Files
Viano-Core/src/server/scripts/Spells/spell_shaman.cpp
T
Treeston ec04d3b2cd [3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
2020-07-22 13:43:23 +02:00

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_sha_".
*/
#include "ScriptMgr.h"
#include "Player.h"
#include "GridNotifiers.h"
#include "Item.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum ShamanSpells
{
SPELL_SHAMAN_ANCESTRAL_AWAKENING = 52759,
SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752,
SPELL_SHAMAN_ANCESTRAL_VIGOR = 105284,
SPELL_SHAMAN_BIND_SIGHT = 6277,
SPELL_SHAMAN_CHAIN_HEAL = 1064,
SPELL_SHAMAN_CHAIN_LIGHTNING = 421,
SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED = 45297,
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1 = 86959,
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2 = 86962,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1 = 86961,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2 = 86958,
SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379,
SPELL_SHAMAN_EARTHQUAKE_DAMAGE = 77478,
SPELL_SHAMAN_EARTHQUAKE_STUN = 77505,
SPELL_SHAMAN_ELEMENTAL_MASTERY = 16166,
SPELL_SHAMAN_EXHAUSTION = 57723,
SPELL_SHAMAN_FIRE_NOVA_DAMAGE = 8349,
SPELL_SHAMAN_FLAME_SHOCK = 8050,
SPELL_SHAMAN_FLAMETONGUE_ATTACK = 10444,
SPELL_SHAMAN_FLAMETONGUE_WEAPON = 8024,
SPELL_SHAMAN_FOCUSED_INSIGHT = 77800,
SPELL_SHAMAN_FREEZE = 63685,
SPELL_SHAMAN_FULMINATION_PROC = 95774,
SPELL_SHAMAN_FULMINATION_DAMAGE = 88767,
SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM = 55456,
SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE = 55533,
SPELL_SHAMAN_GLYPH_OF_MANA_TIDE = 55441,
SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM = 62132,
SPELL_SHAMAN_HEALING_RAIN_TRIGGERED = 73921,
SPELL_SHAMAN_HEALING_SURGE = 8004,
SPELL_SHAMAN_LAVA_BURST = 51505,
SPELL_SHAMAN_LAVA_BURST_TRIGGERED = 77451,
SPELL_SHAMAN_LAVA_FLOWS_R1 = 51480,
SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 65264,
SPELL_SHAMAN_LAVA_LASH_SPREAD_FLAME_SHOCK = 105792,
SPELL_SHAMAN_LAVA_SURGE = 77762,
SPELL_SHAMAN_LIGHTNING_BOLT = 403,
SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED = 45284,
SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD = 23552,
SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE = 27635,
SPELL_SHAMAN_ITEM_MANA_SURGE = 23571,
SPELL_SHAMAN_LIGHTNING_SHIELD = 324,
SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE = 26364,
SPELL_SHAMAN_NATURE_GUARDIAN = 31616,
SPELL_SHAMAN_RESURGENCE_ENERGIZE = 101033,
SPELL_SHAMAN_RIPTIDE = 61295,
SPELL_SHAMAN_SATED = 57724,
SPELL_SHAMAN_SEARING_FLAMES_DAMAGE = 77661,
SPELL_SHAMAN_STORM_EARTH_AND_FIRE = 51483,
SPELL_SHAMAN_TELLURIC_CURRENTS = 82987,
SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695,
SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM = 6474,
SPELL_SHAMAN_TOTEM_EARTHEN_POWER = 59566,
SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042,
SPELL_SHAMAN_TIDAL_WAVES = 53390,
SPELL_SHAMAN_TOTEMIC_MASTERY = 38437,
SPELL_SHAMAN_THUNDERSTORM_SLOW = 100955,
SPELL_SHAMAN_UNLEASH_LIFE = 73685,
SPELL_SHAMAN_UNLEASH_WIND = 73681,
SPELL_SHAMAN_UNLEASH_FROST = 73682,
SPELL_SHAMAN_UNLEASH_FLAME = 73683,
SPELL_SHAMAN_UNLEASH_EARTH = 73684,
SPELL_SHAMAN_WATER_SHIELD = 52127,
SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND = 25504,
SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND = 33750,
SPELL_SHAMAN_WINDFURY_WEAPON = 8232
};
enum ShamanSpellIcons
{
SHAMAN_ICON_ID_SOOTHING_RAIN = 2011,
SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087,
SHAMAN_ICON_ID_CLEANSING_WATERS = 2020,
SHAMAN_ICON_ID_BLESSING_OF_THE_ETERNALS = 3157,
SHAMAN_ICON_ID_FULMINATION = 2010,
SHAMAN_ICON_ID_GLYPH_OF_LIGHTNING_SHIELD = 19,
SHAMAN_ICON_ID_GLYPH_OF_EARTH_SHIELD = 2015,
SHAMAN_ICON_ID_SEARING_FLAMES = 680,
SHAMAN_ICON_ID_IMPROVED_LAVA_LASH = 4780
};
enum MiscSpells
{
SPELL_HUNTER_INSANITY = 95809,
SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354
};
enum ShamanSpellCategories
{
SHAMAN_SPELL_CATEGORY_SHOCK_SPELLS = 19
};
enum ShamanEnchantmentIds
{
SHAMAN_ENCHANTMENT_ID_FLAMETONGUE = 5,
SHAMAN_ENCHANTMENT_ID_EARTHLIVING = 3345,
SHAMAN_ENCHANTMENT_ID_FROSTBRAND = 2,
SHAMAN_ENCHANTMENT_ID_ROCKBITER = 3021,
SHAMAN_ENCHANTMENT_ID_WINDFURY = 283
};
// -51556 - Ancestral Awakening
class spell_sha_ancestral_awakening : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening() : SpellScriptLoader("spell_sha_ancestral_awakening") { }
class spell_sha_ancestral_awakening_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_ancestral_awakening_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_WAVES });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 heal = int32(CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount()));
GetTarget()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_awakening_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_ancestral_awakening_AuraScript();
}
};
// 52759 - Ancestral Awakening
/// Updated 4.3.4
class spell_sha_ancestral_awakening_proc : public SpellScriptLoader
{
public:
spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { }
class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC });
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.size() < 2)
return;
targets.sort(Trinity::HealthPctOrderPred());
WorldObject* target = targets.front();
targets.clear();
targets.push_back(target);
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_ancestral_awakening_proc_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_ancestral_awakening_proc_SpellScript();
}
};
// 2825 - Bloodlust
/// Updated 4.3.4
class spell_sha_bloodlust : public SpellScriptLoader
{
public:
spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { }
class spell_sha_bloodlust_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_bloodlust_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_SATED,
SPELL_HUNTER_INSANITY,
SPELL_MAGE_TEMPORAL_DISPLACEMENT
});
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SHAMAN_SATED, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_bloodlust_SpellScript();
}
};
// 1064 - Chain Heal
