Files
petratc/petratc.c
T

206 lines
5.3 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <ncurses.h>
#include <string.h>
#include <sys/stat.h>
#include "rat.h"
#ifdef __APPLE__
#define ratpath "%s/Library/Application Support/rat"
#define ratsave "%s/Library/Application Support/rat/rat.txt"
#else
#define ratpath "%s/.local/share/rat"
#define ratsave "%s/.local/share/rat/rat.txt"
#endif
char *ratart[] = {
" .---.\n (\\./) \\.......-\n >' '< (__.'\"\"\"\"\"\"\n \" ` \" \"_",
" .---.\n-......./ (\\./)\n \"\"\"\"\"\"'.__) >' '<\n _\" \" ` \"",
" .---.\n (\\./) \\.......-\n >= =< (__.'\"\"\"\"\"\"\n \" ` \" \"_",
" .---.\n (\\./) \\.......-\n >0 0< (__.'\"\"\"\"\"\"\n \" ` \" \"_",
" .---.\n (\\./) \\.......-\n >^ ^< (__.'\"\"\"\"\"\"\n \" ` \" \"_",
};
char *messages[] = {
"squeak!",
"squeak! !",
"squeak",
"squeak...",
"SQUEAK",
"SQUEAK!!",
"SQUEAAAKKKKK",
};
char *funfact[] = {
"press q to exit games !",
"rats love cheese!",
"i am sleepy.."
};
void addstat(float *guy){
if(*guy < 98.5){
*guy += 1.5;
} else{*guy += 0.05;}
}
Rat rat;
void save(void) {
char path[256];
snprintf(path, sizeof(path), ratpath, getenv("HOME"));
mkdir(path, 0755);
snprintf(path, sizeof(path), ratsave, getenv("HOME"));
FILE *f = fopen(path, "w");
if (!f) return;
fprintf(f, "%f\n%f\n%f\n%f\n%f\n%d\n",
rat.hunger, rat.love, rat.fun, rat.clean, rat.health, rat.age);
fclose(f);
}
void load(void) {
char path[256];
snprintf(path, sizeof(path), ratsave, getenv("HOME"));
FILE *f = fopen(path, "r");
if (!f) {
rat.hunger = 80.0f;
rat.love = 80.0f;
rat.fun = 80.0f;
rat.clean = 80.0f;
rat.health = 80.0f;
rat.age = time(NULL);
return;
}
if(fscanf(f, "%f\n%f\n%f\n%f\n%f\n%d\n",
&rat.hunger, &rat.love, &rat.fun, &rat.clean, &rat.health, &rat.age) != 6){
fprintf(stderr, "error: failed to initialize save data.\n");
}
//this should shut the compiler up
fclose(f);
}
float decay(float current, float dayspassed, float rate) {
float result = current - (dayspassed * rate);
return result < 0.0f ? 0.0f : result;
}
void setstat(){
int timenow = time(NULL);
int newage = timenow - rat.age;
float days = newage / 86400.0f; //one day
rat.hunger = decay(rat.hunger, days, 50.0f); //hungry beast
rat.love = decay(rat.love, days, 1.1f); //rats love you they won't hate you easly
rat.fun = decay(rat.fun, days, 25.0f);
rat.clean = decay(rat.clean, days, 5.0f);//rats are surprisingly clean they clean themselves so slow
rat.health = decay(rat.health, days, 0.6f);
rat.age = timenow;
}
//this is better yeah
void printrat(WINDOW *win){
werase(win);
box(win, 0, 0);
int ratties = (sizeof(ratart)/sizeof(ratart[0]));
int row = 1;
char artcopy[256];
strncpy(artcopy, ratart[rand() % ratties], sizeof(artcopy));
artcopy[sizeof(artcopy)-1] = '\0';
char *line = strtok(artcopy, "\n");
while(line){
mvwprintw(win, row++, 2, "%s", line);
line = strtok(NULL, "\n");
}
row++;
int howmany = sizeof(messages) / sizeof(messages[0]);
int facts = sizeof(funfact) / sizeof(funfact[0]);
mvwprintw(win, row++, 2, "%s", messages[rand() % howmany]);
row++;
mvwprintw(win, row++, 2, "hunger: %.2f", rat.hunger);
mvwprintw(win, row++, 2, "love: %.2f", rat.love);
mvwprintw(win, row++, 2, "fun: %.2f", rat.fun);
mvwprintw(win, row++, 2, "clean: %.2f", rat.clean);
mvwprintw(win, row++, 2, "health: %.2f", rat.health);
row++;
mvwprintw(win, row++, 2, "1: play guess the number! (fun up)");
mvwprintw(win, row++, 2, "2: go to the maze (hunger up)");
mvwprintw(win, row++, 2, "4: take a shower! (clean up)");
mvwprintw(win, row++, 2, "5: clicker the cheese! (all up)");
mvwprintw(win, row++, 2, "9: print me! (refreshes stats)");
mvwprintw(win, row++, 2, "0: exit...");
mvwprintw(win, row++ +1, 1, "fun fact: %s", funfact[rand() % facts]);
wrefresh(win);
}
int main(){
srand(time(NULL));
int truing = 1;
load();
setstat();
initscr();
cbreak();
noecho();
keypad(stdscr, TRUE);
curs_set(0);
WINDOW *win = newwin(25, 45, 1, 1);
printrat(win);
while(truing){
int choice = wgetch(win);
switch(choice){
case '1':
endwin();
gameguess();
refresh();
break;
case '2':
endwin();
gamemaze();
//printf("the maze is really dark squeak...\n\n");
refresh();
break;
case '4':
endwin();
gamecatch();
//printf("your rat feels cleaner!\n\n");
refresh();
break;
case '5':
endwin();
gameclicker();
refresh();
break;
case '9': break;
case '0': truing = 0; break;
}
// i will put those printfs where the squeaks go but i have no clue how to do that today
if(truing) printrat(win);
}
delwin(win);
endwin();
save();
printf("bye bye~~\n");
return(0);
}