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Viano-Core/src/server/scripts/Spells/spell_rogue.cpp
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_rog_".
*/
#include "ScriptMgr.h"
#include "Containers.h"
#include "DBCStores.h"
#include "Item.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum RogueSpells
{
SPELL_ROGUE_ADRENALIN_RUSH = 13750,
SPELL_ROGUE_BANDITS_GUILE = 84748,
SPELL_ROGUE_BLADE_FLURRY = 13877,
SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK = 22482,
SPELL_ROGUE_CHEAT_DEATH_COOLDOWN = 31231,
SPELL_ROGUE_CRIPPLING_POISON = 3409,
SPELL_ROGUE_DEEP_INSIGHT = 84747,
SPELL_ROGUE_ENERGETIC_RECOVERY = 4893,
SPELL_ROGUE_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE = 37169,
SPELL_ROGUE_EXPOSE_ARMOR = 8647,
SPELL_ROGUE_GLYPH_OF_PREPARATION = 56819,
SPELL_ROGUE_GLYPH_HEMORRHAGE_TRIGGERED = 89775,
SPELL_ROGUE_IMPROVED_EXPOSE_ARMOR = 79128,
SPELL_ROGUE_KILLING_SPREE = 51690,
SPELL_ROGUE_KILLING_SPREE_TELEPORT = 57840,
SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG = 57841,
SPELL_ROGUE_KILLING_SPREE_DMG_BUFF = 61851,
SPELL_ROGUE_MAIN_GAUCHE = 86392,
SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE_PERCENT = 31665,
SPELL_ROGUE_MASTER_OF_SUBTLETY_PASSIVE = 31223,
SPELL_ROGUE_MASTER_OF_SUBTLETY_PERIODIC = 31666,
SPELL_ROGUE_MASTER_POISONER = 58410,
SPELL_ROGUE_MODERATE_INSIGHT = 84746,
SPELL_ROGUE_MURDEROUS_INTENT = 79132,
SPELL_ROGUE_OVERKILL_TALENT = 58426,
SPELL_ROGUE_OVERKILL_PERIODIC = 58428,
SPELL_ROGUE_OVERKILL_POWER_REGEN = 58427,
SPELL_ROGUE_PREY_ON_THE_WEAK = 58670,
SPELL_ROGUE_REVEALING_STRIKE = 84617,
SPELL_ROGUE_REDIRECT = 73981,
SPELL_ROGUE_RELENTLESS_STRIKES_ENERGIZE = 98440,
SPELL_ROGUE_SHALLOW_INSIGHT = 84745,
SPELL_ROGUE_SHIV_TRIGGERED = 5940,
SPELL_ROGUE_SILCE_AND_DICE = 5171,
SPELL_ROGUE_SPRINT = 2983,
SPELL_ROGUE_TRICKS_OF_THE_TRADE = 57934,
SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST = 57933,
SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC = 59628,
SPELL_ROGUE_SERRATED_BLADES_R1 = 14171,
SPELL_ROGUE_RUPTURE = 1943,
SPELL_ROGUE_HONOR_AMONG_THIEVES_TRIGGERED = 51699,
SPELL_ROGUE_BLACKJACK_R1 = 79123,
SPELL_RACIAL_ELUSIVENESS = 21009,
SPELL_ROGUE_STEALTH = 1784
};
enum RogueSpellIcons
{
ICON_ROGUE_IMPROVED_RECUPERATE = 4819,
ROGUE_ICON_ID_SERRATED_BLADES = 2004,
ROGUE_ICON_ID_SANGUINARY_VEIN = 4821
};
// 13877, 33735, (check 51211, 65956) - Blade Flurry
class spell_rog_blade_flurry : public SpellScriptLoader
{
public:
spell_rog_blade_flurry() : SpellScriptLoader("spell_rog_blade_flurry") { }
class spell_rog_blade_flurry_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (DamageInfo* damageInfo = eventInfo.GetDamageInfo())
if (Unit* procTarget = damageInfo->GetVictim())
if (Unit* target = GetTarget()->SelectNearbyTarget(procTarget, GetTarget()->GetFloatValue(UNIT_FIELD_COMBATREACH)))
GetTarget()->CastSpell(target, SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK, CastSpellExtraArgs(aurEff).AddSpellBP0(damageInfo->GetDamage()));
}
void Register() override
{
if (m_scriptSpellId == SPELL_ROGUE_BLADE_FLURRY)
OnEffectProc.Register(&spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_POWER_REGEN_PERCENT);
else
OnEffectProc.Register(&spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_blade_flurry_AuraScript();
}
};
// 31228 - Cheat Death
class spell_rog_cheat_death : public SpellScriptLoader
{
public:
spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
class spell_rog_cheat_death_AuraScript : public AuraScript
{
uint32 absorbChance = 0;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_CHEAT_DEATH_COOLDOWN });
}
bool Load() override
{
absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Player* target = GetTarget()->ToPlayer();
if (dmgInfo.GetDamage() < target->GetHealth() || target->GetSpellHistory()->HasCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance))
return;
target->CastSpell(target, SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, true);
target->GetSpellHistory()->AddCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, 0, std::chrono::minutes(1));
uint32 health10 = target->CountPctFromMaxHealth(10);
// hp > 10% - absorb hp till 10%
if (target->GetHealth() > health10)
absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
// hp lower than 10% - absorb everything
else
absorbAmount = dmgInfo.GetDamage();
}
void Register() override
{
DoEffectCalcAmount.Register(&spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb.Register(&spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_cheat_death_AuraScript();
}
};
// -51625 - Deadly Brew
class spell_rog_crippling_poison : public SpellScriptLoader
{
public:
spell_rog_crippling_poison() : SpellScriptLoader("spell_rog_crippling_poison") { }
class spell_rog_crippling_poison_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_CRIPPLING_POISON });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_ROGUE_CRIPPLING_POISON, aurEff);