/// Updated 4.3.4
class spell_sha_chain_heal : public SpellScriptLoader
{
public:
spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { }
class spell_sha_chain_heal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_chain_heal_SpellScript);
public:
spell_sha_chain_heal_SpellScript()
{
firstHeal = true;
riptide = false;
amount = 0;
}
private:
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (firstHeal)
{
// Check if the target has Riptide
if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID()))
{
riptide = true;
amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
// Consume it
GetHitUnit()->RemoveAura(aurEff->GetBase());
}
firstHeal = false;
}
// Riptide increases the Chain Heal effect by 25%
if (riptide)
{
uint32 bonus = CalculatePct(GetHitHeal(), amount);
SetHitHeal(GetHitHeal() + bonus);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
bool firstHeal;
bool riptide;
uint32 amount;
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_chain_heal_SpellScript();
}
};
// 974 - Earth Shield
class spell_sha_earth_shield : public AuraScript
{
PrepareAuraScript(spell_sha_earth_shield);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
if (Unit* caster = GetCaster())
{
Unit* target = GetTarget();
int32 bp = aurEff->GetAmount();
bp = caster->SpellHealingBonusDone(target, GetSpellInfo(), bp, HEAL, EFFECT_0);
if (AuraEffect const* glyphEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_GLYPH_OF_EARTH_SHIELD, EFFECT_0))
AddPct(bp, glyphEff->GetAmount());
target->CastCustomSpell(SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELLVALUE_BASE_POINT0, bp, target, true, nullptr, aurEff, GetCasterGUID());
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 6474 - Earthbind Totem - Fix Talent:Earthen Power, Earth's Grasp
/// Updated 4.3.4
class spell_sha_earthbind_totem : public SpellScriptLoader
{
public:
spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { }
class spell_sha_earthbind_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthbind_totem_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM, SPELL_SHAMAN_TOTEM_EARTHEN_POWER });
}
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
if (!GetCaster())
return;
if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself())
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
if (roll_chance_i(aur->GetBaseAmount()))
GetTarget()->CastSpell((Unit*)nullptr, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true);
}
void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (!GetCaster())
return;
Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself();
if (!owner)
return;
// Earth's Grasp
if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1))
{
if (roll_chance_i(aurEff->GetAmount()))
GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false);
}
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earthbind_totem_AuraScript();
}
};
class EarthenPowerTargetSelector
{
public:
EarthenPowerTargetSelector() { }
bool operator() (WorldObject* target)
{
if (!target->ToUnit())
return true;
if (!target->ToUnit()->HasAuraWithMechanic(1 << MECHANIC_SNARE))
return true;
return false;
}
};
// 59566 - Earthen Power
class spell_sha_earthen_power : public SpellScriptLoader
{
public:
spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { }
class spell_sha_earthen_power_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_earthen_power_SpellScript);
void FilterTargets(std::list<WorldObject*>& unitList)
{
unitList.remove_if(EarthenPowerTargetSelector());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_earthen_power_SpellScript();
}
};
// 86185 Feedback
class spell_sha_feedback : public SpellScriptLoader
{
public:
spell_sha_feedback() : SpellScriptLoader("spell_sha_feedback") { }
class spell_sha_feedback_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_feedback_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction(); // will prevent default effect execution
if (Player* target = GetTarget()->ToPlayer())
target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, aurEff->GetBaseAmount());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_feedback_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_feedback_AuraScript();
}
};
// 1535 Fire Nova
/// Updated 4.3.4
class spell_sha_fire_nova : public SpellScript
{
PrepareSpellScript(spell_sha_fire_nova);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (Unit* target = GetHitUnit())
if (target->HasAura(SPELL_SHAMAN_FLAME_SHOCK))
caster->CastSpell(target, SPELL_SHAMAN_FIRE_NOVA_DAMAGE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 8349 - Fire Nova
class spell_sha_fire_nova_damage : public SpellScript
{
PrepareSpellScript(spell_sha_fire_nova_damage);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
Unit const* targetUnit = GetExplTargetUnit();
targets.remove_if([targetUnit](WorldObject const* target)->bool
{
return targetUnit == target;
});
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_fire_nova_damage::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_fire_nova_damage::FilterTargets, EFFECT_2, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
// 8050 -Flame Shock
/// Updated 4.3.4
class spell_sha_flame_shock : public SpellScriptLoader
{
public:
spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { }
class spell_sha_flame_shock_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_flame_shock_AuraScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_FLOWS_R1, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 });
}
void HandleDispel(DispelInfo* /*dispelInfo*/)
{
if (Unit* caster = GetCaster())
{
// Lava Flows
if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0))
{
if (SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1))
if (!aurEff->GetSpellInfo()->IsRankOf(firstRankSpellInfo))
return;
int32 basepoints = aurEff->GetAmount();
caster->CastCustomSpell(caster, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, &basepoints, nullptr, nullptr, true);
}
}
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_flame_shock_AuraScript();
}
};
