Files
Viano-Core/src/server/game/Entities/Player/SocialMgr.cpp
T
Vincent-Michael f3e86d3e68 Update copyright note for 2015
Happy new year

Conflicts:
	src/server/bnetserver/Authentication/AuthCodes.h
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
	src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
	src/server/bnetserver/Packets/AchievementPackets.h
	src/server/bnetserver/Packets/AuthenticationPackets.cpp
	src/server/bnetserver/Packets/AuthenticationPackets.h
	src/server/bnetserver/Packets/BitStream.cpp
	src/server/bnetserver/Packets/BitStream.h
	src/server/bnetserver/Packets/CachePackets.cpp
	src/server/bnetserver/Packets/CachePackets.h
	src/server/bnetserver/Packets/ChatPackets.h
	src/server/bnetserver/Packets/ConnectionPackets.cpp
	src/server/bnetserver/Packets/ConnectionPackets.h
	src/server/bnetserver/Packets/FriendsPackets.cpp
	src/server/bnetserver/Packets/FriendsPackets.h
	src/server/bnetserver/Packets/PacketManager.cpp
	src/server/bnetserver/Packets/PacketManager.h
	src/server/bnetserver/Packets/Packets.h
	src/server/bnetserver/Packets/PacketsBase.cpp
	src/server/bnetserver/Packets/PacketsBase.h
	src/server/bnetserver/Packets/PresencePackets.cpp
	src/server/bnetserver/Packets/PresencePackets.h
	src/server/bnetserver/Packets/ProfilePackets.h
	src/server/bnetserver/Packets/SupportPackets.h
	src/server/bnetserver/Packets/WoWRealmPackets.cpp
	src/server/bnetserver/Packets/WoWRealmPackets.h
	src/server/bnetserver/Realms/RealmList.cpp
	src/server/bnetserver/Realms/WorldListener.cpp
	src/server/bnetserver/Realms/WorldListener.h
	src/server/bnetserver/Server/ComponentManager.cpp
	src/server/bnetserver/Server/ComponentManager.h
	src/server/bnetserver/Server/ModuleManager.cpp
	src/server/bnetserver/Server/ModuleManager.h
	src/server/bnetserver/Server/Session.cpp
	src/server/bnetserver/Server/Session.h
	src/server/bnetserver/Server/SessionManager.cpp
	src/server/bnetserver/Server/SessionManager.h
	src/server/game/Accounts/BattlenetAccountMgr.cpp
	src/server/game/Accounts/BattlenetAccountMgr.h
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
	src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
	src/server/game/Battlegrounds/Zones/BattlegroundTP.h
	src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
	src/server/game/Entities/AreaTrigger/AreaTrigger.h
	src/server/game/Entities/Item/ItemTemplate.cpp
	src/server/game/Guilds/GuildFinderMgr.cpp
	src/server/game/Guilds/GuildFinderMgr.h
	src/server/game/Handlers/GuildFinderHandler.cpp
	src/server/game/Handlers/VoidStorageHandler.cpp
	src/server/game/Movement/MovementStructures.cpp
	src/server/game/Movement/MovementStructures.h
	src/server/game/Movement/PathGenerator.cpp
	src/server/game/Server/BattlenetServerManager.cpp
	src/server/game/Server/BattlenetServerManager.h
	src/server/game/Server/Packet.cpp
	src/server/game/Server/Packet.h
	src/server/game/Server/Packets/AchievementPackets.cpp
	src/server/game/Server/Packets/AchievementPackets.h
	src/server/game/Server/Packets/AuctionHousePackets.cpp
	src/server/game/Server/Packets/AuctionHousePackets.h
	src/server/game/Server/Packets/AuthenticationPackets.cpp
	src/server/game/Server/Packets/AuthenticationPackets.h
	src/server/game/Server/Packets/BattlegroundPackets.cpp
	src/server/game/Server/Packets/BattlegroundPackets.h
	src/server/game/Server/Packets/ChannelPackets.cpp
	src/server/game/Server/Packets/ChannelPackets.h
	src/server/game/Server/Packets/CharacterPackets.cpp
	src/server/game/Server/Packets/CharacterPackets.h
	src/server/game/Server/Packets/ChatPackets.cpp
	src/server/game/Server/Packets/ChatPackets.h
	src/server/game/Server/Packets/ClientConfigPackets.cpp
