|
|
TELE_TO_NOT_UNSUMMON_PET = 0x08,
|
|
TELE_TO_SPELL = 0x10
|
|
};
|
|
|
|
/// Type of environmental damages
|
|
enum EnviromentalDamage
|
|
{
|
|
DAMAGE_EXHAUSTED = 0,
|
|
DAMAGE_DROWNING = 1,
|
|
DAMAGE_FALL = 2,
|
|
DAMAGE_LAVA = 3,
|
|
DAMAGE_SLIME = 4,
|
|
DAMAGE_FIRE = 5,
|
|
DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
|
|
};
|
|
|
|
enum PlayerChatTag
|
|
{
|
|
CHAT_TAG_NONE = 0x00,
|
|
CHAT_TAG_AFK = 0x01,
|
|
CHAT_TAG_DND = 0x02,
|
|
CHAT_TAG_GM = 0x04,
|
|
CHAT_TAG_COM = 0x08, // Commentator
|
|
CHAT_TAG_DEV = 0x10,
|
|
CHAT_TAG_BOSS_SOUND = 0x20, // Plays "RaidBossEmoteWarning" sound on raid boss emote/whisper
|
|
CHAT_TAG_MOBILE = 0x40
|
|
};
|
|
|
|
enum PlayedTimeIndex
|
|
{
|
|
PLAYED_TIME_TOTAL = 0,
|
|
PLAYED_TIME_LEVEL = 1
|
|
};
|
|
|
|
#define MAX_PLAYED_TIME_INDEX 2
|
|
|
|
// used at player loading query list preparing, and later result selection
|
|
enum PlayerLoginQueryIndex
|
|
{
|
|
PLAYER_LOGIN_QUERY_LOAD_FROM = 0,
|
|
PLAYER_LOGIN_QUERY_LOAD_GROUP = 1,
|
|
PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES = 2,
|
|
PLAYER_LOGIN_QUERY_LOAD_AURAS = 3,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELLS = 4,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS = 5,
|
|
PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS = 6,
|
|
PLAYER_LOGIN_QUERY_LOAD_REPUTATION = 7,
|
|
PLAYER_LOGIN_QUERY_LOAD_INVENTORY = 8,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACTIONS = 9,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT = 10,
|
|
PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE = 11,
|
|
PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST = 12,
|
|
PLAYER_LOGIN_QUERY_LOAD_HOME_BIND = 13,
|
|
PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS = 14,
|
|
PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES = 15,
|
|
PLAYER_LOGIN_QUERY_LOAD_GUILD = 16,
|
|
PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO = 17,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS = 18,
|
|
PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS = 19,
|
|
PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS = 20,
|
|
PLAYER_LOGIN_QUERY_LOAD_BG_DATA = 21,
|
|
PLAYER_LOGIN_QUERY_LOAD_GLYPHS = 22,
|
|
PLAYER_LOGIN_QUERY_LOAD_TALENTS = 23,
|
|
PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA = 24,
|
|
PLAYER_LOGIN_QUERY_LOAD_SKILLS = 25,
|
|
PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS = 26,
|
|
PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG = 27,
|
|
PLAYER_LOGIN_QUERY_LOAD_BANNED = 28,
|
|
PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW = 29,
|
|
PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES = 30,
|
|
PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS = 31,
|
|
PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS = 32,
|
|
PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE = 33,
|
|
PLAYER_LOGIN_QUERY_LOAD_CURRENCY = 34,
|
|
PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES = 35,
|
|
PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION = 36,
|
|
PLAYER_LOGIN_QUERY_LOAD_ALL_PETS = 37,
|
|
PLAYER_LOGIN_QUERY_LOAD_LFG_REWARD_STATUS = 38,
|
|
MAX_PLAYER_LOGIN_QUERY
|
|
};
|
|
|
|
enum PlayerDelayedOperations
|
|
{
|
|
DELAYED_SAVE_PLAYER = 0x01,
|
|
DELAYED_RESURRECT_PLAYER = 0x02,
|
|
DELAYED_SPELL_CAST_DESERTER = 0x04,
|
|
DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
|
|
DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
|
|
DELAYED_BG_GROUP_RESTORE = 0x20, ///< Flag to restore group state after teleport from BG
|
|
DELAYED_END
|
|
};
|
|
|
|
// Player summoning auto-decline time (in secs)
|
|
#define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
|
|
// Maximum money amount : 2^31 - 1
|
|
TC_GAME_API extern uint64 const MAX_MONEY_AMOUNT;
|
|
|
|
enum BindExtensionState
|
|
{
|
|
EXTEND_STATE_EXPIRED = 0,
|
|
EXTEND_STATE_NORMAL = 1,
|
|
EXTEND_STATE_EXTENDED = 2,
|
|
EXTEND_STATE_KEEP = 255 // special state: keep current save type
|
|
};
|
|
struct InstancePlayerBind
|
|
{
|
|
InstanceSave* save;
|
|
/* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
|
|
that aren't already permanently bound when they are inside when a boss is killed
|
|
or when they enter an instance that the group leader is permanently bound to. */
|
|
bool perm;
|
|
/* extend state listing:
|
|
EXPIRED - doesn't affect anything unless manually re-extended by player
|
|
NORMAL - standard state
|
|
EXTENDED - won't be promoted to EXPIRED at next reset period, will instead be promoted to NORMAL */
|
|
BindExtensionState extendState;
|
|
|
|
InstancePlayerBind() : save(nullptr), perm(false), extendState(EXTEND_STATE_NORMAL) { }
|
|
};
|
|
|
|
enum CharDeleteMethod
|
|
{
|
|
CHAR_DELETE_REMOVE = 0, // Completely remove from the database
|
|
CHAR_DELETE_UNLINK = 1 // The character gets unlinked from the account,
|
|
// the name gets freed up and appears as deleted ingame
|
|
};
|
|
|
|
enum ReferAFriendError
|
|
{
|
|
ERR_REFER_A_FRIEND_NONE = 0x00,
|
|
ERR_REFER_A_FRIEND_NOT_REFERRED_BY = 0x01,
|
|
ERR_REFER_A_FRIEND_TARGET_TOO_HIGH = 0x02,
|
|
ERR_REFER_A_FRIEND_INSUFFICIENT_GRANTABLE_LEVELS = 0x03,
|
|
ERR_REFER_A_FRIEND_TOO_FAR = 0x04,
|
|
ERR_REFER_A_FRIEND_DIFFERENT_FACTION = 0x05,
|
|
ERR_REFER_A_FRIEND_NOT_NOW = 0x06,
|
|
ERR_REFER_A_FRIEND_GRANT_LEVEL_MAX_I = 0x07,
|
|
ERR_REFER_A_FRIEND_NO_TARGET = 0x08,
|
|
ERR_REFER_A_FRIEND_NOT_IN_GROUP = 0x09,
|
|
ERR_REFER_A_FRIEND_SUMMON_LEVEL_MAX_I = 0x0A,
|
|
ERR_REFER_A_FRIEND_SUMMON_COOLDOWN = 0x0B,
|
|
ERR_REFER_A_FRIEND_INSUF_EXPAN_LVL = 0x0C,
|
|
ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S = 0x0D
|
|
};
|
|
|
|
enum PlayerRestState : uint8
|
|
{
|
|
REST_STATE_RESTED = 0x01,
|
|
REST_STATE_NOT_RAF_LINKED = 0x02,
|
|
REST_STATE_RAF_LINKED = 0x06
|
|
};
|
|
|
|
enum PlayerCommandStates
|
|
{
|
|
CHEAT_NONE = 0x00,
|
|
CHEAT_GOD = 0x01,
|
|
CHEAT_CASTTIME = 0x02,
|
|
CHEAT_COOLDOWN = 0x04,
|
|
CHEAT_POWER = 0x08,
|
|
CHEAT_WATERWALK = 0x10
|
|
};
|
|
|
|
struct PlayerPetData
|
|
{
|
|
uint32 PetId;
|
|
uint32 CreatureId;
|
|
uint64 Owner;
|
|
uint32 DisplayId;
|
|
uint32 Petlevel;
|
|
uint32 PetExp;
|
|
ReactStates Reactstate;
|
|
uint8 Slot;
|
|
std::string Name;
|
|
bool Renamed;
|
|
bool Active;
|
|
uint32 SavedHealth;
|
|
uint32 SavedMana;
|
|
std::string Actionbar;
|
|
uint32 Timediff;
|
|
uint32 SummonSpellId;
|
|
PetType Type;
|
|
};
|
|
|
|
class Player;
|
|
|
|
/// Holder for Battleground data
|
|
struct BGData
|
|
{
|
|
BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
|
|
bgTeam(0), mountSpell(0) { bgQueuesJoinedTime.clear(); ClearTaxiPath(); }
|
|
|
|
uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
|
|
/// when player is teleported to BG - (it is battleground's GUID)
|
|
BattlegroundTypeId bgTypeID;
|
|
|
|
std::map<uint32, uint32> bgQueuesJoinedTime;
|
|
|
|
std::set<uint32> bgAfkReporter;
|
|
uint8 bgAfkReportedCount;
|
|
time_t bgAfkReportedTimer;
|
|
|
|
uint32 bgTeam; ///< What side the player will be added to
|
|
|
|
uint32 mountSpell;
|
|
uint32 taxiPath[2];
|
|
|
|
WorldLocation joinPos; ///< From where player entered BG
|
|
WorldLocation leavePos;
|
|
|
|
void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
|
|
bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
|
|
};
|
|
|
|
struct TradeStatusInfo
|
|
{
|
|
TradeStatusInfo() : Status(TRADE_STATUS_BUSY), TraderGuid(), Result(EQUIP_ERR_OK),
|
|
IsTargetResult(false), ItemLimitCategoryId(0), Slot(0) { }
|
|
|
|
TradeStatus Status;
|
|
ObjectGuid TraderGuid;
|
|
InventoryResult Result;
|
|
bool IsTargetResult;
|
|
uint32 ItemLimitCategoryId;
|
|
uint8 Slot;
|
|
};
|
|
|
|
struct VoidStorageItem
|
|
{
|
|
VoidStorageItem()
|
|
{
|
|
ItemId = 0;
|
|
ItemEntry = 0;
|
|
ItemRandomPropertyId = 0;
|
|
ItemSuffixFactor = 0;
|
|
}
|
|
|
|
VoidStorageItem(uint64 id, uint32 entry, ObjectGuid creator, uint32 randomPropertyId, uint32 suffixFactor)
|
|
{
|
|
ItemId = id;
|
|
ItemEntry = entry;
|
|
CreatorGuid = creator;
|
|
ItemRandomPropertyId = randomPropertyId;
|
|
ItemSuffixFactor = suffixFactor;
|
|
}
|
|
|
|
uint64 ItemId;
|
|
uint32 ItemEntry;
|
|
ObjectGuid CreatorGuid;
|
|
uint32 ItemRandomPropertyId;
|
|
uint32 ItemSuffixFactor;
|
|
};
|
|
|
|
struct ResurrectionData
|
|
{
|
|
ObjectGuid GUID;
|
|
WorldLocation Location;
|
|
uint32 Health;
|
|
uint32 Mana;
|
|
uint32 Aura;
|
|
};
|
|
|
|
struct PlayerTalentInfo
|
|
{
|
|
PlayerTalentInfo() :
|
|
FreeTalentPoints(0), UsedTalentCount(0), QuestRewardedTalentCount(0),
|
|
ResetTalentsCost(0), ResetTalentsTime(0),
|
|
ActiveSpec(0), SpecsCount(1)
|
|
{
|
|
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
|
|
{
|
|
SpecInfo[i].Talents = new PlayerTalentMap();
|
|
memset(SpecInfo[i].Glyphs, 0, MAX_GLYPH_SLOT_INDEX * sizeof(uint32));
|
|
SpecInfo[i].TalentTree = 0;
|
|
}
|
|
}
|
|
|
|
~PlayerTalentInfo()
|
|
{
|
|
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
|
|
{
|
|
for (PlayerTalentMap::const_iterator itr = SpecInfo[i].Talents->begin(); itr != SpecInfo[i].Talents->end(); ++itr)
|
|
delete itr->second;
|
|
delete SpecInfo[i].Talents;
|
|
}
|
|
}
|
|
|
|
struct TalentSpecInfo
|
|
{
|
|
TalentSpecInfo() : Talents(nullptr), TalentTree(0)
|
|
{
|
|
memset(Glyphs, 0, MAX_GLYPH_SLOT_INDEX * sizeof(uint32));
|
|
}
|
|
|
|
PlayerTalentMap* Talents;
|
|
uint32 Glyphs[MAX_GLYPH_SLOT_INDEX];
|
|
uint32 TalentTree;
|
|
} SpecInfo[MAX_TALENT_SPECS];
|
|
|
|
uint32 FreeTalentPoints;
|
|
uint32 UsedTalentCount;
|
|
uint32 QuestRewardedTalentCount;
|
|
uint32 ResetTalentsCost;
|
|
time_t ResetTalentsTime;
|
|
uint8 ActiveSpec;
|
|
uint8 SpecsCount;
|
|
|
|
private:
|
|
PlayerTalentInfo(PlayerTalentInfo const&);
|
|
};
|
|
|
|
class TC_GAME_API Player : public Unit, public GridObject<Player>
|
|
{
|
|
friend class WorldSession;
|
|
friend class CinematicMgr;
|
|
friend void AddItemToUpdateQueueOf(Item* item, Player* player);
|
|
friend void RemoveItemFromUpdateQueueOf(Item* item, Player* player);
|
|
public:
|
|
explicit Player(WorldSession* session);
|
|
~Player();
|
|
|
|
PlayerAI* AI() const { return reinterpret_cast<PlayerAI*>(i_AI); }
|
|
|
|
void CleanupsBeforeDelete(bool finalCleanup = true) override;
|
|
|
|
void AddToWorld() override;
|
|
void RemoveFromWorld() override;
|
|
|
|
void SetObjectScale(float scale) override;
|
|
|
|
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0, Transport* transport = nullptr);
|
|
bool TeleportTo(WorldLocation const& loc, uint32 options = 0, Transport* transport = nullptr);
|
|
bool TeleportToBGEntryPoint();
|
|
|
|
bool HasSummonPending() const;
|
|
void SendSummonRequestFrom(Unit* summoner);
|
|
void SummonIfPossible(bool agree);
|
|
|
|
bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo);
|
|
|
|
void Update(uint32 time) override;
|
|
|
|
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const override;
|
|
|
|
void SetInWater(bool apply);
|
|
|
|
bool IsInWater() const override { return m_isInWater; }
|
|
bool IsUnderWater() const override;
|
|
bool IsInAreaTriggerRadius(AreaTriggerEntry const* trigger) const;
|
|
|
|
void SendInitialPacketsBeforeAddToMap();
|
|
void SendInitialPacketsAfterAddToMap();
|
|
void SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const;
|
|
void SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg = 0) const;
|
|
void SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint32 time, bool welcome) const;
