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src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp src/server/game/Chat/Chat.cpp src/server/game/Chat/Chat.h src/server/game/Conditions/ConditionMgr.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/ObjectGuid.cpp src/server/game/Entities/Object/ObjectGuid.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Transport/Transport.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Events/GameEventMgr.cpp src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Grids/GridDefines.h src/server/game/Grids/ObjectGridLoader.cpp src/server/game/Groups/Group.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Guilds/GuildMgr.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/ReferAFriendHandler.cpp src/server/game/Handlers/TaxiHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Maps/Map.cpp src/server/game/Maps/Map.h src/server/game/Maps/MapInstanced.cpp src/server/game/Maps/MapManager.h src/server/game/Maps/TransportMgr.cpp src/server/game/Maps/TransportMgr.h src/server/game/Miscellaneous/Language.h src/server/game/Movement/Waypoints/Path.h src/server/game/OutdoorPvP/OutdoorPvP.cpp src/server/game/OutdoorPvP/OutdoorPvP.h src/server/game/Pools/PoolMgr.cpp src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Scripting/MapScripts.cpp src/server/game/Scripting/ScriptMgr.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellHistory.cpp src/server/game/Spells/SpellHistory.h src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellInfo.h src/server/game/Spells/SpellMgr.cpp src/server/game/Tickets/TicketMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/Tools/PlayerDump.h src/server/game/World/World.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gobject.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_npc.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/Commands/cs_ticket.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/boss_azuregos.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/World/duel_reset.cpp src/server/scripts/World/npc_taxi.cpp src/server/shared/Containers.h src/server/shared/Dynamic/TypeContainer.h src/server/shared/Dynamic/TypeContainerFunctions.h src/server/shared/Dynamic/TypeList.h src/server/shared/Packets/WorldPacket.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/loadlib/loadlib.h src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/adtfile.cpp src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/vmapexport.cpp src/tools/vmap4_extractor/wdtfile.cpp src/tools/vmap4_extractor/wdtfile.h src/tools/vmap4_extractor/wmo.cpp
777 lines
30 KiB
C++
777 lines
30 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "QuestDef.h"
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#include "GossipDef.h"
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#include "ObjectMgr.h"
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#include "WorldSession.h"
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#include "Formulas.h"
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GossipMenu::GossipMenu()
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{
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_menuId = 0;
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_locale = DEFAULT_LOCALE;
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_senderGUID.Clear();
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}
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GossipMenu::~GossipMenu()
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{
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ClearMenu();
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}
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void GossipMenu::AddMenuItem(int32 menuItemId, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/)
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{
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ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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// Find a free new id - script case
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if (menuItemId == -1)
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{
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menuItemId = 0;
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if (!_menuItems.empty())
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{
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for (GossipMenuItemContainer::const_iterator itr = _menuItems.begin(); itr != _menuItems.end(); ++itr)
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{
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if (int32(itr->first) > menuItemId)
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break;
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menuItemId = itr->first + 1;
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}
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}
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}
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GossipMenuItem& menuItem = _menuItems[menuItemId];
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menuItem.MenuItemIcon = icon;
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menuItem.Message = message;
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menuItem.IsCoded = coded;
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menuItem.Sender = sender;
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menuItem.OptionType = action;
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menuItem.BoxMessage = boxMessage;
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menuItem.BoxMoney = boxMoney;
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}
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/**
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* @name AddMenuItem
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* @brief Adds a localized gossip menu item from db by menu id and menu item id.
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* @param menuId Gossip menu id.
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* @param menuItemId Gossip menu item id.
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* @param sender Identifier of the current menu.
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* @param action Custom action given to OnGossipHello.
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*/
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void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
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{
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/// Find items for given menu id.
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GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
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/// Return if there are none.
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if (bounds.first == bounds.second)
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return;
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/// Iterate over each of them.
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for (GossipMenuItemsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
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{
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/// Find the one with the given menu item id.
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if (itr->second.OptionIndex != menuItemId)
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continue;
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/// Store texts for localization.
