Core/Achievements: ported criteria asset union refactor

This commit is contained in:
Ovahlord committed 2022-01-23 22:32:59 +01:00
1 parent 2bef0ce3f6
commit 03328fe84e
2 files changed
+157 -646

No files matched your search

+100 -158
View File
@@ -488,7 +488,7 @@ void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type,
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->Achievement_ID);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->ReferredAchievement);
if (!achievement)
continue;
@@ -497,9 +497,9 @@ void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type,
continue;
for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j)
if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscValue1 &&
(!achievementCriteria->additionalRequirements[j].additionalRequirement_value ||
achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscValue2))
if (achievementCriteria->AdditionalRequirements[j].Type == miscValue1 &&
(!achievementCriteria->AdditionalRequirements[j].Asset ||
achievementCriteria->AdditionalRequirements[j].Asset == miscValue2))
{
RemoveCriteriaProgress(achievementCriteria);
break;
@@ -713,7 +713,7 @@ void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, P
continue;
}
if (criteria->Timer_time && time_t(date + criteria->Timer_time) < GameTime::GetGameTime())
if (criteria->StartTimer && time_t(date + criteria->StartTimer) < GameTime::GetGameTime())
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
@@ -775,7 +775,7 @@ void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, Pr
continue;
}
if (criteria->Timer_time && time_t(date + criteria->Timer_time) < GameTime::GetGameTime())
if (criteria->StartTimer && time_t(date + criteria->StartTimer) < GameTime::GetGameTime())
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
@@ -942,7 +942,7 @@ void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteriaEntry const*
data.appendPackGUID(progress->counter);
data << GetOwner()->GetPackGUID();
if (!entry->Timer_time)
if (!entry->StartTimer)
data << uint32(0);
else
data << uint32(timedCompleted ? 1 : 0); // this are some flags, 1 is for keeping the counter at 0 in client
@@ -1160,10 +1160,10 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->Achievement_ID);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->ReferredAchievement);
if (!achievement)
{
TC_LOG_ERROR("achievement", "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->Achievement_ID);
TC_LOG_ERROR("achievement", "UpdateAchievementCriteria: Achievement %u not found!", achievementCriteria->ReferredAchievement);
continue;
}
@@ -1279,11 +1279,11 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->Asset.SkillID))
SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->Asset.SkillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
@@ -1327,7 +1327,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
{
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Asset.ZoneID)
++counter;
}
SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
@@ -1357,7 +1357,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
break;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
{
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->Asset.FactionID);
if (reputation > 0)
SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
break;
@@ -1373,7 +1373,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
{
if (skillIter->second->SkillLine == achievementCriteria->learn_skillline_spell.skillLine)
if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID)
{
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
++spellCount;
@@ -1400,7 +1400,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
{
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter.first);
for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
if (skillIter->second->SkillLine == achievementCriteria->learn_skill_line.skillLine)
if (skillIter->second->SkillLine == achievementCriteria->Asset.SkillID)
{
// do not add couter twice if by any chance skill is listed twice in dbc (eg. skill 777 and spell 22717)
++spellCount;
@@ -1430,7 +1430,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
{
uint32 reqTeamType = achievementCriteria->highest_team_rating.teamtype;
uint32 reqTeamType = achievementCriteria->Asset.TeamType;
if (miscValue1)
{
@@ -1460,7 +1460,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
}
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
{
uint32 reqTeamType = achievementCriteria->highest_personal_rating.teamtype;
uint32 reqTeamType = achievementCriteria->Asset.TeamType;
if (miscValue1)
{
@@ -1553,138 +1553,81 @@ bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achi
switch (AchievementCriteriaTypes(achievementCriteria->Type))
{
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
return progress->counter >= achievementCriteria->win_bg.winCount;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
return progress->counter >= achievementCriteria->kill_creature.creatureCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
return progress->counter >= achievementCriteria->archaeology.count;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
return progress->counter >= achievementCriteria->reach_level.level;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
return progress->counter >= achievementCriteria->raw.count;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
return progress->counter >= achievementCriteria->complete_daily_quest_daily.numberOfDays;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
return progress->counter >= achievementCriteria->healing_done.count;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
return progress->counter >= achievementCriteria->complete_quest.questCount;
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
return progress->counter >= achievementCriteria->be_spell_target.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
return progress->counter >= achievementCriteria->cast_spell.castCount;
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
return progress->counter >= achievementCriteria->bg_objective.completeCount;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
return progress->counter >= achievementCriteria->honorable_kill_at_area.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
