Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
201 lines
6.7 KiB
C++
201 lines
6.7 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Vehicle.h"
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#include "Player.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
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ObjectGuid vehicleGUID = _player->GetCharmGUID();
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if (!vehicleGUID) // something wrong here...
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{
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recvData.rfinish(); // prevent warnings spam
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return;
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}
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ObjectGuid guid;
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recvData >> guid.ReadAsPacked();
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MovementInfo mi;
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mi.guid = guid;
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ReadMovementInfo(recvData, &mi);
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_player->m_movementInfo = mi;
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_player->ExitVehicle();
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}
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void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
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Unit* vehicle_base = GetPlayer()->GetVehicleBase();
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if (!vehicle_base)
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{
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recvData.rfinish(); // prevent warnings spam
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return;
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}
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VehicleSeatEntry const* seat = GetPlayer()->GetVehicle()->GetSeatForPassenger(GetPlayer());
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if (!seat->CanSwitchFromSeat())
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{
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recvData.rfinish(); // prevent warnings spam
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TC_LOG_ERROR("network", "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
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recvData.GetOpcode(), GetPlayer()->GetGUID().GetCounter(), seat->m_flags);
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return;
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}
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switch (recvData.GetOpcode())
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{
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case CMSG_REQUEST_VEHICLE_PREV_SEAT:
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GetPlayer()->ChangeSeat(-1, false);
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break;
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case CMSG_REQUEST_VEHICLE_NEXT_SEAT:
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GetPlayer()->ChangeSeat(-1, true);
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break;
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case CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE:
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{
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ObjectGuid guid; // current vehicle guid
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recvData >> guid.ReadAsPacked();
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MovementInfo movementInfo;
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ReadMovementInfo(recvData, &movementInfo);
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vehicle_base->m_movementInfo = movementInfo;
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ObjectGuid accessory; // accessory guid
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recvData >> accessory.ReadAsPacked();
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int8 seatId;
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recvData >> seatId;
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if (vehicle_base->GetGUID() != guid)
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return;
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if (!accessory)
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GetPlayer()->ChangeSeat(-1, seatId > 0); // prev/next
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else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), accessory))
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{
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(seatId))
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vehUnit->HandleSpellClick(GetPlayer(), seatId);
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}
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break;
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}
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case CMSG_REQUEST_VEHICLE_SWITCH_SEAT:
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{
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ObjectGuid guid; // current vehicle guid
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recvData >> guid.ReadAsPacked();
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int8 seatId;
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recvData >> seatId;
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if (vehicle_base->GetGUID() == guid)
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GetPlayer()->ChangeSeat(seatId);
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else if (Unit* vehUnit = ObjectAccessor::GetUnit(*GetPlayer(), guid))
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if (Vehicle* vehicle = vehUnit->GetVehicleKit())
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if (vehicle->HasEmptySeat(seatId))
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vehUnit->HandleSpellClick(GetPlayer(), seatId);
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break;
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}
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default:
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break;
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}
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}
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void WorldSession::HandleEnterPlayerVehicle(WorldPacket &data)
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{
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// Read guid
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ObjectGuid guid;
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data >> guid;
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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{
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if (!player->GetVehicleKit())
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return;
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if (!player->IsInRaidWith(_player))
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return;
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if (!player->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
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return;
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_player->EnterVehicle(player);
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}
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}
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void WorldSession::HandleEjectPassenger(WorldPacket &data)
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{
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Vehicle* vehicle = _player->GetVehicleKit();
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if (!vehicle)
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{
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data.rfinish(); // prevent warnings spam
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TC_LOG_ERROR("network", "HandleEjectPassenger: %s is not in a vehicle!", GetPlayer()->GetGUID().ToString().c_str());
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return;
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}
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ObjectGuid guid;
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data >> guid;
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if (guid.IsUnit())
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{
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Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
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if (!unit) // creatures can be ejected too from player mounts
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{
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TC_LOG_ERROR("network", "%s tried to eject %s from vehicle, but the latter was not found in world!", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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return;
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}
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if (!unit->IsOnVehicle(vehicle->GetBase()))
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{
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TC_LOG_ERROR("network", "%s tried to eject %s, but they are not in the same vehicle", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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return;
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}
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VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(unit);
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ASSERT(seat);
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if (seat->IsEjectable())
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unit->ExitVehicle();
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else
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TC_LOG_ERROR("network", "Player %u attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().GetCounter(), guid.ToString().c_str());
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}
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else
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TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str());
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}
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void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
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if (Vehicle* vehicle = GetPlayer()->GetVehicle())
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{
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if (VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(GetPlayer()))
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{
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if (seat->CanEnterOrExit())
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GetPlayer()->ExitVehicle();
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else
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TC_LOG_ERROR("network", "Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
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GetPlayer()->GetGUID().GetCounter(), seat->m_ID, seat->m_flags);
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}
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}
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}
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