451 lines
19 KiB
C++
451 lines
19 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_SPELLDEFINES_H
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#define TRINITY_SPELLDEFINES_H
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#include "Define.h"
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#include "EnumFlag.h"
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#include "ObjectGuid.h"
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#include "Optional.h"
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#include "Position.h"
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#include <any>
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#include <vector>
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class AuraEffect;
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class Corpse;
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class GameObject;
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class Item;
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class Player;
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class Spell;
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class Unit;
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class WorldObject;
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namespace WorldPackets
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{
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namespace Spells
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{
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struct SpellCastRequest;
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struct SpellTargetData;
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}
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}
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enum class SpellInterruptFlags : uint32
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{
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None = 0,
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Movement = 0x00000001,
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DamagePushbackPlayerOnly = 0x00000002,
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Stun = 0x00000004, // useless, even spells without it get interrupted
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Combat = 0x00000008,
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DamageCancelsPlayerOnly = 0x00000010,
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MeleeCombat = 0x00000020 // NYI
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};
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DEFINE_ENUM_FLAG(SpellInterruptFlags);
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// See SpellAuraInterruptFlags for other values definitions
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enum SpellChannelInterruptFlags
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{
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CHANNEL_INTERRUPT_FLAG_INTERRUPT = 0x08, // interrupt
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CHANNEL_FLAG_DELAY = 0x4000
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};
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enum class SpellAuraInterruptFlags : uint32
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{
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None = 0,
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HostileActionReceived = 0x00000001,
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Damage = 0x00000002,
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Action = 0x00000004,
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Moving = 0x00000008,
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Turning = 0x00000010,
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Anim = 0x00000020,
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Dismount = 0x00000040,
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UnderWater = 0x00000080, // TODO: disallow casting when swimming (SPELL_FAILED_ONLY_ABOVEWATER)
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AboveWater = 0x00000100, // TODO: disallow casting when not swimming (SPELL_FAILED_ONLY_UNDERWATER)
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Sheathing = 0x00000200,
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Interacting = 0x00000400, // TODO: more than gossip, replace all the feign death removals by aura type
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Looting = 0x00000800,
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Attacking = 0x00001000,
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ItemUse = 0x00002000,
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DamageChannelDuration = 0x00004000,
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Shapeshifting = 0x00008000,
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ActionDelayed = 0x00010000,
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Mount = 0x00020000,
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Standing = 0x00040000,
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LeaveWorld = 0x00080000,
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StealthOrInvis = 0x00100000,
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InvulnerabilityBuff = 0x00200000,
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EnterWorld = 0x00400000,
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PvPActive = 0x00800000,
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NonPeriodicDamage = 0x01000000,
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LandingOrFlight = 0x02000000,
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Release = 0x04000000,
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DamageCancelsScript = 0x08000000, // NYI dedicated aura script hook
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EnteringCombat = 0x10000000,
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Login = 0x20000000,
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Summon = 0x40000000,
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LeavingCombat = 0x80000000,
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NOT_VICTIM = (HostileActionReceived | Damage | NonPeriodicDamage)
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};
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DEFINE_ENUM_FLAG(SpellAuraInterruptFlags);
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enum class SpellAuraInterruptFlags2 : uint32
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{
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None = 0,
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Falling = 0x00000001, // NYI
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Swimming = 0x00000002,
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NotMoving = 0x00000004, // NYI
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Ground = 0x00000008,
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Transform = 0x00000010, // NYI