}
void Register() override
{
OnEffectProc.Register(&spell_rog_crippling_poison_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_crippling_poison_AuraScript();
}
};
// -51664 - Cut to the Chase
class spell_rog_cut_to_the_chase : public SpellScriptLoader
{
public:
spell_rog_cut_to_the_chase () : SpellScriptLoader("spell_rog_cut_to_the_chase") { }
class spell_rog_cut_to_the_chase_AuraScript : public AuraScript
{
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
if (Aura* aur = GetTarget()->GetAura(SPELL_ROGUE_SILCE_AND_DICE))
aur->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
}
void Register() override
{
OnEffectProc.Register(&spell_rog_cut_to_the_chase_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_cut_to_the_chase_AuraScript();
}
};
// 2818 - Deadly Poison
class spell_rog_deadly_poison : public SpellScriptLoader
{
public:
spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { }
class spell_rog_deadly_poison_SpellScript : public SpellScript
{
bool Load() override
{
// at this point CastItem must already be initialized
return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem();
}
void HandleBeforeHit()
{
if (Unit* target = GetHitUnit())
// Deadly Poison
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
_stackAmount = aurEff->GetBase()->GetStackAmount();
}
void HandleAfterHit()
{
if (_stackAmount < 5)
return;
Player* player = GetCaster()->ToPlayer();
if (Unit* target = GetHitUnit())
{
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
if (item == GetCastItem())
item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item)
return;
// item combat enchantments
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
if (slot > PRISMATIC_ENCHANTMENT_SLOT && slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
if (!enchant)
continue;
for (uint8 s = 0; s < 3; ++s)
{
if (enchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->EffectArg[s]);
if (!spellInfo)
{
TC_LOG_ERROR("spells", "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUID().GetCounter(), enchant->EffectArg[s]);
continue;
}
// Proc only rogue poisons
if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
continue;
// Do not reproc deadly
if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
continue;
if (spellInfo->IsPositive())
player->CastSpell(player, enchant->EffectArg[s], item);
else
player->CastSpell(target, enchant->EffectArg[s], item);
}
}
}
}
void Register() override
{
BeforeHit.Register(&spell_rog_deadly_poison_SpellScript::HandleBeforeHit);
AfterHit.Register(&spell_rog_deadly_poison_SpellScript::HandleAfterHit);
}
uint8 _stackAmount = 0;
};
SpellScript* GetSpellScript() const override
{
return new spell_rog_deadly_poison_SpellScript();
}
};
// 51690 - Killing Spree
class spell_rog_killing_spree : public SpellScriptLoader
{
public:
static char constexpr const ScriptName[] = "spell_rog_killing_spree";
spell_rog_killing_spree() : SpellScriptLoader(ScriptName) { }
class spell_rog_killing_spree_SpellScript : public SpellScript
{
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty() || GetCaster()->GetVehicleBase())
FinishCast(SPELL_FAILED_OUT_OF_RANGE);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Aura* aura = GetCaster()->GetAura(SPELL_ROGUE_KILLING_SPREE))
if (spell_rog_killing_spree_AuraScript* script = aura->GetScript<spell_rog_killing_spree_AuraScript>(ScriptName))
script->AddTarget(GetHitUnit());
}
void Register() override
{
OnObjectAreaTargetSelect.Register(&spell_rog_killing_spree_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENEMY);
OnEffectHitTarget.Register(&spell_rog_killing_spree_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_rog_killing_spree_SpellScript();
}
class spell_rog_killing_spree_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_KILLING_SPREE_TELEPORT,
SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG,
SPELL_ROGUE_KILLING_SPREE_DMG_BUFF
});
}
void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_ROGUE_KILLING_SPREE_DMG_BUFF, true);
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
while (!_targets.empty())
{
ObjectGuid guid = Trinity::Containers::SelectRandomContainerElement(_targets);
if (Unit* target = ObjectAccessor::GetUnit(*GetTarget(), guid))
{
GetTarget()->CastSpell(target, SPELL_ROGUE_KILLING_SPREE_TELEPORT, true);
GetTarget()->CastSpell(target, SPELL_ROGUE_KILLING_SPREE_WEAPON_DMG, true);
break;
}
else
_targets.remove(guid);
}
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_ROGUE_KILLING_SPREE_DMG_BUFF);
}
void Register() override
{
AfterEffectApply.Register(&spell_rog_killing_spree_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic.Register(&spell_rog_killing_spree_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
AfterEffectRemove.Register(&spell_rog_killing_spree_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
public:
void AddTarget(Unit* target)