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std::string strOptionText, strBoxText;
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BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextId);
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BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextId);
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/// OptionText
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if (optionBroadcastText)
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strOptionText = optionBroadcastText->GetText(GetLocale());
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else
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strOptionText = itr->second.OptionText;
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/// BoxText
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if (boxBroadcastText)
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strBoxText = boxBroadcastText->GetText(GetLocale());
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else
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strBoxText = itr->second.BoxText;
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/// Check need of localization.
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if (GetLocale() != DEFAULT_LOCALE)
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{
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if (!optionBroadcastText)
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{
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/// Find localizations from database.
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if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuItemId)))
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ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, GetLocale(), strOptionText);
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}
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if (!boxBroadcastText)
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{
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/// Find localizations from database.
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if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(MAKE_PAIR32(menuId, menuItemId)))
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ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, GetLocale(), strBoxText);
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}
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}
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/// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
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AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
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}
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}
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void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
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{
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GossipMenuItemData& itemData = _menuItemData[menuItemId];
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itemData.GossipActionMenuId = gossipActionMenuId;
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itemData.GossipActionPoi = gossipActionPoi;
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}
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uint32 GossipMenu::GetMenuItemSender(uint32 menuItemId) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return 0;
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return itr->second.Sender;
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}
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uint32 GossipMenu::GetMenuItemAction(uint32 menuItemId) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return 0;
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return itr->second.OptionType;
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}
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bool GossipMenu::IsMenuItemCoded(uint32 menuItemId) const
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{
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GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
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if (itr == _menuItems.end())
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return false;
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return itr->second.IsCoded;
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}
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void GossipMenu::ClearMenu()
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{
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_menuItems.clear();
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_menuItemData.clear();
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}
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PlayerMenu::PlayerMenu(WorldSession* session) : _session(session)
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{
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if (_session)
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_gossipMenu.SetLocale(_session->GetSessionDbLocaleIndex());
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}
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PlayerMenu::~PlayerMenu()
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{
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ClearMenus();
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}
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void PlayerMenu::ClearMenus()
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{
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_gossipMenu.ClearMenu();
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_questMenu.ClearMenu();
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}
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void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
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{
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_gossipMenu.SetSenderGUID(objectGUID);
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WorldPacket data(SMSG_GOSSIP_MESSAGE, 100); // guess size
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data << uint64(objectGUID);
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data << uint32(_gossipMenu.GetMenuId()); // new 2.4.0
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data << uint32(titleTextId);
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data << uint32(_gossipMenu.GetMenuItemCount()); // max count 0x10
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for (GossipMenuItemContainer::const_iterator itr = _gossipMenu.GetMenuItems().begin(); itr != _gossipMenu.GetMenuItems().end(); ++itr)
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{
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GossipMenuItem const& item = itr->second;
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data << uint32(itr->first);
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data << uint8(item.MenuItemIcon);
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data << uint8(item.IsCoded); // makes pop up box password
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data << uint32(item.BoxMoney); // money required to open menu, 2.0.3
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data << item.Message; // text for gossip item
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data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
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}
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size_t count_pos = data.wpos();
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data << uint32(0); // max count 0x20
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uint32 count = 0;
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// Store this instead of checking the Singleton every loop iteration
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bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
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for (uint8 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
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{
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QuestMenuItem const& item = _questMenu.GetItem(i);
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uint32 questID = item.QuestId;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