return progress->counter >= achievementCriteria->honorable_kill.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
return progress->counter >= achievementCriteria->raw.count;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
return progress->counter >= achievementCriteria->win_rated_arena.count;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
return progress->counter >= achievementCriteria->highest_personal_rating.PersonalRating;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
return progress->counter >= achievementCriteria->use_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
return progress->counter >= achievementCriteria->loot_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
return progress->counter >= achievementCriteria->raw.count;
case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
return progress->counter >= achievementCriteria->guild_challenge.count;
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
return progress->counter >= achievementCriteria->equip_epic_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
return progress->counter >= achievementCriteria->hk_class.count;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
return progress->counter >= achievementCriteria->hk_race.count;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
return progress->counter >= achievementCriteria->do_emote.count;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
return progress->counter >= achievementCriteria->equip_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
return progress->counter >= achievementCriteria->guild_gold_repairs.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
return progress->counter >= achievementCriteria->loot_money.goldInCopper;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
return progress->counter >= achievementCriteria->use_gameobject.useCount;
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
return progress->counter >= achievementCriteria->special_pvp_kill.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
return progress->counter >= achievementCriteria->win_duel.duelCount;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
if (!achievementCriteria->loot_epic_item.count)
return false;
return progress->counter >= achievementCriteria->loot_epic_item.count;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
return progress->counter >= achievementCriteria->raw.count;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
return progress->counter >= achievementCriteria->raw.count;
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
return progress->counter >= achievementCriteria->Amount;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
return progress->counter >= (achievementCriteria->Amount * 75);
case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
return progress->counter >= 9000;
case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
return progress->counter >= achievementCriteria->use_lfg.dungeonsComplete;
case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
return progress->counter >= achievementCriteria->get_killing_blow.killCount;
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
return progress->counter >= achievementCriteria->currencyGain.count;
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
return progress->counter >= achievementCriteria->raw.count;
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
return progress->counter >= achievementCriteria->catch_from_pool.catchCount;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
return achievementCriteria->win_arena.count && progress->counter >= achievementCriteria->win_arena.count;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
return achievementCriteria->Amount && progress->counter >= achievementCriteria->Amount;
case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
return true;
// handle all statistic-only criteria here
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
@@ -1718,7 +1661,6 @@ bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteriaEntry const* achi
default:
break;
}
return false;
}
@@ -1745,8 +1687,8 @@ bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry)
return false;
// for achievement with referenced achievement criterias get from referenced and counter from self
uint32 achievementForTestId = entry->Shares_criteria ? entry->Shares_criteria : entry->ID;
uint32 achievementForTestCount = entry->Minimum_criteria;
uint32 achievementForTestId = entry->SharesCriteria ? entry->SharesCriteria : entry->ID;
uint32 achievementForTestCount = entry->MinimumCriteria;
AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(achievementForTestId);
if (!cList)
@@ -1768,7 +1710,7 @@ bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry)
count += progress->counter;
// for counters, field4 contains the main count requirement
if (count >= criteria->raw.count)
if (count >= criteria->Amount)
return true;
}
return false;
@@ -1816,7 +1758,7 @@ void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entr
{
// Don't allow to cheat - doing timed achievements without timer active
TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
if (entry->Timer_time && timedIter == m_timedAchievements.end())
if (entry->StartTimer && timedIter == m_timedAchievements.end())
return;
TC_LOG_DEBUG("achievement", "SetCriteriaProgress(%u, " UI64FMTD ") for (%s)",
@@ -1827,7 +1769,7 @@ void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entr
{
// not create record for 0 counter but allow it for timed achievements
// we will need to send 0 progress to client to start the timer
if (changeValue == 0 && !entry->Timer_time)
if (changeValue == 0 && !entry->StartTimer)
return;
progress = &m_criteriaProgress[entry->ID];
@@ -1854,7 +1796,7 @@ void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entr
}
// not update (not mark as changed) if counter will have same value
if (progress->counter == newValue && !entry->Timer_time)
if (progress->counter == newValue && !entry->StartTimer)
return;
progress->counter = newValue;
@@ -1863,14 +1805,14 @@ void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteriaEntry const* entr
progress->changed = true;
progress->date = GameTime::GetGameTime(); // set the date to the latest update.