{
_targets.push_back(target->GetGUID());
}
private:
GuidList _targets;
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_killing_spree_AuraScript();
}
};
char constexpr const spell_rog_killing_spree::ScriptName[];
// 31666 - Master of Subtlety
class spell_rog_master_of_subtlety : public SpellScriptLoader
{
public:
spell_rog_master_of_subtlety() : SpellScriptLoader("spell_rog_master_of_subtlety") { }
class spell_rog_master_of_subtlety_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE_PERCENT });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
target->RemoveAurasDueToSpell(SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE_PERCENT);
}
void Register() override
{
OnEffectPeriodic.Register(&spell_rog_master_of_subtlety_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_master_of_subtlety_AuraScript();
}
};
// 31130 - Nerves of Steel
class spell_rog_nerves_of_steel : public SpellScriptLoader
{
public:
spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
class spell_rog_nerves_of_steel_AuraScript : public AuraScript
{
public:
spell_rog_nerves_of_steel_AuraScript()
{
absorbPct = 0;
}
private:
uint32 absorbPct;
bool Load() override
{
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
// reduces all damage taken while stun or fear
if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
}
void Register() override
{
DoEffectCalcAmount.Register(&spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb.Register(&spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_nerves_of_steel_AuraScript();
}
};
// 58428 - Overkill
class spell_rog_overkill : public SpellScriptLoader
{
public:
spell_rog_overkill() : SpellScriptLoader("spell_rog_overkill") { }
class spell_rog_overkill_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_OVERKILL_POWER_REGEN });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
if (!target->HasAuraType(SPELL_AURA_MOD_STEALTH))
target->RemoveAurasDueToSpell(SPELL_ROGUE_OVERKILL_POWER_REGEN);
}
void Register() override
{
OnEffectPeriodic.Register(&spell_rog_overkill_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_overkill_AuraScript();
}
};
// 14185 - Preparation
class spell_rog_preparation : public SpellScriptLoader
{
public:
spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
class spell_rog_preparation_SpellScript : public SpellScript
{
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_GLYPH_OF_PREPARATION });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->GetSpellHistory()->ResetCooldowns([caster](SpellHistory::CooldownStorageType::iterator itr) -> bool
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE)
return false;
return (spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT || spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP) || // Vanish, Sprint, Shadowstep
// Glyph of Preparation
(caster->HasAura(SPELL_ROGUE_GLYPH_OF_PREPARATION) &&
(spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE_SMOKE_BOMB || // Dismantle, Smoke Bomb
spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG0_ROGUE_KICK));
}, true);
}
void Register() override
{
OnEffectHitTarget.Register(&spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_rog_preparation_SpellScript();
}
};
// 51685 - Prey on the Weak
class spell_rog_prey_on_the_weak : public SpellScriptLoader
{
public:
spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_PREY_ON_THE_WEAK });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
Unit* victim = target->GetVictim();
if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
{
if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK))
{
int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
target->CastSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, CastSpellExtraArgs(true).AddSpellBP0(bp));
}
}
else
target->RemoveAurasDueToSpell(SPELL_ROGUE_PREY_ON_THE_WEAK);
}
void Register() override
{
OnEffectPeriodic.Register(&spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_prey_on_the_weak_AuraScript();
}
};
// 73651 - Recuperate
class spell_rog_recuperate : public AuraScript
{
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* caster = GetCaster())
if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_0))
effect->RecalculateAmount(caster);
}
void CalculateBonus(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
if (Unit* caster = GetCaster())
{
int32 baseAmount = GetSpellInfo()->Effects[EFFECT_0].CalcValue(caster) * 1000;
// Improved Recuperate
if (AuraEffect const* auraEffect = caster->GetDummyAuraEffect(SPELLFAMILY_ROGUE, ICON_ROGUE_IMPROVED_RECUPERATE, EFFECT_0))
baseAmount += auraEffect->GetAmount();
amount = CalculatePct(caster->GetMaxHealth(), float(baseAmount) / 1000.0f);
}
}
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Duration = aurEff->GetBase()->GetDuration();
}
void Register() override
{
OnEffectPeriodic.Register(&spell_rog_recuperate::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
