Core/Vehicles: Refactor some parts of vehicle system
- Fix a few crashes: Closes #9235 - Simplify and get rid of lots of redundant and silly code - Optimisations in Unit::ChangeSeat - More documentation
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@@ -1270,14 +1270,14 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
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if (!vehId)
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vehId = cinfo->VehicleId;
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if (vehId && !CreateVehicleKit(vehId, Entry))
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vehId = 0;
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Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);
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if (!UpdateEntry(Entry, team, data))
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return false;
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if (vehId && !CreateVehicleKit(vehId, Entry))
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vehId = 0;
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return true;
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}
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@@ -11388,8 +11388,6 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry)
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{
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if (CreateVehicleKit(VehicleId, creatureEntry))
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{
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GetVehicleKit()->Reset();
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// Send others that we now have a vehicle
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WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4);
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data.appendPackGUID(GetGUID());
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@@ -15458,7 +15456,10 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
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// dismount players when charmed
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if (GetTypeId() == TYPEID_PLAYER)
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Dismount();
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RemoveAurasByType(SPELL_AURA_MOUNTED);
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if (charmer->GetTypeId() == TYPEID_PLAYER)
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charmer->RemoveAurasByType(SPELL_AURA_MOUNTED);
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ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
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ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
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@@ -16581,26 +16582,9 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
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{
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if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->isInCombat())
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return;
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InterruptNonMeleeSpells(false);
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player->StopCastingCharm();
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player->StopCastingBindSight();
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Dismount();
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RemoveAurasByType(SPELL_AURA_MOUNTED);
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// drop flag at invisible in bg
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if (Battleground* bg = player->GetBattleground())
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bg->EventPlayerDroppedFlag(player);
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WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
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player->GetSession()->SendPacket(&data);
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player->UnsummonPetTemporaryIfAny();
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}
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ASSERT(!m_vehicle);
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(void)vehicle->AddPassenger(this, seatId);
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}
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@@ -16609,15 +16593,17 @@ void Unit::ChangeSeat(int8 seatId, bool next)
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if (!m_vehicle)
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return;
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if (seatId < 0)
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{
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seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
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if (seatId < 0)
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return;
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}
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else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
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// Don't change if current and new seat are identical
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if (seatId == GetTransSeat())
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return;
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SeatMap::const_iterator seat = (seatId < 0 ? m_vehicle->GetNextEmptySeat(GetTransSeat(), next) : m_vehicle->Seats.find(seatId));
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// The second part of the check will only return true if seatId >= 0. @Vehicle::GetNextEmptySeat makes sure of that.
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if (seat == m_vehicle->Seats.end() || seat->second.Passenger)
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return;
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// Todo: the functions below could be consolidated and refactored to take
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// SeatMap::const_iterator as parameter, to save redundant map lookups.
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m_vehicle->RemovePassenger(this);
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if (!m_vehicle->AddPassenger(this, seatId))
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ASSERT(false);
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@@ -16644,6 +16630,9 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/)
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void Unit::_ExitVehicle(Position const* exitPosition)
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{
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/// It's possible m_vehicle is NULL, when this function is called indirectly from @VehicleJoinEvent::Abort.
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/// In that case it was not possible to add the passenger to the vehicle. The vehicle aura has already been removed
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/// from the target in the aforementioned function and we don't need to do anything else at this point.
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if (!m_vehicle)
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return;
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@@ -31,6 +31,8 @@
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#include "MoveSplineInit.h"
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#include "TemporarySummon.h"
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#include "EventProcessor.h"
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#include "Player.h"
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#include "Battleground.h"
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Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) :
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_me(unit), _vehicleInfo(vehInfo), UsableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE)
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@@ -46,6 +48,12 @@ _me(unit), _vehicleInfo(vehInfo), UsableSeatNum(0), _creatureEntry(creatureEntry
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}
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}
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// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
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if (UsableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
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else
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_me->RemoveFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
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InitMovementInfoForBase();
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}
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@@ -57,6 +65,15 @@ Vehicle::~Vehicle()
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ASSERT(!itr->second.Passenger);
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}
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/**
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* @fn void Vehicle::Install()
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*
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* @brief Initializes power type for vehicle. Nothing more.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::Install()
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{
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if (Creature* creature = _me->ToCreature())
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@@ -115,10 +132,20 @@ void Vehicle::InstallAllAccessories(bool evading)
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InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime);
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}
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/**
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* @fn void Vehicle::Uninstall()
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*
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* @brief Removes all passengers and sets status to STATUS_UNINSTALLING.
