Implement native bot recruitment and player admission, leader-owned destinations, intent-specific capacities, preparation scheduling and shared graph and flight travel. Support native group instance visits and separate raid entrances. Include pending personality-driven faction PvP and solo fleeing, preserving the absolute group fleeing exclusion. Add regression fixtures, migration, documentation and test-server evidence.
7 lines
477 B
Plaintext
7 lines
477 B
Plaintext
TrinityCore rev. 04aa87fcfc13+ 2026-10-28 11:30:47 +0100 (feature/clientless-player-core branch) (Unix, Debug, Static) (worldserver-daemon) ready...
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GROUP_BOT_INVITE leader=31 target=29 intent='social' forming=0
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INTERACTION_INVITE guid=29 leader=31 accepted=1
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INTERACTION_GROUP_LEAVE guid=31 reason='intent-change'
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Interactions guid=29 grouped=1 leader=31 partner=0 intent='social' schedule='soc
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Interactions guid=31 grouped=1 leader=31 partner=0 intent='social' schedule='soc
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