Implement using ScheduledChangeAI instead of nullptr to signal a required AI change # Conflicts: # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Entities/Unit/Unit.h
Implement using ScheduledChangeAI instead of nullptr to signal a required AI change # Conflicts: # src/server/game/Entities/Unit/Unit.cpp # src/server/game/Entities/Unit/Unit.h