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* No new passengers can be added to the vehicle after this call.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::Uninstall()
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{
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/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
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{
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sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
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@@ -129,31 +156,43 @@ void Vehicle::Uninstall()
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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RemoveAllPassengers();
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnUninstall(this);
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}
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/**
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* @fn void Vehicle::Reset(bool evading )
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*
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* @brief Reapplies immunities and reinstalls accessories. Only has effect for creatures.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param evading true if called from CreatureAI::EnterEvadeMode
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*/
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void Vehicle::Reset(bool evading /*= false*/)
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{
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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if (_me->GetTypeId() == TYPEID_PLAYER)
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{
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if (UsableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
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}
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else
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{
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ApplyAllImmunities();
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InstallAllAccessories(evading);
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if (UsableSeatNum)
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_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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}
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if (GetBase()->GetTypeId() != TYPEID_UNIT)
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return;
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnReset(this);
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
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ApplyAllImmunities();
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InstallAllAccessories(evading);
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sScriptMgr->OnReset(this);
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}
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/**
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* @fn void Vehicle::ApplyAllImmunities()
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*
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* @brief Applies specific immunities that cannot be set in DB.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::ApplyAllImmunities()
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{
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// This couldn't be done in DB, because some spells have MECHANIC_NONE
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@@ -202,10 +241,28 @@ void Vehicle::ApplyAllImmunities()
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}
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}
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/**
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* @fn void Vehicle::RemoveAllPassengers()
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*
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* @brief Removes all current and pending passengers from the vehicle.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*/
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void Vehicle::RemoveAllPassengers()
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{
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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/// Setting to_Abort to true will cause @VehicleJoinEvent::Abort to be executed on next @Unit::UpdateEvents call
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/// This will properly "reset" the pending join process for the passenger.
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while (_pendingJoinEvents.size())
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{
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VehicleJoinEvent* e = _pendingJoinEvents.front();
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e->to_Abort = true;
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_pendingJoinEvents.pop_front();
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}
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// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
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// We just remove the aura and the unapply handler will make the target leave the vehicle.
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// We don't need to iterate over Seats
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@@ -218,18 +275,18 @@ void Vehicle::RemoveAllPassengers()
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// ASSERT(!itr->second.passenger);
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}
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void Vehicle::RemovePendingPassengers()
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{
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemovePendingPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
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/// Setting to_Abort to true will cause @VehicleJoinEvent::Abort to be executed on next @Unit::UpdateEvents call
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/// This will properly "reset" the pending join process for the passenger.
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while (VehicleJoinEvent* e = _pendingJoinEvents.front())
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{
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e->to_Abort = true;
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_pendingJoinEvents.pop_front();
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}
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}
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/**
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* @fn bool Vehicle::HasEmptySeat(int8 seatId) const
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*
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* @brief Checks if vehicle's seat specified by 'seatId' is empty.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param seatId Identifier for the seat.
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*
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* @return true if empty seat, false if not.
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*/
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bool Vehicle::HasEmptySeat(int8 seatId) const
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{
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@@ -239,6 +296,19 @@ bool Vehicle::HasEmptySeat(int8 seatId) const
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return !seat->second.Passenger;
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}
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/**
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* @fn Unit* Vehicle::GetPassenger(int8 seatId) const
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*
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* @brief Gets a passenger on specified seat.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param seatId Seat to look on.
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*
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* @return null if it not found, else pointer to passenger if in world
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*/
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Unit* Vehicle::GetPassenger(int8 seatId) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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@@ -248,78 +318,105 @@ Unit* Vehicle::GetPassenger(int8 seatId) const
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return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger);
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}
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int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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/**
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* @fn SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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*
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* @brief Gets the next empty seat based on current seat.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param seatId Identifier for the current seat.
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* @param next true if iterating forward, false means iterating backwards.
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*
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* @return The next empty seat.
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*/
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SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
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{
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SeatMap::const_iterator seat = Seats.find(seatId);
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if (seat == Seats.end())
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return -1;
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return seat;
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while (seat->second.Passenger || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride()))
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{
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if (next)
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{
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++seat;
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if (seat == Seats.end())
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if (++seat == Seats.end())
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seat = Seats.begin();
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}
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else
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{
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if (seat == Seats.begin())
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if (seat-- == Seats.begin())
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seat = Seats.end();
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--seat;
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}
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// Make sure we don't loop indefinetly
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if (seat->first == seatId)
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return -1; // no available seat
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return Seats.end();
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}
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return seat->first;
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return seat;
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}
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/**
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* @fn void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type,
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* uint32 summonTime)
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*
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* @brief Installs an accessory.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
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* @param entry The NPC entry of accessory.