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->Achievement_ID);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entry->ReferredAchievement);
uint32 timeElapsed = 0;
bool criteriaComplete = IsCompletedCriteria(entry, achievement);
if (entry->Timer_time)
if (entry->StartTimer)
{
// Client expects this in packet
timeElapsed = entry->Timer_time - (timedIter->second/IN_MILLISECONDS);
timeElapsed = entry->StartTimer - (timedIter->second/IN_MILLISECONDS);
// Remove the timer, we wont need it anymore
if (criteriaComplete)
@@ -1917,16 +1859,16 @@ void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
if ((*i)->Timer_asset_ID != entry)
if ((*i)->StartAsset != entry)
continue;
AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->Achievement_ID);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->ReferredAchievement);
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
if ((*i)->Timer_time * IN_MILLISECONDS > timeLost)
if ((*i)->StartTimer * IN_MILLISECONDS > timeLost)
{
m_timedAchievements[(*i)->ID] = (*i)->Timer_time * IN_MILLISECONDS - timeLost;
m_timedAchievements[(*i)->ID] = (*i)->StartTimer * IN_MILLISECONDS - timeLost;
// and at client too
SetCriteriaProgress(*i, 0, GetOwner(), PROGRESS_SET);
@@ -1941,7 +1883,7 @@ void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes typ
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
if ((*i)->Timer_asset_ID != entry)
if ((*i)->StartAsset != entry)
continue;
TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
@@ -2411,7 +2353,7 @@ bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteriaEntry const* criter
return false;
}
if (achievement->Instance_ID != -1 && referencePlayer->GetMapId() != uint32(achievement->Instance_ID))
if (achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(achievement->MapID))
{
TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong map",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Type), achievement->ID);
@@ -2462,13 +2404,13 @@ bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteriaEntry const* crit
{
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
{
if (!criteria->additionalRequirements[i].additionalRequirement_type)
if (!criteria->AdditionalRequirements[i].Type)
continue;
switch (criteria->additionalRequirements[i].additionalRequirement_type)
switch (criteria->AdditionalRequirements[i].Type)
{
case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
if (referencePlayer->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
if (referencePlayer->GetMapId() != criteria->AdditionalRequirements[i].Asset)
return false;
break;
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
@@ -2554,7 +2496,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) == m_completedAchievements.end())
if (m_completedAchievements.find(achievementCriteria->Asset.AchievementID) == m_completedAchievements.end())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
@@ -2562,33 +2504,33 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
if (!miscValue1 || achievementCriteria->win_bg.bgMapID != referencePlayer->GetMapId())
if (!miscValue1 || achievementCriteria->Asset.MapID != referencePlayer->GetMapId())
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
if (!miscValue1 || achievementCriteria->kill_creature.creatureID != miscValue1)
if (!miscValue1 || achievementCriteria->Asset.CreatureID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != achievementCriteria->reach_skill_level.skillID)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_level.skillID)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.ZoneID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->complete_battleground.mapID)
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Asset.MapID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->death_at_map.mapID)
if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Asset.MapID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
@@ -2599,7 +2541,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
bool notfit = false;
for (int j = 0; j < MAX_ARENA_SLOT; ++j)
{
if (achievIdByArenaSlot[j] == achievementCriteria->Achievement_ID)
if (achievIdByArenaSlot[j] == achievementCriteria->ReferredAchievement)
{
Battleground* bg = referencePlayer->GetBattleground();
if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
@@ -2624,7 +2566,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
bool found = false;
for (int j = 0; achievIdForDungeon[j][0]; ++j)
{
if (achievIdForDungeon[j][0] == achievementCriteria->Achievement_ID)
if (achievIdForDungeon[j][0] == achievementCriteria->ReferredAchievement)
{
if (map->IsRaid())
{
@@ -2653,12 +2595,12 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
return false;
//FIXME: work only for instances where max == min for players
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->Asset.GroupSize)
return false;
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
if (!miscValue1 || miscValue1 != achievementCriteria->killed_by_creature.creatureEntry)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.CreatureID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
@@ -2666,7 +2608,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
if (!miscValue1 || miscValue2 != achievementCriteria->death_from.type)
if (!miscValue1 || miscValue2 != achievementCriteria->Asset.DamageType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
@@ -2674,13 +2616,13 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
// if miscValues != 0, it contains the questID.
