2030 lines
68 KiB
C++
2030 lines
68 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "PhasingHandler.h"
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#include "SpellMgr.h"
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#include "Pet.h"
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#include "Formulas.h"
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#include "SpellHistory.h"
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "Transport.h"
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#include "Unit.h"
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#include "Util.h"
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#include "Group.h"
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#include "Opcodes.h"
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#include "WorldSession.h"
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#define PET_XP_FACTOR 0.05f
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Pet::Pet(Player* owner, PetType type) :
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Guardian(nullptr, owner, true), m_usedTalentCount(0), m_removed(false),
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m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false),
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m_declinedname(nullptr)
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{
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ASSERT(GetOwner());
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m_unitTypeMask |= UNIT_MASK_PET;
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if (type == HUNTER_PET)
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m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
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if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN))
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{
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m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN;
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InitCharmInfo();
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}
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m_name = "Pet";
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}
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Pet::~Pet()
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{
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delete m_declinedname;
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}
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void Pet::AddToWorld()
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{
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///- Register the pet for guid lookup
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if (!IsInWorld())
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{
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///- Register the pet for guid lookup
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GetMap()->GetObjectsStore().Insert<Pet>(GetGUID(), this);
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Unit::AddToWorld();
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AIM_Initialize();
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}
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// Prevent stuck pets when zoning. Pets default to "follow" when added to world
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// so we'll reset flags and let the AI handle things
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if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW))
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{
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GetCharmInfo()->SetIsCommandAttack(false);
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GetCharmInfo()->SetIsCommandFollow(false);
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GetCharmInfo()->SetIsAtStay(false);
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GetCharmInfo()->SetIsFollowing(false);
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GetCharmInfo()->SetIsReturning(false);
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}
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}
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void Pet::RemoveFromWorld()
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{
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///- Remove the pet from the accessor
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if (IsInWorld())
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{
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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GetMap()->GetObjectsStore().Remove<Pet>(GetGUID());
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}
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}
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bool Pet::LoadPetData(Player* owner, uint32 petEntry, uint32 petnumber, bool current)
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{
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m_loading = true;
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PlayerPetData* playerPetData;
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if (petnumber)
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{
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playerPetData = owner->GetPlayerPetDataById(petnumber);
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}
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else if ((getPetType() == SUMMON_PET) && petEntry)
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{
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playerPetData = owner->GetPlayerPetDataByCreatureId(petEntry);
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}
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else if (getPetType() == HUNTER_PET)
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{
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playerPetData = owner->GetPlayerPetDataBySlot(petEntry);
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}
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else
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{
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playerPetData = owner->GetPlayerPetDataCurrent();
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}
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if (!playerPetData)
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{
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m_loading = false;
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return false;
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}
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petEntry = playerPetData->CreatureId;
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if (!petEntry)
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return false;
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uint32 summonSpellId = playerPetData->SummonSpellId;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summonSpellId);
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bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0;
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if (current && isTemporarySummon)
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return false;
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PetType petType = playerPetData->Type;
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if (petType == HUNTER_PET)
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{
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CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry);
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if (!creatureInfo)
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{
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owner->GetSession()->SendStableResult(STABLE_ERR_STABLE);
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return false;
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}
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if (!creatureInfo->IsTameable(owner->CanTameExoticPets()))
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{
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owner->GetSession()->SendStableResult(STABLE_ERR_EXOTIC);
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return false;
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}
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}
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uint32 petId = playerPetData->PetId;
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if (current && owner->IsPetNeedBeTemporaryUnsummoned())
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{
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owner->SetTemporaryUnsummonedPetNumber(petId);
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return false;
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}
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Map* map = owner->GetMap();
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ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
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if (!Create(guid, map, petEntry, petId))
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return false;
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PhasingHandler::InheritPhaseShift(this, owner);
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setPetType(petType);
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SetFaction(owner->GetFaction());
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SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId);
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if (IsCritter())
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{
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetCombatReach(), PET_FOLLOW_DIST, GetFollowAngle());
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY());
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return false;
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}
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Transport* transport = GetTransGUID().IsEmpty() ? owner->GetTransport() : nullptr;
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if (transport)
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{
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float x, y, z, o;
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GetPosition(x, y, z, o);
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transport->CalculatePassengerOffset(x, y, z, &o);
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m_movementInfo.transport.pos.Relocate(x, y, z, o);
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transport->AddPassenger(this);
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}
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map->AddToMap(this->ToCreature());
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return true;
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}
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m_charmInfo->SetPetNumber(petId, IsPermanentPetFor(owner));
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SetDisplayId(playerPetData->DisplayId);
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SetNativeDisplayId(playerPetData->DisplayId);
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uint32 petlevel = playerPetData->Petlevel;
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
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SetName(playerPetData->Name);
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switch (getPetType())
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{
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case SUMMON_PET:
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petlevel = owner->getLevel();
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, uint8(CLASS_MAGE));
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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break;
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case HUNTER_PET:
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR);
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SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE);
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SetSheath(SHEATH_STATE_MELEE);
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SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, playerPetData->Renamed ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
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SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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break;
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default:
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if (!IsPetGhoul())
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TC_LOG_ERROR("entities.pet", "Pet have incorrect type (%u) for pet loading.", getPetType());
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break;
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}
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SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped here
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SetCreatorGUID(owner->GetGUID());
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InitStatsForLevel(petlevel);
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SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, playerPetData->PetExp);
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SynchronizeLevelWithOwner();
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// Set pet's position after setting level, its size depends on it
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, GetCombatReach(), PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
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Relocate(px, py, pz, owner->GetOrientation());
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if (!IsPositionValid())
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{
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TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
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GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY());
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return false;
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}
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SetReactState(ReactStates(playerPetData->Reactstate));
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SetCanModifyStats(true);
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if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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else
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{
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uint32 savedhealth = playerPetData->SavedHealth;
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uint32 savedmana = playerPetData->SavedMana;
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if (!savedhealth && getPetType() == HUNTER_PET)
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setDeathState(JUST_DIED);
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else
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{
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SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
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SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana);
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}
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}
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SetSlot(playerPetData->Slot);
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// Send fake summon spell cast - this is needed for correct cooldown application for spells
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// Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside
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/// @todo pets should be summoned from real cast instead of just faking it?