DoEffectCalcAmount.Register(&spell_rog_recuperate::CalculateBonus, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
AfterEffectApply.Register(&spell_rog_recuperate::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
public:
int32 Duration = 0;
};
// -1943 - Rupture
class spell_rog_rupture : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_REVEALING_STRIKE });
}
bool Load() override
{
Unit* caster = GetCaster();
return caster && caster->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
if (Unit* caster = GetCaster())
{
canBeRecalculated = false;
float const attackpowerPerCombo[6] =
{
0.0f,
0.015f, // 1 point: ${($m1 + $b1*1 + 0.015 * $AP) * 5} damage over 8 secs
0.024f, // 2 points: ${($m1 + $b1*2 + 0.024 * $AP) * 5} damage over 10 secs
0.03f, // 3 points: ${($m1 + $b1*3 + 0.03 * $AP) * 5} damage over 12 secs
0.03428571f, // 4 points: ${($m1 + $b1*4 + 0.03428571 * $AP) * 5} damage over 14 secs
0.0375f // 5 points: ${($m1 + $b1*5 + 0.0375 * $AP) * 5} damage over 16 secs
};
uint8 cp = std::min(caster->ToPlayer()->GetComboPoints(), uint8(5));
amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * attackpowerPerCombo[cp]);
if (AuraEffect* const revealingStrike = GetUnitOwner()->GetAuraEffect(SPELL_ROGUE_REVEALING_STRIKE, EFFECT_2, caster->GetGUID()))
{
amount += CalculatePct(amount, revealingStrike->GetAmount());
revealingStrike->GetBase()->Remove();
}
}
}
void ResetDuration(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
BonusDuration = 0;
}
void StoreOriginalDuration(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
OriginalDuration = aurEff->GetBase()->GetDuration();
}
void Register() override
{
DoEffectCalcAmount.Register(&spell_rog_rupture::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
AfterEffectApply.Register(&spell_rog_rupture::ResetDuration, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAPPLY);
AfterEffectApply.Register(&spell_rog_rupture::StoreOriginalDuration, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
public:
// For Glyph of Backstab use
uint32 BonusDuration = 0;
int32 OriginalDuration = 0;
};
// 63975 - Glyph of Backstab (triggered - serverside)
class spell_rog_glyph_of_backstab_triggered : public SpellScriptLoader
{
public:
spell_rog_glyph_of_backstab_triggered() : SpellScriptLoader("spell_rog_glyph_of_backstab_triggered") { }
class spell_rog_glyph_of_backstab_triggered_SpellScript : public SpellScript
{
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
Unit* caster = GetCaster();
// search our Rupture aura on target
if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00100000, 0, 0, caster->GetGUID()))
{
spell_rog_rupture* ruptureAuraScript = aurEff->GetBase()->GetScript<spell_rog_rupture>("spell_rog_rupture");
if (!ruptureAuraScript)
return;
uint32& bonusDuration = ruptureAuraScript->BonusDuration;
// already includes duration mod from Glyph of Rupture
uint32 countMin = aurEff->GetBase()->GetMaxDuration();
uint32 countMax = countMin - bonusDuration;
// this glyph
countMax += 6000;
if (countMin < countMax)
{
bonusDuration += 2000;
aurEff->GetBase()->SetDuration(aurEff->GetBase()->GetDuration() + 2000);
aurEff->GetBase()->SetMaxDuration(countMin + 2000);
}
}
}
void Register() override
{
OnEffectHitTarget.Register(&spell_rog_glyph_of_backstab_triggered_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_rog_glyph_of_backstab_triggered_SpellScript();
}
};
// 5938 - Shiv
class spell_rog_shiv : public SpellScriptLoader
{
public:
spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
class spell_rog_shiv_SpellScript : public SpellScript
{
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_SHIV_TRIGGERED });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
caster->CastSpell(unitTarget, SPELL_ROGUE_SHIV_TRIGGERED, true);
}
void Register() override
{
OnEffectHitTarget.Register(&spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_rog_shiv_SpellScript();
}
};
// 1784 - Stealth
class spell_rog_stealth : public SpellScriptLoader
{
public:
spell_rog_stealth() : SpellScriptLoader("spell_rog_stealth") { }
class spell_rog_stealth_AuraScript : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_MASTER_OF_SUBTLETY_PASSIVE,
SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE_PERCENT,
SPELL_ROGUE_MASTER_OF_SUBTLETY_PERIODIC,
SPELL_ROGUE_OVERKILL_TALENT,
SPELL_ROGUE_OVERKILL_POWER_REGEN,
SPELL_ROGUE_OVERKILL_PERIODIC,
SPELL_RACIAL_ELUSIVENESS
});
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
// Master of Subtlety
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_ROGUE_MASTER_OF_SUBTLETY_PASSIVE, EFFECT_0))
{
int32 basepoints0 = aurEff->GetAmount();
target->CastSpell(target, SPELL_ROGUE_MASTER_OF_SUBTLETY_DAMAGE_PERCENT, CastSpellExtraArgs(true).AddSpellBP0(basepoints0));
}
// Overkill
if (target->HasAura(SPELL_ROGUE_OVERKILL_TALENT))
