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Nico
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Viano-Core
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b37a0ddcc4e9f42d8b156b954f9154fdcf2ae243
Viano-Core
/
src
/
server
/
game
/
World
T
History
Nico
b37a0ddcc4
GCC PCH / build (push)
Waiting to run
Details
clang PCH / build (push)
Canceled after 0s
Details
implemented temporary entry nodes to be considered using playerless MMAP check
2026-10-19 17:03:42 +02:00
..
WorldStates
Core/Common: Tokenizer -> Trinity::Tokenize
2025-07-30 20:51:19 +02:00
ClientlessActionExecutorMgr.cpp
implemented regular mounting check when traveling over ground nodes and stopped travel graph from planning routes through unintentioned teleports
2026-10-17 23:53:48 +00:00
ClientlessActionExecutorMgr.h
importet Areateleports as Nodes
2026-10-16 09:36:33 +00:00
ClientlessLuaEngine.cpp
importet Areateleports as Nodes
2026-10-16 09:36:33 +00:00
ClientlessLuaEngine.h
importet Areateleports as Nodes
2026-10-16 09:36:33 +00:00
ClientlessPerceptionMgr.cpp
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessPerceptionMgr.h
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessPlayerMgr.cpp
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessPlayerMgr.h
core: add server-side lua runtime for clientless players
2026-10-12 16:12:18 +00:00
ClientlessRouteRecorderMgr.cpp
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessRouteRecorderMgr.h
Implemented travel graph
2026-10-13 19:39:53 +00:00
ClientlessTravelGraphMgr.cpp
implemented temporary entry nodes to be considered using playerless MMAP check
2026-10-19 17:03:42 +02:00
ClientlessTravelGraphMgr.h
added virtual entry nodes
2026-10-17 16:45:58 +00:00
ClientlessTravelMgr.cpp
fiexed virtuel entry nodes so they will be considered equal to all other Nodes
2026-10-17 21:10:53 +00:00
ClientlessTravelMgr.h
fiexed virtuel entry nodes so they will be considered equal to all other Nodes
2026-10-17 21:10:53 +00:00
ClientlessWorldPointMgr.cpp
fixed travel to location
2026-10-14 13:07:04 +00:00
ClientlessWorldPointMgr.h
fixed travel to location
2026-10-14 13:07:04 +00:00
World.cpp
Implemented travel graph
2026-10-13 19:39:53 +00:00
World.h
core: add clientless player lifecycle state machine
2026-10-12 13:20:37 +00:00