Files
Viano-Core/src/server/game/Battlefield/BattlefieldMgr.h
T
Nico a6572242c6 Fix flight departure recovery and Wintergrasp mount permissions
Keep takeoff clearance until actual ascent, blacklist rejected dynamic bridges, and diagnose group ground-path rejection. Synchronize native Wintergrasp client mount permission with battle state and fix duplicate Zangarmarsh graveyard ownership. Add regression tests and generic testbot aura inspection.
2026-11-03 18:56:16 +01:00

86 lines
2.9 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BATTLEFIELD_MGR_H_
#define BATTLEFIELD_MGR_H_
#include "Battlefield.h"
#include "Hash.h"
#include <memory>
#include <unordered_map>
#include <vector>
class Player;
class ZoneScript;
// class to handle player enter / leave / areatrigger / GO use events
class TC_GAME_API BattlefieldMgr
{
public:
BattlefieldMgr(BattlefieldMgr const&) = delete;
BattlefieldMgr(BattlefieldMgr&&) = delete;
BattlefieldMgr& operator=(BattlefieldMgr const&) = delete;
BattlefieldMgr& operator=(BattlefieldMgr&&) = delete;
static BattlefieldMgr* instance();
// create battlefield events
void InitBattlefield();
void CreateBattlefieldsForMap(Map* map);
void DestroyBattlefieldsForMap(Map const* map);
// called when a player enters an battlefield area
void HandlePlayerEnterZone(Player* player, uint32 zoneId);
// called when player leaves an battlefield area
void HandlePlayerLeaveZone(Player* player, uint32 zoneId);
bool IsWorldPvpArea(uint32 zoneId) const;
bool IsWintergraspFlightAllowed(uint32 mapId, uint32 areaId) const;
void UpdateWintergraspFlight(Player* player) const;
void UpdateWintergraspFlight(Map* map) const;
// return assigned battlefield
Battlefield* GetBattlefieldToZoneId(Map const* map, uint32 zoneId);
Battlefield* GetBattlefieldByBattleId(Map const* map, uint32 battleId);
void AddZone(uint32 zoneId, Battlefield* bf);
void Update(uint32 diff);
private:
BattlefieldMgr();
~BattlefieldMgr();
typedef std::unordered_map<Map const*, std::vector<std::unique_ptr<Battlefield>>> BattlefieldsMapByMap;
typedef std::unordered_map<std::pair<Map const*, uint32 /*zoneid*/>, Battlefield*> BattlefieldMapByZone;
// contains all initiated battlefield events
// used when initing / cleaning up
BattlefieldsMapByMap _battlefieldsByMap;
// maps the zone ids to an battlefield event
// used in player event handling
BattlefieldMapByZone _battlefieldsByZone;
// update interval
uint32 _updateTimer;
};
#define sBattlefieldMgr BattlefieldMgr::instance()
#endif // BATTLEFIELD_MGR_H_