|
|
|
|
bool CanInteractWithQuestGiver(Object* questGiver) const;
|
|
Creature* GetNPCIfCanInteractWith(ObjectGuid const& guid, uint32 npcflagmask) const;
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const;
|
|
GameObject* GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const;
|
|
|
|
void ToggleAFK();
|
|
void ToggleDND();
|
|
bool isAFK() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK); }
|
|
bool isDND() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_DND); }
|
|
uint8 GetChatTag() const;
|
|
std::string autoReplyMsg;
|
|
|
|
uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin = nullptr) const;
|
|
|
|
PlayerSocial* GetSocial() { return m_social; }
|
|
void RemoveSocial();
|
|
|
|
void SendTamePetFailure(PetTameFailureReason reason);
|
|
|
|
PlayerTaxi m_taxi;
|
|
void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
|
|
bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = nullptr, uint32 spellid = 0);
|
|
bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
|
|
void CleanupAfterTaxiFlight();
|
|
void ContinueTaxiFlight() const;
|
|
void SendTaxiNodeStatusMultiple();
|
|
// mount_id can be used in scripting calls
|
|
bool isAcceptWhispers() const { return (m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS) != 0; }
|
|
void SetAcceptWhispers(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
|
|
bool IsGameMaster() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_ON) != 0; }
|
|
bool CanBeGameMaster() const;
|
|
void SetGameMaster(bool on);
|
|
bool isGMChat() const { return (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT) != 0; }
|
|
void SetGMChat(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
|
|
bool isTaxiCheater() const { return (m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT) != 0; }
|
|
void SetTaxiCheater(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
|
|
bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
|
|
void SetGMVisible(bool on);
|
|
void SetPvPDeath(bool on) { if (on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
|
|
|
|
void GiveXP(uint32 xp, Unit* victim, float group_rate=1.0f);
|
|
void GiveLevel(uint8 level);
|
|
|
|
void InitStatsForLevel(bool reapplyMods = false);
|
|
|
|
// .cheat command related
|
|
bool GetCommandStatus(uint32 command) const { return (_activeCheats & command) != 0; }
|
|
void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
|
|
void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
|
|
|
|
// Played Time Stuff
|
|
time_t m_logintime;
|
|
time_t m_Last_tick;
|
|
uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
|
|
uint32 GetTotalPlayedTime() const { return m_Played_time[PLAYED_TIME_TOTAL]; }
|
|
uint32 GetLevelPlayedTime() const { return m_Played_time[PLAYED_TIME_LEVEL]; }
|
|
|
|
void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
|
|
|
|
float GetRestBonus() const { return m_rest_bonus; }
|
|
void SetRestBonus(float rest_bonus_new);
|
|
|
|
bool HasRestFlag(RestFlag restFlag) const { return (_restFlagMask & restFlag) != 0; }
|
|
void SetRestFlag(RestFlag restFlag, uint32 triggerId = 0);
|
|
void RemoveRestFlag(RestFlag restFlag);
|
|
|
|
uint32 GetXPRestBonus(uint32 xp);
|
|
uint32 GetInnTriggerId() const { return inn_triggerId; }
|
|
|
|
Pet* GetPet() const;
|
|
Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime);
|
|
void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
|
|
|
|
// pet auras
|
|
std::unordered_set<PetAura const*> m_petAuras;
|
|
void AddPetAura(PetAura const* petSpell);
|
|
void RemovePetAura(PetAura const* petSpell);
|
|
|
|
/// Handles said message in regular chat based on declared language and in config pre-defined Range.
|
|
void Say(std::string const& text, Language language, WorldObject const* = nullptr) override;
|
|
void Say(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Handles yelled message in regular chat based on declared language and in config pre-defined Range.
|
|
void Yell(std::string const& text, Language language, WorldObject const* = nullptr) override;
|
|
void Yell(uint32 textId, WorldObject const* target = nullptr) override;
|
|
/// Outputs an universal text which is supposed to be an action.
|
|
void TextEmote(std::string const& text, WorldObject const* = nullptr, bool = false) override;
|
|
void TextEmote(uint32 textId, WorldObject const* target = nullptr, bool isBossEmote = false) override;
|
|
/// Handles whispers from Addons and players based on sender, receiver's guid and language.
|
|
void Whisper(std::string const& text, Language language, Player* receiver, bool = false) override;
|
|
void Whisper(uint32 textId, Player* target, bool isBossWhisper = false) override;
|
|
void WhisperAddon(std::string const& text, std::string const& prefix, Player* receiver);
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SetVirtualItemSlot(uint8 i, Item* item);
|
|
void SetSheath(SheathState sheathed) override; // overwrite Unit version
|
|
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
|
|
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = nullptr) const;
|
|
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = nullptr) const;
|
|
Item* GetItemByGuid(ObjectGuid guid) const;
|
|
Item* GetItemByEntry(uint32 entry) const;
|
|
Item* GetItemByPos(uint16 pos) const;
|
|
Item* GetItemByPos(uint8 bag, uint8 slot) const;
|
|
Item* GetUseableItemByPos(uint8 bag, uint8 slot) const;
|
|
Bag* GetBagByPos(uint8 slot) const;
|
|
Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
|
|
Item* GetShield(bool useable = false) const;
|
|
static uint8 GetAttackBySlot(uint8 slot); // MAX_ATTACK if not weapon slot
|
|
std::vector<Item*> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
|
|
static bool IsInventoryPos(uint16 pos) { return IsInventoryPos(pos >> 8, pos & 255); }
|
|
static bool IsInventoryPos(uint8 bag, uint8 slot);
|
|
static bool IsEquipmentPos(uint16 pos) { return IsEquipmentPos(pos >> 8, pos & 255); }
|
|
static bool IsEquipmentPos(uint8 bag, uint8 slot);
|
|
static bool IsBagPos(uint16 pos);
|
|
static bool IsBankPos(uint16 pos) { return IsBankPos(pos >> 8, pos & 255); }
|
|
static bool IsBankPos(uint8 bag, uint8 slot);
|
|
bool IsValidPos(uint16 pos, bool explicit_pos) const { return IsValidPos(pos >> 8, pos & 255, explicit_pos); }
|
|
bool IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const;
|
|
uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS); }
|
|
void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_BANK_BAG_SLOTS, count); }
|
|
bool HasItemCount(uint32 item, uint32 count = 1, bool inBankAlso = false) const;
|
|
bool HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem = nullptr) const;
|
|
bool HasAllItemsToFitToSpellRequirements(SpellInfo const* spellInfo);
|
|
bool CanNoReagentCast(SpellInfo const* spellInfo) const;
|
|
bool HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasItemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
bool HasGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
|
|
InventoryResult CanTakeMoreSimilarItems(Item* pItem, uint32* itemLimitCategory = nullptr) const;
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, uint32* itemLimitCategory = nullptr) const { return CanTakeMoreSimilarItems(entry, count, nullptr, nullptr, itemLimitCategory); }
|
|
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap = false) const;
|
|
InventoryResult CanStoreItems(Item** items, int count, uint32* itemLimitCategory) const;
|
|
InventoryResult CanEquipNewItem(uint8 slot, uint16& dest, uint32 item, bool swap) const;
|
|
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
|
|
InventoryResult CanEquipUniqueItem(Item* pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanEquipUniqueItem(ItemTemplate const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1) const;
|
|
InventoryResult CanUnequipItems(uint32 item, uint32 count) const;
|
|
InventoryResult CanUnequipItem(uint16 src, bool swap) const;
|
|
InventoryResult CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading = true) const;
|
|
InventoryResult CanUseItem(Item* pItem, bool not_loading = true) const;
|
|
bool HasItemTotemCategory(uint32 TotemCategory) const;
|
|
InventoryResult CanUseItem(ItemTemplate const* pItem) const;
|
|
InventoryResult CanUseAmmo(uint32 item) const;
|
|
InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
|
|
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, GuidSet const& allowedLooters = GuidSet());
|
|
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
|
|
Item* EquipNewItem(uint16 pos, uint32 item, bool update);
|
|
Item* EquipItem(uint16 pos, Item* pItem, bool update);
|
|
void AutoUnequipOffhandIfNeed(bool force = false);
|
|
bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
|
|
void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
|
|
void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG, NULL_SLOT, loot_id, store, broadcast); }
|
|
void StoreLootItem(uint8 lootSlot, Loot* loot, GameObject* go = nullptr);
|
|
|
|
InventoryResult CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = nullptr, uint32* itemLimitCategory = nullptr) const;
|
|
InventoryResult CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item* pItem = nullptr, bool swap = false, uint32* no_space_count = nullptr) const;
|
|
|
|
void AddRefundReference(ObjectGuid it);
|
|
void DeleteRefundReference(ObjectGuid it);
|
|
|
|
/// send initialization of new currency for client
|
|
void SendNewCurrency(uint32 id) const;
|
|
/// send full data about all currencies to client
|
|
void SendCurrencies() const;
|
|
/// send conquest currency points and their cap week/arena
|
|
void SendPvpRewards() const;
|
|
/// return count of currency witch has plr
|
|
uint32 GetCurrency(uint32 id, bool usePrecision) const;
|
|
/// return count of currency gaind on current week
|
|
uint32 GetCurrencyOnWeek(uint32 id, bool usePrecision) const;
|
|
/// return count of earned currency on current season
|
|
uint32 GetCurrencyOnSeason(uint32 id) const;
|
|
/// return week cap by currency id
|
|
uint32 GetCurrencyWeekCap(uint32 id, bool usePrecision) const;
|
|
/// return presence related currency
|
|
bool HasCurrency(uint32 id, uint32 count) const;
|
|
/// initialize currency count for custom initialization at create character
|
|
void SetCurrency(uint32 id, uint32 count, bool printLog = true);
|
|
void ResetCurrencyWeekCap();
|
|
|
|
/**
|
|
* @name ModifyCurrency
|
|
* @brief Change specific currency and send result to client
|
|
|
|
* @param id currency entry from CurrencyTypes.dbc
|
|
* @param count integer value for adding/removing curent currency
|
|
* @param printLog used on SMSG_UPDATE_CURRENCY
|
|
* @param ignore gain multipliers
|
|
*/
|
|
void ModifyCurrency(uint32 id, int32 count, bool printLog = true, bool ignoreMultipliers = false, bool isRefund = false);
|
|
|
|
void ApplyEquipCooldown(Item* pItem);
|
|
void QuickEquipItem(uint16 pos, Item* pItem);
|
|
void VisualizeItem(uint8 slot, Item* pItem);
|
|
void SetVisibleItemSlot(uint8 slot, Item* pItem);
|
|
Item* BankItem(ItemPosCountVec const& dest, Item* pItem, bool update);
|
|
void RemoveItem(uint8 bag, uint8 slot, bool update);
|
|
void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
|
|
// in trade, auction, guild bank, mail....
