Dep/G3D: Fix a typo in Matrix4 == operator

This commit is contained in:
Nay committed 2013-08-31 22:44:10 +01:00
1 parent 2d93059114
commit 0394238a29
2 files changed
+14 -1

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+13
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@@ -0,0 +1,13 @@
diff --git a/dep/g3dlite/source/Matrix4.cpp b/dep/g3dlite/source/Matrix4.cpp
index 2ce14f6..fbc918f 100644
--- a/dep/g3dlite/source/Matrix4.cpp
+++ b/dep/g3dlite/source/Matrix4.cpp
@@ -382,7 +382,7 @@ bool Matrix4::operator==(const Matrix4& other) const {
// If the bit patterns are identical, they must be
// the same matrix. If not, they *might* still have
// equal elements due to floating point weirdness.
- if (memcmp(this, &other, sizeof(Matrix4) == 0)) {
+ if (memcmp(this, &other, sizeof(Matrix4)) == 0) {
return true;
}
+1 -1
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@@ -382,7 +382,7 @@ bool Matrix4::operator==(const Matrix4& other) const {
// If the bit patterns are identical, they must be
// the same matrix. If not, they *might* still have
// equal elements due to floating point weirdness.
if (memcmp(this, &other, sizeof(Matrix4) == 0)) {
if (memcmp(this, &other, sizeof(Matrix4)) == 0) {
return true;
}