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{
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++count;
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data << uint32(questID);
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data << uint32(item.QuestIcon);
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data << int32(quest->GetQuestLevel());
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data << uint32(quest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string title = quest->GetTitle();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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if (questLevelInTitle)
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AddQuestLevelToTitle(title, quest->GetQuestLevel());
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data << title; // max 0x200
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}
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}
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data.put<uint8>(count_pos, count);
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_session->SendPacket(&data);
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}
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void PlayerMenu::SendCloseGossip()
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{
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_gossipMenu.SetSenderGUID(ObjectGuid::Empty);
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WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
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_session->SendPacket(&data);
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}
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void PlayerMenu::SendPointOfInterest(uint32 poiId) const
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{
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PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId);
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if (!poi)
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{
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TC_LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: %u), ignored.", poiId);
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return;
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}
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std::string iconText = poi->icon_name;
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(poiId))
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ObjectMgr::GetLocaleString(localeData->IconName, locale, iconText);
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WorldPacket data(SMSG_GOSSIP_POI, 4 + 4 + 4 + 4 + 4 + 10); // guess size
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data << uint32(poi->flags);
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data << float(poi->x);
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data << float(poi->y);
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data << uint32(poi->icon);
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data << uint32(poi->data);
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data << iconText;
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_session->SendPacket(&data);
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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QuestMenu::QuestMenu()
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{
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_questMenuItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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}
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QuestMenu::~QuestMenu()
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{
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ClearMenu();
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}
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void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
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{
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if (!sObjectMgr->GetQuestTemplate(QuestId))
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return;
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ASSERT(_questMenuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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QuestMenuItem questMenuItem;
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questMenuItem.QuestId = QuestId;
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questMenuItem.QuestIcon = Icon;
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_questMenuItems.push_back(questMenuItem);
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}
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bool QuestMenu::HasItem(uint32 questId) const
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{
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for (QuestMenuItemList::const_iterator i = _questMenuItems.begin(); i != _questMenuItems.end(); ++i)
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if (i->QuestId == questId)
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return true;
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return false;
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}
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void QuestMenu::ClearMenu()
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{
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_questMenuItems.clear();
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}
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void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, ObjectGuid npcGUID)
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{
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WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
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data << uint64(npcGUID);
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data << Title;
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data << uint32(eEmote._Delay); // player emote
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data << uint32(eEmote._Emote); // NPC emote
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size_t count_pos = data.wpos();
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data << uint8 (0);
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uint32 count = 0;
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// Store this instead of checking the Singleton every loop iteration
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bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
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for (uint32 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
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{
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QuestMenuItem const& qmi = _questMenu.GetItem(i);
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uint32 questID = qmi.QuestId;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
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{
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++count;
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std::string title = quest->GetTitle();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
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ObjectMgr::GetLocaleString(localeData->Title, locale, title);
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if (questLevelInTitle)
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AddQuestLevelToTitle(title, quest->GetQuestLevel());
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data << uint32(questID);
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data << uint32(qmi.QuestIcon);
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data << int32(quest->GetQuestLevel());
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data << uint32(quest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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data << title;
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}
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}
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data.put<uint8>(count_pos, count);
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_session->SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC=%s", npcGUID.ToString().c_str());
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}
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void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID) const