|
|
void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
|
|
// in trade, guild bank, mail....
|
|
void RemoveItemDependentAurasAndCasts(Item* pItem);
|
|
void DestroyItem(uint8 bag, uint8 slot, bool update);
|
|
void DestroyItemCount(uint32 item, uint32 count, bool update, bool unequip_check = false);
|
|
void DestroyItemCount(Item* item, uint32& count, bool update);
|
|
void DestroyConjuredItems(bool update);
|
|
void DestroyZoneLimitedItem(bool update, uint32 new_zone);
|
|
void SplitItem(uint16 src, uint16 dst, uint32 count);
|
|
void SwapItem(uint16 src, uint16 dst);
|
|
void AddItemToBuyBackSlot(Item* pItem);
|
|
Item* GetItemFromBuyBackSlot(uint32 slot);
|
|
void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
|
|
void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = nullptr, uint32 itemid = 0) const;
|
|
void SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param) const;
|
|
void SendSellError(SellResult msg, Creature* creature, ObjectGuid guid) const;
|
|
void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
|
|
void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
|
|
uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
|
|
uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
|
|
bool IsUseEquipedWeapon(bool mainhand) const;
|
|
bool IsTwoHandUsed() const;
|
|
bool IsUsingTwoHandedWeaponInOneHand() const;
|
|
void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false, bool sendChatMessage = true);
|
|
bool BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
|
|
bool BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count);
|
|
bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
|
|
|
|
float GetReputationPriceDiscount(Creature const* creature) const;
|
|
|
|
Player* GetTrader() const;
|
|
TradeData* GetTradeData() const { return m_trade; }
|
|
void TradeCancel(bool sendback);
|
|
|
|
CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; }
|
|
|
|
void UpdateEnchantTime(uint32 time);
|
|
void UpdateSoulboundTradeItems();
|
|
void AddTradeableItem(Item* item);
|
|
void RemoveTradeableItem(Item* item);
|
|
void UpdateItemDuration(uint32 time, bool realtimeonly = false);
|
|
void AddEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurations(Item* item);
|
|
void RemoveEnchantmentDurationsReferences(Item* item);
|
|
void RemoveArenaEnchantments(EnchantmentSlot slot);
|
|
void AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration);
|
|
void ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur = true, bool ignore_condition = false);
|
|
void ApplyEnchantment(Item* item, bool apply);
|
|
void ApplyReforgeEnchantment(Item* item, bool apply);
|
|
void UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value);
|
|
void SendEnchantmentDurations();
|
|
void BuildEnchantmentsInfoData(WorldPacket* data);
|
|
void AddItemDurations(Item* item);
|
|
void RemoveItemDurations(Item* item);
|
|
void SendItemDurations();
|
|
void LoadCorpse(PreparedQueryResult result);
|
|
void LoadPet();
|
|
void LoadPetsFromDB(PreparedQueryResult result);
|
|
|
|
bool AddItem(uint32 itemId, uint32 count);
|
|
|
|
uint32 m_stableSlots;
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void PrepareGossipMenu(WorldObject* source, uint32 menuId = 0, bool showQuests = false);
|
|
void SendPreparedGossip(WorldObject* source);
|
|
void OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 menuId);
|
|
|
|
uint32 GetGossipTextId(uint32 menuId, WorldObject* source);
|
|
uint32 GetGossipTextId(WorldObject* source);
|
|
static uint32 GetDefaultGossipMenuForSource(WorldObject* source);
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
int32 GetQuestLevel(Quest const* quest) const { return quest && (quest->GetQuestLevel() > 0) ? quest->GetQuestLevel() : getLevel(); }
|
|
|
|
void PrepareQuestMenu(ObjectGuid guid);
|
|
void SendPreparedQuest(ObjectGuid guid);
|
|
bool IsActiveQuest(uint32 quest_id) const;
|
|
Quest const* GetNextQuest(ObjectGuid guid, Quest const* quest) const;
|
|
bool CanSeeStartQuest(Quest const* quest);
|
|
bool CanTakeQuest(Quest const* quest, bool msg);
|
|
bool CanAddQuest(Quest const* quest, bool msg) const;
|
|
bool CanCompleteQuest(uint32 quest_id);
|
|
bool CanCompleteRepeatableQuest(Quest const* quest);
|
|
bool CanRewardQuest(Quest const* quest, bool msg);
|
|
bool CanRewardQuest(Quest const* quest, uint32 reward, bool msg);
|
|
void AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver);
|
|
void AddQuest(Quest const* quest, Object* questGiver);
|
|
void AbandonQuest(uint32 quest_id);
|
|
void CompleteQuest(uint32 quest_id);
|
|
void IncompleteQuest(uint32 quest_id);
|
|
void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true);
|
|
void SetRewardedQuest(uint32 quest_id);
|
|
void FailQuest(uint32 quest_id);
|
|
bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLevel(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestLog(bool msg) const;
|
|
bool SatisfyQuestDependentQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestDependentPreviousQuests(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestClass(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestRace(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestReputation(Quest const* qInfo, bool msg);
|
|
bool SatisfyQuestStatus(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
|
|
bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
|
|
bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;
|
|
bool SatisfyQuestSeasonal(Quest const* qInfo, bool msg) const;
|
|
bool GiveQuestSourceItem(Quest const* quest);
|
|
bool TakeQuestSourceItem(uint32 questId, bool msg);
|
|
bool GetQuestRewardStatus(uint32 quest_id) const;
|
|
QuestStatus GetQuestStatus(uint32 quest_id) const;
|
|
void SetQuestStatus(uint32 questId, QuestStatus status, bool update = true);
|
|
void RemoveActiveQuest(uint32 questId, bool update = true);
|
|
void RemoveRewardedQuest(uint32 questId, bool update = true);
|
|
void SendQuestUpdate(uint32 questId);
|
|
QuestGiverStatus GetQuestDialogStatus(Object* questGiver);
|
|
bool SatisfyFirstLFGReward(uint32 dungeonId, uint8 maxRewCount) const;
|
|
uint8 GetFirstRewardCountForDungeonId(uint32 dungeon);
|
|
|
|
void SetDailyQuestStatus(uint32 quest_id);
|
|
bool IsDailyQuestDone(uint32 quest_id);
|
|
void SetWeeklyQuestStatus(uint32 quest_id);
|
|
void SetMonthlyQuestStatus(uint32 quest_id);
|
|
void SetSeasonalQuestStatus(uint32 quest_id);
|
|
void SetLFGRewardStatus(uint32 dungeon_id, bool daily_reset);
|
|
void ResetDailyQuestStatus();
|
|
void ResetWeeklyQuestStatus();
|
|
void ResetMonthlyQuestStatus();
|
|
void ResetSeasonalQuestStatus(uint16 event_id);
|
|
void ResetWeeklyLFGRewardStatus();
|
|
void ResetDailyLFGRewardStatus();
|
|
|
|
uint16 FindQuestSlot(uint32 quest_id) const;
|
|
uint32 GetQuestSlotQuestId(uint16 slot) const;
|
|
uint32 GetQuestSlotState(uint16 slot) const;
|
|
uint16 GetQuestSlotCounter(uint16 slot, uint8 counter) const;
|
|
uint32 GetQuestSlotTime(uint16 slot) const;
|
|
void SetQuestSlot(uint16 slot, uint32 quest_id, uint32 timer = 0);
|
|
void SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count);
|
|
void SetQuestSlotState(uint16 slot, uint32 state);
|
|
void RemoveQuestSlotState(uint16 slot, uint32 state);
|
|
void SetQuestSlotTimer(uint16 slot, uint32 timer);
|
|
void SwapQuestSlot(uint16 slot1, uint16 slot2);
|
|
|
|
uint16 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const;
|
|
void AreaExploredOrEventHappens(uint32 questId);
|
|
void GroupEventHappens(uint32 questId, WorldObject const* pEventObject);
|
|
void ItemAddedQuestCheck(uint32 entry, uint32 count);
|
|
void ItemRemovedQuestCheck(uint32 entry, uint32 count);
|
|
void KilledMonster(CreatureTemplate const* cInfo, ObjectGuid guid);
|
|
void KilledMonsterCredit(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void KilledPlayerCredit(uint16 count = 1);
|
|
void KilledPlayerCreditForQuest(uint16 count, Quest const* quest);
|
|
void KillCreditGO(uint32 entry, ObjectGuid guid = ObjectGuid::Empty);
|
|
void TalkedToCreature(uint32 entry, ObjectGuid guid);
|
|
void MoneyChanged(uint32 value);
|
|
void ReputationChanged(FactionEntry const* factionEntry);
|
|
void ReputationChanged2(FactionEntry const* factionEntry);
|
|
bool HasQuestForItem(uint32 itemId, uint32 excludeQuestId = 0, bool turnIn = false) const;
|
|
bool HasQuestForGO(int32 goId) const;
|
|
void UpdateVisibleGameobjectsOrSpellClicks();
|
|
bool CanShareQuest(uint32 questId) const;
|
|
|
|
void SendQuestComplete(Quest const* quest) const;
|
|
void SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp);
|
|
void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK) const;
|
|
void SendQuestTimerFailed(uint32 questId) const;
|
|
void SendCanTakeQuestResponse(QuestFailedReason reason) const;
|
|
void SendQuestConfirmAccept(Quest const* quest, Player* receiver) const;
|
|
void SendPushToPartyResponse(Player* player, uint8 msg) const;
|
|
void SendQuestUpdateAddCredit(Quest const* quest, ObjectGuid guid, uint32 creatureOrGOIdx, uint16 count);
|
|
void SendQuestUpdateAddPlayer(Quest const* quest, uint16 newCount);
|
|
void SendQuestGiverStatusMultiple();
|
|
|
|
uint32 GetSharedQuestID() const { return m_sharedQuestId; }
|
|
ObjectGuid GetPlayerSharingQuest() const { return m_playerSharingQuest; }
|
|
void SetQuestSharingInfo(ObjectGuid guid, uint32 id) { m_playerSharingQuest = guid; m_sharedQuestId = id; }
|
|
void ClearQuestSharingInfo() { m_playerSharingQuest = ObjectGuid::Empty; m_sharedQuestId = 0; }
|
|
|
|
uint32 GetInGameTime() const { return m_ingametime; }
|
|
void SetInGameTime(uint32 time) { m_ingametime = time; }
|
|
|
|
void AddTimedQuest(uint32 questId) { m_timedquests.insert(questId); }
|
|
void RemoveTimedQuest(uint32 questId) { m_timedquests.erase(questId); }
|
|
|
|
void SaveCUFProfile(uint8 id, std::nullptr_t) { _CUFProfiles[id] = nullptr; } ///> Empties a CUF profile at position 0-4
|
|
void SaveCUFProfile(uint8 id, std::unique_ptr<CUFProfile> profile) { _CUFProfiles[id] = std::move(profile); } ///> Replaces a CUF profile at position 0-4
|
|
CUFProfile* GetCUFProfile(uint8 id) const { return _CUFProfiles[id].get(); } ///> Retrieves a CUF profile at position 0-4
|
|
uint8 GetCUFProfilesCount() const
|
|
{
|
|
uint8 count = 0;
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
|
if (_CUFProfiles[i])
|
|
++count;
|
|
return count;
|
|
}
|
|
|
|
bool HasPvPForcingQuest() const;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool LoadFromDB(ObjectGuid guid, SQLQueryHolder* holder);
|
|
bool IsLoading() const override;
|
|
|
|
void Initialize(ObjectGuid::LowType guid);
|
|
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
|
|
static float GetFloatValueFromArray(Tokenizer const& data, uint16 index);
|
|
static uint32 GetZoneIdFromDB(ObjectGuid guid);