	src/server/game/Server/Packets/ClientConfigPackets.h
	src/server/game/Server/Packets/CombatLogPackets.cpp
	src/server/game/Server/Packets/CombatLogPackets.h
	src/server/game/Server/Packets/CombatPackets.cpp
	src/server/game/Server/Packets/CombatPackets.h
	src/server/game/Server/Packets/EquipmentSetPackets.cpp
	src/server/game/Server/Packets/EquipmentSetPackets.h
	src/server/game/Server/Packets/GameObjectPackets.cpp
	src/server/game/Server/Packets/GameObjectPackets.h
	src/server/game/Server/Packets/GuildPackets.cpp
	src/server/game/Server/Packets/GuildPackets.h
	src/server/game/Server/Packets/ItemPackets.cpp
	src/server/game/Server/Packets/ItemPackets.h
	src/server/game/Server/Packets/LootPackets.h
	src/server/game/Server/Packets/MiscPackets.cpp
	src/server/game/Server/Packets/MiscPackets.h
	src/server/game/Server/Packets/MovementPackets.cpp
	src/server/game/Server/Packets/MovementPackets.h
	src/server/game/Server/Packets/NPCPackets.cpp
	src/server/game/Server/Packets/NPCPackets.h
	src/server/game/Server/Packets/QueryPackets.cpp
	src/server/game/Server/Packets/QueryPackets.h
	src/server/game/Server/Packets/QuestPackets.cpp
	src/server/game/Server/Packets/QuestPackets.h
	src/server/game/Server/Packets/ReputationPackets.cpp
	src/server/game/Server/Packets/ReputationPackets.h
	src/server/game/Server/Packets/SpellPackets.cpp
	src/server/game/Server/Packets/SpellPackets.h
	src/server/game/Server/Packets/SystemPackets.cpp
	src/server/game/Server/Packets/SystemPackets.h
	src/server/game/Server/Packets/TalentPackets.cpp
	src/server/game/Server/Packets/TalentPackets.h
	src/server/game/Server/Packets/TradePackets.h
	src/server/game/Server/Packets/WorldStatePackets.cpp
	src/server/game/Server/Packets/WorldStatePackets.h
	src/server/game/Server/WorldSocket.cpp
	src/server/ipc/CMakeLists.txt
	src/server/ipc/Commands.cpp
	src/server/ipc/Commands.h
	src/server/ipc/ZMQTask.cpp
	src/server/ipc/ZMQTask.h
	src/server/ipc/ZmqContext.cpp
	src/server/ipc/ZmqContext.h
	src/server/ipc/ZmqListener.cpp
	src/server/ipc/ZmqListener.h
	src/server/ipc/ZmqMux.cpp
	src/server/ipc/ZmqMux.h
	src/server/ipc/ZmqWorker.cpp
	src/server/ipc/ZmqWorker.h
	src/server/scripts/Commands/cs_battlenet_account.cpp
	src/server/scripts/Commands/cs_mmaps.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
	src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
	src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
	src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
	src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
	src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
	src/server/scripts/EasternKingdoms/zone_ironforge.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
	src/server/scripts/Kalimdor/Firelands/firelands.h
	src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
	src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
	src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_felwood.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
	src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
	src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
	src/server/scripts/Maelstrom/Stonecore/stonecore.h
	src/server/shared/Cryptography/Authentication/AuthCrypt.h
	src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
	src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
	src/server/shared/Cryptography/HmacHash.cpp
	src/server/shared/Cryptography/SHA256.cpp
	src/server/shared/Cryptography/SHA256.h
	src/server/shared/Database/Implementation/HotfixDatabase.cpp
	src/server/shared/Database/Implementation/HotfixDatabase.h
	src/server/shared/Realm/Realm.cpp
	src/server/shared/Realm/Realm.h
	src/tools/connection_patcher/CMakeLists.txt
