112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __BATTLENETMANAGER_H__
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#define __BATTLENETMANAGER_H__
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#include "Define.h"
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#include <ace/Singleton.h>
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#include <string>
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#include <set>
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#include <map>
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namespace Battlenet
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{
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struct Component
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{
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std::string Program;
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std::string Platform;
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uint32 Build;
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};
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struct ModuleKey
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{
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std::string Platform;
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std::string Name;
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bool operator<(ModuleKey const& right) const
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{
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int32 res = Platform.compare(right.Platform);
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if (res < 0)
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return true;
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else if (res > 0)
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return false;
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return Name < right.Name;
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}
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};
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struct ModuleInfo
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{
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ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { }
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ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr)
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{
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memcpy(ModuleId, right.ModuleId, 32);
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if (DataSize)
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{
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Data = new uint8[DataSize];
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memcpy(Data, right.Data, DataSize);
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}
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}
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~ModuleInfo()
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{
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delete Data;
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}
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std::string Type;
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std::string Region;
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uint8 ModuleId[32];
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uint32 DataSize;
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uint8* Data;
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};
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struct RealmId
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{
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uint8 Region;
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uint8 Battlegroup;
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uint32 Index;
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uint32 Build;
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};
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}
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class BattlenetMgr
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{
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friend class ACE_Singleton<BattlenetMgr, ACE_Null_Mutex>;
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BattlenetMgr() { }
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~BattlenetMgr();
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public:
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void Load();
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bool HasComponent(Battlenet::Component const* component) const;
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bool HasProgram(std::string const& program) const { return _programs.count(program); }
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bool HasPlatform(std::string const& platform) const { return _platforms.count(platform); }
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Battlenet::ModuleInfo* CreateModule(std::string const& os, std::string const& name) const;
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private:
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void LoadComponents();
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void LoadModules();
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std::set<Battlenet::Component*> _components;
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std::set<std::string> _programs;
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std::set<std::string> _platforms;
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std::map<Battlenet::ModuleKey, Battlenet::ModuleInfo*> _modules;
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};
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#define sBattlenetMgr ACE_Singleton<BattlenetMgr, ACE_Null_Mutex>::instance()
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#endif // __BATTLENETMANAGER_H__
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