80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "LootPackets.h"
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WorldPacket const* WorldPackets::Loot::LootMoneyNotify::Write()
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{
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_worldPacket << uint32(Money);
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_worldPacket << uint8(SoleLooter);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Loot::LootRemoved::Write()
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{
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_worldPacket << uint8(LootListID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Loot::LootReleaseResponse::Write()
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{
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_worldPacket << LootObj;
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_worldPacket << uint8(UnkBool);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Loot::LootList::Write()
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{
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_worldPacket << Owner;
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_worldPacket << Master.WriteAsPacked();
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_worldPacket << RoundRobinWinner.WriteAsPacked();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Loot::DisenchantCredit::Write()
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{
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_worldPacket.WriteBit(Disenchanter[0]);
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_worldPacket.WriteBit(Disenchanter[6]);
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_worldPacket.WriteBit(Disenchanter[3]);
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_worldPacket.WriteBit(Disenchanter[1]);
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_worldPacket.WriteBit(Disenchanter[7]);
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_worldPacket.WriteBit(Disenchanter[5]);
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_worldPacket.WriteBit(Disenchanter[2]);
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_worldPacket.WriteBit(Disenchanter[4]);
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_worldPacket << int32(Item.ItemID);
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_worldPacket.WriteByteSeq(Disenchanter[4]);
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_worldPacket.WriteByteSeq(Disenchanter[1]);
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_worldPacket << int32(Item.RandomPropertiesID);
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_worldPacket << int32(Item.RandomPropertiesSeed);
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_worldPacket.WriteByteSeq(Disenchanter[6]);
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_worldPacket.WriteByteSeq(Disenchanter[5]);
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_worldPacket.WriteByteSeq(Disenchanter[2]);
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_worldPacket.WriteByteSeq(Disenchanter[7]);
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_worldPacket.WriteByteSeq(Disenchanter[3]);
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_worldPacket.WriteByteSeq(Disenchanter[0]);
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return &_worldPacket;
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}
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