|
|
static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid);
|
|
|
|
static bool IsValidGender(uint8 Gender) { return Gender <= GENDER_FEMALE; }
|
|
static bool ValidateAppearance(uint8 race, uint8 class_, uint8 gender, uint8 hairID, uint8 hairColor, uint8 faceID, uint8 facialHair, uint8 skinColor, bool create = false);
|
|
static bool IsValidClass(uint8 Class) { return ((1 << (Class - 1)) & CLASSMASK_ALL_PLAYABLE) != 0; }
|
|
static bool IsValidRace(uint8 Race) { return ((1 << (Race - 1)) & RACEMASK_ALL_PLAYABLE) != 0; }
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void SaveToDB(bool create = false);
|
|
void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing
|
|
void SaveGoldToDB(SQLTransaction& trans) const;
|
|
|
|
static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value);
|
|
static void Customize(CharacterCustomizeInfo const* customizeInfo, SQLTransaction& trans);
|
|
static void SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, SQLTransaction& trans);
|
|
|
|
static void DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars = true, bool deleteFinally = false);
|
|
static void DeleteOldCharacters();
|
|
static void DeleteOldCharacters(uint32 keepDays);
|
|
|
|
bool m_mailsLoaded;
|
|
bool m_mailsUpdated;
|
|
|
|
void SetBindPoint(ObjectGuid guid) const;
|
|
void SendTalentWipeConfirm(ObjectGuid guid) const;
|
|
void ResetPetTalents();
|
|
void RegenerateAll();
|
|
void Regenerate(Powers power);
|
|
void RegenerateHealth();
|
|
void setRegenTimerCount(uint32 time) {m_regenTimerCount = time;}
|
|
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
|
|
|
|
uint64 GetMoney() const { return GetUInt64Value(PLAYER_FIELD_COINAGE); }
|
|
bool ModifyMoney(int64 amount, bool sendError = true);
|
|
bool HasEnoughMoney(uint64 amount) const { return (GetMoney() >= amount); }
|
|
bool HasEnoughMoney(int64 amount) const;
|
|
void SetMoney(uint64 value);
|
|
|
|
RewardedQuestSet const& getRewardedQuests() const { return m_RewardedQuests; }
|
|
QuestStatusMap& getQuestStatusMap() { return m_QuestStatus; }
|
|
|
|
size_t GetRewardedQuestCount() const { return m_RewardedQuests.size(); }
|
|
bool IsQuestRewarded(uint32 quest_id) const;
|
|
|
|
Unit* GetSelectedUnit() const;
|
|
Player* GetSelectedPlayer() const;
|
|
|
|
void SetTarget(ObjectGuid /*guid*/) override { } /// Used for serverside target changes, does not apply to players
|
|
void SetSelection(ObjectGuid guid) { SetGuidValue(UNIT_FIELD_TARGET, guid); }
|
|
|
|
uint8 GetComboPoints() const { return m_comboPoints; }
|
|
ObjectGuid GetComboTarget() const { return m_comboTarget; }
|
|
|
|
void AddComboPoints(Unit* target, int8 count, Spell* spell = nullptr);
|
|
void GainSpellComboPoints(int8 count);
|
|
void ClearComboPoints();
|
|
void SendComboPoints();
|
|
|
|
void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, ObjectGuid::LowType item_guid = 0, uint32 item_count = 0) const;
|
|
void SendNewMail() const;
|
|
void UpdateNextMailTimeAndUnreads();
|
|
void AddNewMailDeliverTime(time_t deliver_time);
|
|
bool IsMailsLoaded() const { return m_mailsLoaded; }
|
|
|
|
void RemoveMail(uint32 id);
|
|
|
|
void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
|
|
uint32 GetMailSize() { return m_mail.size();}
|
|
Mail* GetMail(uint32 id);
|
|
|
|
PlayerMails::iterator GetMailBegin() { return m_mail.begin();}
|
|
PlayerMails::iterator GetMailEnd() { return m_mail.end();}
|
|
|
|
void SendItemRetrievalMail(uint32 itemEntry, uint32 count); // Item retrieval mails sent by The Postmaster (34337), used in multiple places.
|
|
|
|
/*********************************************************/
|
|
/*** MAILED ITEMS SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 unReadMails;
|
|
time_t m_nextMailDelivereTime;
|
|
|
|
typedef std::unordered_map<uint32, Item*> ItemMap;
|
|
|
|
ItemMap mMitems; //template defined in objectmgr.cpp
|
|
|
|
Item* GetMItem(uint32 id);
|
|
void AddMItem(Item* it);
|
|
bool RemoveMItem(uint32 id);
|
|
|
|
void SendOnCancelExpectedVehicleRideAura() const;
|
|
bool CanControlPet(uint32 spellId = 0) const;
|
|
void PetSpellInitialize();
|
|
void CharmSpellInitialize();
|
|
void PossessSpellInitialize();
|
|
void VehicleSpellInitialize();
|
|
void SendRemoveControlBar() const;
|
|
bool HasSpell(uint32 spell) const override;
|
|
bool HasActiveSpell(uint32 spell) const; // show in spellbook
|
|
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
|
|
bool HandlePassiveSpellLearn(SpellInfo const* spellInfo);
|
|
bool IsCurrentSpecMasterySpell(SpellInfo const* spellInfo) const;
|
|
|
|
void SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const;
|
|
void SendInitialSpells();
|
|
void SendUnlearnSpells();
|
|
bool AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading = false, uint32 fromSkill = 0);
|
|
void LearnSpell(uint32 spell_id, bool dependent, uint32 fromSkill = 0);
|
|
void RemoveSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
|
|
void ResetSpells(bool myClassOnly = false);
|
|
void LearnCustomSpells();
|
|
void LearnDefaultSkills();
|
|
void LearnDefaultSkill(uint32 skillId, uint16 rank);
|
|
void LearnQuestRewardedSpells();
|
|
void LearnQuestRewardedSpells(Quest const* quest);
|
|
void LearnSpellHighestRank(uint32 spellid);
|
|
void AddTemporarySpell(uint32 spellId);
|
|
void RemoveTemporarySpell(uint32 spellId);
|
|
void SetReputation(uint32 factionentry, uint32 value);
|
|
uint32 GetReputation(uint32 factionentry) const;
|
|
std::string GetGuildName() const;
|
|
void SendSpellCategoryCooldowns() const;
|
|
|
|
// Talents
|
|
uint32 GetFreeTalentPoints() const { return _talentMgr->FreeTalentPoints; }
|
|
void SetFreeTalentPoints(uint32 points) { _talentMgr->FreeTalentPoints = points; }
|
|
uint32 GetUsedTalentCount() const { return _talentMgr->UsedTalentCount; }
|
|
void SetUsedTalentCount(uint32 talents) { _talentMgr->UsedTalentCount = talents; }
|
|
uint32 GetQuestRewardedTalentCount() const { return _talentMgr->QuestRewardedTalentCount; }
|
|
void AddQuestRewardedTalentCount(uint32 points) { _talentMgr->QuestRewardedTalentCount += points; }
|
|
uint32 GetTalentResetCost() const { return _talentMgr->ResetTalentsCost; }
|
|
void SetTalentResetCost(uint32 cost) { _talentMgr->ResetTalentsCost = cost; }
|
|
uint32 GetTalentResetTime() const { return _talentMgr->ResetTalentsTime; }
|
|
void SetTalentResetTime(time_t time_) { _talentMgr->ResetTalentsTime = time_; }
|
|
uint32 GetPrimaryTalentTree(uint8 spec) const { return _talentMgr->SpecInfo[spec].TalentTree; }
|
|
void SetPrimaryTalentTree(uint8 spec, uint32 tree) { _talentMgr->SpecInfo[spec].TalentTree = tree; UpdateArmorSpecialization(); }
|
|
uint8 GetActiveSpec() const { return _talentMgr->ActiveSpec; }
|
|
void SetActiveSpec(uint8 spec){ _talentMgr->ActiveSpec = spec; UpdateArmorSpecialization(); }
|
|
uint8 GetSpecsCount() const { return _talentMgr->SpecsCount; }
|
|
void SetSpecsCount(uint8 count) { _talentMgr->SpecsCount = count; }
|
|
|
|
bool ResetTalents(bool no_cost = false);
|
|
uint32 GetNextResetTalentsCost() const;
|
|
void InitTalentForLevel();
|
|
void BuildPlayerTalentsInfoData(WorldPacket* data);
|
|
void BuildPetTalentsInfoData(WorldPacket* data);
|
|
void SendTalentsInfoData(bool pet);
|
|
bool LearnTalent(uint32 talentId, uint32 talentRank);
|
|
void LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRank);
|
|
bool AddTalent(uint32 spellId, uint8 spec, bool learning);
|
|
bool HasTalent(uint32 spell_id, uint8 spec) const;
|
|
uint32 CalculateTalentsPoints() const;
|
|
|
|
// Armor Specializaion
|
|
void UpdateArmorSpecialization();
|
|
|
|
// Dual Spec
|
|
void UpdateSpecCount(uint8 count);
|
|
void ActivateSpec(uint8 spec);
|
|
void LoadActions(PreparedQueryResult result);
|
|
|
|
void InitGlyphsForLevel();
|
|
void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
|
|
|
|
uint32 GetGlyphSlot(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
|
|
void SetGlyph(uint8 slot, uint32 glyph);
|
|
uint32 GetGlyph(uint8 spec, uint8 slot) const { return _talentMgr->SpecInfo[spec].Glyphs[slot]; }
|
|
|
|
PlayerTalentMap const* GetTalentMap(uint8 spec) const { return _talentMgr->SpecInfo[spec].Talents; }
|
|
PlayerTalentMap* GetTalentMap(uint8 spec) { return _talentMgr->SpecInfo[spec].Talents; }
|
|
ActionButtonList const& GetActionButtons() const { return m_actionButtons; }
|
|
|
|
uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); }
|
|
void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS, profs); }
|
|
void InitPrimaryProfessions();
|
|
|
|
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
|
|
PlayerSpellMap & GetSpellMap() { return m_spells; }
|
|
|
|
void AddSpellMod(SpellModifier* mod, bool apply);
|
|
static bool IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod, Spell* spell = nullptr);
|
|
template <class T>
|
|
void ApplySpellMod(uint32 spellId, SpellModOp op, T& basevalue, Spell* spell = nullptr) const;
|
|
static void ApplyModToSpell(SpellModifier* mod, Spell* spell);
|
|
static bool HasSpellModApplied(SpellModifier* mod, Spell* spell);
|
|
void SetSpellModTakingSpell(Spell* spell, bool apply);
|
|
|
|
void RemoveArenaSpellCooldowns(bool removeActivePetCooldowns = false);
|
|
uint32 GetLastPotionId() const { return m_lastPotionId; }
|
|
void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
|
|
void UpdatePotionCooldown(Spell* spell = nullptr);
|
|
|
|
void SetResurrectRequestData(Unit* caster, uint32 health, uint32 mana, uint32 appliedAura);
|
|
void ClearResurrectRequestData()
|
|
{
|
|
delete _resurrectionData;
|
|
_resurrectionData = nullptr;
|
|
}
|
|
|
|
bool IsResurrectRequestedBy(ObjectGuid const& guid) const
|
|
{
|
|
if (!IsResurrectRequested())
|
|
return false;
|
|
|
|
return _resurrectionData->GUID == guid;
|
|
}
|
|
|
|
bool IsResurrectRequested() const { return _resurrectionData != nullptr; }
|
|
void ResurrectUsingRequestData();
|
|
|
|
uint8 getCinematic() const { return m_cinematic; }
|
|
void setCinematic(uint8 cine) { m_cinematic = cine; }
|
|
|
|
uint32 GetMovie() const { return m_movie; }
|
|
void SetMovie(uint32 movie) { m_movie = movie; }
|
|
|
|
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
|
|
void removeActionButton(uint8 button);
|
|
ActionButton const* GetActionButton(uint8 button);
|
|
void SendInitialActionButtons() const { SendActionButtons(0); }
|
|
void SendActionButtons(uint32 state) const;
|
|
bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const;
|
|
|
|
PvPInfo pvpInfo;
|
|
void UpdatePvPState(bool onlyFFA = false);
|
|
void SetPvP(bool state) override;
|
|
void UpdatePvP(bool state, bool override = false);
|
|
void UpdateZone(uint32 newZone, uint32 newArea);
|
|
void UpdateArea(uint32 newArea);
|
|
void SetNeedsZoneUpdate(bool needsUpdate) { m_needsZoneUpdate = needsUpdate; }