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Jump = 0x00000020,
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ChangeSpec = 0x00000040,
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AbandonVehicle = 0x00000080
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};
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DEFINE_ENUM_FLAG(SpellAuraInterruptFlags2);
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enum class SpellModOp : uint8
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{
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HealingAndDamage = 0,
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Duration = 1,
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Hate = 2,
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PointsIndex0 = 3,
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ProcCharges = 4,
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Range = 5,
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Radius = 6,
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CritChance = 7,
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Points = 8,
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ResistPushback = 9,
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ChangeCastTime = 10,
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Cooldown = 11,
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PointsIndex1 = 12,
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TargetResistance = 13,
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PowerCost0 = 14, // Used when SpellPowerEntry::PowerIndex == 0
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CritDamageAndHealing = 15,
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HitChance = 16,
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ChainTargets = 17,
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ProcChance = 18,
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Period = 19,
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ChainAmplitude = 20,
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StartCooldown = 21,
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PeriodicHealingAndDamage = 22,
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PointsIndex2 = 23,
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BonusCoefficient = 24,
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TriggerDamage = 25, // NYI
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ProcFrequency = 26,
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Amplitude = 27,
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DispelResistance = 28,
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CrowdDamage = 29, // NYI
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PowerCostOnMiss = 30
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};
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constexpr uint8 MAX_SPELLMOD = 32;
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enum SpellValueMod : int32
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{
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SPELLVALUE_BASE_POINT0,
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SPELLVALUE_BASE_POINT1,
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SPELLVALUE_BASE_POINT2,
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SPELLVALUE_BASE_POINT_END,
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SPELLVALUE_RADIUS_MOD = SPELLVALUE_BASE_POINT_END,
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SPELLVALUE_MAX_TARGETS,
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SPELLVALUE_AURA_STACK,
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SPELLVALUE_DURATION
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};
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enum class SpellFacingCasterFlags : uint32
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{
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None = 0x0,
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Infront = 0x1
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};
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DEFINE_ENUM_FLAG(SpellFacingCasterFlags);
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enum TriggerCastFlags : uint32
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{
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TRIGGERED_NONE = 0x00000000, //! Not triggered
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TRIGGERED_IGNORE_GCD = 0x00000001, //! Will ignore GCD
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TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD = 0x00000002, //! Will ignore Spell and Category cooldowns
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TRIGGERED_IGNORE_POWER_COST = 0x00000004, //! Will ignore power cost
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TRIGGERED_IGNORE_CAST_ITEM = 0x00000008, //! Will not take away cast item or update related achievement criteria
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TRIGGERED_IGNORE_AURA_SCALING = 0x00000010, //! Will ignore aura scaling
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TRIGGERED_IGNORE_CAST_IN_PROGRESS = 0x00000020, //! Will not check if a current cast is in progress
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TRIGGERED_IGNORE_COMBO_POINTS = 0x00000040, //! Will ignore combo point requirement
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TRIGGERED_CAST_DIRECTLY = 0x00000080, //! In Spell::prepare, will be cast directly without setting containers for executed spell
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TRIGGERED_IGNORE_REAGENT_COST = 0x00000100, //!< Will ignore reagent cost
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TRIGGERED_IGNORE_SET_FACING = 0x00000200, //! Will not adjust facing to target (if any)
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TRIGGERED_IGNORE_SHAPESHIFT = 0x00000400, //! Will ignore shapeshift checks
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TRIGGERED_IGNORE_CASTER_AURASTATE = 0x00000800, //! Will ignore caster aura states including combat requirements and death state
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TRIGGERED_DISALLOW_PROC_EVENTS = 0x00001000, //! Disallows proc events from triggered spell (default)
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TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE = 0x00002000, //! Will ignore mounted/on vehicle restrictions
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TRIGGERED_IGNORE_BLOCKED_SPELL_FAMILY = 0x00004000, //! Will ignore blocked casts of SPELL_AURA_BLOCK_SPELL_FAMILY
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// reuse = 0x00008000,
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TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //! Will ignore caster aura restrictions or requirements