if (miscValue1)
{
if (miscValue1 != achievementCriteria->complete_quest.questID)
if (miscValue1 != achievementCriteria->Asset.QuestID)
return false;
}
else
{
// login case.
if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->Asset.QuestID))
return false;
}
@@ -2691,42 +2633,42 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
}
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
if (!miscValue1 || miscValue1 != achievementCriteria->be_spell_target.spellID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.SpellID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if (!miscValue1 || miscValue1 != achievementCriteria->cast_spell.spellID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.SpellID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
if (miscValue1 && miscValue1 != achievementCriteria->learn_spell.spellID)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SpellID)
return false;
if (!referencePlayer->HasSpell(achievementCriteria->learn_spell.spellID))
if (!referencePlayer->HasSpell(achievementCriteria->Asset.SpellID))
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
// miscValue1 = itemId - miscValue2 = count of item loot
// miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->loot_type.lootType)
if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->Asset.LootType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
if (miscValue1 && achievementCriteria->own_item.itemID != miscValue1)
if (miscValue1 && achievementCriteria->Asset.ItemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
if (!miscValue1 || achievementCriteria->use_item.itemID != miscValue1)
if (!miscValue1 || achievementCriteria->Asset.ItemID != miscValue1)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
if (!miscValue1 || miscValue1 != achievementCriteria->own_item.itemID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ItemID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
{
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Asset.WorldMapOverlayID);
if (!worldOverlayEntry)
break;
@@ -2754,23 +2696,23 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
if (miscValue1 && miscValue1 != achievementCriteria->gain_reputation.factionID)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.FactionID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
if (!miscValue1 || miscValue1 != achievementCriteria->guild_challenge.flag)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.GuildChallengeType)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
// miscValue1 = itemid miscValue2 = itemSlot
if (!miscValue1 || miscValue2 != achievementCriteria->equip_epic_item.itemSlot)
if (!miscValue1 || miscValue2 != achievementCriteria->Asset.ItemSlot)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
{
// miscValue1 = itemid miscValue2 = diced value
if (!miscValue1 || miscValue2 != achievementCriteria->roll_greed_on_loot.rollValue)
if (!miscValue1 || miscValue2 != achievementCriteria->Asset.RollValue)
return false;
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
@@ -2779,7 +2721,7 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
if (!miscValue1 || miscValue1 != achievementCriteria->do_emote.emoteID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.EmoteID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
@@ -2787,9 +2729,9 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
if (!miscValue1)
return false;
if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
if (achievementCriteria->AdditionalRequirements[0].Type == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
{
if (referencePlayer->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
if (referencePlayer->GetMapId() != achievementCriteria->AdditionalRequirements[0].Asset)
return false;
// map specific case (BG in fact) expected player targeted damage/heal
@@ -2799,19 +2741,19 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
// miscValue1 = item_id
if (!miscValue1 || miscValue1 != achievementCriteria->equip_item.itemID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ItemID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
if (!miscValue1 || miscValue1 != achievementCriteria->use_gameobject.goEntry)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.GameObjectID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
if (!miscValue1 || miscValue1 != achievementCriteria->fish_in_gameobject.goEntry)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.GameObjectID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
if (miscValue1 && miscValue1 != achievementCriteria->learn_skillline_spell.skillLine)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