|
|
|
|
void UpdateZoneDependentAuras(uint32 zone_id); // zones
|
|
void UpdateAreaDependentAuras(uint32 area_id); // subzones
|
|
|
|
void UpdateAfkReport(time_t currTime);
|
|
void UpdatePvPFlag(time_t currTime);
|
|
void UpdateContestedPvP(uint32 currTime);
|
|
void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
|
|
void ResetContestedPvP();
|
|
|
|
/// @todo: maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler
|
|
DuelInfo* duel;
|
|
void UpdateDuelFlag(time_t currTime);
|
|
void CheckDuelDistance(time_t currTime);
|
|
void DuelComplete(DuelCompleteType type);
|
|
void SendDuelCountdown(uint32 counter);
|
|
|
|
bool IsGroupVisibleFor(Player const* p) const;
|
|
bool IsInSameGroupWith(Player const* p) const;
|
|
bool IsInSameRaidWith(Player const* p) const;
|
|
void UninviteFromGroup();
|
|
static void RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT, ObjectGuid kicker = ObjectGuid::Empty, char const* reason = nullptr);
|
|
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
|
|
void SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
void SetInGuild(uint32 guildId);
|
|
void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
|
|
uint8 GetRank() const { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
|
|
void SetGuildLevel(uint32 level) { SetUInt32Value(PLAYER_GUILDLEVEL, level); }
|
|
uint32 GetGuildLevel() { return GetUInt32Value(PLAYER_GUILDLEVEL); }
|
|
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
|
|
uint32 GetGuildId() const { return GetUInt32Value(OBJECT_FIELD_DATA); /* return only lower part */ }
|
|
Guild* GetGuild();
|
|
int GetGuildIdInvited() const { return m_GuildIdInvited; }
|
|
static void RemovePetitionsAndSigns(ObjectGuid guid, uint32 type);
|
|
|
|
// Arena Team
|
|
void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type);
|
|
void SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value);
|
|
static void LeaveAllArenaTeams(ObjectGuid guid);
|
|
uint32 GetArenaTeamId(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_ID); }
|
|
uint32 GetArenaPersonalRating(uint8 slot) const { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * ARENA_TEAM_END) + ARENA_TEAM_PERSONAL_RATING); }
|
|
void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
|
|
uint32 GetArenaTeamIdInvited() const { return m_ArenaTeamIdInvited; }
|
|
uint32 GetRBGPersonalRating() const { return 0; }
|
|
|
|
Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
|
|
Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
|
|
Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
|
|
Difficulty GetStoredRaidDifficulty() const { return m_raidMapDifficulty; } // only for use in difficulty packet after exiting to raid map
|
|
void SetDungeonDifficulty(Difficulty dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
|
|
void SetRaidDifficulty(Difficulty raid_difficulty) { m_raidDifficulty = raid_difficulty; }
|
|
void StoreRaidMapDifficulty();
|
|
|
|
bool UpdateSkill(uint32 skill_id, uint32 step);
|
|
bool UpdateSkillPro(uint16 skillId, int32 chance, uint32 step);
|
|
|
|
bool UpdateCraftSkill(uint32 spellid);
|
|
bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
|
|
bool UpdateFishingSkill();
|
|
void GiveXpForGather(uint32 const& skillId);
|
|
|
|
void SurveyDigSite();
|
|
void NotifyRequestResearchHistory();
|
|
bool ArchProjectCompleteable(uint16 projectId);
|
|
bool HasArchProject(uint16 projectId);
|
|
void CompleteArchProject(uint16 projectId);
|
|
void SetArchData(ArchData const& data);
|
|
|
|
float GetHealthBonusFromStamina();
|
|
float GetManaBonusFromIntellect();
|
|
|
|
bool UpdateStats(Stats stat) override;
|
|
bool UpdateAllStats() override;
|
|
void ApplySpellPenetrationBonus(int32 amount, bool apply);
|
|
void UpdateResistances(uint32 school) override;
|
|
void UpdateArmor() override;
|
|
void UpdateMaxHealth() override;
|
|
void UpdateMaxPower(Powers power) override;
|
|
void UpdateAttackPowerAndDamage(bool ranged = false) override;
|
|
void ApplySpellPowerBonus(int32 amount, bool apply);
|
|
void UpdateSpellDamageAndHealingBonus();
|
|
void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
|
|
void UpdateRating(CombatRating cr);
|
|
void UpdateAllRatings();
|
|
void UpdateMastery();
|
|
bool CanUseMastery() const;
|
|
|
|
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
|
|
|
|
void RecalculateRating(CombatRating cr) { ApplyRatingMod(cr, 0, true);}
|
|
float GetMeleeCritFromAgility() const;
|
|
void GetDodgeFromAgility(float &diminishing, float &nondiminishing) const;
|
|
float GetSpellCritFromIntellect() const;
|
|
float OCTRegenMPPerSpirit() const;
|
|
float GetRatingMultiplier(CombatRating cr) const;
|
|
float GetRatingBonusValue(CombatRating cr) const;
|
|
|
|
/// Returns base spellpower bonus from spellpower stat on items, without spellpower from intellect stat
|
|
uint32 GetBaseSpellPowerBonus() const { return m_baseSpellPower; }
|
|
int32 GetSpellPenetrationItemMod() const { return m_spellPenetrationItemMod; }
|
|
|
|
float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
|
|
void UpdateBlockPercentage();
|
|
void UpdateCritPercentage(WeaponAttackType attType);
|
|
void UpdateAllCritPercentages();
|
|
void UpdateParryPercentage();
|
|
void UpdateDodgePercentage();
|
|
void UpdateMeleeHitChances();
|
|
void UpdateRangedHitChances();
|
|
void UpdateSpellHitChances();
|
|
void UpdateHitChances();
|
|
|
|
void UpdateAllSpellCritChances();
|
|
void UpdateSpellCritChance(uint32 school);
|
|
void UpdateExpertise(WeaponAttackType attType);
|
|
void ApplyManaRegenBonus(int32 amount, bool apply);
|
|
void ApplyHealthRegenBonus(int32 amount, bool apply);
|
|
void UpdateManaRegen();
|
|
uint32 GetRuneTimer(uint8 index) const { return m_runeGraceCooldown[index]; }
|
|
void SetRuneTimer(uint8 index, uint32 timer) { m_runeGraceCooldown[index] = timer; }
|
|
uint32 GetLastRuneGraceTimer(uint8 index) const { return m_lastRuneGraceTimers[index]; }
|
|
void SetLastRuneGraceTimer(uint8 index, uint32 timer) { m_lastRuneGraceTimers[index] = timer; }
|
|
|
|
ObjectGuid GetLootGUID() const { return m_lootGuid; }
|
|
void SetLootGUID(ObjectGuid guid) { m_lootGuid = guid; }
|
|
|
|
void RemovedInsignia(Player* looterPlr);
|
|
|
|
WorldSession* GetSession() const { return m_session; }
|
|
|
|
void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
|
|
void DestroyForPlayer(Player* target, bool onDeath = false) const override;
|
|
void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f) const;
|
|
|
|
// notifiers
|
|
void SendAttackSwingCantAttack() const;
|
|
void SendAttackSwingCancelAttack() const;
|
|
void SendAttackSwingDeadTarget() const;
|
|
void SendAttackSwingNotInRange() const;
|
|
void SendAttackSwingBadFacingAttack() const;
|
|
void SendAutoRepeatCancel(Unit* target);
|
|
void SendExplorationExperience(uint32 Area, uint32 Experience) const;
|
|
|
|
void SendDungeonDifficulty(bool IsInGroup) const;
|
|
void SendRaidDifficulty(bool IsInGroup, int32 forcedDifficulty = -1) const;
|
|
void ResetInstances(uint8 method, bool isRaid);
|
|
void SendResetInstanceSuccess(uint32 MapId) const;
|
|
void SendResetInstanceFailed(uint32 reason, uint32 MapId) const;
|
|
void SendResetFailedNotify(uint32 mapid) const;
|
|
|
|
bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
|
|
bool UpdatePosition(Position const& pos, bool teleport = false) override { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
|
|
void ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional<LiquidData> const& liquidData) override;
|
|
|
|
void SendMessageToSet(WorldPacket const* data, bool self) const override { SendMessageToSetInRange(data, GetVisibilityRange(), self); }
|
|
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const override;
|
|
void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) const;
|
|
void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const override;
|
|
|
|
Corpse* GetCorpse() const;
|
|
void SpawnCorpseBones(bool triggerSave = true);
|
|
Corpse* CreateCorpse();
|
|
void KillPlayer();
|
|
static void OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans);
|
|
bool HasCorpse() const { return _corpseLocation.GetMapId() != MAPID_INVALID; }
|
|
WorldLocation GetCorpseLocation() const { return _corpseLocation; }
|
|
uint32 GetResurrectionSpellId();
|
|
void ResurrectPlayer(float restore_percent, bool applySickness = false);
|
|
void BuildPlayerRepop();
|
|
void RepopAtGraveyard();
|
|
|
|
void DurabilityLossAll(double percent, bool inventory);
|
|
void DurabilityLoss(Item* item, double percent);
|
|
void DurabilityPointsLossAll(int32 points, bool inventory);
|
|
void DurabilityPointsLoss(Item* item, int32 points);
|
|
void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
|
|
uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
|
|
uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
|
|
|
|
void UpdateMirrorTimers();
|
|
void StopMirrorTimers();
|
|
bool IsMirrorTimerActive(MirrorTimerType type) const;
|
|
|
|
bool CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const;
|
|
|
|
void JoinedChannel(Channel* c);
|
|
void LeftChannel(Channel* c);
|
|
void CleanupChannels();
|
|
void UpdateLocalChannels(uint32 newZone);
|
|
void LeaveLFGChannel();
|
|
|
|
typedef std::list<Channel*> JoinedChannelsList;
|
|
JoinedChannelsList const& GetJoinedChannels() const { return m_channels; }
|
|
|
|
void InitializeSkillFields();
|
|
void SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal);
|
|
uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
|
|
uint16 GetPureMaxSkillValue(uint32 skill) const; // max
|
|
uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
|
|
uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
|
|
uint16 GetPureSkillValue(uint32 skill) const; // skill value
|
|
int16 GetSkillPermBonusValue(uint32 skill) const;
|
|
int16 GetSkillTempBonusValue(uint32 skill) const;
|
|
uint16 GetSkillStep(uint16 skill) const; // 0...6
|
|
bool HasSkill(uint32 skill) const;
|
|
void LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue);
|
|
|
|
uint32 GetSkillRank(uint8 pos) const;
|
|
void SetSkillLineId(uint8 pos, uint16 value);
|
|
void SetSkillStep(uint8 pos, uint16 value);
|
|
void SetSkillRank(uint8 pos, uint16 value);
|
|
void SetSkillMaxRank(uint8 pos, uint16 value);
|
|
void SetSkillTempBonus(uint8 pos, uint16 value);
|
|
void SetSkillPermBonus(uint8 pos, uint16 value);
|
|
|
|
WorldLocation& GetTeleportDest() { return m_teleport_dest; }
|
|
Transport* GetTeleportTransport() const { return m_teleport_transport; }
|
|
void ResetTeleportTransport() { m_teleport_transport = nullptr; }
|
|
bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
|
|
bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
|
|
bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
|
|
