Happy new year Conflicts: src/server/bnetserver/Authentication/AuthCodes.h src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp src/server/bnetserver/Authentication/BattlenetPacketCrypt.h src/server/bnetserver/Packets/AchievementPackets.h src/server/bnetserver/Packets/AuthenticationPackets.cpp src/server/bnetserver/Packets/AuthenticationPackets.h src/server/bnetserver/Packets/BitStream.cpp src/server/bnetserver/Packets/BitStream.h src/server/bnetserver/Packets/CachePackets.cpp src/server/bnetserver/Packets/CachePackets.h src/server/bnetserver/Packets/ChatPackets.h src/server/bnetserver/Packets/ConnectionPackets.cpp src/server/bnetserver/Packets/ConnectionPackets.h src/server/bnetserver/Packets/FriendsPackets.cpp src/server/bnetserver/Packets/FriendsPackets.h src/server/bnetserver/Packets/PacketManager.cpp src/server/bnetserver/Packets/PacketManager.h src/server/bnetserver/Packets/Packets.h src/server/bnetserver/Packets/PacketsBase.cpp src/server/bnetserver/Packets/PacketsBase.h src/server/bnetserver/Packets/PresencePackets.cpp src/server/bnetserver/Packets/PresencePackets.h src/server/bnetserver/Packets/ProfilePackets.h src/server/bnetserver/Packets/SupportPackets.h src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Packets/WoWRealmPackets.h src/server/bnetserver/Realms/RealmList.cpp src/server/bnetserver/Realms/WorldListener.cpp src/server/bnetserver/Realms/WorldListener.h src/server/bnetserver/Server/ComponentManager.cpp src/server/bnetserver/Server/ComponentManager.h src/server/bnetserver/Server/ModuleManager.cpp src/server/bnetserver/Server/ModuleManager.h src/server/bnetserver/Server/Session.cpp src/server/bnetserver/Server/Session.h src/server/bnetserver/Server/SessionManager.cpp src/server/bnetserver/Server/SessionManager.h src/server/game/Accounts/BattlenetAccountMgr.cpp src/server/game/Accounts/BattlenetAccountMgr.h src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Entities/AreaTrigger/AreaTrigger.cpp src/server/game/Entities/AreaTrigger/AreaTrigger.h src/server/game/Entities/Item/ItemTemplate.cpp src/server/game/Guilds/GuildFinderMgr.cpp src/server/game/Guilds/GuildFinderMgr.h src/server/game/Handlers/GuildFinderHandler.cpp src/server/game/Handlers/VoidStorageHandler.cpp src/server/game/Movement/MovementStructures.cpp src/server/game/Movement/MovementStructures.h src/server/game/Movement/PathGenerator.cpp src/server/game/Server/BattlenetServerManager.cpp src/server/game/Server/BattlenetServerManager.h src/server/game/Server/Packet.cpp src/server/game/Server/Packet.h src/server/game/Server/Packets/AchievementPackets.cpp src/server/game/Server/Packets/AchievementPackets.h src/server/game/Server/Packets/AuctionHousePackets.cpp src/server/game/Server/Packets/AuctionHousePackets.h src/server/game/Server/Packets/AuthenticationPackets.cpp src/server/game/Server/Packets/AuthenticationPackets.h src/server/game/Server/Packets/BattlegroundPackets.cpp src/server/game/Server/Packets/BattlegroundPackets.h src/server/game/Server/Packets/ChannelPackets.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/CharacterPackets.cpp src/server/game/Server/Packets/CharacterPackets.h src/server/game/Server/Packets/ChatPackets.cpp src/server/game/Server/Packets/ChatPackets.h src/server/game/Server/Packets/ClientConfigPackets.cpp src/server/game/Server/Packets/ClientConfigPackets.h src/server/game/Server/Packets/CombatLogPackets.cpp src/server/game/Server/Packets/CombatLogPackets.h src/server/game/Server/Packets/CombatPackets.cpp src/server/game/Server/Packets/CombatPackets.h src/server/game/Server/Packets/EquipmentSetPackets.cpp src/server/game/Server/Packets/EquipmentSetPackets.h src/server/game/Server/Packets/GameObjectPackets.cpp src/server/game/Server/Packets/GameObjectPackets.h src/server/game/Server/Packets/GuildPackets.cpp src/server/game/Server/Packets/GuildPackets.h src/server/game/Server/Packets/ItemPackets.cpp src/server/game/Server/Packets/ItemPackets.h src/server/game/Server/Packets/LootPackets.h src/server/game/Server/Packets/MiscPackets.cpp src/server/game/Server/Packets/MiscPackets.h src/server/game/Server/Packets/MovementPackets.cpp src/server/game/Server/Packets/MovementPackets.h src/server/game/Server/Packets/NPCPackets.cpp src/server/game/Server/Packets/NPCPackets.h src/server/game/Server/Packets/QueryPackets.cpp src/server/game/Server/Packets/QueryPackets.h src/server/game/Server/Packets/QuestPackets.cpp src/server/game/Server/Packets/QuestPackets.h src/server/game/Server/Packets/ReputationPackets.cpp src/server/game/Server/Packets/ReputationPackets.h src/server/game/Server/Packets/SpellPackets.cpp src/server/game/Server/Packets/SpellPackets.h src/server/game/Server/Packets/SystemPackets.cpp src/server/game/Server/Packets/SystemPackets.h src/server/game/Server/Packets/TalentPackets.cpp src/server/game/Server/Packets/TalentPackets.h src/server/game/Server/Packets/TradePackets.h src/server/game/Server/Packets/WorldStatePackets.cpp src/server/game/Server/Packets/WorldStatePackets.h src/server/game/Server/WorldSocket.cpp src/server/ipc/CMakeLists.txt src/server/ipc/Commands.cpp src/server/ipc/Commands.h src/server/ipc/ZMQTask.cpp src/server/ipc/ZMQTask.h src/server/ipc/ZmqContext.cpp src/server/ipc/ZmqContext.h src/server/ipc/ZmqListener.cpp src/server/ipc/ZmqListener.h src/server/ipc/ZmqMux.cpp src/server/ipc/ZmqMux.h src/server/ipc/ZmqWorker.cpp src/server/ipc/ZmqWorker.h src/server/scripts/Commands/cs_battlenet_account.