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* @param seatId Identifier for the seat to add the accessory to.
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* @param minion true if accessory considered a 'minion'. Implies that the accessory will despawn when the vehicle despawns.
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* Essentially that it has no life without the vehicle. Their fates are bound.
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* @param type See enum @SummonType.
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* @param summonTime Time after which the minion is despawned in case of a timed despawn @type specified.
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*/
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void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime)
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{
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/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
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if (_status == STATUS_UNINSTALLING)
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{
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sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId);
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sLog->outError(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %i with STATUS_UNINSTALLING! "
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"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(),
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(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId);
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return;
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}
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId);
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if (Unit* passenger = GetPassenger(seatId))
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{
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// already installed
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if (passenger->GetEntry() == entry)
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{
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ASSERT(passenger->GetTypeId() == TYPEID_UNIT);
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if (_me->GetTypeId() == TYPEID_UNIT)
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{
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if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
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passenger->ToCreature()->AI()->EnterEvadeMode();
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return;
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}
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}
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else
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passenger->ExitVehicle(); // this should not happen
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}
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sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %i",
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_me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(),
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entry, (int32)seatId);
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if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime))
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{
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if (minion)
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accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
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TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime);
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ASSERT(accessory);
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if (!_me->HandleSpellClick(accessory, seatId))
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{
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accessory->UnSummon();
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return;
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}
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if (minion)
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accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
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if (GetBase()->GetTypeId() == TYPEID_UNIT)
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sScriptMgr->OnInstallAccessory(this, accessory);
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}
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(void)_me->HandleSpellClick(accessory, seatId);
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/// If for some reason adding accessory to vehicle fails it will unsummon in
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/// @VehicleJoinEvent::Abort
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}
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/**
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* @fn bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
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*
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* @brief Attempts to add a passenger to the vehicle on 'seatId'.
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*
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* @author Machiavelli
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* @date 17-2-2013
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*
|
||||
* @param [in,out] The prospective passenger.
|
||||
* @param seatId Identifier for the seat. Value of -1 indicates the next available seat.
|
||||
*
|
||||
* @return true if it succeeds, false if it fails.
|
||||
*/
|
||||
|
||||
bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
{
|
||||
/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
|
||||
@@ -330,16 +427,15 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (unit->GetVehicle() != this)
|
||||
return false;
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %u (dbguid: %s) on seat %d",
|
||||
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(),
|
||||
(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : 0), seatId);
|
||||
|
||||
// The seat selection code may kick other passengers off the vehicle.
|
||||
// While the validity of the following may be arguable, it is possible that when such a passenger
|
||||
// exits the vehicle will dismiss. That's why the actual adding the passenger to the vehicle is scheduled
|
||||
// asynchronously, so it can be cancelled easily in case the vehicle is uninstalled meanwhile.
|
||||
SeatMap::iterator seat;
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle entry %u id %u dbguid %u seat %d",
|
||||
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), seatId);
|
||||
VehicleJoinEvent* e = new VehicleJoinEvent(this, unit);
|
||||
unit->m_Events.AddEvent(e, unit->m_Events.CalculateTime(0));
|
||||
_pendingJoinEvents.push_back(e);
|
||||
@@ -370,10 +466,9 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
e->Seat = seat;
|
||||
if (seat->second.Passenger)
|
||||
{
|
||||
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger))
|
||||
passenger->ExitVehicle();
|
||||
else
|
||||
seat->second.Passenger = 0;
|
||||
Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger);
|
||||
ASSERT(passenger);
|
||||
passenger->ExitVehicle();
|
||||
}
|
||||
|
||||
ASSERT(!seat->second.Passenger);
|
||||
@@ -382,6 +477,17 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void Vehicle::RemovePassenger(Unit* unit)
|
||||
*
|
||||
* @brief Removes the passenger from the vehicle.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @param [in,out] unit The passenger to remove..