	src/tools/connection_patcher/Constants/BinaryTypes.hpp
	src/tools/connection_patcher/Helper.cpp
	src/tools/connection_patcher/Helper.hpp
	src/tools/connection_patcher/Patcher.cpp
	src/tools/connection_patcher/Patcher.hpp
	src/tools/connection_patcher/Patches/Common.hpp
	src/tools/connection_patcher/Patches/Mac.hpp
	src/tools/connection_patcher/Patches/Windows.hpp
	src/tools/connection_patcher/Patterns/Common.hpp
	src/tools/connection_patcher/Patterns/Mac.hpp
	src/tools/connection_patcher/Patterns/Windows.hpp
	src/tools/connection_patcher/Program.cpp
	src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00

343 lines
11 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SocialMgr.h"
#include "DatabaseEnv.h"
#include "WorldSession.h"
#include "WorldPacket.h"
#include "Player.h"
#include "ObjectMgr.h"
#include "World.h"
#include "Util.h"
#include "AccountMgr.h"
PlayerSocial::PlayerSocial(): m_playerGUID()
{ }
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
uint32 counter = 0;
for (PlayerSocialMap::const_iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
if (itr->second.Flags & flag)
++counter;
return counter;
}
bool PlayerSocial::AddToSocialList(uint32 friendGuid, bool ignore)
{
// check client limits
if (ignore)
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_IGNORED) >= SOCIALMGR_IGNORE_LIMIT)
return false;
}
else
{
if (GetNumberOfSocialsWithFlag(SOCIAL_FLAG_FRIEND) >= SOCIALMGR_FRIEND_LIMIT)
return false;
}
uint8 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr != m_playerSocialMap.end())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, flag);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap[friendGuid].Flags |= flag;
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
stmt->setUInt32(1, friendGuid);
stmt->setUInt8(2, flag);
CharacterDatabase.Execute(stmt);
FriendInfo fi;
fi.Flags |= flag;
m_playerSocialMap[friendGuid] = fi;
}
return true;
}
void PlayerSocial::RemoveFromSocialList(uint32 friendGuid, bool ignore)
{
PlayerSocialMap::iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
uint8 flag = SOCIAL_FLAG_FRIEND;
if (ignore)
flag = SOCIAL_FLAG_IGNORED;
itr->second.Flags &= ~flag;
if (itr->second.Flags == 0)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SOCIAL);
stmt->setUInt32(0, GetPlayerGUID());
stmt->setUInt32(1, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap.erase(itr);
}
else
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_CHARACTER_SOCIAL_FLAGS);
stmt->setUInt8(0, flag);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
}
}
void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr == m_playerSocialMap.end()) // not exist
return;
utf8truncate(note, 48); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE);
stmt->setString(0, note);
stmt->setUInt32(1, GetPlayerGUID());
stmt->setUInt32(2, friendGuid);
CharacterDatabase.Execute(stmt);
m_playerSocialMap[friendGuid].Note = note;
}
void PlayerSocial::SendSocialList(Player* player)
{
if (!player)
return;
uint32 size = m_playerSocialMap.size();
WorldPacket data(SMSG_CONTACT_LIST, (4+4+size*25)); // just can guess size
data << uint32(7); // 0x1 = Friendlist update. 0x2 = Ignorelist update. 0x4 = Mutelist update.
data << uint32(size); // friends count
for (PlayerSocialMap::iterator itr = m_playerSocialMap.begin(); itr != m_playerSocialMap.end(); ++itr)
{
sSocialMgr->GetFriendInfo(player, itr->first, itr->second);
data << uint64(itr->first); // player guid
data << uint32(itr->second.Flags); // player flag (0x1 = Friend, 0x2 = Ignored, 0x4 = Muted)
data << itr->second.Note; // string note
if (itr->second.Flags & SOCIAL_FLAG_FRIEND) // if IsFriend()
{
data << uint8(itr->second.Status); // online/offline/etc?