@@ -2822,32 +2764,32 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteriaEntry const* ac
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
if (miscValue1 && miscValue1 != achievementCriteria->learn_skill_line.skillLine)
if (miscValue1 && miscValue1 != achievementCriteria->Asset.SkillID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
if (!miscValue1 || miscValue1 != achievementCriteria->hk_class.classID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ClassID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
if (!miscValue1 || miscValue1 != achievementCriteria->hk_race.raceID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.RaceID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
if (!miscValue1 || miscValue1 != achievementCriteria->bg_objective.objectiveId)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.ObjectiveId)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
if (!miscValue1 || miscValue1 != achievementCriteria->honorable_kill_at_area.areaID)
if (!miscValue1 || miscValue1 != achievementCriteria->Asset.AreaID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
|| miscValue1 != achievementCriteria->currencyGain.currency)
|| miscValue1 != achievementCriteria->Asset.CurrencyID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
if (miscValue1 != achievementCriteria->win_arena.mapID)
if (miscValue1 != achievementCriteria->Asset.MapID)
return false;
break;
case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
@@ -3324,17 +3266,17 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
if (!criteria)
continue;
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->Achievement_ID);
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->ReferredAchievement);
m_AchievementCriteriaListByAchievement[criteria->Achievement_ID].push_back(criteria);
m_AchievementCriteriaListByAchievement[criteria->ReferredAchievement].push_back(criteria);
if (achievement && achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
++guildCriterias, m_GuildAchievementCriteriasByType[criteria->Type].push_back(criteria);
else
++criterias, m_AchievementCriteriasByType[criteria->Type].push_back(criteria);
if (criteria->Timer_time)
m_AchievementCriteriasByTimedType[criteria->Timer_start_event].push_back(criteria);
if (criteria->StartTimer)
m_AchievementCriteriasByTimedType[criteria->StartEvent].push_back(criteria);
}
TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms.", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
@@ -3355,20 +3297,20 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
if (!achievement || !achievement->Shares_criteria)
if (!achievement || !achievement->SharesCriteria)
continue;
m_AchievementListByReferencedId[achievement->Shares_criteria].push_back(achievement);
m_AchievementListByReferencedId[achievement->SharesCriteria].push_back(achievement);
++count;
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast<AchievementEntry*>(achievement)->Instance_ID = 631; // Correct map requirement (currently has Ulduar)
const_cast<AchievementEntry*>(achievement)->MapID = 631; // Correct map requirement (currently has Ulduar)
// Straw That Broke the Camel's Back - Halls of Origination
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(5294))
const_cast<AchievementEntry*>(achievement)->Instance_ID = 644; // Correct map requirement
const_cast<AchievementEntry*>(achievement)->MapID = 644; // Correct map requirement
TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
+57 -488
View File
@@ -33,7 +33,7 @@ struct AchievementEntry
{
uint32 ID; // 0
int32 Faction; // 1 -1=all, 0=horde, 1=alliance
int32 Instance_ID; // 2 -1=none
int32 MapID; // 2 -1=none
//uint32 Supercedes; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
char* Title; // 4
//char* Description; // 5
@@ -43,8 +43,8 @@ struct AchievementEntry
uint32 Flags; // 9
//uint32 IconID; // 10 icon (from SpellIcon.dbc)
//char* Reward; // 11
uint32 Minimum_criteria; // 12 - need this count of completed criterias (own or referenced achievement criterias)
uint32 Shares_criteria; // 13 - referenced achievement (counting of all completed criterias)
uint32 MinimumCriteria; // 12 - need this count of completed criterias (own or referenced achievement criterias)
uint32 SharesCriteria; // 13 - referenced achievement (counting of all completed criterias)
};
struct AchievementCategoryEntry
@@ -58,562 +58,131 @@ struct AchievementCategoryEntry
struct AchievementCriteriaEntry
{
uint32 ID; // 0
uint32 Achievement_ID; // 1
uint32 ReferredAchievement; // 1
uint32 Type; // 2
union
{
uint32 ID;
// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
/// @todo also used for player deaths..
