Files
Viano-Core/src/server/game/Server/Packets/CharacterPackets.h
T
ForesterDev e2643dabb0 Core/Packets: update & enabled CMSG_SHOWING_CLOAK, CMSG_SHOWING_HELM (#24394)
(cherry picked from commit a47d57d1dbd7bc944972d7ef1773739e5019adde)

Co-authored-by: DJScias <zumbak04@gmail.com>
# Conflicts:
#	src/server/game/Server/Packets/AllPackets.h
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/Server/Packets/CharacterPackets.h
#	src/server/game/Server/WorldSession.h
2020-04-04 18:59:02 +02:00

152 lines
4.9 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CharacterPackets_h__
#define CharacterPackets_h__
#include "Packet.h"
#include "ObjectGuid.h"
#include "Position.h"
#include <array>
class Field;
namespace WorldPackets
{
namespace Character
{
class EnumCharacters final : public ClientPacket
{
public:
EnumCharacters(WorldPacket&& packet) : ClientPacket(CMSG_ENUM_CHARACTERS, std::move(packet)) { }
void Read() override { }
};
class EnumCharactersResult final : public ServerPacket
{
public:
struct CharacterInfo
{
/**
* @fn void WorldPackets::Character::EnumCharactersResult::CharacterInfo::CharacterInfo(Field* fields);
*
* @brief Initialize the struct with values from QueryResult
*
* @param fields Field set of CharacterDatabaseStatements::CHAR_SEL_ENUM
*/
CharacterInfo(Field* fields);
struct VisualItemInfo
{
uint32 DisplayID = 0;
uint32 DisplayEnchantID = 0;
uint8 InvType = 0;
};
Position PreloadPos;
ObjectGuid Guid;
ObjectGuid GuildGUID;
uint32 Flags = 0; ///< Character flag @see enum CharacterFlags
uint32 Flags2 = 0; ///< Character customization flags @see enum CharacterCustomizeFlags
int32 MapID = 0;
uint32 PetCreatureDisplayID = 0;
uint32 PetCreatureFamilyID = 0;
uint32 PetExperienceLevel = 0;
int32 ZoneID = 0;
uint8 ClassID = 0;
uint8 ExperienceLevel = 0;
uint8 FaceID = 0;
uint8 FacialHair = 0;
uint8 HairColor = 0;
uint8 HairStyle = 0;
uint8 ListPosition = 0; ///< Order of the characters in list
uint8 RaceID = 0;
uint8 SexID = 0;
uint8 SkinID = 0;
bool FirstLogin = false;
std::string Name;
std::array<VisualItemInfo, 23> VisualItems = { };
};
struct RestrictedFactionChangeRuleInfo
{
RestrictedFactionChangeRuleInfo(int32 mask, uint8 race)
: Mask(mask), Race(race) { }
int32 Mask = 0;
uint8 Race = 0;
};
EnumCharactersResult() : ServerPacket(SMSG_ENUM_CHARACTERS_RESULT) { }
WorldPacket const* Write() override;
bool Success = false; ///<
std::vector<CharacterInfo> Characters; ///< all characters on the list
std::vector<RestrictedFactionChangeRuleInfo> FactionChangeRestrictions; ///< @todo: research
};
enum class LoginFailureReason : uint8
{
Failed = 0,
NoWorld = 1,
DuplicateCharacter = 2,
NoInstances = 3,
Disabled = 4,
NoCharacter = 5,
LockedForTransfer = 6,
LockedByBilling = 7,
LockedByMobileAH = 8,
TemporaryGMLock = 9
};
class CharacterLoginFailed final : public ServerPacket
{
public:
CharacterLoginFailed(LoginFailureReason code) : ServerPacket(SMSG_CHARACTER_LOGIN_FAILED, 1), Code(code) { }
WorldPacket const* Write() override;
LoginFailureReason Code = LoginFailureReason::Failed;
};
class ShowingCloak final : public ClientPacket
{
public:
ShowingCloak(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_CLOAK, std::move(packet)) { }
void Read() override;
bool ShowCloak = false;
};
class ShowingHelm final : public ClientPacket
{
public:
ShowingHelm(WorldPacket&& packet) : ClientPacket(CMSG_SHOWING_HELM, std::move(packet)) { }
void Read() override;
bool ShowHelm = false;
};
}
}
#endif // CharacterPackets_h__