Files
Viano-Core/src/server/game/CMakeLists.txt
T
Nico 05fd748537
clang PCH / build (push) Canceled after 0s
GCC PCH / build (push) Canceled after 0s
core: add server-side lua runtime for clientless players
2026-10-12 16:12:18 +00:00

99 lines
2.4 KiB
CMake

# This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
#
# This file is free software; as a special exception the author gives
# unlimited permission to copy and/or distribute it, with or without
# modifications, as long as this notice is preserved.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
CollectSourceFiles(
${CMAKE_CURRENT_SOURCE_DIR}
PRIVATE_SOURCES
# Exclude
${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders)
if(USE_COREPCH)
set(PRIVATE_PCH_HEADER PrecompiledHeaders/gamePCH.h)
endif()
GroupSources(${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DTRINITY_API_EXPORT_GAME)
CollectIncludeDirectories(
${CMAKE_CURRENT_SOURCE_DIR}
PUBLIC_INCLUDES
# Exclude
${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders)
# Provide an interface target for the game project to allow
# dependent projects to build meanwhile.
add_library(game-interface INTERFACE)
target_include_directories(game-interface
INTERFACE
${PUBLIC_INCLUDES})
target_link_libraries(game-interface
INTERFACE
shared
Detour)
add_library(game
${PRIVATE_SOURCES})
target_include_directories(game
PRIVATE
${CMAKE_CURRENT_BINARY_DIR})
target_link_libraries(game
PRIVATE
trinity-core-interface
efsw
PUBLIC
game-interface)
set_target_properties(game
PROPERTIES
FOLDER
"server")
if(UNITY_BUILDS)
set_target_properties(game
PROPERTIES UNITY_BUILD ON)
set_target_properties(game
PROPERTIES
UNITY_BUILD_MODE BATCH
UNITY_BUILD_BATCH_SIZE 8)
endif()
if(BUILD_SHARED_LIBS)
if(UNIX)
install(TARGETS game
LIBRARY
DESTINATION lib)
elseif(WIN32)
install(TARGETS game
RUNTIME
DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif()
endif()
# Generate precompiled header
if(USE_COREPCH)
add_cxx_pch(game ${PRIVATE_PCH_HEADER})
endif()
# Vcore C7: server-side Lua runtime for clientless Player controllers.
find_package(Lua 5.4 REQUIRED)
target_include_directories(game PRIVATE ${LUA_INCLUDE_DIR})
target_link_libraries(game PRIVATE ${LUA_LIBRARIES})
install(
DIRECTORY "${CMAKE_SOURCE_DIR}/src/server/scripts/Custom/clientless/"
DESTINATION "bin/scripts/clientless"
FILES_MATCHING PATTERN "*.lua"
)