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e79d46e499a4602e2ebc5ebb058fc056ecffe2bb
Viano-Core
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src
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server
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game
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Spells
T
History
QAston
e79d46e499
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
..
Auras
Core/Auras: Don't cache aura object fields in periodic damage aura handler, as it's not needed.
2011-06-30 00:00:20 +02:00
Spell.cpp
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
Spell.h
Merge branch 'master' of
https://github.com/TrinityCore/TrinityCore
2011-06-26 00:29:36 +02:00
SpellEffects.cpp
This reverts commit
f580cddc09
.
2011-06-28 13:05:15 +02:00
SpellMgr.cpp
Core/Spells: Correctly define TARGET_UNIT_NEARBY_PARTY(3) and TARGET_UNIT_NEARBY_ALLY(4) target types.
2011-06-30 00:49:10 +02:00
SpellMgr.h
Core/Auras: Improvements in spell_linked_spell table handling, now auras with using this table have linked stack amount, also linked aura removal is called now when aura is removed on target death.
2011-06-26 19:31:11 +02:00
SpellScript.cpp
Core/Spells: Cleanup in Spell.h:
2011-06-23 13:28:52 +02:00
SpellScript.h
Core/Spells: Cleanup in Spell.h:
2011-06-23 13:28:52 +02:00