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp src/server/scripts/Kalimdor/Firelands/firelands.h src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.h src/server/shared/Cryptography/Authentication/AuthCrypt.h src/server/shared/Cryptography/Authentication/PacketCrypt.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp src/server/shared/Cryptography/HmacHash.cpp src/server/shared/Cryptography/SHA256.cpp src/server/shared/Cryptography/SHA256.h src/server/shared/Database/Implementation/HotfixDatabase.cpp src/server/shared/Database/Implementation/HotfixDatabase.h src/server/shared/Realm/Realm.cpp src/server/shared/Realm/Realm.h src/tools/connection_patcher/CMakeLists.txt src/tools/connection_patcher/Constants/BinaryTypes.hpp src/tools/connection_patcher/Helper.cpp src/tools/connection_patcher/Helper.hpp src/tools/connection_patcher/Patcher.cpp src/tools/connection_patcher/Patcher.hpp src/tools/connection_patcher/Patches/Common.hpp src/tools/connection_patcher/Patches/Mac.hpp src/tools/connection_patcher/Patches/Windows.hpp src/tools/connection_patcher/Patterns/Common.hpp src/tools/connection_patcher/Patterns/Mac.hpp src/tools/connection_patcher/Patterns/Windows.hpp src/tools/connection_patcher/Program.cpp src/tools/map_extractor/loadlib/DBFilesClientList.h
150 lines
5.9 KiB
C++
150 lines
5.9 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Creature.h"
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#include "CreatureAISelector.h"
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#include "PassiveAI.h"
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#include "MovementGenerator.h"
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#include "Pet.h"
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#include "TemporarySummon.h"
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#include "CreatureAIFactory.h"
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#include "ScriptMgr.h"
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namespace FactorySelector
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{
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CreatureAI* selectAI(Creature* creature)
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{
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const CreatureAICreator* ai_factory = NULL;
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CreatureAIRegistry& ai_registry(*CreatureAIRegistry::instance());
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if (creature->IsPet())
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ai_factory = ai_registry.GetRegistryItem("PetAI");
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//scriptname in db
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if (!ai_factory)
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if (CreatureAI* scriptedAI = sScriptMgr->GetCreatureAI(creature))
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return scriptedAI;
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// AIname in db
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std::string ainame=creature->GetAIName();
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if (!ai_factory && !ainame.empty())
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ai_factory = ai_registry.GetRegistryItem(ainame);
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// select by NPC flags
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if (!ai_factory)
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{
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if (creature->IsVehicle())
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ai_factory = ai_registry.GetRegistryItem("VehicleAI");
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else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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ai_factory = ai_registry.GetRegistryItem("PetAI");
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else if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
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ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
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else if (creature->IsGuard())
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ai_factory = ai_registry.GetRegistryItem("GuardAI");
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else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
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ai_factory = ai_registry.GetRegistryItem("PetAI");
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else if (creature->IsTotem())
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ai_factory = ai_registry.GetRegistryItem("TotemAI");
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else if (creature->IsTrigger())
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{
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if (creature->m_spells[0])
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ai_factory = ai_registry.GetRegistryItem("TriggerAI");
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else
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ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
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}
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else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
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ai_factory = ai_registry.GetRegistryItem("CritterAI");
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}