if (itr->second.Status) // if online
{
data << uint32(itr->second.Area); // player area
data << uint32(itr->second.Level); // player level
data << uint32(itr->second.Class); // player class
}
}
}
player->GetSession()->SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CONTACT_LIST");
}
bool PlayerSocial::HasFriend(uint32 friendGuid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid);
if (itr != m_playerSocialMap.end())
return itr->second.Flags & SOCIAL_FLAG_FRIEND;
return false;
}
bool PlayerSocial::HasIgnore(uint32 ignore_guid)
{
PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(ignore_guid);
if (itr != m_playerSocialMap.end())
return (itr->second.Flags & SOCIAL_FLAG_IGNORED) != 0;
return false;
}
SocialMgr::SocialMgr() { }
SocialMgr::~SocialMgr() { }
void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &friendInfo)
{
if (!player)
return;
friendInfo.Status = FRIEND_STATUS_OFFLINE;
friendInfo.Area = 0;
friendInfo.Level = 0;
friendInfo.Class = 0;
Player* target = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, friendGUID));
if (!target)
return;
PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID);
if (itr != player->GetSocial()->m_playerSocialMap.end())
friendInfo.Note = itr->second.Note;
// PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters
// MODERATOR, GAME MASTER, ADMINISTRATOR can see all
if (!player->GetSession()->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) &&
target->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)))
return;
// player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
if (target->GetTeam() != player->GetTeam() && !player->GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
return;
if (target->IsVisibleGloballyFor(player))
{
if (target->isDND())
friendInfo.Status = FRIEND_STATUS_DND;
else if (target->isAFK())
friendInfo.Status = FRIEND_STATUS_AFK;
else
friendInfo.Status = FRIEND_STATUS_ONLINE;
friendInfo.Area = target->GetZoneId();
friendInfo.Level = target->getLevel();
friendInfo.Class = target->getClass();
}
}
void SocialMgr::MakeFriendStatusPacket(FriendsResult result, uint32 guid, WorldPacket* data)
{
data->Initialize(SMSG_FRIEND_STATUS, 9);
*data << uint8(result);
*data << uint64(guid);
}
void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 friendGuid, bool broadcast)
{
FriendInfo fi;
WorldPacket data;
MakeFriendStatusPacket(result, friendGuid, &data);
GetFriendInfo(player, friendGuid, fi);
switch (result)
{
case FRIEND_ADDED_OFFLINE:
case FRIEND_ADDED_ONLINE:
data << fi.Note;
break;
default:
break;
}
switch (result)
{
case FRIEND_ADDED_ONLINE:
case FRIEND_ONLINE:
data << uint8(fi.Status);
data << uint32(fi.Area);
data << uint32(fi.Level);
data << uint32(fi.Class);
break;
default:
break;
}
if (broadcast)
BroadcastToFriendListers(player, &data);
else
player->GetSession()->SendPacket(&data);
}
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
{
if (!player)
return;
AccountTypes gmSecLevel = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST));
for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr)
{
PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(player->GetGUIDLow());
if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND))
{
Player* target = ObjectAccessor::FindPlayer(ObjectGuid(HIGHGUID_PLAYER, 0, itr->first));
if (!target)
continue;
WorldSession* session = target->GetSession();
if (!session->HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && player->GetSession()->GetSecurity() > gmSecLevel)
continue;
if (target->GetTeam() != player->GetTeam() && !session->HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
continue;
if (player->IsVisibleGloballyFor(target))
session->SendPacket(packet);
}
}
}
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
{
PlayerSocial *social = &m_socialMap[guid];
social->SetPlayerGUID(guid);
if (!result)
return social;
uint32 friendGuid = 0;
uint8 flags = 0;
std::string note = "";
do
{
Field* fields = result->Fetch();
friendGuid = fields[0].GetUInt32();
flags = fields[1].GetUInt8();
note = fields[2].GetString();
social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);
// client's friends list and ignore list limit
if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
break;
}
while (result->NextRow());
return social;
}