target->CastSpell(target, SPELL_ROGUE_OVERKILL_POWER_REGEN, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
// Master of subtlety
if (target->HasAura(SPELL_ROGUE_MASTER_OF_SUBTLETY_PASSIVE))
target->CastSpell(target, SPELL_ROGUE_MASTER_OF_SUBTLETY_PERIODIC, true);
// Overkill
if (target->HasAura(SPELL_ROGUE_OVERKILL_TALENT))
target->CastSpell(target, SPELL_ROGUE_OVERKILL_PERIODIC, true);
}
void HandleSpeedIncrease(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// Elusiveness (Racial)
if (AuraEffect const* aurEff = GetUnitOwner()->GetAuraEffect(SPELL_RACIAL_ELUSIVENESS, EFFECT_0))
amount += aurEff->GetAmount();
}
void Register() override
{
AfterEffectApply.Register(&spell_rog_stealth_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove.Register(&spell_rog_stealth_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_MOD_SHAPESHIFT, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
DoEffectCalcAmount.Register(&spell_rog_stealth_AuraScript::HandleSpeedIncrease, EFFECT_2, SPELL_AURA_MOD_SPEED_ALWAYS);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_rog_stealth_AuraScript();
}
};
// 57934 - Tricks of the Trade
class spell_rog_tricks_of_the_trade_aura : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST,
SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC
});
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetTargetApplication()->GetRemoveMode().HasFlag(AuraRemoveFlags::ByDefault) || !GetTarget()->HasAura(SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC))
GetTarget()->GetThreatManager().UnregisterRedirectThreat(SPELL_ROGUE_TRICKS_OF_THE_TRADE);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
Unit* rogue = GetTarget();
Unit* target = ObjectAccessor::GetUnit(*rogue, _redirectTarget);
if (target)
{
rogue->CastSpell(target, SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST, aurEff);
rogue->CastSpell(rogue, SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC, aurEff);
}
Remove(AuraRemoveFlags::ByCancel);
}
void Register() override
{
AfterEffectRemove.Register(&spell_rog_tricks_of_the_trade_aura::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
OnEffectProc.Register(&spell_rog_tricks_of_the_trade_aura::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
ObjectGuid _redirectTarget;
public:
void SetRedirectTarget(ObjectGuid const& guid) { _redirectTarget = guid; }
};
class spell_rog_tricks_of_the_trade : public SpellScript
{
void DoAfterHit()
{
if (Aura* aura = GetHitAura())
if (auto* script = aura->GetScript<spell_rog_tricks_of_the_trade_aura>("spell_rog_tricks_of_the_trade"))
{
if (Unit* explTarget = GetExplTargetUnit())
script->SetRedirectTarget(explTarget->GetGUID());
else
script->SetRedirectTarget(ObjectGuid::Empty);
}
}
void Register() override
{
AfterHit.Register(&spell_rog_tricks_of_the_trade::DoAfterHit);
}
};
// 59628 - Tricks of the Trade (Proc)
class spell_rog_tricks_of_the_trade_proc : public AuraScript
{
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->GetThreatManager().UnregisterRedirectThreat(SPELL_ROGUE_TRICKS_OF_THE_TRADE);
}
void Register() override
{
AfterEffectRemove.Register(&spell_rog_tricks_of_the_trade_proc::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
}
};
// -51698 - Honor Among Thieves
class spell_rog_honor_among_thieves : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_HONOR_AMONG_THIEVES_TRIGGERED });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
Unit* caster = GetCaster();
if (!caster)
return;
if (Player* player = caster->ToPlayer())
if (Unit* target = ObjectAccessor::GetUnit(*player, player->GetTarget()))
caster->CastSpell(target, SPELL_ROGUE_HONOR_AMONG_THIEVES_TRIGGERED, aurEff);
}
void Register() override
{
OnEffectProc.Register(&spell_rog_honor_among_thieves::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 76806 - Main Gauche
class spell_rog_main_gauche : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_MAIN_GAUCHE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetWeaponForAttack(BASE_ATTACK);
if (!item || !item->IsEquipped())
return false;
if (!(eventInfo.GetTypeMask() & PROC_FLAG_MAIN_HAND_WEAPON_SWING))
return false;
return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* caster = eventInfo.GetActor()->ToPlayer();
Unit* target = eventInfo.GetProcTarget();
Item* item = ASSERT_NOTNULL(caster->GetWeaponForAttack(BASE_ATTACK));
caster->CastSpell(target, SPELL_ROGUE_MAIN_GAUCHE, CastSpellExtraArgs(item).SetTriggeringAura(aurEff));
}
void Register() override
{
DoCheckProc.Register(&spell_rog_main_gauche::CheckProc);
OnEffectProc.Register(&spell_rog_main_gauche::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
class spell_rog_glyph_of_hemorrhage : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_GLYPH_HEMORRHAGE_TRIGGERED });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damage = eventInfo.GetDamageInfo();
if (!damage)
return;