// Updated 4.3.4
// 77794 - Focused Insight
class spell_sha_focused_insight : public SpellScriptLoader
{
public:
spell_sha_focused_insight() : SpellScriptLoader("spell_sha_focused_insight") { }
class spell_sha_focused_insight_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_focused_insight_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_FOCUSED_INSIGHT });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetSpellInfo()->GetCategory() == SHAMAN_SPELL_CATEGORY_SHOCK_SPELLS;
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 bp0 = -CalculatePct(eventInfo.GetSpellInfo()->CalcPowerCost(GetUnitOwner(), SpellSchoolMask(eventInfo.GetSpellInfo()->SchoolMask)), aurEff->GetAmount());
int32 bp1 = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue();
GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_FOCUSED_INSIGHT, &bp0, &bp1, &bp1, true, NULL, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_focused_insight_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_focused_insight_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_focused_insight_AuraScript();
}
};
// 55440 - Glyph of Healing Wave
class spell_sha_glyph_of_healing_wave : public SpellScriptLoader
{
public:
spell_sha_glyph_of_healing_wave() : SpellScriptLoader("spell_sha_glyph_of_healing_wave") { }
class spell_sha_glyph_of_healing_wave_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_glyph_of_healing_wave_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Not proc from self heals
return GetTarget() != eventInfo.GetProcTarget();
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 heal = CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount());
GetTarget()->CastCustomSpell(SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_glyph_of_healing_wave_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_healing_wave_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_glyph_of_healing_wave_AuraScript();
}
};
// 52041 - Healing Stream Totem
/// Updated 4.3.4
class spell_sha_healing_stream_totem : public SpellScript
{
PrepareSpellScript(spell_sha_healing_stream_totem);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
SpellInfo const* triggeringSpell = GetTriggeringSpell();
if (!caster || !triggeringSpell)
return;
Unit* target = GetHitUnit();
int32 bp = triggeringSpell->Effects[EFFECT_0].CalcValue(caster);
bp = caster->SpellHealingBonusDone(target, triggeringSpell, bp, HEAL, EFFECT_0);
if (AuraEffect* dummy = caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SOOTHING_RAIN, EFFECT_0))
AddPct(bp, dummy->GetAmount());
caster->CastCustomSpell(SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, SPELLVALUE_BASE_POINT0, bp, GetHitUnit(), true, nullptr, nullptr, caster->GetCreatorGUID());
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// 32182 - Heroism
/// Updated 4.3.4
class spell_sha_heroism : public SpellScriptLoader
{
public:
spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { }
class spell_sha_heroism_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_heroism_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_EXHAUSTION,
SPELL_HUNTER_INSANITY,
SPELL_MAGE_TEMPORAL_DISPLACEMENT
});
}
void RemoveInvalidTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY));
targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT));
}
void ApplyDebuff()
{
if (Unit* target = GetHitUnit())
target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID);
AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_heroism_SpellScript();
}
};
// 23551 - Lightning Shield
class spell_sha_item_lightning_shield : public SpellScriptLoader
{
public:
spell_sha_item_lightning_shield() : SpellScriptLoader("spell_sha_item_lightning_shield") { }
class spell_sha_item_lightning_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_lightning_shield_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_lightning_shield_AuraScript();
}
};
// 23552 - Lightning Shield
class spell_sha_item_lightning_shield_trigger : public SpellScriptLoader
{
public:
spell_sha_item_lightning_shield_trigger() : SpellScriptLoader("spell_sha_item_lightning_shield_trigger") { }
class spell_sha_item_lightning_shield_trigger_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_lightning_shield_trigger_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_MANA_SURGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_trigger_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_lightning_shield_trigger_AuraScript();
}
};
// 23572 - Mana Surge
class spell_sha_item_mana_surge : public SpellScriptLoader
{
public:
spell_sha_item_mana_surge() : SpellScriptLoader("spell_sha_item_mana_surge") { }
class spell_sha_item_mana_surge_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_mana_surge_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 mana = eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), SpellSchoolMask(eventInfo.GetDamageInfo()->GetSchoolMask()));
mana = int32(CalculatePct(mana, 35));
GetTarget()->CastCustomSpell(SPELL_SHAMAN_ITEM_MANA_SURGE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_mana_surge_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_mana_surge_AuraScript();
}
};
// 70811 - Item - Shaman T10 Elemental 2P Bonus
class spell_sha_item_t10_elemental_2p_bonus : public SpellScriptLoader
{
public:
spell_sha_item_t10_elemental_2p_bonus() : SpellScriptLoader("spell_sha_item_t10_elemental_2p_bonus") { }
class spell_sha_item_t10_elemental_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_item_t10_elemental_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
if (Player* target = GetTarget()->ToPlayer())
target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, -aurEff->GetAmount());
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_item_t10_elemental_2p_bonus_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_item_t10_elemental_2p_bonus_AuraScript();
}
};
// 60103 - Lava Lash
/// Updated 4.3.4
class spell_sha_lava_lash : public SpellScript
{
PrepareSpellScript(spell_sha_lava_lash);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_SEARING_FLAMES_DAMAGE,