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{
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WorldPacket data(SMSG_QUESTGIVER_STATUS, 8 + 4);
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data << uint64(npcGUID);
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data << uint32(questStatus);
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_session->SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC=%s, status=%u", npcGUID.ToString().c_str(), questStatus);
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}
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool activateAccept) const
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{
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std::string questTitle = quest->GetTitle();
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std::string questDetails = quest->GetDetails();
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std::string questObjectives = quest->GetObjectives();
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std::string questAreaDescription = quest->GetAreaDescription();
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std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
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std::string questGiverTargetName = quest->GetQuestGiverTargetName();
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std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
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std::string questTurnTargetName = quest->GetQuestTurnTargetName();
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int32 locale = _session->GetSessionDbLocaleIndex();
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if (locale >= 0)
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{
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if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
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{
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ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
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ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
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ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
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ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
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ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
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ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
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ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
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ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
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}
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}
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|
|
|
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
|
|
AddQuestLevelToTitle(questTitle, quest->GetQuestLevel());
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
|
|
data << uint64(npcGUID);
|
|
data << uint64(_session->GetPlayer()->GetDivider());
|
|
data << uint32(quest->GetQuestId());
|
|
data << questTitle;
|
|
data << questDetails;
|
|
data << questObjectives;
|
|
data << questGiverTextWindow; // 4.x
|
|
data << questGiverTargetName; // 4.x
|
|
data << questTurnTextWindow; // 4.x
|
|
data << questTurnTargetName; // 4.x
|
|
data << uint32(quest->GetQuestGiverPortrait()); // 4.x
|
|
data << uint32(quest->GetQuestTurnInPortrait()); // 4.x
|
|
data << uint8(activateAccept ? 1 : 0); // auto finish
|
|
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(quest->GetSuggestedPlayers());
|
|
data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
|
|
data << uint8(quest->HasFlag(QUEST_FLAGS_AUTO_ACCEPT) ? 1 : 0); // 4.x Starts at AreaTrigger
|
|
data << uint32(quest->GetRequiredSpell()); // 4.x
|
|
|
|
quest->BuildExtraQuestInfo(data, _session->GetPlayer());
|
|
|
|
data << uint32(QUEST_EMOTE_COUNT);
|
|
for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->DetailsEmote[i]);
|
|
data << uint32(quest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
|
|
}
|
|
_session->SendPacket(&data);
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
|
|
{
|
|
std::string questTitle = quest->GetTitle();
|
|
std::string questDetails = quest->GetDetails();
|
|
std::string questObjectives = quest->GetObjectives();
|
|
std::string questAreaDescription = quest->GetAreaDescription();
|
|
std::string questCompletedText = quest->GetCompletedText();
|
|
std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
|
|
std::string questGiverTargetName = quest->GetQuestGiverTargetName();
|
|
std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
|
|
std::string questTurnTargetName = quest->GetQuestTurnTargetName();
|
|
|
|
std::string questObjectiveText[QUEST_OBJECTIVES_COUNT];
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
questObjectiveText[i] = quest->ObjectiveText[i];
|
|
|
|
int32 locale = _session->GetSessionDbLocaleIndex();
|
|
if (locale >= 0)
|
|
{
|
|
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
{
|
|
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
|
|
ObjectMgr::GetLocaleString(localeData->Details, locale, questDetails);
|
|
ObjectMgr::GetLocaleString(localeData->Objectives, locale, questObjectives);
|
|
ObjectMgr::GetLocaleString(localeData->AreaDescription, locale, questAreaDescription);
|
|
ObjectMgr::GetLocaleString(localeData->CompletedText, locale, questCompletedText);
|
|
ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
|
|
ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
|
|
ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
|
|
ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
|
|
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
ObjectMgr::GetLocaleString(localeData->ObjectiveText[i], locale, questObjectiveText[i]);
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
|
|
|
|
data << uint32(quest->GetQuestId()); // quest id
|
|
data << uint32(quest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
|
|
data << uint32(quest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
|
|
data << uint32(quest->GetMinLevel()); // min level
|
|
data << uint32(quest->GetZoneOrSort()); // zone or sort to display in quest log
|
|
|
|
data << uint32(quest->GetType()); // quest type
|
|
data << uint32(quest->GetSuggestedPlayers()); // suggested players count
|
|
|
|
data << uint32(quest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
|
|
data << uint32(quest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
|
|
|
|
data << uint32(quest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPPOSITE faction
|
|
data << uint32(quest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
|
|
|
|
data << uint32(quest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
|
|
data << uint32(quest->GetXPId()); // used for calculating rewarded experience
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
data << uint32(0); // Hide money rewarded
|
|
else
|
|
data << uint32(quest->GetRewOrReqMoney()); // reward money (below max lvl)
|
|
|
|
data << uint32(quest->GetRewMoneyMaxLevel()); // used in XP calculation at client
|
|
data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
|
|
data << int32(quest->GetRewSpellCast()); // cast spell
|
|
|
|
// rewarded honor points
|
|
data << uint32(quest->GetRewHonorAddition());
|
|
data << float(quest->GetRewHonorMultiplier());
|
|
data << uint32(quest->GetSrcItemId()); // source item id
|
|
data << uint32(quest->GetFlags()); // quest flags
|
|
data << uint32(quest->GetMinimapTargetMark()); // minimap target mark (skull, etc. missing enum)
|
|
data << uint32(quest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
|
|
data << uint32(quest->GetPlayersSlain()); // players slain
|
|
data << uint32(quest->GetBonusTalents()); // bonus talents
|
|
data << uint32(quest->GetRewArenaPoints()); // bonus arena points FIXME: arena points were removed, right?
|
|
data << uint32(quest->GetRewardSkillId()); // reward skill id
|
|
data << uint32(quest->GetRewardSkillPoints()); // reward skill points
|
|
data << uint32(quest->GetRewardReputationMask()); // rep mask (unsure on what it does)
|
|
data << uint32(quest->GetQuestGiverPortrait()); // quest giver entry ?
|
|
data << uint32(quest->GetQuestTurnInPortrait()); // quest turnin entry ?