int32 bp = CalculatePct(damage->GetDamage(), aurEff->GetAmount());
SpellInfo const* spell = sSpellMgr->AssertSpellInfo(SPELL_ROGUE_GLYPH_HEMORRHAGE_TRIGGERED);
if (uint8 ticks = spell->GetMaxTicks())
{
bp /= ticks;
GetTarget()->CastSpell(damage->GetVictim(), SPELL_ROGUE_GLYPH_HEMORRHAGE_TRIGGERED, CastSpellExtraArgs(aurEff).AddSpellBP0(bp));
}
}
void Register() override
{
OnEffectProc.Register(&spell_rog_glyph_of_hemorrhage::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 2098 - Eviscerate
class spell_rog_eviscerate : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE,
SPELL_ROGUE_REVEALING_STRIKE
});
}
bool Load() override
{
if (GetCaster()->GetTypeId() != TYPEID_PLAYER)
return false;
if (GetCaster()->ToPlayer()->getClass() != CLASS_ROGUE)
return false;
return true;
}
void ChangeDamage(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!caster || !target)
return;
if (Player* player = caster->ToPlayer())
{
int32 damage = GetEffectValue();
damage += int32(player->GetComboPoints() * (player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.091f));
// Eviscerate and Envenom Bonus Damage (item set effect)
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_ROGUE_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE, EFFECT_0))
damage += player->GetComboPoints() * aurEff->GetAmount();
if (AuraEffect* const revealingStrike = target->GetAuraEffect(SPELL_ROGUE_REVEALING_STRIKE, EFFECT_2, caster->GetGUID()))
{
damage += CalculatePct(damage, revealingStrike->GetAmount());
revealingStrike->GetBase()->Remove();
}
SetEffectValue(damage);
}
}
void HandleSerratedBlades(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!caster)
return;
Player* player = caster->ToPlayer();
if (AuraEffect const* blades = caster->GetDummyAuraEffect(SPELLFAMILY_ROGUE, ROGUE_ICON_ID_SERRATED_BLADES, EFFECT_0))
if (roll_chance_i(blades->GetAmount() * player->GetComboPoints()))
if (AuraEffect const* rupture = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00100000, 0, 0, caster->GetGUID()))
if (spell_rog_rupture* script = rupture->GetBase()->GetScript<spell_rog_rupture>("spell_rog_rupture"))
rupture->GetBase()->SetDuration(script->OriginalDuration);
}
void Register() override
{
OnEffectLaunchTarget.Register(&spell_rog_eviscerate::ChangeDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHitTarget.Register(&spell_rog_eviscerate::HandleSerratedBlades, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 32645 - Envenom
class spell_rog_envenom : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE,
SPELL_ROGUE_REVEALING_STRIKE,
SPELL_ROGUE_MASTER_POISONER
});
}
bool Load() override
{
return (GetCaster()->IsPlayer() && GetCaster()->ToPlayer()->getClass() == CLASS_ROGUE);
}
void ChangeDamage(SpellEffIndex /*effIndex*/)
{
Unit const* caster = GetCaster();
Unit const* target = GetHitUnit();
if (!target)
return;
Player const* player = caster->ToPlayer();
uint8 const comboPoints = player->GetComboPoints();
if (!comboPoints)
return;
int32 damage = GetEffectValue();
// Consume one stack of Deadly Poison per spent combo point to increase the damage dealt by Envenom
if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x00010000, 0, 0, caster->GetGUID()))
{
uint8 consumedStacks = std::min<uint8>(comboPoints, aurEff->GetBase()->GetStackAmount());
// As of patch 4.0.1 Master Poisoner now always prevents Envenom from consuming Deadly Poison stacks
if (!player->HasSpell(SPELL_ROGUE_MASTER_POISONER))
aurEff->GetBase()->ModStackAmount(-consumedStacks);
damage *= consumedStacks;
damage += int32(player->GetTotalAttackPowerValue(BASE_ATTACK) * 0.09f * comboPoints);
}
// Eviscerate and Envenom Bonus Damage (item set effect)
if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_ROGUE_EVISCERATE_AND_ENVENOM_BONUS_DAMAGE, EFFECT_0))
damage += comboPoints * aurEff->GetAmount();
if (AuraEffect* const revealingStrike = target->GetAuraEffect(SPELL_ROGUE_REVEALING_STRIKE, EFFECT_2, caster->GetGUID()))
{
damage += CalculatePct(damage, revealingStrike->GetAmount());
revealingStrike->GetBase()->Remove();
}
SetEffectValue(damage);
}
void Register() override
{
OnEffectLaunchTarget.Register(&spell_rog_envenom::ChangeDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 5171 - Slice and Dice
class spell_rog_slice_and_dice : public AuraScript
{
void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Duration = aurEff->GetBase()->GetDuration();
}
void Register() override
{
AfterEffectApply.Register(&spell_rog_slice_and_dice::HandleEffectApply, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE_3, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
public:
int32 Duration = 0;
};
// -79121 - Deadly Momentum
class spell_rog_deadly_momentum : public AuraScript
{
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
Unit* target = GetTarget();
// Slice and Dice duration refreshing