SPELL_SHAMAN_LAVA_LASH_SPREAD_FLAME_SHOCK,
SPELL_SHAMAN_FLAME_SHOCK
});
}
void HandleDamageBonus(SpellEffIndex /*effIndex*/)
{
Player* caster = GetCaster()->ToPlayer();
Unit* target = GetHitUnit();
if (!target || !caster)
return;
int32 bonusDamage = 0;
// Increase damage of lava lash by 40% if the offhand weapon is enchanted with Flametongue
if (Item* offhand = caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
if (offhand->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT) == SHAMAN_ENCHANTMENT_ID_FLAMETONGUE)
bonusDamage += GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster);
// Improved Lava Lash
if (AuraEffect const* bonusAura = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_IMPROVED_LAVA_LASH, EFFECT_1))
{
if (Aura* aura = target->GetAura(SPELL_SHAMAN_SEARING_FLAMES_DAMAGE, caster->GetGUID()))
{
bonusDamage += bonusAura->GetAmount() * aura->GetStackAmount();
aura->Remove();
}
if (target->HasAura(SPELL_SHAMAN_FLAME_SHOCK, caster->GetGUID()))
caster->CastCustomSpell(SPELL_SHAMAN_LAVA_LASH_SPREAD_FLAME_SHOCK, SPELLVALUE_MAX_TARGETS, 4, target, true, nullptr, bonusAura);
}
SetEffectValue(GetEffectValue() + bonusDamage);
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_sha_lava_lash::HandleDamageBonus, EFFECT_0, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE);
}
};
class spell_sha_lava_lash_script : public SpellScript
{
PrepareSpellScript(spell_sha_lava_lash_script);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_FLAME_SHOCK });
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
targets.remove_if([this](WorldObject const* obj)->bool
{
Unit const* target = obj->ToUnit();
if (!target || obj == GetExplTargetUnit())
return true;
if (target->HasAura(SPELL_SHAMAN_FLAME_SHOCK, GetCaster()->GetGUID()))
return true;
return target->HasBreakableByDamageCrowdControlAura();
});
if (targets.size() > 4)
targets.resize(4);
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* spellTarget = GetExplTargetUnit();
if (!caster || !spellTarget)
return;
if (Aura* flameshock = spellTarget->GetAura(SPELL_SHAMAN_FLAME_SHOCK, caster->GetGUID()))
if (Aura* spread = caster->AddAura(SPELL_SHAMAN_FLAME_SHOCK, GetHitUnit()))
spread->SetDuration(flameshock->GetDuration());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_lava_lash_script::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_script::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
class spell_sha_lava_surge : public SpellScriptLoader
{
public:
spell_sha_lava_surge() : SpellScriptLoader("spell_sha_lava_surge") { }
class spell_sha_lava_surge_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_lava_surge_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_SURGE });
}
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_LAVA_SURGE, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_lava_surge_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_lava_surge_AuraScript();
}
};
class spell_sha_lava_surge_proc : public SpellScriptLoader
{
public:
spell_sha_lava_surge_proc() : SpellScriptLoader("spell_sha_lava_surge_proc") { }
class spell_sha_lava_surge_proc_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_lava_surge_proc_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_BURST });
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->ToPlayer()->GetSpellHistory()->ResetCooldown(SPELL_SHAMAN_LAVA_BURST, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_lava_surge_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_lava_surge_proc_SpellScript();
}
};
// 16191 - Mana Tide
/// Updated 4.3.4
class spell_sha_mana_tide_totem : public SpellScriptLoader
{
public:
spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { }
class spell_sha_mana_tide_totem_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_mana_tide_totem_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
// @TODO: Exclude the "short term" buffs from the stat value
if (Unit* caster = GetUnitOwner())
if (Unit* owner = caster->GetCharmerOrOwner())
amount = CalculatePct(owner->GetStat(STAT_SPIRIT), amount);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_mana_tide_totem_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_mana_tide_totem_AuraScript();
}
};
// -30881 - Nature's Guardian
class spell_sha_nature_guardian : public SpellScriptLoader
{
public:
spell_sha_nature_guardian() : SpellScriptLoader("spell_sha_nature_guardian") { }
class spell_sha_nature_guardian_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_nature_guardian_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_NATURE_GUARDIAN });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
//! HACK due to currenct proc system implementation
if (Player* player = GetTarget()->ToPlayer())
if (player->GetSpellHistory()->HasCooldown(GetSpellInfo()->Id))
return false;
return GetTarget()->HealthBelowPctDamaged(30, eventInfo.GetDamageInfo()->GetDamage());
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 basePoints0 = GetTarget()->CountPctFromMaxHealth(aurEff->GetAmount());
GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_NATURE_GUARDIAN, &basePoints0, nullptr, nullptr, true);
if (eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->IsAlive())
eventInfo.GetProcTarget()->GetThreatManager().ModifyThreatByPercent(GetTarget(), -10);
if (Player* player = GetTarget()->ToPlayer())
player->GetSpellHistory()->AddCooldown(GetSpellInfo()->Id, 0, std::chrono::seconds(GetSpellInfo()->Effects[EFFECT_1].CalcValue()));
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_nature_guardian_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_nature_guardian_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_nature_guardian_AuraScript();
}
};
// -88756 - Rolling Thunder
class spell_sha_rolling_thunder : public AuraScript
{
PrepareAuraScript(spell_sha_rolling_thunder);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_LIGHTNING_SHIELD,
SPELL_SHAMAN_FULMINATION_PROC
});
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->HasAura(SPELL_SHAMAN_LIGHTNING_SHIELD);