void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
|
|
void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
|
|
void ProcessDelayedOperations();
|
|
|
|
void CheckAreaExploreAndOutdoor(void);
|
|
|
|
static uint32 TeamForRace(uint8 race);
|
|
uint32 GetTeam() const { return m_team; }
|
|
TeamId GetTeamId() const { return m_team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
|
|
void SetFactionForRace(uint8 race);
|
|
|
|
void InitDisplayIds();
|
|
|
|
bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
|
|
bool IsAtRecruitAFriendDistance(WorldObject const* pOther) const;
|
|
void RewardPlayerAndGroupAtKill(Unit* victim, bool isBattleGround);
|
|
void RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource);
|
|
bool isHonorOrXPTarget(Unit const* victim) const;
|
|
|
|
bool GetsRecruitAFriendBonus(bool forXP);
|
|
uint8 GetGrantableLevels() const { return m_grantableLevels; }
|
|
void SetGrantableLevels(uint8 val) { m_grantableLevels = val; }
|
|
|
|
ReputationMgr& GetReputationMgr() { return *m_reputationMgr; }
|
|
ReputationMgr const& GetReputationMgr() const { return *m_reputationMgr; }
|
|
ReputationRank GetReputationRank(uint32 faction_id) const;
|
|
void RewardOnKill(Unit* victim, float rate);
|
|
void RewardReputation(Quest const* quest);
|
|
|
|
int32 CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus = false);
|
|
|
|
void UpdateSkillsForLevel();
|
|
void UpdateWeaponsSkillsToMaxSkillsForLevel(); // for .levelup
|
|
void ModifySkillBonus(uint32 skillid, int32 val, bool talent);
|
|
|
|
void SetLastSoulburnSpell(SpellInfo const* spell) { m_lastSoulburnSpell = spell; }
|
|
SpellInfo const* GetLastSoulburnSpell() const { return m_lastSoulburnSpell; }
|
|
|
|
/*********************************************************/
|
|
/*** PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
// TODO: Properly implement correncies as of Cataclysm
|
|
void UpdateHonorFields();
|
|
bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
|
|
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
|
|
|
|
// duel health and mana reset methods
|
|
void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); }
|
|
void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); }
|
|
void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); }
|
|
void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); }
|
|
|
|
//End of PvP System
|
|
|
|
void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0);
|
|
uint8 GetDrunkValue() const { return GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_INEBRIATION); }
|
|
static DrunkenState GetDrunkenstateByValue(uint8 value);
|
|
|
|
uint32 GetDeathTimer() const { return m_deathTimer; }
|
|
uint32 GetCorpseReclaimDelay(bool pvp) const;
|
|
void UpdateCorpseReclaimDelay();
|
|
int32 CalculateCorpseReclaimDelay(bool load = false) const;
|
|
void SendCorpseReclaimDelay(uint32 delay) const;
|
|
|
|
uint32 GetBlockPercent() const override { return GetUInt32Value(PLAYER_SHIELD_BLOCK); }
|
|
bool CanParry() const { return m_canParry; }
|
|
void SetCanParry(bool value);
|
|
bool CanBlock() const { return m_canBlock; }
|
|
void SetCanBlock(bool value);
|
|
bool CanTitanGrip() const { return m_canTitanGrip; }
|
|
void SetCanTitanGrip(bool value, uint32 penaltySpellId = 0);
|
|
void CheckTitanGripPenalty();
|
|
bool CanTameExoticPets() const { return IsGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
|
|
|
|
void SetRegularAttackTime();
|
|
void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
|
|
void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
|
|
float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
|
|
float GetTotalBaseModValue(BaseModGroup modGroup) const;
|
|
float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
|
|
void _ApplyAllStatBonuses();
|
|
void _RemoveAllStatBonuses();
|
|
|
|
void ResetAllPowers();
|
|
|
|
void CastAllObtainSpells();
|
|
void ApplyItemObtainSpells(Item* item, bool apply);
|
|
void ApplyItemDependentAuras(Item* item, bool apply);
|
|
|
|
void _ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras = true);
|
|
void _RemoveAllItemMods();
|
|
void _ApplyAllItemMods();
|
|
void _ApplyAllLevelScaleItemMods(bool apply);
|
|
void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
|
|
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
|
|
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const;
|
|
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
|
|
void CorrectMetaGemEnchants(uint8 slot, bool apply);
|
|
void InitDataForForm(bool reapplyMods = false);
|
|
|
|
void ApplyItemEquipSpell(Item* item, bool apply, bool form_change = false);
|
|
void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool form_change = false);
|
|
void UpdateEquipSpellsAtFormChange();
|
|
void CastItemCombatSpell(DamageInfo const& damageInfo);
|
|
void CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemTemplate const* proto);
|
|
void CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8 cast_count, uint32 glyphIndex);
|
|
|
|
void SendEquipmentSetList();
|
|
void SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& eqset);
|
|
void DeleteEquipmentSet(uint64 setGuid);
|
|
|
|
void SendInitWorldStates(uint32 zone, uint32 area);
|
|
void SendUpdateWorldState(uint32 Field, uint32 Value) const;
|
|
void SendDirectMessage(WorldPacket const* data) const;
|
|
void SendBGWeekendWorldStates() const;
|
|
void SendBattlefieldWorldStates() const;
|
|
|
|
void SendAurasForTarget(Unit* target) const;
|
|
|
|
PlayerMenu* PlayerTalkClass;
|
|
std::vector<ItemSetEffect*> ItemSetEff;
|
|
|
|
void SendLoot(ObjectGuid guid, LootType loot_type);
|
|
void SendLootError(ObjectGuid guid, LootError error) const;
|
|
void SendLootRelease(ObjectGuid guid) const;
|
|
void SendNotifyLootItemRemoved(uint8 lootSlot) const;
|
|
void SendNotifyCurrencyLootRemoved(uint8 lootSlot);
|
|
void SendNotifyLootMoneyRemoved() const;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool InBattleground() const { return m_bgData.bgInstanceID != 0; }
|
|
bool InArena() const;
|
|
uint32 GetBattlegroundId() const { return m_bgData.bgInstanceID; }
|
|
BattlegroundTypeId GetBattlegroundTypeId() const { return m_bgData.bgTypeID; }
|
|
Battleground* GetBattleground() const;
|
|
|
|
uint32 GetBattlegroundQueueJoinTime(uint32 bgTypeId) const { return m_bgData.bgQueuesJoinedTime.find(bgTypeId)->second; }
|
|
void AddBattlegroundQueueJoinTime(uint32 bgTypeId, uint32 joinTime)
|
|
{
|
|
m_bgData.bgQueuesJoinedTime[bgTypeId] = joinTime;
|
|
}
|
|
void RemoveBattlegroundQueueJoinTime(uint32 bgTypeId)
|
|
{
|
|
m_bgData.bgQueuesJoinedTime.erase(m_bgData.bgQueuesJoinedTime.find(bgTypeId)->second);
|
|
}
|
|
|
|
bool InBattlegroundQueue() const;
|
|
|
|
BattlegroundQueueTypeId GetBattlegroundQueueTypeId(uint32 index) const;
|
|
uint32 GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
bool InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const;
|
|
|
|
void SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId);
|
|
uint32 AddBattlegroundQueueId(BattlegroundQueueTypeId val);
|
|
bool HasFreeBattlegroundQueueId() const;
|
|
void RemoveBattlegroundQueueId(BattlegroundQueueTypeId val);
|
|
void SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId);
|
|
bool IsInvitedForBattlegroundInstance(uint32 instanceId) const;
|
|
WorldLocation const& GetBattlegroundEntryPoint() const { return m_bgData.joinPos; }
|
|
void SetBattlegroundEntryPoint();
|
|
|
|
void SetBGTeam(uint32 team);
|
|
uint32 GetBGTeam() const;
|
|
|
|
void LeaveBattleground(bool teleportToEntryPoint = true);
|
|
bool CanJoinToBattleground(Battleground const* bg) const;
|
|
bool CanReportAfkDueToLimit();
|
|
void ReportedAfkBy(Player* reporter);
|
|
void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
|
|
|
|
bool GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const;
|
|
bool isTotalImmunity() const;
|
|
bool CanUseBattlegroundObject(GameObject* gameobject) const;
|
|
bool isTotalImmune() const;
|
|
bool CanCaptureTowerPoint() const;
|
|
|
|
bool GetRandomWinner() const { return m_IsBGRandomWinner; }
|
|
void SetRandomWinner(bool isWinner);
|
|
|
|
/*********************************************************/
|
|
/*** OUTDOOR PVP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
OutdoorPvP* GetOutdoorPvP() const;
|
|
// returns true if the player is in active state for outdoor pvp objective capturing, false otherwise
|
|
bool IsOutdoorPvPActive() const;
|
|
|
|
/*********************************************************/
|
|
/*** ENVIROMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
bool IsImmuneToEnvironmentalDamage() const;
|
|
uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void UpdateSpeakTime();
|
|
bool CanSpeak() const;
|
|
void ChangeSpeakTime(int utime);
|
|
|
|
/*********************************************************/
|
|
/*** VARIOUS SYSTEMS ***/
|
|
/*********************************************************/
|
|
void UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode);
|
|
// only changed for direct client control (possess, vehicle etc.), not stuff you control using pet commands
|
|
Unit* m_unitMovedByMe;
|
|
WorldObject* m_seer;
|
|
void SetFallInformation(uint32 time, float z);
|
|
void HandleFall(MovementInfo const& movementInfo);
|
|
|
|
void SetClientControl(Unit* target, bool allowMove);
|
|
|
|
void SetMover(Unit* target);
|
|
|
|
void SetSeer(WorldObject* target) { m_seer = target; }
|
|
void SetViewpoint(WorldObject* target, bool apply);
|
|
WorldObject* GetViewpoint() const;
|
|
void StopCastingCharm();
|
|
void StopCastingBindSight() const;
|
|
|
|
uint32 GetSaveTimer() const { return m_nextSave; }
|
|
void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
|
|
|
|
void SaveRecallPosition() { m_recall_location.WorldRelocate(*this); }
|
|
void Recall() { TeleportTo(m_recall_location); }
|
|
|
|
void SetHomebind(WorldLocation const& loc, uint32 areaId);
|
|
|
|
// Homebind coordinates
|
|
uint32 m_homebindMapId;
|
|
uint16 m_homebindAreaId;
|
|
float m_homebindX;
|
|
float m_homebindY;
|
|
float m_homebindZ;
|
|
|
|
WorldLocation GetStartPosition() const;
|
|
|
|
// currently visible objects at player client
|
|
GuidUnorderedSet m_clientGUIDs;
|
|
GuidUnorderedSet m_visibleTransports;
|
|
|
|
bool HaveAtClient(Object const* u) const;
|
|
|
|
bool IsNeverVisible() const override;
|
|
|
|
bool IsVisibleGloballyFor(Player const* player) const;
|
|
|
|
void SendInitialVisiblePackets(Unit* target) const;
|
|
void UpdateObjectVisibility(bool forced = true) override;
|
|
void UpdateVisibilityForPlayer();
|
|
void UpdateVisibilityOf(WorldObject* target);
|
|
void UpdateTriggerVisibility();
|
|
|
|
template<class T>
|
|
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
|
|
|
|
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