if (AuraEffect* slice = target->GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE_3, SPELLFAMILY_ROGUE, 0x00040000, 0, 0))
if (spell_rog_slice_and_dice* script = slice->GetBase()->GetScript<spell_rog_slice_and_dice>("spell_rog_slice_and_dice"))
slice->GetBase()->SetDuration(script->Duration);
// Recuperate duration refreshing
if (AuraEffect* recuperate = target->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_ROGUE, 0, 0x08000000, 0))
if (spell_rog_recuperate* script = recuperate->GetBase()->GetScript<spell_rog_recuperate>("spell_rog_recuperate"))
recuperate->GetBase()->SetDuration(script->Duration);
}
void Register() override
{
OnEffectProc.Register(&spell_rog_deadly_momentum::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE);
}
};
// 6770 - Sap
class spell_rog_sap: public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_BLACKJACK_R1 });
}
void HandleBlackJack(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
if (Aura const* aura = caster->GetAuraOfRankedSpell(SPELL_ROGUE_BLACKJACK_R1))
caster->CastSpell(GetTarget(), aura->GetSpellInfo()->Id + 1, true);
}
void Register() override
{
AfterEffectRemove.Register(&spell_rog_sap::HandleBlackJack, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
};
// -14168 - Improved Expose Armor
class spell_rog_improved_expose_armor : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_IMPROVED_EXPOSE_ARMOR,
SPELL_ROGUE_EXPOSE_ARMOR
});
}
bool Load() override
{
return GetUnitOwner()->IsPlayer();
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Expose Armor shares its family mask with all other finishing moves so there is no way arround an ID check
if (!eventInfo.GetSpellInfo() || eventInfo.GetSpellInfo()->Id != SPELL_ROGUE_EXPOSE_ARMOR)
return false;
return eventInfo.GetProcTarget();
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = GetTarget()->ToPlayer();
player->CastSpell(eventInfo.GetProcTarget(), SPELL_ROGUE_IMPROVED_EXPOSE_ARMOR, CastSpellExtraArgs(true).AddSpellBP0(player->GetComboPoints()));
}
void Register() override
{
DoCheckProc.Register(&spell_rog_improved_expose_armor::CheckProc);
OnEffectProc.Register(&spell_rog_improved_expose_armor::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -14158 - Murderous Intent
class spell_rog_murderous_intent : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_MURDEROUS_INTENT });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->GetHealthPct() <= GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetTarget());
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_ROGUE_MURDEROUS_INTENT, CastSpellExtraArgs(aurEff).AddSpellBP0(aurEff->GetAmount()));
}
void Register() override
{
DoCheckProc.Register(&spell_rog_murderous_intent::CheckProc);
OnEffectProc.Register(&spell_rog_murderous_intent::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -35541 - Combat Potency
class spell_rog_combat_potency : public AuraScript
{
bool CheckProc(ProcEventInfo& eventInfo)
{
if (eventInfo.GetSpellInfo())
return eventInfo.GetSpellInfo()->SpellFamilyFlags[2] == 0x00000002;
else if (eventInfo.GetDamageInfo())
return eventInfo.GetDamageInfo()->GetAttackType() == OFF_ATTACK;
return false;
}
void Register() override
{
DoCheckProc.Register(&spell_rog_combat_potency::CheckProc);
}
};
// -79095 - Restless Blades
class spell_rog_restless_blades : public AuraScript
{
bool Load() override
{
return GetUnitOwner()->IsPlayer();
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_ADRENALIN_RUSH,
SPELL_ROGUE_KILLING_SPREE,
SPELL_ROGUE_REDIRECT,
SPELL_ROGUE_SPRINT
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
Player* player = GetTarget()->ToPlayer();
int32 cooldownReduction = 0;
cooldownReduction -= player->GetComboPoints() * aurEff->GetAmount();
player->GetSpellHistory()->ModifyCooldown(SPELL_ROGUE_ADRENALIN_RUSH, cooldownReduction);
player->GetSpellHistory()->ModifyCooldown(SPELL_ROGUE_KILLING_SPREE, cooldownReduction);
player->GetSpellHistory()->ModifyCooldown(SPELL_ROGUE_REDIRECT, cooldownReduction);
player->GetSpellHistory()->ModifyCooldown(SPELL_ROGUE_SPRINT, cooldownReduction);
}
void Register() override
{
OnEffectProc.Register(&spell_rog_restless_blades::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -84652 - Bandit's Guile
class spell_rog_bandits_guile : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_ROGUE_SHALLOW_INSIGHT,
SPELL_ROGUE_MODERATE_INSIGHT,
SPELL_ROGUE_DEEP_INSIGHT,
SPELL_ROGUE_BANDITS_GUILE
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (GetTarget()->HasAura(SPELL_ROGUE_DEEP_INSIGHT, GetTarget()->GetGUID()))
return false;
return eventInfo.GetProcTarget();
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* target = GetTarget();
Unit* procTarget = eventInfo.GetProcTarget();
uint32 spellId = SPELL_ROGUE_SHALLOW_INSIGHT;
int32 basepoints = 10;
// Todo: validate if the required number of successful procs itself changes or if the proc chance of lower ranks is taking care of it already.