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
Unit* target = GetTarget();
if (Aura* aura = target->GetAura(SPELL_SHAMAN_LIGHTNING_SHIELD))
{
uint8 charges = std::min(aura->GetCharges() + 1, aurEff->GetAmount());
aura->SetCharges(charges);
aura->RefreshDuration();
// Fulmination visual
if (target->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_FULMINATION, EFFECT_0))
if (charges == aurEff->GetAmount())
target->CastSpell(GetTarget(), SPELL_SHAMAN_FULMINATION_PROC, true, nullptr, aurEff);
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_rolling_thunder::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_rolling_thunder::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 82984 - Telluric Currents
class spell_sha_telluric_currents : public SpellScriptLoader
{
public:
spell_sha_telluric_currents() : SpellScriptLoader("spell_sha_telluric_currents") { }
class spell_sha_telluric_currents_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_telluric_currents_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TELLURIC_CURRENTS });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 basePoints0 = CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount());
GetUnitOwner()->CastCustomSpell(GetUnitOwner(), SPELL_SHAMAN_TELLURIC_CURRENTS, &basePoints0, 0, 0, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_telluric_currents_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_telluric_currents_AuraScript();
}
};
// 51490 - Thunderstorm
class spell_sha_thunderstorm : public SpellScript
{
PrepareSpellScript(spell_sha_thunderstorm);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_THUNDERSTORM_SLOW });
}
void HandleKnockBack(SpellEffIndex effIndex)
{
Unit* caster = GetCaster();
if (!caster)
return;
// Glyph of Thunderstorm
if (caster->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM))
{
PreventHitDefaultEffect(effIndex);
return;
}
caster->CastSpell(GetHitUnit(), SPELL_SHAMAN_THUNDERSTORM_SLOW);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK);
}
};
// 51562 - Tidal Waves
class spell_sha_tidal_waves : public SpellScriptLoader
{
public:
spell_sha_tidal_waves() : SpellScriptLoader("spell_sha_tidal_waves") { }
class spell_sha_tidal_waves_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_tidal_waves_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_WAVES });
}
void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
int32 basePoints0 = -aurEff->GetAmount();
int32 basePoints1 = aurEff->GetAmount();
GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_TIDAL_WAVES, &basePoints0, &basePoints1, nullptr, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_tidal_waves_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_tidal_waves_AuraScript();
}
};
// 38443 - Totemic Mastery (Tier 6 - 2P)
class spell_sha_totemic_mastery : public SpellScriptLoader
{
public:
spell_sha_totemic_mastery() : SpellScriptLoader("spell_sha_totemic_mastery") { }
class spell_sha_totemic_mastery_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_totemic_mastery_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_TOTEMIC_MASTERY });
}
void HandleDummy(AuraEffect const* /*aurEff*/)
{
Unit* target = GetTarget();
for (uint8 i = SUMMON_SLOT_TOTEM_FIRE; i < MAX_TOTEM_SLOT; ++i)
if (!target->m_SummonSlot[i])
return;
target->CastSpell(target, SPELL_SHAMAN_TOTEMIC_MASTERY, true);
PreventDefaultAction();
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_totemic_mastery_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_totemic_mastery_AuraScript();
}
};
// 77222 - Elemental Overload
class spell_sha_elemental_overload : public AuraScript
{
PrepareAuraScript(spell_sha_elemental_overload);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_LIGHTNING_BOLT,
SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED,
SPELL_SHAMAN_CHAIN_LIGHTNING,
SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED,
SPELL_SHAMAN_LAVA_BURST,
SPELL_SHAMAN_LAVA_BURST_TRIGGERED
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (!eventInfo.GetSpellInfo())
return false;
if (eventInfo.GetSpellInfo()->Id == SPELL_SHAMAN_CHAIN_LIGHTNING)
return roll_chance_i(CalculatePct(GetEffect(EFFECT_0)->GetAmount(), 33));
return roll_chance_i(GetEffect(EFFECT_0)->GetAmount());
}
void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (Unit* target = eventInfo.GetProcTarget())
{
if (Unit* caster = GetCaster())
{
switch (eventInfo.GetSpellInfo()->Id)
{
case SPELL_SHAMAN_LIGHTNING_BOLT:
caster->CastSpell(target, SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED, true);
break;
case SPELL_SHAMAN_CHAIN_LIGHTNING:
caster->CastSpell(target, SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED, true);
break;
case SPELL_SHAMAN_LAVA_BURST:
caster->CastSpell(target, SPELL_SHAMAN_LAVA_BURST_TRIGGERED, true);
break;
default:
break;
}
}
}
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_elemental_overload::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_elemental_overload::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -77829 - Ancestral Resolve
class spell_sha_ancestral_resolve : public SpellScriptLoader
{
public:
spell_sha_ancestral_resolve() : SpellScriptLoader("spell_sha_ancestral_resolve") { }
class sspell_sha_ancestral_resolve_AuraScript : public AuraScript
{
PrepareAuraScript(sspell_sha_ancestral_resolve_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
if (Unit* target = GetTarget())
{
if (target->HasUnitState(UNIT_STATE_CASTING))
absorbAmount = CalculatePct(dmgInfo.GetDamage(), aurEff->GetBaseAmount());
else
absorbAmount = 0;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(sspell_sha_ancestral_resolve_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(sspell_sha_ancestral_resolve_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new sspell_sha_ancestral_resolve_AuraScript();
}
};
// -16180 - Resourgence
class spell_sha_resurgence : public SpellScriptLoader
{
public:
spell_sha_resurgence() : SpellScriptLoader("spell_sha_resurgence") { }
class spell_sha_resurgence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_resurgence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_RESURGENCE_ENERGIZE,