|
||||
*/
|
||||
|
||||
void Vehicle::RemovePassenger(Unit* unit)
|
||||
{
|
||||
if (unit->GetVehicle() != this)
|
||||
@@ -390,20 +496,12 @@ void Vehicle::RemovePassenger(Unit* unit)
|
||||
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
|
||||
ASSERT(seat != Seats.end());
|
||||
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
|
||||
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
|
||||
|
||||
seat->second.Passenger = 0;
|
||||
if (seat->second.SeatInfo->CanEnterOrExit())
|
||||
{
|
||||
if (!UsableSeatNum)
|
||||
{
|
||||
if (_me->GetTypeId() == TYPEID_PLAYER)
|
||||
_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
|
||||
else
|
||||
_me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
|
||||
}
|
||||
++UsableSeatNum;
|
||||
}
|
||||
if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
|
||||
_me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
|
||||
|
||||
unit->ClearUnitState(UNIT_STATE_ONVEHICLE);
|
||||
|
||||
@@ -413,7 +511,7 @@ void Vehicle::RemovePassenger(Unit* unit)
|
||||
if (_me->IsInWorld())
|
||||
{
|
||||
unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
|
||||
unit->m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
unit->m_movementInfo.t_time = 0;
|
||||
unit->m_movementInfo.t_seat = 0;
|
||||
}
|
||||
@@ -429,7 +527,15 @@ void Vehicle::RemovePassenger(Unit* unit)
|
||||
sScriptMgr->OnRemovePassenger(this, unit);
|
||||
}
|
||||
|
||||
//! Must be called after m_base::Relocate
|
||||
/**
|
||||
* @fn void Vehicle::RelocatePassengers()
|
||||
*
|
||||
* @brief Relocate passengers. Must be called after m_base::Relocate
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*/
|
||||
|
||||
void Vehicle::RelocatePassengers()
|
||||
{
|
||||
ASSERT(_me->GetMap());
|
||||
@@ -449,16 +555,34 @@ void Vehicle::RelocatePassengers()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void Vehicle::Dismiss()
|
||||
*
|
||||
* @brief Dismiss the vehicle. Removes passengers and despawns self. Only valid for creatures.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*/
|
||||
|
||||
void Vehicle::Dismiss()
|
||||
{
|
||||
if (GetBase()->GetTypeId() != TYPEID_UNIT)
|
||||
return;
|
||||
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow());
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u, DBGuid: %u", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
|
||||
Uninstall();
|
||||
GetBase()->ToCreature()->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void Vehicle::InitMovementInfoForBase()
|
||||
*
|
||||
* @brief Sets correct MovementFlags2 based on VehicleFlags from DBC.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*/
|
||||
|
||||
void Vehicle::InitMovementInfoForBase()
|
||||
{
|
||||
uint32 vehicleFlags = GetVehicleInfo()->m_flags;
|
||||
@@ -475,6 +599,19 @@ void Vehicle::InitMovementInfoForBase()
|
||||
_me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
|
||||
*
|
||||
* @brief Returns information on the seat of specified passenger, represented by the format in VehicleSeat.dbc
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @param [in,out] The passenger for which we check the seat info.
|
||||
*
|
||||
* @return null if passenger not found on vehicle, else the DBC record for the seat.
|
||||
*/
|
||||
|
||||
VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
|
||||
{
|
||||
SeatMap::iterator itr;
|
||||
@@ -485,6 +622,19 @@ VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
||||
*
|
||||
* @brief Gets seat iterator for specified passenger.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @param [in,out] passenger Passenger to look up.
|
||||
*
|
||||
* @return The seat iterator for specified passenger if it's found on the vehicle. Otherwise Seats.end() (invalid iterator).
|
||||
*/
|
||||
|
||||
SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
||||
{
|
||||
SeatMap::iterator itr;
|
||||
@@ -495,6 +645,17 @@ SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger)
|
||||
return Seats.end();
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn uint8 Vehicle::GetAvailableSeatCount() const
|
||||
*
|
||||
* @brief Gets the available seat count.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @return The available seat count.
|
||||
*/
|
||||
|
||||
uint8 Vehicle::GetAvailableSeatCount() const
|
||||
{
|
||||
uint8 ret = 0;
|
||||
@@ -526,17 +687,45 @@ void Vehicle::CalculatePassengerOffset(float& x, float& y, float& z, float& o)
|
||||
x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation()));
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void Vehicle::CancelJoinEvent(VehicleJoinEvent* e)
|
||||
*
|
||||
* @brief Aborts delayed @VehicleJoinEvent objects.
|
||||
* Implies that the related unit will not be boarding the vehicle after all.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @param [in,out] e The VehicleJoinEvent* to process.