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TRIGGERED_DONT_RESET_PERIODIC_TIMER = 0x00020000, //! Will allow periodic aura timers to keep ticking (instead of resetting)
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TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //! Will return SPELL_FAILED_DONT_REPORT in CheckCast functions
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TRIGGERED_FULL_MASK = 0x0007FFFF, //! Used when doing CastSpell with triggered == true
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TRIGGERED_IS_TRIGGERED_MASK = TRIGGERED_FULL_MASK
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& ~(TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS
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/*| TRIGGERED_IGNORE_CAST_TIME*/ | TRIGGERED_IGNORE_SHAPESHIFT
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| TRIGGERED_DONT_REPORT_CAST_ERROR), //!< Will be recognized by Spell::IsTriggered as triggered
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// debug flags (used with .cast triggered commands)
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TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //! Will ignore equipped item requirements
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TRIGGERED_IGNORE_TARGET_CHECK = 0x00100000, //! Will ignore most target checks (mostly DBC target checks)
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TRIGGERED_FULL_DEBUG_MASK = 0xFFFFFFFF
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};
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DEFINE_ENUM_FLAG(TriggerCastFlags);
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enum SpellCastTargetFlags : uint32
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{
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TARGET_FLAG_NONE = 0x00000000,
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TARGET_FLAG_UNUSED_1 = 0x00000001, // not used
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TARGET_FLAG_UNIT = 0x00000002, // pguid
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TARGET_FLAG_UNIT_RAID = 0x00000004, // not sent, used to validate target (if raid member)
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TARGET_FLAG_UNIT_PARTY = 0x00000008, // not sent, used to validate target (if party member)
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TARGET_FLAG_ITEM = 0x00000010, // pguid
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TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // pguid, 3 float
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TARGET_FLAG_DEST_LOCATION = 0x00000040, // pguid, 3 float
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TARGET_FLAG_UNIT_ENEMY = 0x00000080, // not sent, used to validate target (if enemy)
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TARGET_FLAG_UNIT_ALLY = 0x00000100, // not sent, used to validate target (if ally)
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TARGET_FLAG_CORPSE_ENEMY = 0x00000200, // pguid
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TARGET_FLAG_UNIT_DEAD = 0x00000400, // not sent, used to validate target (if dead creature)
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TARGET_FLAG_GAMEOBJECT = 0x00000800, // pguid, used with TARGET_GAMEOBJECT_TARGET
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TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid
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TARGET_FLAG_STRING = 0x00002000, // string
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TARGET_FLAG_GAMEOBJECT_ITEM = 0x00004000, // not sent, used with TARGET_GAMEOBJECT_ITEM_TARGET
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TARGET_FLAG_CORPSE_ALLY = 0x00008000, // pguid
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TARGET_FLAG_UNIT_MINIPET = 0x00010000, // pguid, used to validate target (if non combat pet)
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TARGET_FLAG_GLYPH_SLOT = 0x00020000, // used in glyph spells
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TARGET_FLAG_DEST_TARGET = 0x00040000, // sometimes appears with DEST_TARGET spells (may appear or not for a given spell)
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TARGET_FLAG_EXTRA_TARGETS = 0x00080000, // uint32 counter, loop { vec3 - screen position (?), guid }, not used so far
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TARGET_FLAG_UNIT_PASSENGER = 0x00100000, // guessed, used to validate target (if vehicle passenger)
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TARGET_FLAG_UNIT_MASK = TARGET_FLAG_UNIT | TARGET_FLAG_UNIT_RAID | TARGET_FLAG_UNIT_PARTY
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| TARGET_FLAG_UNIT_ENEMY | TARGET_FLAG_UNIT_ALLY | TARGET_FLAG_UNIT_DEAD | TARGET_FLAG_UNIT_MINIPET | TARGET_FLAG_UNIT_PASSENGER,
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TARGET_FLAG_GAMEOBJECT_MASK = TARGET_FLAG_GAMEOBJECT | TARGET_FLAG_GAMEOBJECT_ITEM,
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TARGET_FLAG_CORPSE_MASK = TARGET_FLAG_CORPSE_ALLY | TARGET_FLAG_CORPSE_ENEMY,
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TARGET_FLAG_ITEM_MASK = TARGET_FLAG_TRADE_ITEM | TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM
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};
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struct TC_GAME_API SpellDestination
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{
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SpellDestination();
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SpellDestination(float x, float y, float z, float orientation = 0.0f, uint32 mapId = MAPID_INVALID);
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SpellDestination(Position const& pos);
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SpellDestination(WorldObject const& wObj);
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void Relocate(Position const& pos);
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void RelocateOffset(Position const& offset);
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WorldLocation _position;
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ObjectGuid _transportGUID;
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Position _transportOffset;
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};
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class TC_GAME_API SpellCastTargets
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{
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public:
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SpellCastTargets();
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SpellCastTargets(Unit* caster, WorldPackets::Spells::SpellCastRequest const& spellCastRequest);
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~SpellCastTargets();
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void Read(ByteBuffer& data, Unit* caster);
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void Write(WorldPackets::Spells::SpellTargetData& data);