SPELL_SHAMAN_HEALING_SURGE,
SPELL_SHAMAN_RIPTIDE,
SPELL_SHAMAN_UNLEASH_LIFE,
SPELL_SHAMAN_CHAIN_HEAL,
SPELL_SHAMAN_WATER_SHIELD
});
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetUnitOwner()->HasAura(SPELL_SHAMAN_WATER_SHIELD);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// Calculate the default amount
int32 baseAmount = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_RESURGENCE_ENERGIZE)->Effects[EFFECT_0].CalcValue(GetTarget());
baseAmount = CalculatePct(baseAmount, aurEff->GetAmount());
// Apply extra modifiers for specific spells
float modifier = 1.0f;
switch (eventInfo.GetSpellInfo()->Id)
{
case SPELL_SHAMAN_HEALING_SURGE:
case SPELL_SHAMAN_RIPTIDE:
case SPELL_SHAMAN_UNLEASH_LIFE:
modifier = 0.6f;
break;
case SPELL_SHAMAN_CHAIN_HEAL:
modifier = 0.333f;
break;
default:
break;
}
int32 bp = ceil(baseAmount * modifier);
GetTarget()->EnergizeBySpell(GetTarget(), SPELL_SHAMAN_RESURGENCE_ENERGIZE, bp, POWER_MANA);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_resurgence_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_resurgence_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_resurgence_AuraScript();
}
};
// -16176 - Ancestral Healing
class spell_sha_ancestral_healing : public SpellScriptLoader
{
public:
spell_sha_ancestral_healing() : SpellScriptLoader("spell_sha_ancestral_healing") { }
class spell_sha_ancestral_healing_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_ancestral_healing_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_VIGOR });
}
void HandleAncestralFortitude(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
if (!(eventInfo.GetHitMask() & PROC_HIT_CRITICAL))
PreventDefaultAction();
}
void HandleAncestralVigor(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (Unit* target = eventInfo.GetHealInfo()->GetTarget())
{
int32 heal = CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount());
uint32 health = target->GetMaxHealth();
if (Aura* oldVigor = target->GetAura(SPELL_SHAMAN_ANCESTRAL_VIGOR, GetTarget()->GetGUID()))
health -= oldVigor->GetEffect(EFFECT_0)->GetAmount();
int32 bp = std::min<int32>(heal, CalculatePct(health, aurEff->GetAmount()));
GetUnitOwner()->CastCustomSpell(target, SPELL_SHAMAN_ANCESTRAL_VIGOR, &bp, 0, 0, true, nullptr, aurEff);
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_healing_AuraScript::HandleAncestralFortitude, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_healing_AuraScript::HandleAncestralVigor, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_ancestral_healing_AuraScript();
}
};
// 51886 - Cleanse Spirit
class spell_sha_cleanse_spirit : public SpellScriptLoader
{
public:
spell_sha_cleanse_spirit() : SpellScriptLoader("spell_sha_cleanse_spirit") { }
class spell_sha_cleanse_spirit_SpellScript : public SpellScript
{
PrepareSpellScript(spell_sha_cleanse_spirit_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1,
SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1,
SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2
});
}
void HandleDispel(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
if (Player* player = caster->ToPlayer())
{
if (player->GetSpellHistory()->HasCooldown(SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1))
return;
// Cleansing Waters
if (AuraEffect* aura = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_CLEANSING_WATERS, EFFECT_0))
{
switch (aura->GetId())
{
case SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1:
caster->CastSpell(GetHitUnit(), SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, true);
break;
case SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2:
caster->CastSpell(GetHitUnit(), SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2, true);
break;
}
// The heal effect may not occur again for 6 seconds
player->GetSpellHistory()->AddCooldown(SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, 0, std::chrono::seconds(6));
}
}
}
}
void Register() override
{
OnEffectSuccessfulDispel += SpellEffectFn(spell_sha_cleanse_spirit_SpellScript::HandleDispel, EFFECT_0, SPELL_EFFECT_DISPEL);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_sha_cleanse_spirit_SpellScript();
}
};
// 8042 - Earth Shock
class spell_sha_earth_shock : public SpellScript
{
PrepareSpellScript(spell_sha_earth_shock);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_LIGHTNING_SHIELD,
SPELL_SHAMAN_FULMINATION_DAMAGE,
SPELL_SHAMAN_FULMINATION_PROC,
SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE
});
}
void HandleFulmination(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
if (!target)
return;
if (AuraEffect const* fulminationEffect = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_FULMINATION, EFFECT_0))
{
if (Aura* lightningShieldAura = caster->GetAura(SPELL_SHAMAN_LIGHTNING_SHIELD, caster->GetGUID()))
{
uint8 surplousCharges = std::max<int8>(0, lightningShieldAura->GetCharges() - fulminationEffect->GetAmount());
if (surplousCharges)
{
SpellInfo const* lightningShieldSpell = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE);
lightningShieldAura->SetCharges(fulminationEffect->GetAmount());
int32 bp = lightningShieldSpell->Effects[EFFECT_0].CalcValue(caster, nullptr, target);
bp = caster->SpellDamageBonusDone(target, lightningShieldSpell, bp, SPELL_DIRECT_DAMAGE, EFFECT_0);
bp *= surplousCharges;
caster->CastCustomSpell(SPELL_SHAMAN_FULMINATION_DAMAGE, SPELLVALUE_BASE_POINT0, bp, target, true);
caster->RemoveAurasDueToSpell(SPELL_SHAMAN_FULMINATION_PROC);
}
}
}
}
void Register() override
{
OnEffectLaunchTarget += SpellEffectFn(spell_sha_earth_shock::HandleFulmination, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
// 73920 - Healing Rain
class spell_sha_healing_rain : public SpellScriptLoader
{
public:
spell_sha_healing_rain() : SpellScriptLoader("spell_sha_healing_rain") { }
class spell_sha_healing_rain_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_healing_rain_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_HEALING_RAIN_TRIGGERED });
}