|
||||
*/
|
||||
|
||||
void Vehicle::CancelJoinEvent(VehicleJoinEvent* e)
|
||||
{
|
||||
e->to_Abort = true;
|
||||
_pendingJoinEvents.pop_back();
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn bool VehicleJoinEvent::Execute(uint64, uint32)
|
||||
*
|
||||
* @brief Actually adds the passenger @Passenger to vehicle @Target.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @param parameter1 Unused
|
||||
* @param parameter2 Unused.
|
||||
*
|
||||
* @return true, cannot fail.
|
||||
*
|
||||
*/
|
||||
|
||||
bool VehicleJoinEvent::Execute(uint64, uint32)
|
||||
{
|
||||
ASSERT(Passenger->GetVehicle() == Target);
|
||||
Passenger->m_vehicle = Target;
|
||||
ASSERT(Passenger->IsInWorld());
|
||||
ASSERT(Target->GetBase()->IsInWorld());
|
||||
|
||||
Passenger->m_vehicle = Target;
|
||||
Seat->second.Passenger = Passenger->GetGUID();
|
||||
if (Seat->second.SeatInfo->CanEnterOrExit())
|
||||
{
|
||||
@@ -551,55 +740,85 @@ bool VehicleJoinEvent::Execute(uint64, uint32)
|
||||
}
|
||||
}
|
||||
|
||||
Passenger->InterruptNonMeleeSpells(false);
|
||||
|
||||
Player* player = Passenger->ToPlayer();
|
||||
if (player)
|
||||
{
|
||||
// drop flag
|
||||
if (Battleground* bg = player->GetBattleground())
|
||||
bg->EventPlayerDroppedFlag(player);
|
||||
|
||||
WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0);
|
||||
player->GetSession()->SendPacket(&data);
|
||||
player->UnsummonPetTemporaryIfAny();
|
||||
}
|
||||
|
||||
if (Seat->second.SeatInfo->m_flags && !(Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING))
|
||||
Passenger->AddUnitState(UNIT_STATE_ONVEHICLE);
|
||||
|
||||
Passenger->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
|
||||
VehicleSeatEntry const* veSeat = Seat->second.SeatInfo;
|
||||
Passenger->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX;
|
||||
Passenger->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY;
|
||||
Passenger->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ;
|
||||
Passenger->m_movementInfo.t_pos.SetOrientation(0.0f);
|
||||
Passenger->m_movementInfo.t_pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
Passenger->m_movementInfo.t_time = 0; // 1 for player
|
||||
Passenger->m_movementInfo.t_seat = Seat->first;
|
||||
Passenger->m_movementInfo.t_guid = Target->GetBase()->GetGUID();
|
||||
|
||||
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT && Passenger->GetTypeId() == TYPEID_PLAYER &&
|
||||
Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
|
||||
ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE))
|
||||
ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE)) // SMSG_CLIENT_CONTROL
|
||||
|
||||
if (Target->GetBase()->IsInWorld())
|
||||
{
|
||||
Passenger->SendClearTarget(); // SMSG_BREAK_TARGET
|
||||
Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
|
||||
// also adds MOVEMENTFLAG_ROOT
|
||||
Movement::MoveSplineInit init(Passenger);
|
||||
init.DisableTransportPathTransformations();
|
||||
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
init.SetFacing(0.0f);
|
||||
init.SetTransportEnter();
|
||||
init.Launch();
|
||||
|
||||
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
if (Target->GetBase()->ToCreature()->IsAIEnabled)
|
||||
Target->GetBase()->ToCreature()->AI()->PassengerBoarded(Passenger, Seat->first, true);
|
||||
|
||||
// update all passenger's positions
|
||||
//Passenger's spline OR vehicle movement will update positions
|
||||
//RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation());
|
||||
}
|
||||
}
|
||||
Passenger->SendClearTarget(); // SMSG_BREAK_TARGET
|
||||
Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures)
|
||||
// also adds MOVEMENTFLAG_ROOT
|
||||
|
||||
Movement::MoveSplineInit init(Passenger);
|
||||
init.DisableTransportPathTransformations();
|
||||
init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ);
|
||||
init.SetFacing(0.0f);
|
||||
init.SetTransportEnter();
|
||||
init.Launch();
|
||||
|
||||
if (Target->GetBase()->GetTypeId() == TYPEID_UNIT)
|
||||
{
|
||||
if (Target->GetBase()->ToCreature()->IsAIEnabled)
|
||||
Target->GetBase()->ToCreature()->AI()->PassengerBoarded(Passenger, Seat->first, true);
|
||||
|
||||
sScriptMgr->OnAddPassenger(Target, Passenger, Seat->first);
|
||||
|
||||
// Actually quite a redundant hook. Could just use OnAddPassenger and check for unit typemask inside script.