|
|
|
|
bool HasAtLoginFlag(AtLoginFlags f) const { return (m_atLoginFlags & f) != 0; }
|
|
void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
|
|
void RemoveAtLoginFlag(AtLoginFlags flags, bool persist = false);
|
|
|
|
bool isUsingLfg() const;
|
|
bool inRandomLfgDungeon() const;
|
|
|
|
void GetLFGLeavePoint(Position* pos);
|
|
bool HasValidLFGLeavePoint(uint32 mapid);
|
|
void SetLFGLeavePoint();
|
|
|
|
// Temporarily removed pet cache
|
|
uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
|
|
void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
|
|
void UnsummonPetTemporaryIfAny();
|
|
void ResummonPetTemporaryUnSummonedIfAny();
|
|
bool IsPetNeedBeTemporaryUnsummoned() const;
|
|
|
|
void SendCinematicStart(uint32 cinematicId);
|
|
void SendMovieStart(uint32 movieId);
|
|
|
|
uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
|
|
|
|
/*********************************************************/
|
|
/*** INSTANCE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
typedef std::unordered_map< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
|
|
|
|
void UpdateHomebindTime(uint32 time);
|
|
|
|
uint32 m_HomebindTimer;
|
|
bool m_InstanceValid;
|
|
// permanent binds and solo binds by difficulty
|
|
BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
|
|
InstancePlayerBind* GetBoundInstance(uint32 mapid, Difficulty difficulty, bool withExpired = false);
|
|
BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
|
|
InstanceSave* GetInstanceSave(uint32 mapid, bool raid);
|
|
void UnbindInstance(uint32 mapid, Difficulty difficulty, bool unload = false);
|
|
void UnbindInstance(BoundInstancesMap::iterator &itr, Difficulty difficulty, bool unload = false);
|
|
InstancePlayerBind* BindToInstance(InstanceSave* save, bool permanent, BindExtensionState extendState = EXTEND_STATE_NORMAL, bool load = false);
|
|
void BindToInstance();
|
|
void SetPendingBind(uint32 instanceId, uint32 bindTimer);
|
|
bool HasPendingBind() const { return _pendingBindId > 0; }
|
|
void SendRaidInfo();
|
|
void SendSavedInstances();
|
|
bool Satisfy(AccessRequirement const* ar, uint32 target_map, bool report = false);
|
|
bool CheckInstanceValidity(bool /*isLogin*/);
|
|
bool CheckInstanceCount(uint32 instanceId) const;
|
|
void AddInstanceEnterTime(uint32 instanceId, time_t enterTime);
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 GetLastPetNumber() const { return m_lastpetnumber; }
|
|
void SetLastPetNumber(uint32 petnumber) { m_lastpetnumber = petnumber; }
|
|
|
|
/*********************************************************/
|
|
/*** GROUP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
Group* GetGroupInvite() const { return m_groupInvite; }
|
|
void SetGroupInvite(Group* group) { m_groupInvite = group; }
|
|
Group* GetGroup() { return m_group.getTarget(); }
|
|
Group const* GetGroup() const { return const_cast<Group const*>(m_group.getTarget()); }
|
|
GroupReference& GetGroupRef() { return m_group; }
|
|
void SetGroup(Group* group, int8 subgroup = -1);
|
|
uint8 GetSubGroup() const { return m_group.getSubGroup(); }
|
|
uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
|
|
void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
|
|
uint64 GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; }
|
|
void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); }
|
|
Player* GetNextRandomRaidMember(float radius);
|
|
PartyResult CanUninviteFromGroup(ObjectGuid guidMember = ObjectGuid::Empty) const;
|
|
|
|
// Battleground / Battlefield Group System
|
|
void SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup = -1);
|
|
void RemoveFromBattlegroundOrBattlefieldRaid();
|
|
Group* GetOriginalGroup() const { return m_originalGroup.getTarget(); }
|
|
GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
|
|
uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
|
|
void SetOriginalGroup(Group* group, int8 subgroup = -1);
|
|
|
|
void SetPassOnGroupLoot(bool bPassOnGroupLoot) { m_bPassOnGroupLoot = bPassOnGroupLoot; }
|
|
bool GetPassOnGroupLoot() const { return m_bPassOnGroupLoot; }
|
|
|
|
MapReference &GetMapRef() { return m_mapRef; }
|
|
|
|
// Set map to player and add reference
|
|
void SetMap(Map* map) override;
|
|
void ResetMap() override;
|
|
|
|
bool isAllowedToLoot(Creature const* creature);
|
|
|
|
DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
|
|
|
|
uint8 GetRunesState() const { return m_runes->runeState; }
|
|
RuneType GetBaseRune(uint8 index) const { return RuneType(m_runes->runes[index].BaseRune); }
|
|
RuneType GetCurrentRune(uint8 index) const { return RuneType(m_runes->runes[index].CurrentRune); }
|
|
uint32 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
|
|
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const;
|
|
RuneType GetLastUsedRune() { return m_runes->lastUsedRune; }
|
|
uint8 GetLastUsedRuneMask() { return m_runes->lastUsedRuneMask; }
|
|
void ClearLastUsedRuneMask() { m_runes->lastUsedRuneMask = 0; }
|
|
void SetLastUsedRune(RuneType type) { m_runes->lastUsedRune = type; }
|
|
void SetLastUsedRuneIndex(uint8 index) { m_runes->lastUsedRuneMask |= (1 << index); }
|
|
void SetBaseRune(uint8 index, RuneType baseRune) { m_runes->runes[index].BaseRune = baseRune; }
|
|
void SetCurrentRune(uint8 index, RuneType currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
|
|
void SetRuneConvertAura(uint8 index, AuraEffect const* aura, AuraType auraType, SpellInfo const* spellInfo);
|
|
void AddRuneByAuraEffect(uint8 index, RuneType newType, AuraEffect const* aura, AuraType auraType, SpellInfo const* spellInfo);
|
|
void SetRuneCooldown(uint8 index, uint32 cooldown);
|
|
void RemoveRunesByAuraEffect(AuraEffect const* aura);
|
|
void RestoreBaseRune(uint8 index);
|
|
void ConvertRune(uint8 index, RuneType newType);
|
|
void ResyncRunes(uint8 count);
|
|
void AddRunePower(uint8 mask);
|
|
void InitRunes();
|
|
void UpdateRuneRegeneration();
|
|
|
|
void SendRespondInspectAchievements(Player* player) const;
|
|
uint32 GetAchievementPoints() const;
|
|
bool HasAchieved(uint32 achievementId) const;
|
|
void ResetAchievements();
|
|
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, bool evenIfCriteriaComplete = false);
|
|
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 = 0, uint64 miscValue2 = 0, uint64 miscValue3 = 0, Unit* unit = nullptr, GameObject* go = nullptr);
|
|
void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost = 0);
|
|
void RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
|
|
void CompletedAchievement(AchievementEntry const* entry);
|
|
|
|
bool HasTitle(uint32 bitIndex) const;
|
|
bool HasTitle(CharTitlesEntry const* title) const;
|
|
void SetTitle(CharTitlesEntry const* title, bool lost = false);
|
|
|
|
//bool isActiveObject() const { return true; }
|
|
bool CanSeeSpellClickOn(Creature const* creature) const;
|
|
|
|
uint32 GetChampioningFaction() const { return m_ChampioningFaction; }
|
|
void SetChampioningFaction(uint32 faction) { m_ChampioningFaction = faction; }
|
|
uint8 GetExpansionForFaction(uint32 factionId) const;
|
|
|
|
Spell* m_spellModTakingSpell;
|
|
|
|
float GetAverageItemLevel() const;
|
|
bool isDebugAreaTriggers;
|
|
|
|
void ClearWhisperWhiteList() { WhisperList.clear(); }
|
|
void AddWhisperWhiteList(ObjectGuid guid) { WhisperList.push_back(guid); }
|
|
bool IsInWhisperWhiteList(ObjectGuid guid);
|
|
void RemoveFromWhisperWhiteList(ObjectGuid guid) { WhisperList.remove(guid); }
|
|
|
|
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi, Movement::ExtraMovementStatusElement* extras = nullptr);
|
|
|
|
/*! These methods send different packets to the client in apply and unapply case.
|
|
These methods are only sent to the current unit.
|
|
*/
|
|
void SendMovementSetCanTransitionBetweenSwimAndFly(bool apply);
|
|
void SendMovementSetCollisionHeight(float height);
|
|
|
|
bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
|
|
|
|
std::string GetMapAreaAndZoneString() const;
|
|
std::string GetCoordsMapAreaAndZoneString() const;
|
|
|
|
// Void Storage
|
|
bool IsVoidStorageUnlocked() const { return HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
|
|
void UnlockVoidStorage() { SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
|
|
void LockVoidStorage() { RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_VOID_UNLOCKED); }
|
|
uint8 GetNextVoidStorageFreeSlot() const;
|
|
uint8 GetNumOfVoidStorageFreeSlots() const;
|
|
uint8 AddVoidStorageItem(VoidStorageItem const& item);
|
|
void AddVoidStorageItemAtSlot(uint8 slot, const VoidStorageItem& item);
|
|
void DeleteVoidStorageItem(uint8 slot);
|
|
bool SwapVoidStorageItem(uint8 oldSlot, uint8 newSlot);
|
|
VoidStorageItem* GetVoidStorageItem(uint8 slot) const;
|
|
VoidStorageItem* GetVoidStorageItem(uint64 id, uint8& slot) const;
|
|
|
|
// Pets
|
|
PlayerPetData* GetPlayerPetDataById(uint32 petId);
|
|
PlayerPetData* GetPlayerPetDataBySlot(uint8 slot);
|
|
PlayerPetData* GetPlayerPetDataByCreatureId(uint32 creatureId);
|
|
PlayerPetData* GetPlayerPetDataCurrent();
|
|
Optional<uint8> GetFirstUnusedActivePetSlot();
|
|
Optional<uint8> GetFirstUnusedPetSlot();
|
|
void DeleteFromPlayerPetDataStore(uint32 petNumber);
|
|
void AddToPlayerPetDataStore(PlayerPetData* playerPetData);
|
|
|
|
// Mount Capabilites
|
|
void UpdateMountCapabilities();
|
|
|
|
uint32 GetTransportSpawnID() const { return _transportSpawnID; }
|
|
void SetTransportSpawnID(uint32 spawnId) { _transportSpawnID = spawnId; }
|
|
|
|
void ResetHolyPowerRegenerationTimer() { m_holyPowerRegenTimerCount = 0; }
|
|
protected:
|
|
// Gamemaster whisper whitelist
|
|
GuidList WhisperList;
|
|
uint32 m_regenTimerCount;
|
|
uint32 m_holyPowerRegenTimerCount;
|
|
uint32 m_focusRegenTimerCount;
|
|
uint32 m_foodEmoteTimerCount;
|
|
float m_powerFraction[MAX_POWERS_PER_CLASS];
|
|
uint32 m_contestedPvPTimer;
|
|
|
|
/*********************************************************/
|
|
/*** BATTLEGROUND SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
/*
|
|
this is an array of BG queues (BgTypeIDs) in which is player
|
|
*/
|
|
struct BgBattlegroundQueueID_Rec
|
|
{
|
|
BattlegroundQueueTypeId bgQueueTypeId;
|
|
uint32 invitedToInstance;
|
|
};
|
|
|
|
BgBattlegroundQueueID_Rec m_bgBattlegroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
|
|
BGData m_bgData;
|
|
|
|
bool m_IsBGRandomWinner;
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
|
typedef std::set<uint32> QuestSet;
|
|
typedef std::set<uint32> SeasonalQuestSet;
|
|
typedef std::unordered_map<uint32, SeasonalQuestSet> SeasonalEventQuestMap;
|
|
|
|
struct LFGRewardInfo
|
|
{
|
|
LFGRewardInfo(uint8 _completionsThisPeriod = 0, bool _isDaily = false) :
|
|
CompletionsThisPeriod(_completionsThisPeriod), IsDaily(_isDaily) { }
|
|
|
|
uint8 CompletionsThisPeriod;
|
|
bool IsDaily;