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if (summonSpellId)
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{
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WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2));
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data << owner->GetPackGUID();
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data << owner->GetPackGUID();
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data << uint8(0);
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data << uint32(summonSpellId);
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data << uint32(256); // CAST_FLAG_UNKNOWN3
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data << uint32(0);
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data << uint32(getMSTime());
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owner->SendMessageToSet(&data, true);
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}
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Transport* transport = GetTransGUID().IsEmpty() ? owner->GetTransport() : nullptr;
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if (transport)
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{
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float x, y, z, o;
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GetPosition(x, y, z, o);
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transport->CalculatePassengerOffset(x, y, z, &o);
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m_movementInfo.transport.pos.Relocate(x, y, z, o);
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transport->AddPassenger(this);
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}
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owner->SetMinion(this, true);
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map->AddToMap(ToCreature());
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InitTalentForLevel(); // set original talents points before spell loading
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uint32 timediff = uint32(GameTime::GetGameTime() - playerPetData->Timediff);
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_LoadAuras(timediff);
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// load action bar, if data broken will fill later by default spells.
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if (!isTemporarySummon)
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{
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m_charmInfo->LoadPetActionBar(playerPetData->Actionbar);
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_LoadSpells();
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InitTalentForLevel(); // re-init to check talent count
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_LoadSpellCooldowns();
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LearnPetPassives();
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InitLevelupSpellsForLevel();
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if (map->IsBattleArena())
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RemoveArenaAuras();
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CastPetAuras(current);
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CastPetScalingAuras();
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}
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CleanupActionBar(); // remove unknown spells from action bar after load
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UpdateAllStats();
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SetFullHealth(); // Set full health and mana after pet scaling auras has been applied
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if (IsHunterPet())
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CastSpell(this, SPELL_PET_ENERGIZE, true);
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else
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SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
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if (IsPetGhoul())
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{
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CastSpell(this, SPELL_PET_RISEN_GHOUL_SPAWN_IN, true);
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CastSpell(this, SPELL_PET_RISEN_GHOUL_SELF_STUN, true);
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}
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TC_LOG_DEBUG("entities.pet", "New Pet has guid %u", GetGUID().GetCounter());
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owner->PetSpellInitialize();
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if (owner->GetGroup())
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owner->SetGroupUpdateFlag(GROUP_UPDATE_PET);
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owner->SendTalentsInfoData(true);
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if (getPetType() == HUNTER_PET)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME);
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stmt->setUInt32(0, owner->GetGUID().GetCounter());
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stmt->setUInt32(1, GetCharmInfo()->GetPetNumber());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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delete m_declinedname;
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m_declinedname = new DeclinedName;
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Field* fields2 = result->Fetch();
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for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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{
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m_declinedname->name[i] = fields2[i].GetString();
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}
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}
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}
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//set last used pet number (for use in BG's)
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if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET))
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owner->ToPlayer()->SetLastPetNumber(petId);
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// must be after SetMinion (owner guid check)
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LoadTemplateImmunities();
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m_loading = false;
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return true;
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}
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void Pet::SavePetToDB(PetSaveMode mode)
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{
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if (!GetEntry())
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return;
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// save only fully controlled creature
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if (!isControlled())
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return;
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// not save not player pets
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if (!GetOwnerOrCreatorGUID().IsPlayer())
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return;
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uint32 curhealth = GetHealth();
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uint32 curmana = GetPower(POWER_MANA);
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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// save auras before possibly removing them
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_SaveAuras(trans);
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_SaveSpells(trans);
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GetSpellHistory()->SaveToDB<Pet>(trans);
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CharacterDatabase.CommitTransaction(trans);
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PlayerPetData* playerPetData = GetOwner()->GetPlayerPetDataById(m_charmInfo->GetPetNumber());
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// save as new if no data for Pet in PlayerPetDataStore
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if (mode < PET_SAVE_NEW_PET && !playerPetData)
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mode = PET_SAVE_NEW_PET;
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if (mode == PET_SAVE_NEW_PET)
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{
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Optional<uint8> slot = IsHunterPet() ? GetOwner()->GetFirstUnusedActivePetSlot() : GetOwner()->GetFirstUnusedPetSlot();
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if (slot)
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{
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SetSlot(*slot);
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playerPetData = new PlayerPetData();
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}
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else
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mode = PET_SAVE_AS_DELETED;
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}
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if (mode == PET_SAVE_DISMISS || mode == PET_SAVE_LOGOUT)
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RemoveAllAuras();
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// whole pet is saved to DB
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if (mode >= PET_SAVE_CURRENT_STATE)
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{
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ObjectGuid::LowType ownerLowGUID = GetOwnerOrCreatorGUID().GetCounter();
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std::string name = m_name;
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CharacterDatabase.EscapeString(name);
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trans = CharacterDatabase.BeginTransaction();
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// remove current data
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
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stmt->setUInt32(0, m_charmInfo->GetPetNumber());
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trans->Append(stmt);
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uint32 petId = m_charmInfo->GetPetNumber();
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// save pet
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET);
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stmt->setUInt32(0, petId);
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stmt->setUInt32(1, GetEntry());
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stmt->setUInt64(2, ownerLowGUID);
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stmt->setUInt32(3, GetNativeDisplayId());
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stmt->setUInt8(4, getLevel());
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stmt->setUInt32(5, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE));
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stmt->setUInt8(6, GetReactState());
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stmt->setInt16(7, m_petSlot);
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stmt->setString(8, m_name);
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stmt->setUInt8(9, HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ? 0 : 1);
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stmt->setUInt8(10, mode == PET_SAVE_DISMISS ? 0 : 1);
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stmt->setUInt32(11, curhealth);
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stmt->setUInt32(12, curmana);
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stmt->setString(13, GenerateActionBarData());
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stmt->setUInt32(14, GameTime::GetGameTime()); // unsure about this
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stmt->setUInt32(15, GetUInt32Value(UNIT_CREATED_BY_SPELL));
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stmt->setUInt8(16, getPetType());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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if (m_petSlot > PET_SLOT_LAST)
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TC_LOG_ERROR("sql.sql", "Pet::SavePetToDB: bad slot %u for pet %u!", m_petSlot, petId);
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playerPetData->PetId = petId;
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playerPetData->CreatureId = GetEntry();
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playerPetData->Owner = ownerLowGUID;
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playerPetData->DisplayId = GetNativeDisplayId();
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playerPetData->Petlevel = getLevel();
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playerPetData->PetExp = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
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playerPetData->Reactstate = GetReactState();
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playerPetData->Slot = m_petSlot;
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playerPetData->Name = m_name;
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playerPetData->Renamed = HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ? 0 : 1;
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playerPetData->Active = mode == PET_SAVE_DISMISS ? 0 : 1;
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playerPetData->SavedHealth = curhealth;
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playerPetData->SavedMana = curmana;
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playerPetData->Actionbar = GenerateActionBarData();
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playerPetData->Timediff = GameTime::GetGameTime();
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playerPetData->SummonSpellId = GetUInt32Value(UNIT_CREATED_BY_SPELL);
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playerPetData->Type = getPetType();
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if (mode == PET_SAVE_NEW_PET)
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GetOwner()->AddToPlayerPetDataStore(playerPetData);
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}
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// delete
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else
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{
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RemoveAllAuras();
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DeleteFromDB(m_charmInfo->GetPetNumber());
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|
|
GetOwner()->DeleteFromPlayerPetDataStore(m_charmInfo->GetPetNumber());
|
|
GetOwner()->GetSession()->SendStablePet(ObjectGuid::Empty);
|
|
}
|
|
}
|
|
|
|
void Pet::DeleteFromDB(ObjectGuid::LowType guidlow)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS);
|
|
stmt->setUInt32(0, guidlow);
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
|
|
{
|
|
Creature::setDeathState(s);
|
|
if (getDeathState() == CORPSE)
|
|
{
|
|
if (getPetType() == HUNTER_PET)
|
|
{
|
|
// pet corpse non lootable and non skinnable
|
|
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
|
|
|
|
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
}
|
|
}
|
|
else if (getDeathState() == ALIVE)
|
|
{
|
|
//RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
|
|
CastPetAuras(true);
|
|
}
|
|
}
|
|
|
|
void Pet::Update(uint32 diff)
|
|
{
|
|
if (m_removed) // pet already removed, just wait in remove queue, no updates
|
|
return;
|
|
|
|
if (m_loading)
|
|
return;
|
|
|
|
switch (m_deathState)
|
|
{
|
|
case CORPSE:
|
|
{
|
|
if (!IsHunterPet() || m_corpseRemoveTime <= GameTime::GetGameTime())
|
|
{
|
|
Remove(PET_SAVE_DISMISS); //hunters' pets never get removed because of death, NEVER!