uint8 const neededProcs = 4;
// We are striking a new opponent, reset progress
if (_recentTargetGUID != procTarget->GetGUID())
{
target->RemoveAurasDueToSpell(SPELL_ROGUE_SHALLOW_INSIGHT, target->GetGUID());
target->RemoveAurasDueToSpell(SPELL_ROGUE_MODERATE_INSIGHT, target->GetGUID());
target->RemoveAurasDueToSpell(SPELL_ROGUE_DEEP_INSIGHT, target->GetGUID());
_recentTargetGUID = procTarget->GetGUID();
_procStrikes = 0;
}
_procStrikes = std::min<uint8>(_procStrikes + 1, neededProcs * 3);
if (_procStrikes < neededProcs)
return;
// We are increasing our insight on the opponent
if (_procStrikes >= neededProcs * 3)
{
spellId = SPELL_ROGUE_DEEP_INSIGHT;
basepoints = 30;
_procStrikes = 0;
}
else if (_procStrikes >= neededProcs * 2)
{
spellId = SPELL_ROGUE_MODERATE_INSIGHT;
basepoints = 20;
}
if (spellId == SPELL_ROGUE_DEEP_INSIGHT && target->HasAura(SPELL_ROGUE_MODERATE_INSIGHT, target->GetGUID()))
target->RemoveAurasDueToSpell(SPELL_ROGUE_MODERATE_INSIGHT, target->GetGUID());
else if (spellId == SPELL_ROGUE_MODERATE_INSIGHT && target->HasAura(SPELL_ROGUE_SHALLOW_INSIGHT, target->GetGUID()))
target->RemoveAurasDueToSpell(SPELL_ROGUE_SHALLOW_INSIGHT, target->GetGUID());
target->CastSpell(target, spellId);
target->CastSpell(procTarget, SPELL_ROGUE_BANDITS_GUILE, CastSpellExtraArgs().AddSpellBP0(basepoints).AddSpellMod(SPELLVALUE_BASE_POINT1, basepoints));
}
void Register() override
{
DoCheckProc.Register(&spell_rog_bandits_guile::CheckProc);
OnEffectProc.Register(&spell_rog_bandits_guile::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
private:
ObjectGuid _recentTargetGUID;
uint8 _procStrikes = 0;
};
// 14181 - Relentless Strikes
class spell_rog_relentless_strikes : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_RELENTLESS_STRIKES_ENERGIZE });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_ROGUE_RELENTLESS_STRIKES_ENERGIZE);
}
void Register() override
{
OnEffectHitTarget.Register(&spell_rog_relentless_strikes::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 1776 - Gouge
class spell_rog_gouge : public AuraScript
{
bool CheckProc(ProcEventInfo& eventInfo)
{
// Only the caster's bleed effects may cancel the effect
if (Unit* actor = eventInfo.GetActor())
if (actor == GetCaster() && eventInfo.GetSpellInfo())
if (eventInfo.GetSpellInfo()->SpellFamilyName == SPELLFAMILY_ROGUE && eventInfo.GetSpellInfo()->Mechanic == MECHANIC_BLEED)
if (AuraEffect const* aurEff = actor->GetDummyAuraEffect(SPELLFAMILY_ROGUE, ROGUE_ICON_ID_SANGUINARY_VEIN, EFFECT_1))
if (roll_chance_i(aurEff->GetAmount()))
return false;
return true;
}
void Register() override
{
DoCheckProc.Register(&spell_rog_gouge::CheckProc);
}
};
// -11327 - Vanish
class spell_rog_vanish : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_ROGUE_STEALTH });
}
void ApplyStealth(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* unitTarget = GetTarget();
unitTarget->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
// See if we already are stealthed. If so, we're done.
if (unitTarget->HasAura(SPELL_ROGUE_STEALTH))
return;
// Reset cooldown on stealth if needed
if (unitTarget->GetSpellHistory()->HasCooldown(SPELL_ROGUE_STEALTH))
unitTarget->GetSpellHistory()->ResetCooldown(SPELL_ROGUE_STEALTH);
unitTarget->CastSpell(nullptr, SPELL_ROGUE_STEALTH, true);
}
void Register() override
{
AfterEffectApply.Register(&spell_rog_vanish::ApplyStealth, EFFECT_1, SPELL_AURA_MOD_STEALTH, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
void AddSC_rogue_spell_scripts()
{
RegisterSpellScript(spell_rog_bandits_guile);
new spell_rog_blade_flurry();
new spell_rog_cheat_death();
new spell_rog_crippling_poison();
new spell_rog_cut_to_the_chase();
RegisterSpellScript(spell_rog_combat_potency);
RegisterSpellScript(spell_rog_deadly_momentum);
new spell_rog_deadly_poison();
RegisterSpellScript(spell_rog_envenom);
RegisterSpellScript(spell_rog_eviscerate);
RegisterSpellScript(spell_rog_glyph_of_hemorrhage);
RegisterSpellScript(spell_rog_gouge);
RegisterSpellScript(spell_rog_improved_expose_armor);
new spell_rog_killing_spree();
RegisterSpellScript(spell_rog_main_gauche);
new spell_rog_master_of_subtlety();
RegisterSpellScript(spell_rog_murderous_intent);
new spell_rog_nerves_of_steel();
new spell_rog_overkill();
new spell_rog_preparation();
new spell_rog_prey_on_the_weak();
RegisterSpellScript(spell_rog_recuperate);
RegisterSpellScript(spell_rog_relentless_strikes);
RegisterSpellScript(spell_rog_restless_blades);
RegisterSpellScript(spell_rog_rupture);
new spell_rog_glyph_of_backstab_triggered();
RegisterSpellScript(spell_rog_sap);
new spell_rog_shiv();
RegisterSpellScript(spell_rog_slice_and_dice);
new spell_rog_stealth();
RegisterSpellAndAuraScriptPair(spell_rog_tricks_of_the_trade, spell_rog_tricks_of_the_trade_aura);
RegisterSpellScript(spell_rog_tricks_of_the_trade_proc);
RegisterSpellScript(spell_rog_honor_among_thieves);
RegisterSpellScript(spell_rog_vanish);
}