struct
{
uint32 creatureID; // 3
uint64 creatureCount; // 4
} kill_creature;
// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
uint32 CreatureID;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
struct
{
uint32 bgMapID; // 3
uint64 winCount; // 4
} win_bg;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS = 3
struct
{
uint32 unused; // 3
uint32 count; // 4
} archaeology;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
// ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125
struct
{
uint32 unused; // 3
uint64 level; // 4
} reach_level;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
uint32 MapID;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
struct
{
uint32 skillID; // 3
uint64 skillLevel; // 4
} reach_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
uint32 SkillID;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
struct
{
uint32 linkedAchievement; // 3
} complete_achievement;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
struct
{
uint32 unused; // 3
uint64 totalQuestCount; // 4
} complete_quest_count;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
struct
{
uint32 unused; // 3
uint64 numberOfDays; // 4
} complete_daily_quest_daily;
uint32 AchievementID;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
struct
{
uint32 zoneID; // 3
uint64 questCount; // 4
} complete_quests_in_zone;
uint32 ZoneID;
// ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12
struct
{
uint32 currency;
uint64 count;
} currencyGain;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
struct
{
uint32 unused; // 3
uint64 questCount; // 4
} complete_daily_quest;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
struct
{
uint32 mapID; // 3
} complete_battleground;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
struct
{
uint32 mapID; // 3
} death_at_map;
// ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12
uint32 CurrencyID;
// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
struct
{
uint32 manLimit; // 3
} death_in_dungeon;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
struct
{
uint32 groupSize; // 3 can be 5, 10 or 25
} complete_raid;
// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
struct
{
uint32 creatureEntry; // 3
} killed_by_creature;
// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
struct
{
uint32 unused; // 3
uint64 fallHeight; // 4
} fall_without_dying;
uint32 GroupSize;
// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
struct
{
uint32 type; // 3, see enum EnviromentalDamage
} death_from;
uint32 DamageType;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
struct
{
uint32 questID; // 3
uint64 questCount; // 4
} complete_quest;
uint32 QuestID;
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
struct
{
uint32 spellID; // 3
uint64 spellCount; // 4
} be_spell_target;
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
struct
{
uint32 spellID; // 3
uint64 castCount; // 4
} cast_spell;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
uint32 SpellID;
// ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
struct
{
uint32 objectiveId; // 3
uint64 completeCount; // 4
} bg_objective;
uint32 ObjectiveId;
// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
struct
{
uint32 areaID; // 3 Reference to AreaTable.dbc
uint64 killCount; // 4
} honorable_kill_at_area;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
struct
{
uint32 mapID; // 3 Reference to Map.dbc
uint64 count; // 4 Number of times that the arena must be won.
} win_arena;
// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
struct
{
uint32 mapID; // 3 Reference to Map.dbc
} play_arena;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
struct
{
uint32 spellID; // 3 Reference to Map.dbc
} learn_spell;
uint32 AreaID;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
struct
{
uint32 itemID; // 3
uint64 itemCount; // 4
} own_item;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
struct
{
uint32 unused; // 3
uint64 count; // 4
} win_rated_arena;
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
uint32 ItemID;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
struct
{
uint32 teamtype; // 3 {2, 3, 5}
} highest_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
struct
{
uint32 teamtype; // 3 {2, 3, 5}
uint64 teamrating; // 4
} reach_team_rating;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39
struct
{
uint32 teamtype; // 3 {2, 3, 5}
uint64 PersonalRating; // 4
} highest_personal_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
struct
{
uint32 skillID; // 3
uint64 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
} learn_skill_level;
// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
struct
{
uint32 itemID; // 3
uint64 itemCount; // 4
} use_item;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
struct
{
uint32 itemID; // 3
uint64 itemCount; // 4
} loot_item;
uint32 TeamType;
// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
struct
{
/// @todo This rank is _NOT_ the index from AreaTable.dbc
uint32 areaReference; // 3
} explore_area;
// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
struct
{
/// @todo This rank is _NOT_ the index from CharTitles.dbc
uint32 rank; // 3
} own_rank;
// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
struct
{
uint32 unused; // 3
uint64 numberOfSlots; // 4
} buy_bank_slot;
uint32 WorldMapOverlayID;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
struct
{
uint32 factionID; // 3
uint64 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
} gain_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
struct
{
uint32 unused; // 3
uint64 numberOfExaltedFactions; // 4
} gain_exalted_reputation;
// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
struct
{
uint32 unused; // 3
uint64 numberOfVisits; // 4
} visit_barber;
uint32 FactionID;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
/// @todo where is the required itemlevel stored?
struct
{
uint32 itemSlot; // 3
uint64 count; // 4
} equip_epic_item;
uint32 ItemSlot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
struct
{
uint32 rollValue; // 3
uint64 count; // 4
} roll_need_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
struct
{
uint32 rollValue; // 3
uint64 count; // 4
} roll_greed_on_loot;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
uint32 RollValue;
// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
struct
{
uint32 classID; // 3
uint64 count; // 4
} hk_class;
uint32 ClassID;
// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
struct
{
uint32 raceID; // 3
uint64 count; // 4
} hk_race;
uint32 RaceID;
// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
/// @todo where is the information about the target stored?