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
case ALIVE:
|
|
{
|
|
// unsummon pet that lost owner
|
|
Player* owner = GetOwner();
|
|
if ((!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID()))
|
|
//if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID()))
|
|
{
|
|
Remove(PET_SAVE_DISMISS, true);
|
|
return;
|
|
}
|
|
|
|
if (isControlled())
|
|
{
|
|
if (owner->GetPetGUID() != GetGUID())
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str());
|
|
Remove(IsHunterPet() ? PET_SAVE_AS_DELETED : PET_SAVE_DISMISS);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_duration > 0)
|
|
{
|
|
if (uint32(m_duration) > diff)
|
|
m_duration -= diff;
|
|
else
|
|
{
|
|
Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED : PET_SAVE_DISMISS);
|
|
return;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
Creature::Update(diff);
|
|
}
|
|
|
|
void Pet::Remove(PetSaveMode mode, bool returnreagent)
|
|
{
|
|
GetOwner()->RemovePet(this, mode, returnreagent);
|
|
}
|
|
|
|
void Pet::GivePetXP(uint32 xp)
|
|
{
|
|
if (!IsHunterPet())
|
|
return;
|
|
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel());
|
|
uint8 petlevel = getLevel();
|
|
|
|
// If pet is detected to be at, or above(?) the players level, don't hand out XP
|
|
if (petlevel >= maxlevel)
|
|
return;
|
|
|
|
uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
|
|
uint32 newXP = curXP + xp;
|
|
|
|
// Check how much XP the pet should receive, and hand off have any left from previous levelups
|
|
while (newXP >= nextLvlXP && petlevel < maxlevel)
|
|
{
|
|
// Subtract newXP from amount needed for nextlevel, and give pet the level
|
|
newXP -= nextLvlXP;
|
|
++petlevel;
|
|
|
|
GivePetLevel(petlevel);
|
|
|
|
nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
|
|
}
|
|
// Not affected by special conditions - give it new XP
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0);
|
|
}
|
|
|
|
void Pet::GivePetLevel(uint8 level)
|
|
{
|
|
if (!level || level == getLevel())
|
|
return;
|
|
|
|
if (!IsHunterPet())
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR));
|
|
}
|
|
|
|
InitStatsForLevel(level);
|
|
InitLevelupSpellsForLevel();
|
|
InitTalentForLevel();
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreature(Creature* creature)
|
|
{
|
|
ASSERT(creature);
|
|
|
|
if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap()))
|
|
return false;
|
|
|
|
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
|
|
|
|
if (!IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
|
|
GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY());
|
|
return false;
|
|
}
|
|
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
if (!cinfo)
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!");
|
|
return false;
|
|
}
|
|
|
|
SetDisplayId(creature->GetDisplayId());
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name);
|
|
else
|
|
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
|
|
|
|
Transport* transport = GetTransGUID().IsEmpty() ? creature->GetTransport() : nullptr;
|
|
if (transport)
|
|
{
|
|
float x, y, z, o;
|
|
GetPosition(x, y, z, o);
|
|
transport->CalculatePassengerOffset(x, y, z, &o);
|
|
m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
|
|
|
transport->AddPassenger(this);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
|
|
{
|
|
if (!CreateBaseAtTamed(cinfo, owner->GetMap()))
|
|
return false;
|
|
|
|
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
|
|
SetName(cFamily->Name);
|
|
|
|
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
|
|
|
|
Transport* transport = GetTransGUID().IsEmpty() ? owner->GetTransport() : nullptr;
|
|
if (transport)
|
|
{
|
|
float x, y, z, o;
|
|
GetPosition(x, y, z, o);
|
|
transport->CalculatePassengerOffset(x, y, z, &o);
|
|
m_movementInfo.transport.pos.Relocate(x, y, z, o);
|
|
|
|
transport->AddPassenger(this);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed");
|
|
ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Pet>();
|
|
uint32 petId = sObjectMgr->GeneratePetNumber();
|
|
if (!Create(guid, map, cinfo->Entry, petId))
|
|
return false;
|
|
|
|
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
|
|
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
|
|
|
|
if (cinfo->type == CREATURE_TYPE_BEAST)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR);
|
|
SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Guardian::InitStatsForLevel(uint8 petlevel)
|
|
{
|
|
CreatureTemplate const* cinfo = GetCreatureTemplate();
|
|
ASSERT(cinfo);
|
|
|
|
SetLevel(petlevel);
|
|
|
|
//Determine pet type
|
|
PetType petType = MAX_PET_TYPE;
|
|
if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch (m_owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DEATH_KNIGHT:
|
|
case CLASS_MAGE:
|
|
case CLASS_PRIEST:
|
|
petType = SUMMON_PET;
|
|
break;
|
|
case CLASS_HUNTER:
|
|
petType = HUNTER_PET;
|
|
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u",
|
|
GetEntry(), GetOwner()->getClass());
|
|
break;
|
|
}
|
|
}
|
|
|
|
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
|
|
|
|
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
|
|
|
|
SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
|
|
SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
|
|
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
|
|
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
|
|
|
|
//scale
|
|
SetObjectScale(GetNativeObjectScale());
|
|
|
|
// Resistance
|
|
// Hunters pets should not inherit resistances from creature_template, they have separate auras for that
|
|
if (!IsHunterPet())
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i]));
|
|
|
|
// Health, mana, armor and resistance
|
|
