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Viano-Core/src/server/game/Entities/Totem/Totem.cpp
T

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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Totem.h"
#include "WorldPacket.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
Totem::Totem(SummonPropertiesEntry const* properties, Unit* owner) : Minion(properties, owner)
{
m_unitTypeMask |= UNIT_MASK_TOTEM;
m_duration = 0;
m_type = TOTEM_PASSIVE;
}
void Totem::Update(uint32 time)
{
if (!m_owner->isAlive() || !isAlive())
{
UnSummon(); // remove self
return;
}
if (m_duration <= time)
{
UnSummon(); // remove self
return;
}
else
m_duration -= time;
Creature::Update(time);
}
void Totem::InitStats(uint32 duration)
{
Minion::InitStats(duration);
// set display id depending on caster's race
if (m_owner->GetTypeId() == TYPEID_PLAYER)
SetDisplayId(m_owner->GetModelForTotem(PlayerTotemType(m_Properties->Id)));
// Get spell cast by totem
if (SpellEntry const* totemSpell = sSpellStore.LookupEntry(GetSpell()))
if (GetSpellCastTime(totemSpell)) // If spell has cast time -> its an active totem
m_type = TOTEM_ACTIVE;
if (GetEntry() == SENTRY_TOTEM_ENTRY)
SetReactState(REACT_AGGRESSIVE);
m_duration = duration;
SetLevel(m_owner->getLevel());
// client requires SMSG_TOTEM_CREATED to be sent before adding to world
if (m_owner->GetTypeId() == TYPEID_PLAYER
&& m_Properties->Slot >= SUMMON_SLOT_TOTEM
&& m_Properties->Slot < MAX_TOTEM_SLOT)
{
WorldPacket data(SMSG_TOTEM_CREATED, 1 + 8 + 4 + 4);
data << uint8(m_Properties->Slot - 1);
data << uint64(GetGUID());
data << uint32(duration);
data << uint32(GetUInt32Value(UNIT_CREATED_BY_SPELL));
m_owner->ToPlayer()->SendDirectMessage(&data);
}
}
void Totem::InitSummon()
{
if (m_type == TOTEM_PASSIVE)
CastSpell(this, GetSpell(), true);
// Some totems can have both instant effect and passive spell
if (GetSpell(1))
CastSpell(this, GetSpell(1), true);
}
void Totem::UnSummon()
{
CombatStop();
RemoveAurasDueToSpell(GetSpell());
// clear owner's totem slot
for (int i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i)
{
if (m_owner->m_SummonSlot[i] == GetGUID())
{
m_owner->m_SummonSlot[i] = 0;
break;
}
}
m_owner->RemoveAurasDueToSpell(GetSpell());
//remove aura all party members too
if (Player* owner = m_owner->ToPlayer())
{
owner->SendAutoRepeatCancel(this);
if (SpellEntry const* spell = sSpellStore.LookupEntry(GetUInt32Value(UNIT_CREATED_BY_SPELL)))
owner->SendCooldownEvent(spell);
if (Group* group = owner->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* target = itr->getSource();
if (target && group->SameSubGroup(owner, target))
target->RemoveAurasDueToSpell(GetSpell());
}
}
}
AddObjectToRemoveList();
}
bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
{
// TODO: possibly all negative auras immune?
if (GetEntry() == 5925)
return false;
switch (spellInfo->EffectApplyAuraName[index])
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_FEAR:
case SPELL_AURA_TRANSFORM:
return true;
default:
break;
}
return Creature::IsImmunedToSpellEffect(spellInfo, index);
}