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// select by permit check
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if (!ai_factory)
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{
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int best_val = -1;
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typedef CreatureAIRegistry::RegistryMapType RMT;
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RMT const& l = ai_registry.GetRegisteredItems();
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for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
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{
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const CreatureAICreator* factory = iter->second;
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const SelectableAI* p = dynamic_cast<const SelectableAI*>(factory);
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ASSERT(p);
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int val = p->Permit(creature);
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if (val > best_val)
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{
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best_val = val;
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ai_factory = p;
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}
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}
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}
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// select NullCreatureAI if not another cases
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ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
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TC_LOG_DEBUG("scripts", "Creature %s (Entry: %u GUID: %u DB GUID: %u) is using AI type: %s.", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUIDLow(), creature->GetDBTableGUIDLow(), ainame.c_str());
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return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
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}
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MovementGenerator* selectMovementGenerator(Creature* creature)
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{
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MovementGeneratorRegistry& mv_registry(*MovementGeneratorRegistry::instance());
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ASSERT(creature->GetCreatureTemplate());
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const MovementGeneratorCreator* mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
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/* if (mv_factory == NULL)
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{
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int best_val = -1;
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StringVector l;
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mv_registry.GetRegisteredItems(l);
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for (StringVector::iterator iter = l.begin(); iter != l.end(); ++iter)
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{
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const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
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const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
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ASSERT(p != NULL);
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int val = p->Permit(creature);
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if (val > best_val)
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{
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best_val = val;
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mv_factory = p;
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}
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}
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}*/
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return (mv_factory == NULL ? NULL : mv_factory->Create(creature));
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}
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GameObjectAI* SelectGameObjectAI(GameObject* go)
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{
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const GameObjectAICreator* ai_factory = NULL;
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GameObjectAIRegistry& ai_registry(*GameObjectAIRegistry::instance());
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// scriptname in db
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if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go))
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return scriptedAI;
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ai_factory = ai_registry.GetRegistryItem(go->GetAIName());
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//future goAI types go here
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std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
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TC_LOG_DEBUG("scripts", "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
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return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go));
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}
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}
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