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
|
|
if (pInfo) // exist in DB
|
|
{
|
|
SetCreateHealth(pInfo->health);
|
|
SetCreateMana(pInfo->mana);
|
|
|
|
if (pInfo->armor > 0)
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
|
|
|
|
for (uint8 stat = 0; stat < MAX_STATS; ++stat)
|
|
SetCreateStat(Stats(stat), float(pInfo->stats[stat]));
|
|
}
|
|
else // not exist in DB, use some default fake data
|
|
{
|
|
// remove elite bonuses included in DB values
|
|
// remove elite bonuses included in DB values
|
|
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
|
|
float healthmod = _GetHealthMod(cinfo->rank);
|
|
uint32 basehp = stats->GenerateHealth(cinfo);
|
|
uint32 health = uint32(basehp * healthmod);
|
|
uint32 mana = stats->GenerateMana(cinfo);
|
|
|
|
SetCreateHealth(health);
|
|
SetCreateMana(mana);
|
|
SetCreateStat(STAT_STRENGTH, 22);
|
|
SetCreateStat(STAT_AGILITY, 22);
|
|
SetCreateStat(STAT_STAMINA, 25);
|
|
SetCreateStat(STAT_INTELLECT, 28);
|
|
SetCreateStat(STAT_SPIRIT, 27);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
}
|
|
|
|
// Power
|
|
if (petType == HUNTER_PET) // Hunter pets have focus
|
|
SetPowerType(POWER_FOCUS);
|
|
else if (IsPetGhoul() || IsRisenAlly()) // DK pets have energy
|
|
{
|
|
SetPowerType(POWER_ENERGY);
|
|
SetFullPower(POWER_ENERGY);
|
|
}
|
|
else
|
|
SetPowerType(POWER_MANA);
|
|
|
|
// Damage
|
|
SetBonusDamage(0);
|
|
switch (petType)
|
|
{
|
|
case SUMMON_PET:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
}
|
|
case HUNTER_PET:
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel) * PET_XP_FACTOR));
|
|
//these formula may not be correct; however, it is designed to be close to what it should be
|
|
//this makes dps 0.5 of pets level
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
//damage range is then petlevel / 2
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
//damage is increased afterwards as strength and pet scaling modify attack power
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
switch (GetEntry())
|
|
{
|
|
case ENTRY_TREANT:
|
|
{
|
|
float bonusDmg = GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f;
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg));
|
|
SetCreateHealth(m_owner->CountPctFromMaxHealth(10));
|
|
break;
|
|
}
|
|
case ENTRY_EARTH_ELEMENTAL:
|
|
{
|
|
if (Unit* owner = m_owner->GetOwner())
|
|
SetCreateHealth(owner->CountPctFromMaxHealth(75));
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
|
|
break;
|
|
}
|
|
case ENTRY_FIRE_ELEMENTAL:
|
|
{
|
|
if (Unit* owner = m_owner->GetOwner())
|
|
{
|
|
SetCreateHealth(owner->CountPctFromMaxHealth(75));
|
|
SetBonusDamage(int32(owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f));
|
|
}
|
|
|
|
SetCreateMana(28 + 10 * petlevel);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
|
|
break;
|
|
}
|
|
case ENTRY_SHADOWFIEND:
|
|
{
|
|
SetCreateMana(28 + 10 * petlevel);
|
|
SetCreateHealth(28 + 30 * petlevel);
|
|
int32 bonus_dmg = int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.375f);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + bonus_dmg));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + bonus_dmg));
|
|
|
|
break;
|
|
}
|
|
case ENTRY_VENOMOUS_SNAKE:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel / 2) - 25));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel / 2) - 18));
|
|
break;
|
|
}
|
|
case ENTRY_VIPER:
|
|
{
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel / 2 - 10));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel / 2));
|
|
break;
|
|
}
|
|
case ENTRY_SPIRIT_WOLF:
|
|
{
|
|
SetCreateHealth(30 * petlevel);
|
|
float dmg_multiplier = 0.50f;
|
|
if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit
|
|
dmg_multiplier = 0.80f;
|
|
|
|
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
|
|
|
|
// wolf attack speed is 1.5s
|
|
SetAttackTime(BASE_ATTACK, cinfo->BaseAttackTime);
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
|
|
|
|
// 14AP == 1dps, wolf's strike speed == 1.5s so dmg = AP / 14 * 1.5
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier / 14);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier / 14);
|
|
|
|
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetOwner()->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
|
|
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(GetOwner()->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
|
|
if (!HasAura(58877)) // Spirit Hunt
|
|
AddAura(58877, this);
|
|
if (!HasAura(61783)) // Feral Pet Scaling
|
|
AddAura(61783, this);
|
|
break;
|
|
}
|
|
case ENTRY_GARGOYLE:
|
|
{
|
|
SetCreateHealth(m_owner->CountPctFromMaxHealth(70));
|
|
if (Player* owner = m_owner->ToPlayer())
|
|
{
|
|
float bonus = owner->GetRatingBonusValue(CR_HASTE_MELEE);
|
|
bonus += owner->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_3) +
|
|
owner->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_RANGED_HASTE);
|
|
ApplyCastTimePercentMod(bonus, true);
|
|
}
|
|
|
|
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
|
|
break;
|
|
}
|
|
case ENTRY_BLOODWORM:
|
|
{
|
|
SetCreateHealth(m_owner->CountPctFromMaxHealth(18));
|
|
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
|
|
float minDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f;
|
|
float maxDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f;
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, minDamage);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxDamage);
|
|
if (!HasAura(50453)) // Blood Siphon
|
|
CastSpell(this, 50453, true);
|
|
break;
|
|
}
|
|
case ENTRY_INFERNAL:
|
|
{
|
|
if (m_owner->GetTypeId() == TYPEID_PLAYER) // Infernal get 100% of owners spell, Immolation has his own coef.