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
|
data << uint32(0) << uint32(0);
|
|
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
data << uint32(0) << uint32(0);
|
|
}
|
|
else
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RewardItemId[i]);
|
|
data << uint32(quest->RewardItemIdCount[i]);
|
|
}
|
|
for (uint8 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RewardChoiceItemId[i]);
|
|
data << uint32(quest->RewardChoiceItemCount[i]);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(quest->RewardFactionId[i]);
|
|
|
|
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
|
|
data << int32(quest->RewardFactionValueId[i]);
|
|
|
|
for (uint8 i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unknown usage
|
|
data << int32(quest->RewardFactionValueIdOverride[i]);
|
|
|
|
data << uint32(quest->GetPOIContinent());
|
|
data << float(quest->GetPOIx());
|
|
data << float(quest->GetPOIy());
|
|
data << uint32(quest->GetPointOpt());
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
|
|
AddQuestLevelToTitle(questTitle, quest->GetQuestLevel());
|
|
|
|
data << questTitle;
|
|
data << questObjectives;
|
|
data << questDetails;
|
|
data << questAreaDescription;
|
|
data << questCompletedText; // display in quest objectives window once all objectives are completed
|
|
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (quest->RequiredNpcOrGo[i] < 0)
|
|
data << uint32((quest->RequiredNpcOrGo[i] * (-1)) | 0x80000000); // client expects gameobject template id in form (id|0x80000000)
|
|
else
|
|
data << uint32(quest->RequiredNpcOrGo[i]);
|
|
|
|
data << uint32(quest->RequiredNpcOrGoCount[i]);
|
|
data << uint32(quest->ItemDrop[i]);
|
|
data << uint32(quest->ItemDropQuantity[i]);
|
|
}
|
|
|
|
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RequiredItemId[i]);
|
|
data << uint32(quest->RequiredItemCount[i]);
|
|
}
|
|
|
|
data << uint32(quest->GetRequiredSpell()); // Is it required to be cast, learned or what?
|
|
|
|
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
data << questObjectiveText[i];
|
|
|
|
for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RewardCurrencyId[i]);
|
|
data << uint32(quest->RewardCurrencyCount[i]);
|
|
}
|
|
|
|
for (uint32 i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
|
|
{
|
|
data << uint32(quest->RequiredCurrencyId[i]);
|
|
data << uint32(quest->RequiredCurrencyCount[i]);
|
|
}
|
|
|
|
data << questGiverTextWindow;
|
|
data << questGiverTargetName;
|
|
data << questTurnTextWindow;
|
|
data << questTurnTargetName;
|
|
data << uint32(quest->GetSoundAccept());
|
|
data << uint32(quest->GetSoundTurnIn());
|
|
|
|
_session->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool enableNext) const
|
|
{
|
|
std::string questTitle = quest->GetTitle();
|
|
std::string questOfferRewardText = quest->GetOfferRewardText();
|
|
std::string questGiverTextWindow = quest->GetQuestGiverTextWindow();
|
|
std::string questGiverTargetName = quest->GetQuestGiverTargetName();
|
|
std::string questTurnTextWindow = quest->GetQuestTurnTextWindow();
|
|
std::string questTurnTargetName = quest->GetQuestTurnTargetName();
|
|
|
|
int32 locale = _session->GetSessionDbLocaleIndex();
|
|
if (locale >= 0)
|
|
{
|
|
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
{
|
|
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
|
|
ObjectMgr::GetLocaleString(localeData->OfferRewardText, locale, questOfferRewardText);
|
|
ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, locale, questGiverTextWindow);
|
|
ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, locale, questGiverTargetName);
|
|
ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, locale, questTurnTextWindow);
|
|
ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, locale, questTurnTargetName);
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
|
|
AddQuestLevelToTitle(questTitle, quest->GetQuestLevel());