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
if (DynamicObject* dyn = GetTarget()->GetDynObject(aurEff->GetId()))
GetTarget()->CastSpell(dyn->GetPositionX(), dyn->GetPositionY(), dyn->GetPositionZ(), SPELL_SHAMAN_HEALING_RAIN_TRIGGERED, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_healing_rain_AuraScript::HandleEffectPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_healing_rain_AuraScript();
}
};
// 73921 - Healing Rain Triggered
class spell_sha_healing_rain_triggered : public SpellScript
{
PrepareSpellScript(spell_sha_healing_rain_triggered);
void FilterTargets(std::list<WorldObject*>& unitList)
{
_targets = unitList.size();
}
void HandleHeal(SpellEffIndex /*effIndex*/)
{
if (GetHitHeal() && _targets > 6)
SetHitHeal((GetHitHeal() * 6) / _targets);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_healing_rain_triggered::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
OnEffectHitTarget += SpellEffectFn(spell_sha_healing_rain_triggered::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL);
}
private:
uint8 _targets = 0;
};
class spell_sha_earthliving_weapon : public SpellScriptLoader
{
public:
spell_sha_earthliving_weapon() : SpellScriptLoader("spell_sha_earthliving_weapon") { }
class spell_sha_earthliving_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_earthliving_weapon_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
// Blessing of the Eternals
// Increases the default 20% proc chance by additional 40%/80% when healing target is below 35% health
if (eventInfo.GetHealInfo()->GetTarget() && eventInfo.GetHealInfo()->GetTarget()->HealthBelowPct(35))
if (AuraEffect const* aurEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_BLESSING_OF_THE_ETERNALS, EFFECT_1))
return roll_chance_i(20 + aurEff->GetBaseAmount());
// Default Proc Chance is 20%
return roll_chance_i(20);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_earthliving_weapon_AuraScript();
}
};
// 10400 - Flametongue Weapon (Passive)
class spell_sha_flametongue_weapon : public AuraScript
{
PrepareAuraScript(spell_sha_flametongue_weapon);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_FLAMETONGUE_ATTACK,
SPELL_SHAMAN_FLAMETONGUE_WEAPON
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
if (!item || !item->IsEquipped())
return false;
uint8 attType = Player::GetAttackBySlot(item->GetSlot());
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return false;
if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = eventInfo.GetActor()->ToPlayer();
Unit* target = eventInfo.GetProcTarget();
WeaponAttackType attType = BASE_ATTACK;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
attType = OFF_ATTACK;
Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FLAMETONGUE_WEAPON);
if (!spell)
return;
float basePoints = spell->Effects[EFFECT_1].CalcValue(player);
float attackSpeed = player->GetAttackTime(attType) / 1000.f;
float fireDamage = basePoints / 100.0f;
fireDamage *= attackSpeed;
RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f);
// Calculate Spell Power scaling
float statBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
statBonus += target->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE);
float const coeff = 0.03811f;
statBonus *= coeff * attackSpeed;
player->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, fireDamage + statBonus, target, true, item, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_flametongue_weapon::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_flametongue_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// 33757 - Windfury Weapon (Passive)
class spell_sha_windfury_weapon : public AuraScript
{
PrepareAuraScript(spell_sha_windfury_weapon);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND,
SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND,
SPELL_SHAMAN_WINDFURY_WEAPON
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
Player* player = eventInfo.GetActor()->ToPlayer();
if (!player)
return false;
Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID());
if (!item || !item->IsEquipped())
return false;
uint8 attType = Player::GetAttackBySlot(item->GetSlot());
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return false;
if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) ||
((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Player* player = eventInfo.GetActor()->ToPlayer();
Unit* target = eventInfo.GetProcTarget();
WeaponAttackType attType = BASE_ATTACK;
if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK)
attType = OFF_ATTACK;
Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType));
SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON);
if (!spell)
return;
int32 attackPower = spell->Effects[EFFECT_1].CalcValue(player);
int32 amount = static_cast<int32>(attackPower / 14.f * player->GetAttackTime(attType) / 1000.f);
uint32 spellId = attType == BASE_ATTACK ? SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND : SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND;
for (uint8 i = 0; i < 3; i++)
player->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, amount, target, true, item, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_windfury_weapon::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_windfury_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
class spell_sha_unleash_elements : public SpellScript
{
PrepareSpellScript(spell_sha_unleash_elements);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_SHAMAN_UNLEASH_LIFE,
SPELL_SHAMAN_UNLEASH_WIND,
SPELL_SHAMAN_UNLEASH_FROST,
SPELL_SHAMAN_UNLEASH_FLAME,
SPELL_SHAMAN_UNLEASH_EARTH,
});
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
Player* player = caster->ToPlayer();
if (!player)
return;
uint32 spellId = 0;
uint32 lastSpellId = 0;
for (uint8 i = 0; i < 2; i++)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND + i))
{
switch (item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
{
case SHAMAN_ENCHANTMENT_ID_FLAMETONGUE:
spellId = SPELL_SHAMAN_UNLEASH_FLAME;
break;
case SHAMAN_ENCHANTMENT_ID_FROSTBRAND:
spellId = SPELL_SHAMAN_UNLEASH_FROST;