|
|
SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL)));
|
|
|
|
float mod = 1;
|
|
if (petlevel < 60)
|
|
mod = 5 + (petlevel - 50) / 4;
|
|
if (petlevel < 70)
|
|
mod = 10 + (petlevel - 70) / 4;
|
|
else if (petlevel <= 80)
|
|
mod = 15 + (petlevel - 80) / 2;
|
|
else
|
|
mod = 20 + (petlevel - 85) / 2;
|
|
if (mod < 0)
|
|
mod = 0;
|
|
float minDamage = (petlevel - (petlevel / 4)) * mod;
|
|
float maxDamage = (petlevel + (petlevel / 4)) * mod;
|
|
float attackPower = ((minDamage + maxDamage) /4) * 7;
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, minDamage);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxDamage);
|
|
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, attackPower);
|
|
SetCreateHealth(m_owner->CountPctFromMaxHealth(40));
|
|
break;
|
|
}
|
|
case ENTRY_EBON_IMP:
|
|
SetBonusDamage(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE));
|
|
break;
|
|
case ENTRY_ARMY_OF_THE_DEAD_GHOUL:
|
|
{
|
|
SetCreateHealth(m_owner->CountPctFromMaxHealth(30));
|
|
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f));
|
|
float minDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f;
|
|
float maxDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f;
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, minDamage);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxDamage);
|
|
if (!HasAura(62137)) // Avoidance
|
|
CastSpell(this, 62137, true);
|
|
break;
|
|
}
|
|
case ENTRY_GHOUL:
|
|
if (!HasAura(62137)) // Avoidance
|
|
CastSpell(this, 62137, true);
|
|
break;
|
|
default:
|
|
{
|
|
/* ToDo: Check what 5f5d2028 broke/fixed and how much of Creature::UpdateLevelDependantStats()
|
|
* should be copied here (or moved to another method or if that function should be called here
|
|
* or not just for this default case)
|
|
*/
|
|
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class);
|
|
float basedamage = stats->GenerateBaseDamage(cinfo);
|
|
|
|
float weaponBaseMinDamage = basedamage;
|
|
float weaponBaseMaxDamage = basedamage * 1.5f;
|
|
|
|
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage);
|
|
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateAllStats();
|
|
|
|
SetFullHealth();
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HaveInDiet(ItemTemplate const* item) const
|
|
{
|
|
if (!item->FoodType)
|
|
return false;
|
|
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
if (!cInfo)
|
|
return false;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if (!cFamily)
|
|
return false;
|
|
|
|
uint32 diet = cFamily->PetFoodMask;
|
|
uint32 FoodMask = 1 << (item->FoodType-1);
|
|
return (diet & FoodMask) != 0;
|
|
}
|
|
|
|
uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const
|
|
{
|
|
// -10 or greater food level
|
|
if (getLevel() <= itemlevel + 10) // possible to feed level 85 pet with ilevel 75 level food for full effect
|
|
return 50;
|
|
// -10 to -20
|
|
else if (getLevel() <= itemlevel + 20)
|
|
return 25;
|
|
// -20 to -30
|
|
else if (getLevel() <= itemlevel + 30)
|
|
return 13;
|
|
// -30 or more difference
|
|
else
|
|
return 0; //food too low level
|
|
}
|
|
|
|
void Pet::_LoadSpellCooldowns()
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt);
|
|
|
|
GetSpellHistory()->LoadFromDB<Pet>(cooldownsResult);
|
|
}
|
|
|
|
void Pet::_LoadSpells()
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveSpells(CharacterDatabaseTransaction& trans)
|
|
{
|
|
for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
|
|
{
|
|
++next;
|
|
|
|
// prevent saving family passives to DB
|
|
if (itr->second.type == PETSPELL_FAMILY)
|
|
continue;
|
|
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
switch (itr->second.state)
|
|
{
|
|
case PETSPELL_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
m_spells.erase(itr);
|
|
continue;
|
|
case PETSPELL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second.active);
|
|
trans->Append(stmt);
|
|
|
|
break;
|
|
case PETSPELL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, itr->second.active);
|
|
trans->Append(stmt);
|
|
break;
|
|
case PETSPELL_UNCHANGED:
|
|
continue;
|
|
}
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Pet::_LoadAuras(uint32 timediff)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "Loading auras for pet %u", GetGUID().GetCounter());
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
int32 damage[3];
|
|
int32 baseDamage[3];
|
|
Field* fields = result->Fetch();
|
|
ObjectGuid caster_guid(fields[0].GetUInt64());
|
|
// nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras
|
|
if (!caster_guid)
|
|
caster_guid = GetGUID();
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
uint8 effmask = fields[2].GetUInt8();
|
|
uint8 recalculatemask = fields[3].GetUInt8();
|
|
uint8 stackcount = fields[4].GetUInt8();
|
|
damage[0] = fields[5].GetInt32();
|
|
damage[1] = fields[6].GetInt32();
|
|
damage[2] = fields[7].GetInt32();
|
|
baseDamage[0] = fields[8].GetInt32();
|
|
baseDamage[1] = fields[9].GetInt32();
|
|
baseDamage[2] = fields[10].GetInt32();
|
|
int32 maxduration = fields[11].GetInt32();
|
|
int32 remaintime = fields[12].GetInt32();
|
|
uint8 remaincharges = fields[13].GetUInt8();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Unknown aura (spellid %u), ignore.", spellid);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remaintime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_FADES_WHILE_LOGGED_OUT)))
|
|
{
|
|
if (remaintime/IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remaintime -= timediff*IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remaincharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges)
|
|
remaincharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remaincharges = 0;
|
|
|
|
if (Aura* aura = Aura::TryCreate(spellInfo, effmask, this, nullptr, &baseDamage[0], nullptr, caster_guid))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
|
|
aura->ApplyForTargets();
|
|
TC_LOG_DEBUG("entities.pet", "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Pet::_SaveAuras(CharacterDatabaseTransaction& trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS);
|
|
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
// check if the aura has to be saved
|
|
if (!itr->second->CanBeSaved() || IsPetAura(itr->second))
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
|
|