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
|
|
data << uint64(npcGUID);
|
|
data << uint32(quest->GetQuestId());
|
|
data << questTitle;
|
|
data << questOfferRewardText;
|
|
|
|
data << questGiverTextWindow;
|
|
data << questGiverTargetName;
|
|
data << questTurnTextWindow;
|
|
data << questTurnTargetName;
|
|
data << uint32(quest->GetQuestGiverPortrait());
|
|
data << uint32(quest->GetQuestTurnInPortrait());
|
|
|
|
data << uint8(enableNext ? 1 : 0); // Auto Finish
|
|
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
uint32 emoteCount = 0;
|
|
for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
if (quest->OfferRewardEmote[i] <= 0)
|
|
break;
|
|
++emoteCount;
|
|
}
|
|
|
|
data << emoteCount; // Emote Count
|
|
for (uint8 i = 0; i < emoteCount; ++i)
|
|
{
|
|
data << uint32(quest->OfferRewardEmoteDelay[i]); // Delay Emote
|
|
data << uint32(quest->OfferRewardEmote[i]);
|
|
}
|
|
|
|
quest->BuildExtraQuestInfo(data, _session->GetPlayer());
|
|
|
|
_session->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool closeOnCancel) const
|
|
{
|
|
// We can always call to RequestItems, but this packet only goes out if there are actually
|
|
// items. Otherwise, we'll skip straight to the OfferReward
|
|
|
|
std::string questTitle = quest->GetTitle();
|
|
std::string requestItemsText = quest->GetRequestItemsText();
|
|
|
|
int32 locale = _session->GetSessionDbLocaleIndex();
|
|
if (locale >= 0)
|
|
{
|
|
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
{
|
|
ObjectMgr::GetLocaleString(localeData->Title, locale, questTitle);
|
|
ObjectMgr::GetLocaleString(localeData->RequestItemsText, locale, requestItemsText);
|
|
}
|
|
}
|
|
|
|
if (!quest->GetReqItemsCount() && canComplete)
|
|
{
|
|
SendQuestGiverOfferReward(quest, npcGUID, true);
|
|
return;
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
|
|
AddQuestLevelToTitle(questTitle, quest->GetQuestLevel());
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
|
|
data << uint64(npcGUID);
|
|
data << uint32(quest->GetQuestId());
|
|
data << questTitle;
|
|
data << requestItemsText;
|
|
|
|
data << uint32(0); // unknown
|
|
|
|
if (canComplete)
|
|
data << quest->GetCompleteEmote();
|
|
else
|
|
data << quest->GetIncompleteEmote();
|
|
|
|
// Close Window after cancel
|
|
data << uint32(closeOnCancel);
|
|
|
|
data << uint32(quest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(quest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
// Required Money
|
|
data << uint32(quest->GetRewOrReqMoney() < 0 ? -quest->GetRewOrReqMoney() : 0);
|
|
|
|
data << uint32(quest->GetReqItemsCount());
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (!quest->RequiredItemId[i])
|
|
continue;
|
|
|
|
data << uint32(quest->RequiredItemId[i]);
|
|
data << uint32(quest->RequiredItemCount[i]);
|
|
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
|
|
data << uint32(itemTemplate->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(quest->GetReqCurrencyCount());
|
|
for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
|
|
{
|
|
if (!quest->RequiredCurrencyId[i])
|
|
continue;
|
|
|
|
data << uint32(quest->RequiredCurrencyId[i]);
|
|
data << uint32(quest->RequiredCurrencyCount[i]);
|
|
}
|
|
|
|
if (!canComplete) // Experimental; there are 6 similar flags, if any of them
|
|
data << uint32(0x00); // of them is 0 player can't complete quest (still unknown meaning)
|
|
else
|
|
data << uint32(0x02);
|
|
|
|
data << uint32(0x04);
|
|
data << uint32(0x08);
|
|
data << uint32(0x10);
|
|
data << uint32(0x40);
|
|
|
|
_session->SendPacket(&data);
|
|
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::AddQuestLevelToTitle(std::string &title, int32 level)
|
|
{
|
|
// Adds the quest level to the front of the quest title
|
|
// example: [13] Westfall Stew
|
|
|
|
std::stringstream questTitlePretty;
|
|
questTitlePretty << "[" << level << "] " << title;
|
|
title = questTitlePretty.str();
|
|
}
|