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uint32 GetTargetMask() const { return m_targetMask; }
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void SetTargetMask(uint32 newMask) { m_targetMask = newMask; }
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void SetTargetFlag(SpellCastTargetFlags flag) { m_targetMask |= flag; }
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ObjectGuid GetOrigUnitTargetGUID() const;
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void SetOrigUnitTarget(Unit* target);
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ObjectGuid GetUnitTargetGUID() const;
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Unit* GetUnitTarget() const;
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void SetUnitTarget(Unit* target);
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ObjectGuid GetGOTargetGUID() const;
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GameObject* GetGOTarget() const;
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void SetGOTarget(GameObject* target);
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ObjectGuid GetCorpseTargetGUID() const;
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Corpse* GetCorpseTarget() const;
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WorldObject* GetObjectTarget() const;
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ObjectGuid GetObjectTargetGUID() const;
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void RemoveObjectTarget();
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ObjectGuid GetItemTargetGUID() const { return m_itemTargetGUID; }
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Item* GetItemTarget() const { return m_itemTarget; }
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uint32 GetItemTargetEntry() const { return m_itemTargetEntry; }
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void SetItemTarget(Item* item);
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void SetTradeItemTarget(Player* caster);
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void UpdateTradeSlotItem();
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SpellDestination const* GetSrc() const;
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Position const* GetSrcPos() const;
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void SetSrc(float x, float y, float z);
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void SetSrc(Position const& pos);
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void SetSrc(WorldObject const& wObj);
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void ModSrc(Position const& pos);
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void RemoveSrc();
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SpellDestination const* GetDst() const;
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WorldLocation const* GetDstPos() const;
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void SetDst(float x, float y, float z, float orientation, uint32 mapId = MAPID_INVALID);
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void SetDst(Position const& pos);
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void SetDst(WorldObject const& wObj);
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void SetDst(SpellDestination const& spellDest);
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void SetDst(SpellCastTargets const& spellTargets);
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void ModDst(Position const& pos);
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void ModDst(SpellDestination const& spellDest);
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void RemoveDst();
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bool HasSrc() const;
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bool HasDst() const;
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bool HasTraj() const { return m_speed != 0; }
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float GetElevation() const { return m_elevation; }
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void SetElevation(float elevation) { m_elevation = elevation; }
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float GetSpeed() const { return m_speed; }
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void SetSpeed(float speed) { m_speed = speed; }
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float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); }
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float GetSpeedXY() const { return m_speed * std::cos(m_elevation); }
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float GetSpeedZ() const { return m_speed * std::sin(m_elevation); }
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void Update(WorldObject* caster);
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private:
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uint32 m_targetMask;
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// objects (can be used at spell creating and after Update at casting)
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WorldObject* m_objectTarget;
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Item* m_itemTarget;
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// object GUID/etc, can be used always
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ObjectGuid m_origObjectTargetGUID;
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ObjectGuid m_objectTargetGUID;
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ObjectGuid m_itemTargetGUID;
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uint32 m_itemTargetEntry;
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SpellDestination m_src;
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SpellDestination m_dst;
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float m_elevation, m_speed;
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std::string m_strTarget;
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};
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struct TC_GAME_API CastSpellTargetArg
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{
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CastSpellTargetArg() { Targets.emplace(); }
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CastSpellTargetArg(std::nullptr_t) { Targets.emplace(); }
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CastSpellTargetArg(WorldObject* target);
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CastSpellTargetArg(Item* itemTarget)
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{
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Targets.emplace();
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Targets->SetItemTarget(itemTarget);
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}
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CastSpellTargetArg(Position const& dest)
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{