int32 damage[MAX_SPELL_EFFECTS];
|
|
int32 baseDamage[MAX_SPELL_EFFECTS];
|
|
uint8 effMask = 0;
|
|
uint8 recalculateMask = 0;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (aura->GetEffect(i))
|
|
{
|
|
baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
|
|
damage[i] = aura->GetEffect(i)->GetAmount();
|
|
effMask |= (1<<i);
|
|
if (aura->GetEffect(i)->CanBeRecalculated())
|
|
recalculateMask |= (1<<i);
|
|
}
|
|
else
|
|
{
|
|
baseDamage[i] = 0;
|
|
damage[i] = 0;
|
|
}
|
|
}
|
|
|
|
// don't save guid of caster in case we are caster of the spell - guid for pet is generated every pet load, so it won't match saved guid anyways
|
|
ObjectGuid casterGUID = (itr->second->GetCasterGUID() == GetGUID()) ? ObjectGuid::Empty : itr->second->GetCasterGUID();
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA);
|
|
stmt->setUInt32(index++, m_charmInfo->GetPetNumber());
|
|
stmt->setUInt64(index++, casterGUID.GetRawValue());
|
|
stmt->setUInt32(index++, itr->second->GetId());
|
|
stmt->setUInt8(index++, effMask);
|
|
stmt->setUInt8(index++, recalculateMask);
|
|
stmt->setUInt8(index++, itr->second->GetStackAmount());
|
|
stmt->setInt32(index++, damage[0]);
|
|
stmt->setInt32(index++, damage[1]);
|
|
stmt->setInt32(index++, damage[2]);
|
|
stmt->setInt32(index++, baseDamage[0]);
|
|
stmt->setInt32(index++, baseDamage[1]);
|
|
stmt->setInt32(index++, baseDamage[2]);
|
|
stmt->setInt32(index++, itr->second->GetMaxDuration());
|
|
stmt->setInt32(index++, itr->second->GetDuration());
|
|
stmt->setUInt8(index++, itr->second->GetCharges());
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
if (!spellInfo)
|
|
{
|
|
// do pet spell book cleanup
|
|
if (state == PETSPELL_UNCHANGED) // spell load case
|
|
{
|
|
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
|
|
|
|
stmt->setUInt32(0, spellId);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellId);
|
|
if (itr != m_spells.end())
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
state = PETSPELL_CHANGED;
|
|
else
|
|
{
|
|
if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
itr->second.state = PETSPELL_UNCHANGED;
|
|
|
|
if (active == ACT_ENABLED)
|
|
ToggleAutocast(spellInfo, true);
|
|
else if (active == ACT_DISABLED)
|
|
ToggleAutocast(spellInfo, false);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
PetSpell newspell;
|
|
newspell.state = state;
|
|
newspell.type = type;
|
|
|
|
if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here
|
|
{
|
|
if (spellInfo->IsAutocastable())
|
|
newspell.active = ACT_ENABLED;
|
|
else
|
|
newspell.active = ACT_PASSIVE;
|
|
}
|
|
else
|
|
newspell.active = active;
|
|
|
|
// talent: unlearn all other talent ranks (high and low)
|
|
if (TalentSpellPos const* talentPos = sDBCManager.GetTalentSpellPos(spellId))
|
|
{
|
|
if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id))
|
|
{
|
|
for (uint8 i = 0; i < MAX_TALENT_RANK; ++i)
|
|
{
|
|
// skip learning spell and no rank spell case
|
|
uint32 rankSpellId = talentInfo->SpellRank[i];
|
|
if (!rankSpellId || rankSpellId == spellId)
|
|
continue;
|
|
|
|
// skip unknown ranks
|
|
if (!HasSpell(rankSpellId))
|
|
continue;
|
|
removeSpell(rankSpellId, false, false);
|
|
}
|
|
}
|
|
}
|
|
else if (spellInfo->IsRanked())
|
|
{
|
|
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if (itr2->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first);
|
|
|
|
if (!oldRankSpellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsDifferentRankOf(oldRankSpellInfo))
|
|
{
|
|
// replace by new high rank
|
|
if (spellInfo->IsHighRankOf(oldRankSpellInfo))
|
|
{
|
|
newspell.active = itr2->second.active;
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(oldRankSpellInfo, false);
|
|
|
|
unlearnSpell(itr2->first, false, false);
|
|
break;
|
|
}
|
|
// ignore new lesser rank
|
|
else
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Store pet scaling auras in a own vector to handle the updating more efficient
|
|
if (spellInfo->HasAttribute(SPELL_ATTR4_IS_PET_SCALING))
|
|
{
|
|
m_petScalingAuras.push_back(spellInfo->Id);
|
|
return true;
|
|
}
|
|
|
|
m_spells[spellId] = newspell;
|
|
|
|
// Do not go further if this Attribute exists
|
|
if (spellInfo->HasAttribute(SPELL_ATTR4_UNK15) && !IsWarlockMinion())
|
|
return true;
|
|
|
|
if (spellInfo->IsPassive() && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState))))
|
|
CastSpell(this, spellId, true);
|
|
else
|
|
m_charmInfo->AddSpellToActionBar(spellInfo);
|
|
|
|
if (newspell.active == ACT_ENABLED)
|
|
ToggleAutocast(spellInfo, true);
|
|
|
|
uint32 talentCost = sDBCManager.GetTalentSpellCost(spellId);
|
|
if (talentCost)
|
|
{
|
|
int32 free_points = GetMaxTalentPointsForLevel(getLevel());
|
|
m_usedTalentCount += talentCost;
|
|
// update free talent points
|
|
free_points-=m_usedTalentCount;
|
|
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Pet::learnSpell(uint32 spell_id)
|
|
{
|
|
// prevent duplicated entires in spell book
|
|
if (!addSpell(spell_id))
|
|
return false;
|
|
|
|
if (!m_loading && getPetType() != SUMMON_PET)
|
|
{
|
|
WorldPacket data(SMSG_PET_LEARNED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
GetOwner()->SendDirectMessage(&data);
|
|
GetOwner()->PetSpellInitialize();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Pet::InitLevelupSpellsForLevel()
|
|
{
|
|
uint8 level = getLevel();
|
|
|
|
if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr)
|
|
{
|
|
// PetLevelupSpellSet ordered by levels
|
|
for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr)
|
|
{
|
|
// will called first if level down
|
|
if (itr->first > level)
|
|
unlearnSpell(itr->second, true); // will learn prev rank if any
|
|
// will called if level up
|
|
else
|
|
learnSpell(itr->second); // will unlearn prev rank if any
|
|
}
|
|
}
|
|
|
|
int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry();
|
|
|
|
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
|
|
if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
|
|
{
|
|
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(defSpells->spellid[i]);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// will called first if level down
|
|
if (spellInfo->SpellLevel > level)
|
|
unlearnSpell(spellInfo->Id, true);
|
|
// will called if level up
|
|
else
|
|
learnSpell(spellInfo->Id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