break;
case SHAMAN_ENCHANTMENT_ID_WINDFURY:
spellId = SPELL_SHAMAN_UNLEASH_WIND;
break;
case SHAMAN_ENCHANTMENT_ID_ROCKBITER:
spellId = SPELL_SHAMAN_UNLEASH_EARTH;
break;
case SHAMAN_ENCHANTMENT_ID_EARTHLIVING:
spellId = SPELL_SHAMAN_UNLEASH_LIFE;
break;
default:
break;
}
}
if (spellId && spellId != lastSpellId)
{
if (Unit* target = GetExplTargetUnit())
{
if (spellId == SPELL_SHAMAN_UNLEASH_LIFE && !target->IsFriendlyTo(caster))
target = caster;
caster->CastSpell(target, spellId, true);
}
}
lastSpellId = spellId;
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_unleash_elements::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -51525 - Static Shock
class spell_sha_static_shock : public AuraScript
{
PrepareAuraScript(spell_sha_static_shock);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetActor()->HasAura(SPELL_SHAMAN_LIGHTNING_SHIELD);
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
caster->CastSpell(target, SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_sha_static_shock::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_sha_static_shock::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
// -63373 - Frozen Power
class spell_sha_frozen_power : public AuraScript
{
PrepareAuraScript(spell_sha_frozen_power);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_FREEZE });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!roll_chance_i(aurEff->GetAmount()))
return;
Unit* caster = eventInfo.GetActor();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_FREEZE);
float minDistance(spellInfo->Effects[EFFECT_0].CalcValue(caster));
Unit* target = eventInfo.GetProcTarget();
if (caster->GetDistance(target) < minDistance)
return;
caster->CastSpell(target, SPELL_SHAMAN_FREEZE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_sha_frozen_power::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
// 61882 - Earthquake
class spell_sha_earthquake : public AuraScript
{
PrepareAuraScript(spell_sha_earthquake);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_EARTHQUAKE_DAMAGE });
}
void HandleDummyTick(AuraEffect const* aurEff)
{
if (DynamicObject* dyn = GetTarget()->GetDynObject(aurEff->GetId()))
GetTarget()->CastSpell(dyn->GetPositionX(), dyn->GetPositionY(), dyn->GetPositionZ(), SPELL_SHAMAN_EARTHQUAKE_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthquake::HandleDummyTick, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
}
};
// 77478 - Earthquake
class spell_sha_earthquake_damage : public SpellScript
{
PrepareSpellScript(spell_sha_earthquake_damage);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_EARTHQUAKE_STUN });
}
void HandleKnockdown(SpellEffIndex effIndex)
{
if (roll_chance_i(GetSpellInfo()->Effects[effIndex].BasePoints))
if (Unit* caster = GetCaster())
caster->CastSpell(GetHitUnit(), SPELL_SHAMAN_EARTHQUAKE_STUN, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_earthquake_damage::HandleKnockdown, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
// 324 - Lightning Shield
class spell_sha_lightning_shield : public AuraScript
{
PrepareAuraScript(spell_sha_lightning_shield);
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
if (GetTarget()->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_GLYPH_OF_LIGHTNING_SHIELD, EFFECT_0))
if (GetCharges() < 3)
SetCharges(3);
}
void Register() override
{
AfterEffectProc += AuraEffectProcFn(spell_sha_lightning_shield::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
class spell_sha_searing_bolt : public SpellScript
{
PrepareSpellScript(spell_sha_searing_bolt);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_SHAMAN_SEARING_FLAMES_DAMAGE });
}
void HandleSearingFlames(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
if (Unit* owner = caster->GetOwner())
if (AuraEffect const* effect = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SEARING_FLAMES, EFFECT_0))
if (roll_chance_i(effect->GetAmount()))
owner->CastSpell(GetHitUnit(), SPELL_SHAMAN_SEARING_FLAMES_DAMAGE, true, nullptr, effect);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_sha_searing_bolt::HandleSearingFlames, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
void AddSC_shaman_spell_scripts()
{
new spell_sha_ancestral_awakening();
new spell_sha_ancestral_awakening_proc();
new spell_sha_ancestral_healing();
new spell_sha_ancestral_resolve();
new spell_sha_bloodlust();
new spell_sha_cleanse_spirit();
new spell_sha_chain_heal();
RegisterAuraScript(spell_sha_earth_shield);
RegisterSpellScript(spell_sha_earth_shock);
new spell_sha_earthbind_totem();
new spell_sha_earthen_power();
new spell_sha_earthliving_weapon();
RegisterAuraScript(spell_sha_earthquake);
RegisterSpellScript(spell_sha_earthquake_damage);
RegisterAuraScript(spell_sha_elemental_overload);
new spell_sha_feedback();
RegisterSpellScript(spell_sha_fire_nova);
RegisterSpellScript(spell_sha_fire_nova_damage);
new spell_sha_flame_shock();
RegisterAuraScript(spell_sha_flametongue_weapon);
new spell_sha_focused_insight();
RegisterAuraScript(spell_sha_frozen_power);
new spell_sha_glyph_of_healing_wave();
new spell_sha_healing_rain();
RegisterSpellScript(spell_sha_healing_rain_triggered);
RegisterSpellScript(spell_sha_healing_stream_totem);
new spell_sha_heroism();
new spell_sha_item_lightning_shield();
new spell_sha_item_lightning_shield_trigger();
new spell_sha_item_mana_surge();
new spell_sha_item_t10_elemental_2p_bonus();
RegisterSpellScript(spell_sha_lava_lash);
RegisterSpellScript(spell_sha_lava_lash_script);
new spell_sha_lava_surge();
new spell_sha_lava_surge_proc();
RegisterAuraScript(spell_sha_lightning_shield);
new spell_sha_mana_tide_totem();
new spell_sha_nature_guardian();
new spell_sha_resurgence();
RegisterAuraScript(spell_sha_rolling_thunder);
RegisterSpellScript(spell_sha_searing_bolt);
RegisterAuraScript(spell_sha_static_shock);
new spell_sha_telluric_currents();
RegisterSpellScript(spell_sha_thunderstorm);
new spell_sha_tidal_waves();
new spell_sha_totemic_mastery();
RegisterSpellScript(spell_sha_unleash_elements);
RegisterAuraScript(spell_sha_windfury_weapon);
}