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Targets.emplace();
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Targets->SetDst(dest);
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}
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CastSpellTargetArg(SpellCastTargets&& targets)
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{
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Targets.emplace(std::move(targets));
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}
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Optional<SpellCastTargets> Targets; // empty optional used to signal error state
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};
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struct CastSpellExtraArgsInit
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{
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TriggerCastFlags TriggerFlags = TRIGGERED_NONE;
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Item* CastItem = nullptr;
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Spell const* TriggeringSpell = nullptr;
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AuraEffect const* TriggeringAura = nullptr;
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ObjectGuid OriginalCaster = ObjectGuid::Empty;
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struct SpellValueOverride
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{
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SpellValueOverride(SpellValueMod mod, int32 val) : Type(mod) { Value.I = val; }
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//SpellValueOverride(SpellValueModFloat mod, float val) : Type(mod) { Value.F = val; }
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int32 Type;
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union
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{
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float F;
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int32 I;
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} Value;
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};
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std::vector<SpellValueOverride> SpellValueOverrides;
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std::any CustomArg;
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};
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struct TC_GAME_API CastSpellExtraArgs : public CastSpellExtraArgsInit
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{
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CastSpellExtraArgs();
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CastSpellExtraArgs(bool triggered) { TriggerFlags = triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE; }
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CastSpellExtraArgs(TriggerCastFlags trigger) { TriggerFlags = trigger; }
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CastSpellExtraArgs(Item* item) { TriggerFlags = TRIGGERED_FULL_MASK; CastItem = item; }
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CastSpellExtraArgs(Spell const* triggeringSpell) { TriggerFlags = TRIGGERED_FULL_MASK; SetTriggeringSpell(triggeringSpell); }
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CastSpellExtraArgs(AuraEffect const* eff) { TriggerFlags = TRIGGERED_FULL_MASK; SetTriggeringAura(eff); }
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CastSpellExtraArgs(ObjectGuid const& origCaster) { TriggerFlags = TRIGGERED_FULL_MASK; SetOriginalCaster(origCaster); }
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CastSpellExtraArgs(AuraEffect const* eff, ObjectGuid const& origCaster) { TriggerFlags = TRIGGERED_FULL_MASK; SetTriggeringAura(eff); SetOriginalCaster(origCaster); }
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CastSpellExtraArgs(SpellValueMod mod, int32 val) { SpellValueOverrides.emplace_back(mod, val); }
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CastSpellExtraArgs(CastSpellExtraArgsInit&& init) : CastSpellExtraArgsInit(std::move(init)) { SetTriggeringSpell(TriggeringSpell); }
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CastSpellExtraArgs(CastSpellExtraArgs const& other);
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CastSpellExtraArgs(CastSpellExtraArgs&& other) noexcept;
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CastSpellExtraArgs& operator=(CastSpellExtraArgs const& other);
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CastSpellExtraArgs& operator=(CastSpellExtraArgs&& other) noexcept;
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~CastSpellExtraArgs();
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CastSpellExtraArgs& SetTriggerFlags(TriggerCastFlags flag) { TriggerFlags = flag; return *this; }
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CastSpellExtraArgs& SetCastItem(Item* item) { CastItem = item; return *this; }
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CastSpellExtraArgs& SetTriggeringSpell(Spell const* triggeringSpell) { TriggeringSpell = triggeringSpell; return *this; }
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CastSpellExtraArgs& SetTriggeringAura(AuraEffect const* triggeringAura) { TriggeringAura = triggeringAura; return *this; }
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CastSpellExtraArgs& SetOriginalCaster(ObjectGuid const& guid) { OriginalCaster = guid; return *this; }
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CastSpellExtraArgs& AddSpellMod(SpellValueMod mod, int32 val) { SpellValueOverrides.emplace_back(mod, val); return *this; }
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CastSpellExtraArgs& AddSpellBP0(int32 val) { return AddSpellMod(SPELLVALUE_BASE_POINT0, val); } // because i don't want to type SPELLVALUE_BASE_POINT0 300 times
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CastSpellExtraArgs& SetCustomArg(std::any customArg) { CustomArg = std::move(customArg); return *this; }
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};
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enum class SummonPropertiesParamType : uint8
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{
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None = 0,
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Health = 1,
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NumUnitsMin = 2, // Minimum 1
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SeatNumber = 3,
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RideSpell = 4,
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CreatureLevel = 5,
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MaxSummons = 6, // Totem Slot
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NumUnitsMax = 7 // Fail if less than 1
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};
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#endif // TRINITY_SPELLDEFINES_H
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