if (removeSpell(spell_id, learn_prev, clear_ab))
|
|
{
|
|
if (!m_loading && getPetType() != SUMMON_PET)
|
|
{
|
|
WorldPacket data(SMSG_PET_REMOVED_SPELL, 4);
|
|
data << uint32(spell_id);
|
|
GetOwner()->SendDirectMessage(&data);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
|
|
{
|
|
PetSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
return false;
|
|
|
|
if (itr->second.state == PETSPELL_NEW)
|
|
m_spells.erase(itr);
|
|
else
|
|
itr->second.state = PETSPELL_REMOVED;
|
|
|
|
RemoveAurasDueToSpell(spell_id);
|
|
|
|
uint32 talentCost = sDBCManager.GetTalentSpellCost(spell_id);
|
|
if (talentCost > 0)
|
|
{
|
|
if (m_usedTalentCount > talentCost)
|
|
m_usedTalentCount -= talentCost;
|
|
else
|
|
m_usedTalentCount = 0;
|
|
// update free talent points
|
|
int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount;
|
|
SetFreeTalentPoints(free_points > 0 ? free_points : 0);
|
|
}
|
|
|
|
if (learn_prev)
|
|
{
|
|
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
|
|
learnSpell(prev_id);
|
|
else
|
|
learn_prev = false;
|
|
}
|
|
|
|
// if remove last rank or non-ranked then update action bar at server and client if need
|
|
if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id))
|
|
{
|
|
if (!m_loading)
|
|
GetOwner()->PetSpellInitialize(); // need update action bar for last removed rank
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Pet::CleanupActionBar()
|
|
{
|
|
for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i))
|
|
if (ab->GetAction() && ab->IsActionBarForSpell())
|
|
{
|
|
if (!HasSpell(ab->GetAction()))
|
|
m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE);
|
|
else if (ab->GetType() == ACT_ENABLED)
|
|
{
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction()))
|
|
ToggleAutocast(spellInfo, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Pet::InitPetCreateSpells()
|
|
{
|
|
m_charmInfo->InitPetActionBar();
|
|
m_spells.clear();
|
|
m_petScalingAuras.clear();
|
|
|
|
LearnPetPassives();
|
|
InitLevelupSpellsForLevel();
|
|
CastPetAuras(false);
|
|
CastPetScalingAuras();
|
|
}
|
|
|
|
bool Pet::resetTalents()
|
|
{
|
|
Player* player = GetOwner();
|
|
|
|
// not need after this call
|
|
if (player->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
player->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
CreatureTemplate const* ci = GetCreatureTemplate();
|
|
if (!ci)
|
|
return false;
|
|
// Check pet talent type
|
|
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family);
|
|
if (!pet_family || pet_family->PetTalentType < 0)
|
|
return false;
|
|
|
|
uint8 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
|
|
if (m_usedTalentCount == 0)
|
|
{
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
return false;
|
|
}
|
|
|
|
for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
|
|
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TabID);
|
|
|
|
if (!talentTabInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for pets family talent type
|
|
if (!((1 << pet_family->PetTalentType) & talentTabInfo->CategoryEnumID))
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < MAX_TALENT_RANK; ++j)
|
|
{
|
|
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
// remove learned spells (all ranks)
|
|
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
|
|
|
|
// unlearn if first rank is talent or learned by talent
|
|
if (itrFirstId == talentInfo->SpellRank[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->SpellRank[j], itrFirstId))
|
|
{
|
|
unlearnSpell(itr->first, false);
|
|
itr = m_spells.begin();
|
|
continue;
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel);
|
|
|
|
if (!m_loading)
|
|
player->PetSpellInitialize();
|
|
return true;
|
|
}
|
|
|
|
void Pet::resetTalentsForAllPetsOf(Player* /*owner*/, Pet* /*onlinePet*/ /*= nullptr*/)
|
|
{
|
|
/*
|
|
// not need after this call
|
|
if (owner->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
|
|
owner->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true);
|
|
|
|
// reset for online
|
|
if (onlinePet)
|
|
onlinePet->resetTalents();
|
|
|
|
// now need only reset for offline pets (all pets except online case)
|
|
uint32 exceptPetNumber = onlinePet ? onlinePet->GetCharmInfo()->GetPetNumber() : 0;
|
|
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET);
|
|
stmt->setUInt32(0, owner->GetGUID().GetCounter());
|
|
stmt->setUInt32(1, exceptPetNumber);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
// no offline pets
|
|
if (!resultPets)
|
|
return;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST);
|
|
stmt->setUInt32(0, owner->GetGUID().GetCounter());
|
|
stmt->setUInt32(1, exceptPetNumber);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
bool need_comma = false;
|
|
std::ostringstream ss;
|
|
ss << "DELETE FROM pet_spell WHERE guid IN (";
|
|
|
|
do
|
|
{
|
|
Field* fields = resultPets->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
if (need_comma)
|
|
ss << ',';
|
|
|
|
ss << id;
|
|
|
|
need_comma = true;
|
|
} while (resultPets->NextRow());
|
|
|
|
ss << ") AND spell IN (";
|
|
|
|
bool need_execute = false;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 spell = fields[0].GetUInt32();
|
|
|
|
if (!GetTalentSpellCost(spell))
|
|
continue;
|
|
|
|
if (need_execute)
|
|
ss << ',';
|
|
|
|
ss << spell;
|
|
|
|
need_execute = true;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
if (!need_execute)
|
|
return;
|
|
|
|
ss << ')';
|
|
|
|
CharacterDatabase.Execute(ss.str().c_str());
|
|
*/
|
|
}
|
|
|
|
void Pet::InitTalentForLevel()
|
|
{
|
|
uint8 level = getLevel();
|
|
uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level);
|
|
// Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent)
|
|
if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel)
|
|
resetTalents(); // Remove all talent points
|
|
|
|
SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount);
|
|
|
|
if (!m_loading)
|
|
GetOwner()->SendTalentsInfoData(true);
|
|
}
|
|
|
|
uint8 Pet::GetMaxTalentPointsForLevel(uint8 level) const
|
|
{
|
|
uint8 points = (level >= 20) ? ((level - 16) / 4) : 0;
|
|
// Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS
|
|
points += GetOwner()->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS);
|
|
return points;
|
|
}
|
|
|
|
void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply)