struct
{
uint32 emoteID; // 3 enum TextEmotes
uint64 count; // 4 count of emotes, always required special target or requirements
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
uint64 count; // 4
} healing_done;
// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused;
uint64 killCount;
} get_killing_blow;
// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
struct
{
uint32 itemID; // 3
uint64 count; // 4
} equip_item;
// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
struct
{
uint32 unused; // 3
uint64 goldInCopper; // 4
} quest_reward_money;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
struct
{
uint32 unused; // 3
uint64 goldInCopper; // 4
} loot_money;
uint32 EmoteID;
// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
struct
{
uint32 goEntry; // 3
uint64 useCount; // 4
} use_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
/// @todo are those special criteria stored in the dbc or do we have to add another sql table?
struct
{
uint32 unused; // 3
uint64 killCount; // 4
} special_pvp_kill;
// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
struct
{
uint32 goEntry; // 3
uint64 lootCount; // 4
} fish_in_gameobject;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
struct
{
uint32 skillLine; // 3
uint64 spellCount; // 4
} learn_skillline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
{
uint32 unused; // 3
uint64 duelCount; // 4
} win_duel;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90
struct
{
uint32 unused; // 3
uint32 count; // 4
} loot_epic_item;
uint32 GameObjectID;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
struct
{
uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
} highest_power;
uint32 PowerType;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
struct
{
uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
} highest_stat;
uint32 StatType;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
struct
{
uint32 spellSchool; // 3
} highest_spellpower;
// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
struct
{
uint32 ratingType; // 3
} highest_rating;
uint32 SpellSchool;
// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
struct
{
uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
uint64 lootTypeCount; // 4
} loot_type;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
struct
{
uint32 skillLine; // 3
uint64 spellCount; // 4
} learn_skill_line;
// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
struct
{
uint32 unused; // 3
uint64 killCount; // 4
} honorable_kill;
// ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS = 124
struct
{
uint32 unused;
uint32 goldCount;
} spent_gold_guild_repairs;
// ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125
struct
{
uint32 unused;
uint32 level;
} reach_guild_level;
// ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD = 126
struct
{
uint32 unused;
uint32 itemsCount;
} craft_items_guild;
// ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL = 127
struct
{
uint32 unused;
uint32 catchCount;
} catch_from_pool;
// ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS = 128
struct
{
uint32 unused;
uint32 slotsCount;
} buy_guild_bank_slots;
// ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS = 129
struct
{
uint32 unused;
uint32 pointsCount;
} earn_guild_achievement_points;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND = 130
struct
{
uint32 unused;
uint32 winCount;
} win_rated_battleground;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD = 134
struct
{
uint32 unused;
uint32 questCount;
} complete_quests_guild;
// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD = 135
struct
{
uint32 unused;
uint32 killCount;
} honorable_kills_guild;
// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD = 136
struct
{
uint32 unused;
uint32 count;
} kill_creature_type_guild;
uint32 LootType;
// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE = 138
struct
{
uint32 flag; // 1: Guild Dungeon, 2:Guild raid, 3:Guild battleground
uint32 count;
} guild_challenge;
uint32 GuildChallengeType;
} Asset;
struct
{
uint32 unused; // 3
uint32 goldInCopper; // 4
} guild_gold_repairs;
struct
{
uint32 unused;
uint64 dungeonsComplete;
} use_lfg;
struct
{
uint32 field3; // 3 main requirement
uint64 count; // 4 main requirement count
} raw;
};
uint32 Amount;
struct
{
uint32 additionalRequirement_type;
uint32 additionalRequirement_value;
} additionalRequirements[MAX_CRITERIA_REQUIREMENTS];
uint32 Type;
uint32 Asset;
} AdditionalRequirements[MAX_CRITERIA_REQUIREMENTS];
char* Description; // 9
uint32 Flags; // 10
uint32 Timer_start_event; // 11 Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
uint32 Flags; // 10
uint32 StartEvent; // 11 Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
// 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?)
// 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells)
// 7: ByKillNpcId, 9: ByUseItemId
uint32 Timer_asset_ID; // 12 Alway appears with timed events, used internally to start the achievement, store
uint32 Timer_time; // 13 time limit in seconds
uint32 Ui_order; // 14 also used in achievement shift-links as index in state bitmask
uint32 StartAsset; // 12 Alway appears with timed events, used internally to start the achievement, store
uint32 StartTimer; // 13 time limit in seconds
uint32 OrderIndex; // 14 also used in achievement shift-links as index in state bitmask
uint32 RequiredWorldStateID; // 15
int32 RequiredWorldStateValue; // 16
uint32 AdditionalConditionType[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 17-19