|
||||
if (Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
||||
sScriptMgr->OnInstallAccessory(Target, Passenger->ToCreature());
|
||||
|
||||
// update all passenger's positions
|
||||
//Passenger's spline OR vehicle movement will update positions
|
||||
//RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @fn void VehicleJoinEvent::Abort(uint64)
|
||||
*
|
||||
* @brief Aborts the event. Implies that unit @Passenger will not be boarding vehicle @Target after all.
|
||||
*
|
||||
* @author Machiavelli
|
||||
* @date 17-2-2013
|
||||
*
|
||||
* @param parameter1 Unused
|
||||
*/
|
||||
|
||||
void VehicleJoinEvent::Abort(uint64)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on vehicle GuidLow: %u, Entry: %u SeatId: %i cancelled",
|
||||
Passenger->GetGUIDLow(), Passenger->GetEntry(), Target->GetBase()->GetGUIDLow(), Target->GetBase()->GetEntry(), (int32)Seat->first);
|
||||
// Passenger->m_vehicle = NULL;
|
||||
|
||||
/// @SPELL_AURA_CONTROL_VEHICLE auras can be applied even when the passenger is not (yet) on the vehicle.
|
||||
/// When this code is triggered it means that something went wrong in @Vehicle::AddPassenger, and we should remove
|
||||
/// the aura manually.
|
||||
Target->GetBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID());
|
||||
|
||||
if (Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
|
||||
Passenger->ToTempSummon()->UnSummon();
|
||||
}
|
||||
@@ -46,7 +46,7 @@ class Vehicle : public TransportBase
|
||||
|
||||
bool HasEmptySeat(int8 seatId) const;
|
||||
Unit* GetPassenger(int8 seatId) const;
|
||||
int8 GetNextEmptySeat(int8 seatId, bool next) const;
|
||||
SeatMap::const_iterator GetNextEmptySeat(int8 seatId, bool next) const;
|
||||
uint8 GetAvailableSeatCount() const;
|
||||
|
||||
bool AddPassenger(Unit* passenger, int8 seatId = -1);
|
||||
@@ -54,7 +54,6 @@ class Vehicle : public TransportBase
|
||||
void RemovePassenger(Unit* passenger);
|
||||
void RelocatePassengers();
|
||||
void RemoveAllPassengers();
|
||||
void RemovePendingPassengers();
|
||||
void Dismiss();
|
||||
void TeleportVehicle(float x, float y, float z, float ang);
|
||||
bool IsVehicleInUse() { return Seats.begin() != Seats.end(); }
|
||||
@@ -62,13 +61,13 @@ class Vehicle : public TransportBase
|
||||
void SetLastShootPos(Position const& pos) { m_lastShootPos.Relocate(pos); }
|
||||
Position GetLastShootPos() { return m_lastShootPos; }
|
||||
|
||||
SeatMap Seats;
|
||||
SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones.
|
||||
|
||||
VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger);
|
||||
|
||||
protected:
|
||||
friend class VehicleJoinEvent;
|
||||
uint32 UsableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
|
||||
uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags
|
||||
|
||||
protected:
|
||||
friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry);
|
||||
@@ -93,15 +92,14 @@ class Vehicle : public TransportBase
|
||||
/// This method transforms supplied global coordinates into local offsets
|
||||
void CalculatePassengerOffset(float& x, float& y, float& z, float& o);
|
||||
|
||||
Unit* _me;
|
||||
VehicleEntry const* _vehicleInfo;
|
||||
Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature.
|
||||
VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle
|
||||
GuidSet vehiclePlayers;
|
||||
|
||||
uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players
|
||||
Status _status;
|
||||
uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players
|
||||
Status _status; ///< Internal variable for sanity checks
|
||||
Position m_lastShootPos;
|
||||
|
||||
std::deque<VehicleJoinEvent*> _pendingJoinEvents;
|
||||
std::deque<VehicleJoinEvent*> _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers
|
||||
void CancelJoinEvent(VehicleJoinEvent* e);
|
||||
};
|
||||
|
||||
|
||||
@@ -1587,8 +1587,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
|
||||
return;
|
||||
}
|
||||
|
||||
_player->Dismount();
|
||||
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
|
||||
_player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
|
||||
|
||||
Reference in new issue
Block a user