|
|
{
|
|
if (!spellInfo->IsAutocastable())
|
|
return;
|
|
|
|
uint32 spellid = spellInfo->Id;
|
|
|
|
PetSpellMap::iterator itr = m_spells.find(spellid);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
uint32 i;
|
|
|
|
if (apply)
|
|
{
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i)
|
|
; // just search
|
|
|
|
if (i == m_autospells.size())
|
|
{
|
|
m_autospells.push_back(spellid);
|
|
|
|
if (itr->second.active != ACT_ENABLED)
|
|
{
|
|
itr->second.active = ACT_ENABLED;
|
|
if (itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AutoSpellList::iterator itr2 = m_autospells.begin();
|
|
for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2)
|
|
; // just search
|
|
|
|
if (i < m_autospells.size())
|
|
{
|
|
m_autospells.erase(itr2);
|
|
if (itr->second.active != ACT_DISABLED)
|
|
{
|
|
itr->second.active = ACT_DISABLED;
|
|
if (itr->second.state != PETSPELL_NEW)
|
|
itr->second.state = PETSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Pet::IsPermanentPetFor(Player* owner) const
|
|
{
|
|
switch (getPetType())
|
|
{
|
|
case SUMMON_PET:
|
|
switch (owner->getClass())
|
|
{
|
|
case CLASS_WARLOCK:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON;
|
|
case CLASS_DEATH_KNIGHT:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD;
|
|
case CLASS_MAGE:
|
|
return GetCreatureTemplate()->type == CREATURE_TYPE_ELEMENTAL;
|
|
default:
|
|
return false;
|
|
}
|
|
case HUNTER_PET:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry, uint32 petId)
|
|
{
|
|
ASSERT(map);
|
|
SetMap(map);
|
|
|
|
Object::_Create(guidlow, petId, HighGuid::Pet);
|
|
|
|
m_spawnId = guidlow;
|
|
m_originalEntry = Entry;
|
|
|
|
if (!InitEntry(Entry))
|
|
return false;
|
|
|
|
// Force regen flag for player pets, just like we do for players themselves
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER);
|
|
SetSheath(SHEATH_STATE_MELEE);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Pet::HasSpell(uint32 spell) const
|
|
{
|
|
PetSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED;
|
|
}
|
|
|
|
// Get all passive spells in our skill line
|
|
void Pet::LearnPetPassives()
|
|
{
|
|
CreatureTemplate const* cInfo = GetCreatureTemplate();
|
|
if (!cInfo)
|
|
return;
|
|
|
|
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
|
|
if (!cFamily)
|
|
return;
|
|
|
|
PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
|
|
if (petStore != sPetFamilySpellsStore.end())
|
|
{
|
|
for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
|
|
addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetScalingAuras()
|
|
{
|
|
for (uint32 spellId : m_petScalingAuras)
|
|
{
|
|
if (!HasAura(spellId))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAuras(bool current)
|
|
{
|
|
Player* owner = GetOwner();
|
|
|
|
if (!IsPermanentPetFor(owner))
|
|
return;
|
|
|
|
for (auto itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();)
|
|
{
|
|
PetAura const* pa = *itr;
|
|
++itr;
|
|
|
|
if (!current && pa->IsRemovedOnChangePet())
|
|
owner->RemovePetAura(pa);
|
|
else
|
|
CastPetAura(pa);
|
|
}
|
|
}
|
|
|
|
void Pet::CastPetAura(PetAura const* aura)
|
|
{
|
|
uint32 auraId = aura->GetAura(GetEntry());
|
|
if (!auraId)
|
|
return;
|
|
|
|
if (auraId == 35696) // Demonic Knowledge
|
|
{
|
|
int32 basePoints = CalculatePct(aura->GetDamage(), GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT));
|
|
CastCustomSpell(this, auraId, &basePoints, nullptr, nullptr, true);
|
|
}
|
|
else
|
|
CastSpell(this, auraId, true);
|
|
}
|
|
|
|
bool Pet::IsPetAura(Aura const* aura)
|
|
{
|
|
Player* owner = GetOwner();
|
|
|
|
// if the owner has that pet aura, return true
|
|
for (auto itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetAura(GetEntry()) == aura->GetId())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Pet::learnSpellHighRank(uint32 spellid)
|
|
{
|
|
learnSpell(spellid);
|
|
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
|
|
learnSpellHighRank(next);
|
|
}
|
|
|
|
void Pet::SynchronizeLevelWithOwner()
|
|
{
|
|
Player* owner = GetOwner();
|
|
|
|
switch (getPetType())
|
|
{
|
|
// always same level
|
|
case SUMMON_PET:
|
|
case HUNTER_PET:
|
|
GivePetLevel(owner->getLevel());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
Player* Pet::GetOwner() const
|
|
{
|
|
return Minion::GetOwner()->ToPlayer();
|
|
}
|
|
|
|
float Pet::GetNativeObjectScale() const
|
|
{
|
|
CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(GetCreatureTemplate()->family);
|
|
CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId());
|
|
|
|
|
|
if (creatureFamily && displayInfo && creatureFamily->MinScale > 0.0f && getPetType() == HUNTER_PET)
|
|
{
|
|
if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelID))
|
|
{
|
|
float scale = displayInfo->CreatureModelScale * modelData->ModelScale;
|
|
if (scale <= 0.f)
|
|
scale = 1.f;
|
|
|
|
float minScaleLevel = creatureFamily->MinScaleLevel;
|
|
uint8 level = getLevel();
|
|
|
|
float minLevelScaleMod = level >= minScaleLevel ? (level / minScaleLevel) : 0.f;
|
|
float maxScaleMod = creatureFamily->MaxScaleLevel - minScaleLevel;
|
|
|
|
if (minLevelScaleMod > maxScaleMod)
|
|
minLevelScaleMod = maxScaleMod;
|
|
|
|
float scaleMod = creatureFamily->MaxScaleLevel != minScaleLevel ? scaleMod = minLevelScaleMod / maxScaleMod : 0.f;
|
|
|
|
scale = (creatureFamily->MaxScale - creatureFamily->MinScale) * scaleMod + creatureFamily->MinScale;
|
|
if (modelData->TamedPetBaseScale > 0.f)
|
|
scale *= modelData->TamedPetBaseScale;
|
|
|
|
return scale;
|
|
}
|
|
}
|
|
|
|
return Guardian::GetNativeObjectScale();
|
|
}
|
|
|
|
void Pet::SetDisplayId(uint32 modelId)
|
|
{
|
|
Guardian::SetDisplayId(modelId);
|
|
|
|
if (!isControlled())
|
|
return;
|
|
|
|
if (GetOwner()->GetGroup())
|
|
GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
|
|
std::string Pet::GenerateActionBarData() const
|
|
{
|
|
std::ostringstream ss;
|
|
|
|
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
|
|
{
|
|
ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' '
|
|
<< uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' ';
|
|
}
|
|
|
|
return ss.str();
|
|
}
|
|
|
|
void Pet::UpdatePetScalingAuras()
|
|
{
|
|
for (uint32 spellId : m_petScalingAuras)
|
|
{
|
|
if (Aura* aura = GetAura(spellId))
|
|
aura->RecalculateAmountOfEffects();
|
|
}
|
|
}
|