|
|
};
|
|
|
|
typedef std::unordered_map<uint32, LFGRewardInfo> LFGRewardStatusMap;
|
|
|
|
QuestSet m_timedquests;
|
|
QuestSet m_weeklyquests;
|
|
QuestSet m_monthlyquests;
|
|
SeasonalEventQuestMap m_seasonalquests;
|
|
LFGRewardStatusMap m_lfgrewardstatus;
|
|
|
|
ObjectGuid m_playerSharingQuest;
|
|
uint32 m_sharedQuestId;
|
|
uint32 m_ingametime;
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _LoadActions(PreparedQueryResult result);
|
|
void _LoadAuras(PreparedQueryResult result, uint32 timediff);
|
|
void _LoadGlyphAuras();
|
|
void _LoadBoundInstances(PreparedQueryResult result);
|
|
void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
|
|
void _LoadVoidStorage(PreparedQueryResult result);
|
|
void _LoadMailInit(PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
|
|
void _LoadMail();
|
|
void _LoadMailedItems(Mail* mail);
|
|
void _LoadQuestStatus(PreparedQueryResult result);
|
|
void _LoadQuestStatusRewarded(PreparedQueryResult result);
|
|
void _LoadDailyQuestStatus(PreparedQueryResult result);
|
|
void _LoadWeeklyQuestStatus(PreparedQueryResult result);
|
|
void _LoadMonthlyQuestStatus(PreparedQueryResult result);
|
|
void _LoadSeasonalQuestStatus(PreparedQueryResult result);
|
|
void _LoadRandomBGStatus(PreparedQueryResult result);
|
|
void _LoadGroup(PreparedQueryResult result);
|
|
void _LoadSkills(PreparedQueryResult result);
|
|
void _LoadSpells(PreparedQueryResult result);
|
|
bool _LoadHomeBind(PreparedQueryResult result);
|
|
void _LoadDeclinedNames(PreparedQueryResult result);
|
|
void _LoadArenaTeamInfo(PreparedQueryResult result);
|
|
void _LoadEquipmentSets(PreparedQueryResult result);
|
|
void _LoadBGData(PreparedQueryResult result);
|
|
void _LoadGlyphs(PreparedQueryResult result);
|
|
void _LoadTalents(PreparedQueryResult result);
|
|
void _LoadInstanceTimeRestrictions(PreparedQueryResult result);
|
|
void _LoadCurrency(PreparedQueryResult result);
|
|
void _LoadCUFProfiles(PreparedQueryResult result);
|
|
void _LoadLFGRewardStatus(PreparedQueryResult result);
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void _SaveActions(SQLTransaction& trans);
|
|
void _SaveAuras(SQLTransaction& trans);
|
|
void _SaveInventory(SQLTransaction& trans);
|
|
void _SaveVoidStorage(SQLTransaction& trans);
|
|
void _SaveMail(SQLTransaction& trans);
|
|
void _SaveQuestStatus(SQLTransaction& trans);
|
|
void _SaveDailyQuestStatus(SQLTransaction& trans);
|
|
void _SaveWeeklyQuestStatus(SQLTransaction& trans);
|
|
void _SaveMonthlyQuestStatus(SQLTransaction& trans);
|
|
void _SaveSeasonalQuestStatus(SQLTransaction& trans);
|
|
void _SaveSkills(SQLTransaction& trans);
|
|
void _SaveSpells(SQLTransaction& trans);
|
|
void _SaveEquipmentSets(SQLTransaction& trans);
|
|
void _SaveBGData(SQLTransaction& trans);
|
|
void _SaveGlyphs(SQLTransaction& trans) const;
|
|
void _SaveTalents(SQLTransaction& trans);
|
|
void _SaveStats(SQLTransaction& trans) const;
|
|
void _SaveInstanceTimeRestrictions(SQLTransaction& trans);
|
|
void _SaveCurrency(SQLTransaction& trans);
|
|
void _SaveCUFProfiles(SQLTransaction& trans);
|
|
void _SaveLFGRewardStatus(SQLTransaction& trans);
|
|
|
|
/*********************************************************/
|
|
/*** ENVIRONMENTAL SYSTEM ***/
|
|
/*********************************************************/
|
|
void HandleSobering();
|
|
void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
|
|
void StopMirrorTimer(MirrorTimerType Type);
|
|
void HandleDrowning(uint32 time_diff);
|
|
int32 getMaxTimer(MirrorTimerType timer) const;
|
|
|
|
/*********************************************************/
|
|
/*** HONOR SYSTEM ***/
|
|
/*********************************************************/
|
|
time_t m_lastHonorUpdateTime;
|
|
|
|
void outDebugValues() const;
|
|
ObjectGuid m_lootGuid;
|
|
|
|
uint32 m_team;
|
|
uint32 m_nextSave;
|
|
time_t m_speakTime;
|
|
uint32 m_speakCount;
|
|
Difficulty m_dungeonDifficulty;
|
|
Difficulty m_raidDifficulty;
|
|
Difficulty m_raidMapDifficulty;
|
|
|
|
uint32 m_atLoginFlags;
|
|
|
|
Item* m_items[PLAYER_SLOTS_COUNT];
|
|
uint32 m_currentBuybackSlot;
|
|
|
|
PlayerCurrenciesMap _currencyStorage;
|
|
|
|
/**
|
|
* @name GetCurrencyWeekCap
|
|
* @brief return week cap for selected currency
|
|
|
|
* @param CurrencyTypesEntry for which to retrieve weekly cap
|
|
*/
|
|
uint32 GetCurrencyWeekCap(CurrencyTypesEntry const* currency) const;
|
|
|
|
/*
|
|
* @name GetCurrencyTotalCap
|
|
* @brief return total cap for selected currency
|
|
|
|
* @param CurrencyTypesEntry for which to retrieve total cap
|
|
*/
|
|
uint32 GetCurrencyTotalCap(CurrencyTypesEntry const* currency) const;
|
|
|
|
/// Updates weekly conquest point cap (dynamic cap)
|
|
void UpdateConquestCurrencyCap(uint32 currency);
|
|
|
|
VoidStorageItem* _voidStorageItems[VOID_STORAGE_MAX_SLOT];
|
|
|
|
std::vector<Item*> m_itemUpdateQueue;
|
|
bool m_itemUpdateQueueBlocked;
|
|
|
|
uint32 m_ExtraFlags;
|
|
|
|
ObjectGuid m_comboTarget;
|
|
int8 m_comboPoints;
|
|
|
|
QuestStatusMap m_QuestStatus;
|
|
QuestStatusSaveMap m_QuestStatusSave;
|
|
|
|
RewardedQuestSet m_RewardedQuests;
|
|
QuestStatusSaveMap m_RewardedQuestsSave;
|
|
|
|
SkillStatusMap mSkillStatus;
|
|
|
|
uint32 m_GuildIdInvited;
|
|
uint32 m_ArenaTeamIdInvited;
|
|
|
|
PlayerMails m_mail;
|
|
PlayerSpellMap m_spells;
|
|
uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
|
|
|
|
PlayerTalentInfo* _talentMgr;
|
|
|
|
ActionButtonList m_actionButtons;
|
|
|
|
float m_auraBaseMod[BASEMOD_END][MOD_END];
|
|
int16 m_baseRatingValue[MAX_COMBAT_RATING];
|
|
uint32 m_baseSpellPower;
|
|
uint32 m_baseManaRegen;
|
|
uint32 m_baseHealthRegen;
|
|
int32 m_spellPenetrationItemMod;
|
|
|
|
SpellModContainer m_spellMods[MAX_SPELLMOD];
|
|
|
|
EnchantDurationList m_enchantDuration;
|
|
ItemDurationList m_itemDuration;
|
|
GuidUnorderedSet m_itemSoulboundTradeable;
|
|
|
|
ResurrectionData* _resurrectionData;
|
|
WorldSession* m_session;
|
|
|
|
JoinedChannelsList m_channels;
|
|
|
|
uint8 m_cinematic;
|
|
uint32 m_movie;
|
|
|
|
TradeData* m_trade;
|
|
|
|
bool m_DailyQuestChanged;
|
|
bool m_WeeklyQuestChanged;
|
|
bool m_MonthlyQuestChanged;
|
|
bool m_SeasonalQuestChanged;
|
|
bool m_LFGRewardStatusChanged;
|
|
time_t m_lastDailyQuestTime;
|
|
|
|
uint32 m_hostileReferenceCheckTimer;
|
|
uint32 m_drunkTimer;
|
|
uint32 m_weaponChangeTimer;
|
|
|
|
uint32 m_zoneUpdateId;
|
|
uint32 m_zoneUpdateTimer;
|
|
uint32 m_areaUpdateId;
|
|
|
|
uint32 m_deathTimer;
|
|
time_t m_deathExpireTime;
|
|
|
|
uint32 m_WeaponProficiency;
|
|
uint32 m_ArmorProficiency;
|
|
bool m_canParry;
|
|
bool m_canBlock;
|
|
bool m_canTitanGrip;
|
|
uint32 m_titanGripPenaltySpellId;
|
|
uint8 m_swingErrorMsg;
|
|
|
|
////////////////////Rest System/////////////////////
|
|
time_t _restTime;
|
|
uint32 inn_triggerId;
|
|
float m_rest_bonus;
|
|
uint32 _restFlagMask;
|
|
////////////////////Rest System/////////////////////
|
|
|
|
// Social
|
|
PlayerSocial* m_social;
|
|
|
|
// Groups
|
|
GroupReference m_group;
|
|
GroupReference m_originalGroup;
|
|
Group* m_groupInvite;
|
|
uint32 m_groupUpdateMask;
|
|
uint64 m_auraRaidUpdateMask;
|
|
bool m_bPassOnGroupLoot;
|
|
|
|
// last used pet number (for BG's)
|
|
uint32 m_lastpetnumber;
|
|
|
|
// Player summoning
|
|
time_t m_summon_expire;
|
|
WorldLocation m_summon_location;
|
|
|
|
// Recall position
|
|
WorldLocation m_recall_location;
|
|
|
|
DeclinedName* m_declinedname;
|
|
Runes* m_runes;
|
|
EquipmentSetContainer _equipmentSets;
|
|
|
|
bool CanAlwaysSee(WorldObject const* obj) const override;
|
|
|
|
bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
|
|
|
|
uint8 m_grantableLevels;
|
|
|
|
uint8 m_fishingSteps;
|
|
|
|
bool m_needsZoneUpdate;
|
|
|
|
std::array<std::unique_ptr<CUFProfile>, MAX_CUF_PROFILES> _CUFProfiles;
|
|
|
|
SpellInfo const* m_lastSoulburnSpell;
|
|
|
|
private:
|
|
// internal common parts for CanStore/StoreItem functions
|
|
InventoryResult CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const;
|
|
InventoryResult CanStoreItem_InBag(uint8 bag, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
InventoryResult CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
|
|
Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update);
|
|
Item* _LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields);
|
|
|
|
CinematicMgr* _cinematicMgr;
|
|
|
|
GuidSet m_refundableItems;
|
|
void SendRefundInfo(Item* item);
|
|
void RefundItem(Item* item);
|
|
void SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error);
|
|
|
|
// know currencies are not removed at any point (0 displayed)
|
|
void AddKnownCurrency(uint32 itemId);
|
|
|
|
void AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questStatusData);
|
|
|
|
bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
|
|
void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
|
|
bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
|
|
void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
|
|
void ScheduleDelayedOperation(uint32 operation) { if (operation < DELAYED_END) m_DelayedOperations |= operation; }
|
|
|
|
bool IsInstanceLoginGameMasterException() const;
|
|
|
|
MapReference m_mapRef;
|
|
|
|
uint32 m_lastFallTime;
|
|
float m_lastFallZ;
|
|
|
|
int32 m_MirrorTimer[MAX_TIMERS];
|
|
uint8 m_MirrorTimerFlags;
|
|
uint8 m_MirrorTimerFlagsLast;
|
|
bool m_isInWater;
|
|
|
|
// Rune type / Rune timer
|
|
uint32 m_runeGraceCooldown[MAX_RUNES];
|
|
uint32 m_lastRuneGraceTimers[MAX_RUNES];
|
|
|
|
// Current teleport data
|
|
WorldLocation m_teleport_dest;
|
|
uint32 m_teleport_options;
|
|
Transport* m_teleport_transport;
|
|
bool mSemaphoreTeleport_Near;
|
|
bool mSemaphoreTeleport_Far;
|
|
|
|
uint32 m_DelayedOperations;
|
|
bool m_bCanDelayTeleport;
|
|
bool m_bHasDelayedTeleport;
|
|
|
|
// Temporary removed pet cache
|
|
uint32 m_temporaryUnsummonedPetNumber;
|
|
uint32 m_oldpetspell;
|
|
|
|
AchievementMgr<Player>* m_achievementMgr;
|
|
ReputationMgr* m_reputationMgr;
|
|
|
|
uint32 m_ChampioningFaction;
|
|
|
|
InstanceTimeMap _instanceResetTimes;
|
|
uint32 _pendingBindId;
|
|
uint32 _pendingBindTimer;
|
|
|
|
uint32 _activeCheats;
|
|
uint32 _maxPersonalArenaRate;
|
|
|
|
bool _hasValidLFGLeavePoint;
|
|
|
|
// variables to save health and mana before duel and restore them after duel
|
|
uint32 healthBeforeDuel;
|
|
uint32 manaBeforeDuel;
|
|
|
|
WorldLocation _corpseLocation;
|
|
|
|
Archaeology* _archaeology;
|
|
|
|
std::vector<PlayerPetData*> PlayerPetDataStore;
|
|
|
|
TimeTrackerSmall m_petScalingSynchTimer;
|
|
TimeTrackerSmall m_groupUpdateTimer;
|
|
|
|
uint32 _transportSpawnID;
|
|
};
|
|
|
|
TC_GAME_API void AddItemsSetItem(Player* player, Item* item);
|
|
TC_GAME_API void RemoveItemsSetItem(Player* player, ItemTemplate const* proto);
|
|
|
|
#endif
|