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Nico/Viano-Core
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Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
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dd06dc75e6afde438b7f2fee3725f06e090dc640
Viano-Core/src/server/game/Grids
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megamage 077a2194ba Fix another place where corpse is added twice to a grid.
2011-11-11 18:57:50 -05:00
..
Cells
Core/Grid:
2011-10-19 17:40:44 +01:00
Notifiers
Core: Codestyle clean-up
2011-11-07 11:18:00 -06:00
Grid.h
Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded.
2011-11-10 17:31:45 -05:00
GridDefines.h
Core/Grid:
2011-10-19 17:40:44 +01:00
GridLoader.h
Clean up grid system. Get rid of GridLoader. This patch should not change any logic, except the incorrect calculation of the number of loaded corpse (which only affects log).
2011-10-18 14:31:34 -04:00
GridReference.h
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
GridRefManager.h
Update copyright note for 2011.
2011-01-01 15:01:13 +01:00
GridStates.cpp
Core/Misc: Some minor cleanups
2011-10-24 23:33:17 +01:00
GridStates.h
More cleanup of grid system.
2011-10-22 10:01:29 -04:00
NGrid.h
Add some ASSERT in add/remove obj to/from grid.
2011-11-10 10:18:32 -05:00
ObjectGridLoader.cpp
Fix another place where corpse is added twice to a grid.
2011-11-11 18:57:50 -05:00
ObjectGridLoader.h
Cleanup before deleting objects when unloading grid. Fix #3922.
2011-11-11 14:11:58 -05:00
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